《Dungeon Core Online: Loremaster (fan fic)》DCO: Loremaster ch 23
Advertisement
Terrance finished tightening the bolt that kept Sargent’s left shoulder protector. With the skirmish upcoming, he decided to cheat a little bit and bought mats from the fourth floor onwards. Pirate gold went into the dino’s chips and other related parts as an example. Cybernetic targeting and weaponry went in from the fifth and so on. To his surprise, the bots level shot up from the mid-60s all the way up to 100. It made sense as the bots base race was of a level twenty velocoraptor. Add in ten levels for elite status and another ten for the mid boss blueprint. Fifty from five floors of upgrades over its original floor and then finally the last ten came from Terrance pathifist achievement and class combination. Finishing the grooming task for that mob increased all summons, pets, and mounts of that particular mob type. With all the work on the elites and his own mount. It was rather easy to do.
[NOTE FROM ZALEX: due to the cannon story not having a level 100 enemy yet. (and it is such a pain to find mob stats on RR) I am going to use this for now. It is important to note that the stats are not what make Sargent op, it is his resistances after his upgrade.]
Sargent (elite)
Race- velocoraptor (miniboss rank) (100)
Hp- 120,000/120,000 (12,000 rpm)
Mp- 100,000/100,000 (10,000 rpm, overcharge cap 1,000,000)
St- 800
Dex- 1000
Agi- 1000
End- 1200
Int- 1000
Wis- 1000
Resistances
Damage- immune to 12,000 or less (after all other defenses and resistances apply)(6000 with shield)
Fire- 85%
water/cold- 85%
Lightning- absorb to mana (100 damage to 1 mana conversion)
Air- 75%
Mind- immune
Plague- immune
Poison- immune
Disease- immune
Psychic- directly immune, indirectly 75% (after physical damage resistances apply)
Advertisement
Blugen- 95%
Slash- 95%
Pierce- 50%
Divine- 90%
Space- immune
Time- immune
Nature- 85%
Earth- 85% (after physical damage resistances apply)
Light- 95%
Dark-75%
Traits
Nanomachine blood- Sargent can heal at a rate of one percent of his max hp every six seconds. In addition, Sargent can use mana in a 1 mana to 1 health recovery ratio to heal up to double the speed of his base regeneration. Can also redirect electrical currents for rapid absorption at a 100 damage to one mana regeneration (ignoring all resistances and defense for this)
True sentience ai- Sargent is not a common bot. Its intelligence is on par to a boss his own level. In addition, it is a learning machine and has an understanding of tactics, coordination, communications, and more. This also makes it immune to direct mind and logic-based attacks.
Uphold the law- Sargent is a peacekeeper. Any criminal activity it sees it will attempt to intervene in. In addition, it provides escort to weaker players through more hostile regions. Important to note a player's karma heavily affects this trait.
Prototype quantum generator- The core of Sargent is a quantum generator. This generator acts as its heart and fuel source and engine as one. Only a prototype, the generator is a flawed but stable design granting a large mana pool and allows for rapid mana regeneration, even in combat. If damaged severely enough Sargent will enter meltdown mode. Also fixes local dimensions so no space or time magic can be used in a 50m proximity of the generator. Quantum generator can store up to 10x base capacity as temporary mana (loss at a rate of base rpm)
Fusion tec- Sargent is a fusion of multiple layers of materials governed by a highly adaptive subsystem using nanomachines. This causes each resource to be exploited to its fullest while having other materials covering for where it is lacking most.
Advertisement
Elite- this unit is an elite. Gaining ten bonus levels and then having it’s stats doubled.(additive)
Artificer creation- this unit is an artificer’s creation. Grants ten bonus levels and has it’s stats doubled (additive)
Wasteland survivor- grants immunity to plagues, poisons, and disease.
Built-in communications- Can not be stunned, silenced, or blinded. When destroyed, the core personality will be moved to a safe location.
Skills/abilities
Protect and serve- Sargent will gain stats (Lx1.05+5)x2 distributed to anyone stat of choice for a duration of 5 minutes. Cost 1,000 mana to cast and 50 mana rpm to maintain. The cooldown is 15 minutes
Laser Autocannons- (add complicated damage explanation here. Basically mild damage at a high rate of fire for 50 seconds, with 10 seconds reload.) Rapid firing military-grade laser autocannons that use stored mana to fire. (with a max mana usage of 10 mana a second)
Energy shielding- Create a dome of hexagon-shaped panels to take damage for those inside the dome. (prevents 100 damage per 1 mana used) Damage reductions based on resistances apply at half values. (immune is still immune, absorb is still absorb)
Call for backup- Can call any ai member of DCPD as backup at the cost of mana. Each unit summoned costs mana based on the strength of the unit.
