《Fantasy Air [GL]》Chapter 3. Isabelle, My Love
Advertisement
"Isabelle, my love, do you have a fever?" Arnacia awkwardly touched Isabelle's forehead.
'I bet the writer would have made Arnacia check temperature by touching foreheads.' Estelle was now Arnacia, but couldn't properly get into character. She frowned when Isabelle frantically looked around.
"Isabelle… my love, talk to me," Arnacia said.
"I am not Isabelle. Where is this place, who are you?"
"This is the Maid Training Camp. Garden of Chambers? Lorein Kingdom? The Tale of…"
Arnacia hesitated to speak name of the novel. She saw the expression on Isabelle's face and was sure.
'She is like me? There is no mention of Isabelle losing memory in the novel. But I don't know the hidden details, nor information from new chapters. I can't be sure anymore.'
"I-I don't belong here. Can you give me a phone?
"Please," Isabelle begged, her teary eyes would have made any man comply, but Estelle only frowned.
'She's from Earth, but should I tell her about myself?' Estelle pondered, but it felt like she was forgetting something.
'How should I handle'-. A vague voice, barely audible, sounded in her head but she couldn't make out the words. So, she concentrated on the matter and said.
"You are Isabelle, a trainee maid. Now. There is no home for you to go, this is your new home."
'Maybe I would panic like her if I didn't know about this world. Or if my previous life did not end like that'. Estelle had a vague idea that she died with overwork but did not have memories of her last day. She decided to live as Arnacia now.
Arnacia pushed Isabelle back into the bed. And pulled over the blanket on her again.
"This is your new identity. If you deny it the consequences will be cruel." Arnacia's voice, her hands, and eyes prevented Isabelle from getting up.
Advertisement
"Let me go, my mom, dad-" Isabelle rebelled.
"You only have an hour or so before the other maids come to see you. This is not your home. There are no phones in this world. It's a place far, far away.
"If you decide to run away, do it at your own risk. This world is ugly for beauties like you. In case you don't believe me and go out of this room… make sure to come back," Arnacia said in a serious tone. She walked out of the room after giving Isabelle a deep look.
The Maid Training Ground was towards the west of Lanceworth castle. Estelle looked back before heading towards the bathhouse. The maids had all disappeared now. And the soon still peeked from behind the hill in the East.
Arnacia quickly went inside the wooden bathhouse. Sounds of water gushing entered her ears. Just as she opened the door, she saw clothes placed in separate racks before a wooden wall. In one rack, two towels were left.
'What the hell, is this a Japanese styles bath house in English medieval time?'. Without removing her clothes, she went around the wooden wall.
Arnacia peeked inside and saw naked maids washing their hair.
'The writer didn't mention this place either, just what happened in the chapters which I have not read!'
The first two volumes she read were centered on the Lanceworth castle, the wives of King Nicolas and about other incidents. Only one chapter was about the time when King visited Garden of Chamber and a handful of mentions about the trainee maids.
"Arnacia, your actions are not worthy of a maid," Rosalia's stern voice echoed inside the bathhouse.
"Miss Rosalia, I went to fetch Isabelle but poor girl is sick," Estelle respectfully stood straight and bowed.
Advertisement
"Bathing every day is of utmost importance to a maid. Carry her here, if you must," Rosalia ordered.
'Ugh, this witch always bosses the poor maids around.' Arnacia went back.
On the way, she spotted Isabelle, who was crossing the bridge. Shaking her head, she also headed in the same direction. Trailing the lost kitten, she made it up on the small hill.
"Isabelle, do you see now?" Estelle called out.
The view from here was magnificent during the day. Lanceworth Castle stood like a giant surrounded by countless buildings. Smoke glided upwards, to the blue sky, and in the distance, a giant ball of orange hung above the mountain range.
But before seeing it all, Arnacia saw the pale maiden's worried face lit up in a red hue of the sun.
'Being this beautiful must be crime.' Estelle was grateful for this second chance at life. But seeing another girl from Earth getting transmigrated into the same world, in a better position than her, aroused jealousy.
'Just a little jealous.' Estelle mused. She quickly put these thoughts at the back of her head. Instead, she sighed and hugged the poor girl.
However, the touchy moment ended just as it began.
"Let's get back now. Remember, you are Isabelle. You have a light headache right now." Arnacia pulled Isabelle's apron and led towards the bathhouse.
"And I love- I am your lover, Arnacia."
Advertisement
- In Serial7 Chapters
The Soldier
The tensions between the U.S and Zeloria are reaching a tipping point and the infant nation of Pithoria is caught in the crossfire. In order to prevent conflict, a NATO peacekeeping force comprised mainly of American and British troops is deployed to the island. One of whom is Sergeant Robin Black, who discovers that restoring peace to the island nation may prove more difficult than previously thought.
8 191 - In Serial9 Chapters
The Cursed: A Steampunk Inspired Story But It Also Has Pirates
In Secratia, a world where justice and fate are placed in the hands of the deceased, some people are bestowed with a blessing for their good deeds while others are cursed for their sins. Fiddler, a homeless boy, was blessed with the gift of music. When disaster strikes during the annual festivities of his hometown, Fiddler and his friends are accidentally kidnapped by a group of flying pirates. Before they know it, the group of unlikely friends and misunderstood outlaws find themselves in the middle of a secret war for Secratia's destiny. Soon they learn that good and evil haven't been what the Spirits have claimed it to be. Are people really bound to their fate and the Spirits' decisions or is there a way to create your own destiny? Is it too late to save Secratia from a system of corruption and tyranny? And what role do our pirates, old and new, play in this dangerous game of power and fate?
8 96 - In Serial8 Chapters
Blackfire
The lands of Euphos are home to a vast array of dangers, a place where only the strong survive. The evolution of a second heart, known as a Magicka, allowed ordinary people to perform extraordinary feats. Increased speed, strength, durability and cognition, and eventually leading to the creation of Magic. Join twin sisters Serah and Mika Pharris on their way to becoming certified Mages, and help their Guild forge a path to a safer world. Born 'Magic Deficient' they must find alternative ways to combat the fierce monsters that threaten their home. Cover is a placeholder.
8 90 - In Serial16 Chapters
Fallen Blood
Born with a mysterious force inside him that makes him aware of the bad intentions others have for him, Karim has lived his life devoid of answers. As a child, being able to notice the envy, hate, jealousy, hatred and despise from others regardless of how well they hid it behind insincere smiles was too much for him. So his family, the Noble House Night, unable to understand his affliction, labeled it a mental demon and sent him to live in isolation. What is this mysterious force? Why does it reside within Karim? What lies in store for him when he eventually returns to the family?...who knows. One thing's for sure though, nothing is as it seems. Fate is at play.
8 146 - In Serial20 Chapters
Heir's Fate
How many times has he gone back?How many times did he fail to remember?How many times must he suffer the same fate over and over?Join Rey as he tries to change the grim future and uncover the secrets of the cataclysm.
8 176 - In Serial21 Chapters
Imaginary Railroads
Fred Fosswell has invented the RAIL system to use for tabletop gaming and one on one dueling. He has asked for game masters and players to demonstrate it for the public. Now five game masters and their players vie for prize money and bragging rights if they can complete twenty quests during play.
8 146

