《Sunday Game Sessions》Chapter 22
Advertisement
“So, I don’t get it, do we have to go back to the monster condos or not?” Anne asked.
“I think it’s our choice,” said Margaret.
“Yeah,” agreed Dave. “We can either go back and keep clearing it out, or do any of the other things we discussed last time we were deciding what to do.”
“But, what are we SUPPOSED to do?” Anne asked Gary.
“It’s kind of a debate in role playing circles. They call it ‘railroading’ when the person running the game has a set story they want to tell and you get pushed along that story no matter what you try to do. It’s generally looked down upon as not a particularly fun way to play for the players, since they don’t have much agency.” Gary began, launching into a lecture on role playing games.
“The opposite end of the spectrum would be a sandbox game, where the world is responsive to the players’ decisions and they can do anything they want and the person running the game tries to respond to that.”
“Most games are somewhere on the spectrum between the two. There’s a bit of a philosophical dispute about whether people running the game should ever fudge rolls - roll for something then change the result for the story. To save a player from dying or to prolong a fight with the big boss. I don’t fudge rolls and I hate my players to feel like they’re being railroaded, so I’m certainly more on the sandbox end of things. The entire idea that you’ve been given a mandate to save the world ISN’T typical of a sandbox game. However, if all of you just decided to abandon that and go do something else, such as trying to escape to a different dimension and leave this world to it’s fate or something, that would be fine - I’d just let the game proceed in that direction.”
Advertisement
“So we don’t have to go back to the cave?” Anne clarified.
“Nope, you’re choice,” Gary responded. “One issue with sandbox games is that while railroading sets up each challenge to test the characters, but to be surmountable, sandbox games aren’t like this. Basically the world is how the world is, and it’s up to you to deal with it appropriately. Say you found a way to get to Venma’s headquarters and headed there now. In a railroading game, the person running the game would be either preventing the party from getting there or would put some mechanisms in place to let you win. In a sandbox style game, the view would be that it’s foolish to head into such a powerful enemy’s headquarters without preparation and it would probably kill the whole party.”
“So we can go back to the caves if we think that’s a wise decision, or any of the other things if we think that’d be better?” she further clarified.
“Exactly,” Gary confirmed.
“We could go back to the caves or we can go to Hope and talk to the sages and priests there,” Dave began iterating their options. “Or we could go through Hope and sail back to the new world.”
“Or go visit the non-human settlements,” Laura chimed in.
“There are other forts like the Frontier Fort we could go visit I guess,” Kate said, thinking about other options. “Or we could go hunting in the wilderness around.”
“In terms of the wilderness, you’re all aware that it gets progressively dangerous the further away from settlements you get. If you just decided to head towards the heart of the cursed colony travelling through the wilds, that would be viewed as a committing suicide by most people,” Gary interjected. “Of course, you’re welcome to do that if that’s what you want.”
Advertisement
“We could talk to the captain and see if she has anything else she needs done,” mused Margaret.
“I still don’t get what Blue Company would expect us to be doing,” said Anne.
“Well, you’ve accomplished what they sent you to do. They’d probably expect you to keep adventuring and taking on commissions,” explained Gary. “They might have wanted you to write and update them about Lady Grace…”
“Ooh, we should have done that!” interrupted Margaret. “Maybe we should have told her family too.”
“Maybe,” agreed Gary. “They’d just want you to bring back a big haul of treasure and magic when you return to the new world. They’d then take most of it from you and that would resolve your contract with them.”
“I feel like we’re making good progress on the caves. I think we should probably go back and finish them off,” suggested Dave. “We’ve been getting good experience and treasure from it, we can handle the monsters there and it seems like we’re likely to find things to help us with whatever else we end up doing. Also, it’ll be more efficient if we bring everything in one go down to Hope and get it all identified and what not.”
“Yeah,” agreed Frank. “Taking it all in one go sounds good to me.”
“Also, I’d like to leave the Frontier Fort with everything cleaned up. Right now there’s still that ogre that might cause them trouble,” added Margaret.
Laura, Kate and Anne nodded their agreement.
“Ok, you talk to the captain and she’s happy that you’re going to keep working on the caves. She offers to let a corporal and three archers from the guards join you. She’s apologetic, but says that’s all the Castellan will let her spare,” Gary described.
“Because I pissed her off?” asked Margaret.
“Because you pissed her off,” agreed Gary.
Advertisement
- In Serial122 Chapters
Tamer of Cosmic Beasts
Every living being is a beast that can be tamed, but only the most advanced races are called Tamers. The universe is filled with Tamers who use cosmic beasts as contracted pets.Akash Tagar, a veteran broken and battered because of his long blood-filled journey, was on the brink of suicide when he met the strongest being in the universe, the Primordial Beast.Restoring Akash to a youthful body, the beast gave him a chance fulfill his remaining regrets by completing a mission and sending him to the weakest planet in the universe. Akash, now restored to his youth, must start at the bottom and claw his way to the top.See the journey of a main character who will build a new world, together with his loyal army, and unite thousands of races to face their true enemies, and purge all evil.