Meltdown(special, can not be triggered till at least under 25% max hp)- In the case, the PQG is damaged enough to start to become unstable, Sargent will enter meltdown mode for sixty seconds making him invincible for the duration and immune to all attacks and effects but unable to attack or defend. Which will cause an explosion with a range of 500m radius that deals base max hp of Sargent * level of Sargent / 10 when the countdown hits 0. Anything between 500m and 1000m radius will be proportionally less based upon the range from the initial blast down to half base damage. Anything after that will receive 1 less % damage every 4m from the blast over 200m. Anything caught in the blast radius of 1000m will be affected by a multitude of time and space magic-based status ailments and the area of the blast will have a dimensional tear effect that will cause 1000 damage a second and be affected by a gravitational pull toward a singularity where the origination of the blase occurred. Gravity pulls strength is proportional to the distance from the singularity. The closer it is, the stronger it is. Meltdown activation disables Last Stand. (note: Sargent will uphold its primary directive of ‘protect and serve’ opting to minimize neutral or friendly damage over damaging the enemy as much as possible.)
Last stand(special)- when Sargent hp is reduced to under 5% (damage will hard stop at this amount from any amount over it till the skill fully activates.) Sargent can enter the last stand. This will fully restore Sargent to full hp but empty the PDG of all mana. Preventing regeneration and deactivating all resistances. This however allows unlimited use of LAC, PAS, and ES at a cost proportional to mana to be pulled directly from his hp. Strength, agility, intelligence stats are all numerically doubled while all other stats are halved. This skill persists till Sargent deactivates or force shuts down via transferring its core personality to its safe location. Meltdown can not be used if Last Stand activates.
Advertisement
- In Serial62 Chapters
The Floating Dungeon
Welcome to the land of Terra. A world where dungeons are one of the many races occupying it. Follow the story of a transplanted soul from another universe, trying to make her way as a dungeon core under unusual (for dungeons in Terra) and different circumstances than others with the same fate.
8 168 - In Serial15 Chapters
STORIES // OTHER - Short Story Collection
A collection of thought-provoking science fiction and fantasy short stories with a focus on emotion. Each entry involves a unique potential future, morally gray technological advances, and the complex relationship that humans and their creations share. Every chapter is a stand-alone short story and can be enjoyed in any order. A brief synopsis can be found at the top of each chapter if you'd like a preview before reading. Stories are 5 - 10 minute endeavors from start to finish. Thanks for reading!
8 77 - In Serial11 Chapters
Heroes Of 21st century !
A giant meteor hit our planet earth,releasing a strange energy throughout the world which gives a teenager some strange abilities.........Long story short a teenager got some strange ability and decided to become a superhero! (hah! kids knower days) only to find out it isn't that easy of a job or well a hobby especially when you are scaredy cat and a introvert social outcast after trying once and failing horribly(really HORRIBLY) he waited 3 years and has once again decided to try..............Boy got to live his dream!
8 298 - In Serial24 Chapters
So I guess this is a Video Game World.
Some random guy transported for some unknown reason in a random another World. He's also a Kitsune now for some reason. Watch his adventures to get back to Earth and maybe more.______________________________________________________Yeah, it's a pretty bad synopsis but we gonna roll with it.Searching someone who could do a cover for my fiction! Unfortunately, I can't pay you. But if someone is nice enough to do it, this will be at least posted at the end of a chapter with you credited! (Unless I really don't like the art or there is something about it. I prefer to be honest about this.)I'm open to critiques. So if you think something should be improved, post it in the comments or in a review.Comments and ratings are always nice! For reviews, even bad ones are still nice if I can improve thanks to them!I don't have any promises of posting regularly chapters. I post and write if I feel like it.
8 171 - In Serial56 Chapters
The Rose and Her Thorns
a collections of thoughts, feelings, emotions that have been put into words and that have been gnawing at my brain. check out my other poetry book 'among the wildflowers.'•••poetry collectionexplicit language all rights reserved completedO6.12.19 - O8.19.19k-ashmirO1.2O.2O2O#1 - #poet#1 - #clarity#1 - #poetrybookO2.26.2O2O#1 - #freeverseO6.19.2O21#4 - #poetrycollection
8 62 - In Serial39 Chapters
Assassin's Creed: Outlaw - Book One
King Richard has embarked upon the Third Crusade. Whilst Altair Ibn L'Ahad fights the Templars another assassin comes to the shores of England.Assassin Yughi Gal comes to England in search of an artifact known as Ra's Will. He will find that the Templars are strong in England's cities and in their forests. His journey leads him to the heart of Nottinghamshire. There he finds support in his quest from an outlaw band under the leadership of Robin Hood.In the course of his quest Yughi will have to tread the thin line that separates Assassin from Outlaw. Along the way he will learn the staggering depths of the Templar schemes. Defeating the Sheriff of Nottingham will only be the beginning. Assassin's Creed Outlaw is an original fan-fiction adventure blending the lore of the Ubisoft series with the Tales of Robin Hood.Disclaimer: I don't own Assassin's Creed. Assassin's Creed is the property of Ubisoft, the franchise and its associated characters are not my intellectual property. There is no financial gain made from this nor will any be sought. This non-canonical fan-fiction is for entertainment purposes only.
8 92

