《Sunday Game Sessions》Chapter 13
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Shadows flicker along the corridor as the invisible form of Wiscar the halfling reaches the top of the stairs. he thinks to himself as he silently moves along the corridor. Touching his amulet, he uses X-ray vision to look into the two rooms and he sees the five figures of the party members sleeping in their beds. He blows out the candles in the alcoves along the passage, plunging the upper level of the inn into darkness.
As his infravision resolves the nearby layout, he withdraws his lock picks and begins working on the first door. Standing silently after the click of the lock is released, he listens for any movement within. Hearing nothing, he pushes open the door and sees the heat pattern of the female warrior in her bed.
he thinks as he creeps up to Beler and slits her throat. Her eyes shoot open, then immediately begin to dim as he, visible again, moves to the inner door separating the party’s two rooms.
Energy begins to gather as Beler’s time sprite tries to make sense of the scene in front of her. Telepathically screaming to the other time sprites does nothing as they slumber with the mortal hosts.
After a moment, Hernan’s time sprite comes to awareness as the elf’s body bleeds to death in his bed. Both sprites try to determine who this figure is and why he is attacking them.
After methodically executing each of the party members, Wiscar finishes by plunging his dagger in Nalda’s chest.
With all hosts dead, divine energy rushes back into the time sprites and within moments they are forced back to an earlier time.
---
Shadows flicker along the corridor as the invisible form of Wiscar the halfling reaches the top of the stairs. he thinks to himself as he silently moves along the corridor. Touching his amulet, he uses X-ray vision to look into the two rooms and he sees the five figures of the party members arrayed around their main room ready to ambush him. he thinks . He blows out the candles in the alcoves along the passage, plunging the upper level of the inn into darkness.
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With a crash, the door to their main room smashes open. With the humans unable to see, Hernan shouts that no one is in the doorway or has entered the room yet. Moments later, Hernan cries out and falls to the ground and a small heat source appears to Yenser above his body.
The party feels energy begin to slowly gather with the elf’s death.
Yenser swings her sword at the form but misses him. As he returns her attack he manages to cut her. The wound immediately feels like fire, clearly indicating the assassin is using some sort of poison.
Moving towards the halfing, the humans try to attack in the dark and each ends up swinging wildly.
Throwing a dagger at Nalda, she experiences the same feeling of a burning wound in her shoulder. “His weapons are poisoned” she shouts into the darkness.
As the time sprites try to coordinate the party’s attacks and tell the humans where to strike, the halfing mutters a command word and vanishes again. The group begins taking stock of themselves after the attack when suddenly the halfing appears again, having backstabbed the cleric Damin.
Light falls into the room, finally allowing Gevot to see, as a drunken group ascends the stairs to investigate the commotion. The halfling charges at Frank, who swings at him and misses. After multiple thrusts and parries, the halfling finally wears the thief down and the group of time sprites again feel the divine energy gathering as the halfling vanishes.
---
Shadows flickers along the corridor as the invisible form of Wiscar the halfling reaches the top of the stairs. he thinks to himself as he silently moves along the corridor. Touching his amulet, he uses X-ray vision to look into the two rooms and he sees the five figures of the party members sleeping in their beds. He blows out the candles in the alcoves along the passage, plunging the upper level of the inn into darkness.
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As his infravision resolves the nearby layout, he withdraws his lock picks and begins working on the first door. Standing silently after the click of the lock is released, he listens for any movement within. Hearing nothing, he pushes open the door and sees the bed in this room is empty.
he thinks as he pushes open the inner door to the second room and immediately collapses after being hit with ‘Sleep’ spells from Hernan and Nalda.