8 1463 - In Serial39 Chapters
Corpse Hunter
When the sun went out the world of Fallendahl was swallowed by a sea of darkness. Nightmarish creatures stalked the endless night, preying upon the planet's inhabitants. As humanity was driven to brink of extinction they found refuge in mysterious Columns that rose a hundred stories into the air. These Columns provided the refugees with everything they needed including artificial sunlight, arable farm lands, and room to rebuild. As time passed two revelations came to be. Firstly those born within the Column inherited magical powers when they reached the age of ten. Secondly, the floors above the column were part of a massive Dungeon estimated be contain at last one hundred levels. Three centuries have passed since the Columns were found but none have been able to uncover the secrets that lie at the top. Countless people have entered the Dungeon in hopes of gaining the means to save the world from the darkness that plagues. Not the Corpse Hunter though. It is his duty to retrieve the dead for the Dungeon is fraught with peril and many do not return on their own.
8 381 - In Serial7 Chapters
Four story anthology
[participant in the Royal Road Writathon challenge] [participant in #NaNoWriMo] Preface: This fiction will contain four different stories set up as a challenge for myself and to get better at writing. The challenge for royal road writathon is a 55.555 word goal while the nanowrimo challenge is 50.000 words. Reader suggestions is turned on, feel free to point out errors I missed and I'll fix them up! Chasing sun, napping softly: Cultivation/Xianxia genre. Some parts will poke at the ridiculousness of the Xianxia gerne. We follow the life of a magical fox monster, who doesn't like how the cultivation world works. Said beast seems to have more knowledge than is usual for normal magical beasts. In it's infinite wisdom it decided to search for the main character of the cultivation world to have a cozy and safe place beside him. Our fox will act as a "wise beast" to coast along on the main characters rise to greatness, all for peace, happiness and that amazing napping spot in the sun. The challenges for myself with this story: Writing in first person. Comedic effect between talking vaguely and sounding wise. The cost of heroism: A story more centered around fights and mental health of hired mercenaries/heroes. The world is infected with an eldritch corruption. Humans are trying their best to explore and clear out wilderness and the dungeons hiding in them to establish new cities. Lords seek for hired hands to do the professional work. Thanks to the setting, the story will show how awful pasts are the norm and how pragmatic people became thanks to that. People exchange their sanity for riches, fame and gods acceptance. Interpersonal relationships change drastically and quickly. The challenges for myself with this story: Writing grim scenes/imparting a feeling of how grim the world is. Writing fight scenes. Showing different mental states. Describing their influence on people during fights, walks or even after successful or failed campaigns. Who will be the next powerhouse? : A story about a gaming show, it's host Staan and the different participants. Stereotype characters, stereotype backstories, silly challenges and quizzes. The winner of those challenges gets powerups for their power system. Be it magic, ki, psychic power or anything else imaginable and unimaginable to reach the power of gods. The challenges for myself with this story: A softer tone for storytelling. Making the reader smile and enjoy themselves. A different try at slice of life story. I was left behind on earth as my family conquered another world and enjoys riches, but that's okey because I got a cheat too! : Stereotypical Isekai story parody twisted into an Urban Fantasy story. The challenges for myself with this story: Writing over the top and overdramatic scenarios/scenes Writing in first person. Walking into stereotypical scenarios and making them more dramatic/giving them a twist. Different type of humor.
8 202 - In Serial7 Chapters
Sands of Elstirr (Dropped)
"Bodies are built from dust, and as the sand and wind strip the flesh from our bones, to dust we shall return." - Grand Sage Ghod The poets claim that the sands of Elstirr are red from the blood of the countless innocents slain upon them. The mages say that the is a by product of the reaction of excess elements. And the Orks, the ancient and warlike people, the natives of Elstirr claim that the sands are red from the tears of blood wept by their god Gulgirra. But one truth is known, the sands are an eternal and unforgiving place. The true edge of civilisation, they ebb and flow like the tides of the great salt seas to the south. Ever changing, and like the dunes cities rise and fall , and the tales of heroes can be heard like the howling winds across the expanse.
8 122 - In Serial18 Chapters
Chosen of Death
He was only following orders when he pressed the button, but things didn't go right, even when going right would have been a global apocalypse. Now, his fractured mind has been fed into a new reality where magic rules and gods play games. Blessed or cursed with powers he doesn't understand, his only hope is the woman who proclaims herself his servant. ***** NOTE: We are pretty much at the end of my buffer. I shall attempt a weekly update every Saturday. For those of you wondering, I am not dead, nor is this story.
8 214 - In Serial56 Chapters
Mystery Contests & Writing Prompts
There are always new mysteries to solve, so what're you waiting for? Challenge yourself with our latest contests and prompts. Winners will have a chance to be featured in Chills & Thrills!
8 165