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8 3372Queen in the Mud
A girl suddenly vanishes from her world and finds herself drifting in and out of consciousness in a world of pure darkness. Queen in the Mud is an unusual litrpg novel featuring a female monster protagonist as she makes her way through a vicious untamed world ruled by a "system." (Book one of this story is now available on kindle unlimited. To satisfy exclusivity requirements on that platform, the chapters here have been removed. Here is a link to the book on amazon. I do plan on posting chapters for book two on royal road, but I don't currently have an estimated date for release.) (Cover art by Monomus)
8 63The Accidental Archmage - BOOK 9 (THE DRAGON HOUSES)
The Accidental Archmage Series (BETA CHAPTERS) NOTE: DRAFTS OF EARLIER BOOKS (BOOKS 1 to 8) HAVE BEEN POSTED BEFORE ON RRL. THEY ARE NOW ON AMAZON AND HAD ATTAINED BESTSELLER STATUS IN THE FANTASY-MYTHOLOGY GENRE. ACTUALLY, MANY RRL STORIES PUBLISHED ON AMAZON HAVE GONE ON TO BECOME BESTSELLERS AT ONE TIME OR ANOTHER. HOWEVER, AMAZON KDP RULES REQUIRE THAT MOST OF THE DIGITAL CONTENT AVAILABLE ELSEWHERE BE REMOVED. GENRE: CLASSICAL EPIC FANTASY An epic mythological fantasy in another world. Immerse yourself in a grand and dangerous adventure. In a world both familiar and strange. A world where magic and gods still exist. Meet deities, beings, and exiles from Earth’s pantheons. Encounter warriors, huskarls, satyrs, hoplites, dark and evil mages, and strange beings from myths of pre-history up to the age of iron.Match wits with the likes of Loki, Zeus, Athena, Odin, Amun-Ra, Coniraya, Viracocha, and even Dionysus. Escape plots and schemes played by powerful gods of life and death.Find the truth behind the dark and otherworldly beings from the Lovecraft mythos.Play with dire wolves, drakontes, lamias, keres, amphisbaenae, a sphinx, ice giants, creatures of nightmares, empusas, gigas, minotaurs, vrykolakas, jotnar, dokkalfr, to name a few.Survive being in the middle of wars between civilizations and races. Suffer the arrogance and stupidity of gods and men alike. Cross paths with beings who don’t like you. Thor, Ares, and the Incan death god Supay, to name three.Be burdened with a quest to save yourself and your humanity in the brutal and primordial world of Adar.A world where scientific pursuit will get you a lightning bolt or two. Probably five. All at the same time. Book Nine - THE DRAGON HOUSES His beloved Eira rescued, the rogue Titans have been defeated, and Tartarus sealed. Yet as the rising Archmage tries to escape the Forbidden Isle, events have been set in motion that would embroil him once again in the tides of war engulfing Adar. Escaped Titans, a rising power in the South, vengeful adherents of the Elder Gods, and more have him in mind. Least of all, a far from defeated Loki. New players have come to the fore, each with their own purpose in mind. The lustful drive for power, the search for a release of one's soul, and the companions' storied pasts all come to drive the world deeper and further into chaos. Add a powerful demon determined to open a portal to its own dimension. It's enough to drive a mortal man mad. (Cover image used under license) Book Eight - WHERE TITANS WALK Now in the land of the damned below the underworld domain of Hades, Eira awaits the company and battle portends. But first, they have to find the fortress of the Titans. Above them, Loki's war is going well as the internecine war among the pantheons continues. An old foe rises in the south, more powerful than ever. Astrid finds herself the subject of a wife's rage and the murky past of the companions now comes back to haunt them. Yet amidst it all, a dying Elder won't wait as plots and new players bedevil Havard Ulriksson, formerly Tyler West of Earth, now the Archmage of his adopted world. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Seven - DRAGONS AND DEMONS https://www.royalroad.com/amazon/B08122Y739 An urgent rescue and the path to vengeance are not easy in a magical, myth-filled world. Nasty roadblocks and unexpected complications have a way of rearing their wicked heads along Tyler's route across the dwarven lands and into the infernal realm of Tartarus. More myths and legends cross the First Mage's path as Loki's war and Asag's emergence stir up mortal lands and magical domains. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Six - TARTARUS BECKONS Gifts, curses, and problems. The unfolding of Loki's mad and complicated scheme results in a war between and among pantheons, empires, and kingdoms. From Ymir's Domain down to the far south, conflict engulfs Tyler's world and the magical gate to Tartarus is starting to break open, threatening to add mad Titans and other powerful beings to the chaotic mix. And on the forbidden isle of Banna, a dying enemy awaits. (Note: NOW PUBLISHED ON AMAZON) Book Five - LOKI'S GAMBIT With the promise of the First Mage not to act against him, Loki now accelerates his plans. A plot millennia in the making, spanning the length and breadth of Adar. Like a spider spinning its web, the trickster god now puts the finishing touches on an audacious scheme. A revolution to change the balance of godly and mortal power in the world. Book Four - VOID LANDS The Void Lands. A place where gods fear to tread. Where strange creatures and hostile beings emerge. A nexus of dimensions, the origins of which are lost in the mists of time. To stop the Aztecha Empire’s march to power and domination of the eastern lands, Tyler West, now a High Mage, must confront and defeat the empire’s mysterious patrons. Beings of incredible might and magical knowledge. An imperative path which leads him right to the Void Lands. Though a few detours are required, each dangerous yet crucial. The only problem is that the Void Lands are on the other side of the continent. And to get there, he may have to ask a favor from the Trickster God himself, the Norse deity known as Loki. Book Three - BLOOD WARS Continuing our lost mage's epic journey through the magical and extremely dangerous world of Adar. Escaping the convoluted schemes of the Greek pantheon, Tyler finds himself with an old acquaintance, the Incan deity Viracocha. His son, the sun god Inti, is dead. With the Aztecah Empire and its powerful pantheon of deities on the bloody road to more conquests, the deity asks for his help. A request he could easily refuse. Except Viracocha is not alone is asking for his aid. Two other pantheons have made their presence known to the young mage. And the Egyptian deities are watching how he will decide the matter. To add to his burdened conscience, the rise and dominance of the Aztecah pantheon would mean a million or more new human sacrifices. Resulting in extremely overpowered bloodthirsty deities. What's a newly minted Elder apprentice mage to do? Involve himself in a blood war? Book Two - GIFTS OF THE GREEKS Tyler's journey continues. New land, misadventures, friends, foes, skills, and knowledge. Confused encounters of the female kind. More deities become aware of Tyler as he continues his quest to survive, reach his potential, and carry out his burden. Amid convoluted plans designed by divine acquaintances of old and newly met gods, what's an ordinary guy from Earth to do?The god of wine wants to be his friend. Ares and his sons are coming to say hello. Book One - RAGNAROK RISING What if you fell through a crack in reality? Like those people disappearing in plain sight you've read about. What if you find yourself in a strangely familiar world? A world full of Earth’s mythological beings, lost civilizations, and people from its primitive and brutal past? Where magical energy still exists. Where gods play games among themselves, with the fate of mortal men as pawns. A land where a sword is deadlier than a five-inch thick contract drawn by a hotshot lawyer. Would you survive? That's Tyler West. Alone, lost and bewildered, the three moons in the sky made it clear he wasn’t on Earth anymore. It’s not a game. It’s real. And there's no coffee, pizza, fries, or his favorite show on HBO. *** All Rights Reserved. 2017/2018/2019/2020. Cover Images are used under license.
8 141Chronicles of Ionathan Spellweaver [pending rewrite]
Ionathan lived an average life until he started to see glimpses of the life of an Archmage in his dreams… and decided to put this knowledge to use. Watch him walking on the path of mages, trying to uncover the secrets behind his visions. Will that what he saw become his destiny or is he risking a wrath of mages he might be unconsciously spying on? --- Set in a world heavily inspired by d&d rules and cosmology, albeit with many tweaks. Even if not written as a LitRPG, if someone's looking for it, he shall see that there is an evil GM rolling dices unseen in the background when characters are taking (some of) their actions to determine their results. Update 31.07 Pending rewrite.
8 104Leviathan
Hiatus.
8 210The Knight Part 1: The Land of Predestined Cities
Cirin, a thirteen year old boy, is charged with defending a young prince as part of training to become a warrior. But when the prince's life is threatened, both boys are taken by Cirin's master to find refuge and eventually uncover those behind the attacks, (This book is finished, but hardly edited. I've also very nearly finished the second part, but will be focussing on Birthday.)
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