《Journal of an Adventurer》Bonus Content: Updated Glossary and Map
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Abyssus: This is the dark underworld of Favinonia—all evil is born in these pits. The dogma of the Trinity warns of a time when Amordous and his devils and demons of the Abyssus will rise again and take this world. It is also a common swear word used by the crass.
Adventurer: A person specially registered to work within Favinonia's borders. The title carries many responsibilities, including permission to bear arms, the ability to take jobs from the Hall, and compulsory enlistment in times of crisis.
Amsul: The name of the world Favinonia resides in.
Amordous: The dark underlord of the Abyssus. The Orange have been searching for his secret cults for the last two hundred years.
Beast Races: Description of beast-like humanoids from Havanti. Dragon-like Balauron rules them.
Blue: Aspect of law and knowledge. This aspect controls the courts and oversees the libraries. People of an academic background follow this aspect of the Trinity. Saint Jenell—the incorruptible wordsmith and fact-finder—represents the Blue Aspect.
Charter: A group of Adventurers with a mission statement and guidelines for their group. An official record is kept at the Hall that outlines each Charter's mission statement, history, and reputation.
College of Magi: An ancient order of Favinonian magic-users. All types of magic are learned here, except for necromancy or 'magic of the dead'. Their primary goal is to revitalise the knowledge of the arcane, which was lost during the Massacre of Magic.
Common swear words: In polite society, these words are not used (but even the most civil tongue will slip). Standard swear words include slip-sucker, copper-pincher, skinflint, tinker's dam, Jara's hammer, and son of a motherless goat. Some people may also invoke the saints (Jara, Mela, Jenell) or the Trinity.
Creatures of Abyuss; Servants of Amordous: The name given to people who have made deals with Amordous for power, riches or fame. They always have a tell-tale sign that they are bound to the Deep Lord, from tough skin like stone, talons instead of nails, a third eye or a spear-like tail. It is the sworn duty of the Orange Crusaders to find, hunt and destroy these abominations.
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Dwarf: Dwarves are the traders and merchants of Favinonia. Family is everything to the Dwarf, as only their family can be trusted with commerce. They are open to customers, even friendly, but Dwarves have an underlying culture of profiteering.
Einion: Capital of the Iron Duchy. It was carved from a haematite mountain as it rises nearly 900 metres to the sky, and the base is over. The entire structure is made from hematite in a high-density concrete, a type of iron ore, which could be why the Dukedom has been flushed with iron since the founding of Favinonia.
Elf: Elves are an uncommon race in Favinonia. Their origins are rife with mystery. Most know that they originated from an overgrown jungle in the south. Most are primitive but have a knack to evolve and adapt to new environments. As they are not actual citizens of the kingdom, many work as scouts, hunters, and farmers in rural regions. However, because of their particular fertility period, many become prostitutes, both male and female. At the Height of Truth, their hair turns the purest white, which indicates they are fertile; conception guaranteed.
FK: Foundation of Kingdom; how many years since the foundation of Favinonia.
Favinonia: The land of human origin, comprised of seven different states: The Core; Western Duchy; Southern Earldom; Northern Electorate; Eastern March; Northern Colonies; and the Eastern Expanse.
Folk: (also known as Lizardfolk) A scaly race from the great swamp of Favinonia's southern border. They are related to the Elf race, indicated by their similar features, such as their pointed ears and facial characteristics. Their mane of feathers, akin to hair, changes colour depending on their mood. Beware of a Folk with bright scarlet feathers!
Gib-Gib: Gib-Gibs are a breed abomination of the College of Magi. They use these creatures to guard their vaults and for the training grounds of their agents. They are ravenous eaters who will strip a body clean within minutes. They are a ball of fur with arms and legs, no eyes but the ability to sense the vibrations in the earth with a heightened sense of smell with a large mouth with rows of teeth like the great white shark. By consuming meat, they will grow and evolve into Greater Gibs, who can breed lesser versions of themselves and use rudimentary weapons. The Magi often need to put down these creatures as they can multiply to plague of locust state and consume every living animal they come across.
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Green: Aspect of agriculture and life/death. Toilers of the ground and healers of the sick. Saint Mela—the plague-ender, life-giver and first saint—represents the Green Aspect. People who follow this aspect give thanks to the first saint for bringing the Trinity to Favinonia.
Gnome: Once, this race connected to the mystical, but now they are enthralled with technology. They have a tremendous interest in how elements work together and react to one another; they are also very interested in what makes them explode.
Halfling: The Halflings are a nomad race. Some travel in tiny houses on wheels or barges that can traverse the many rivers in Favinonia. If you are drawn to discover what is on the other side of the next hill, you may begin to understand the need that drives all Halflings to keep moving.
Half-breed: The forgotten children of Elves and the good folk of Favinonia. These individuals have become one of the fastest-growing races in the land. As they are a constant reminder of the indiscretions of many citizens, they are despised by their parents' race. Most half-breeds are wanderers, often seen in the poorest parts of society. Slurs include white-back, Truth-spawn, white-bred, and she-bop.
Hall: Established around 100 FK to cope with the bounty of the goblinoid races, the Hall has now become the administrative headquarters for Charters, Adventurers, and the Job Board.
Havanti: The far-Eastern land, shrouded with mystery, ruled by ten clans, and the home of the Beast Races.
Incanta: People who were born with Magik. Their abilities can manifest at any point in the said person's life. They tend to be drawn to a type of elemental magik like fire or air; or the ability to summon an otherworldly creature. These magiks are far beyond what the College Magi. Another name for them is Spell-Hurler, which the Magi usually uses.
Lake Merrin: The largest freshwater lake in Favinonia. Also, the name of the main town in the northern province of Western Duchy. The current ruler is Count Darel Isenhart.
The Massacre of Magic: A period in early Favinonian history that caused the indiscriminate slaughter of all magical creatures. The Massacre of Magic spanned over a century.
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ICOMO ODYSSEY
Jonathan Vélo never expected to be famous. Not for riding his bike all the way around the continent of Icomo. Every adult knows his story, and children learn about him at school. This, however, is the first and only biography written about that great man with foreigners in mind. We, his biographers, imagine they will be immensely grateful. Of course, readers will find the people of Icomo an unusual sort for glorifying a young man who did nothing more than quit his job and ride his bike from town to town, city to city… But in an age of robots and computers, when little escapes the notice of the historian, there is a quiet epic to be told. It is the epic of cozy nights in a tent below the stars, of warm wind and ocean waves. It is also the epic of missing old friends in faraway places, and that feeling of needing to make life mean something. *** ‘ICOMO ODYSSEY’ is a nostalgic slice-of-life adventure about a utopian sci-fi land. No clever villains or epic fights here. Just cozy pleasures, charming towns and villages, interesting cultures, and the people who live in them… This story will update bi-weekly on Friday and Saturday. https://www.scribblehub.com/series/467210/icomo-odyssey/
8 134Echoes of the Past
Island Legends Book 2Island Legends is an epic fantasy adventure series set in a galaxy reeling from devastating wars, filled with countless alien species, a rich history of powerful magical forces and the interventions of many gods and dangerous spirits and demons constantly at war.Among its many influences are the grand operatic adventures of the Star Wars universe, the ensemble cast of desperate heroes of a Final Fantasy game, and the long and all-important journey of The Lord of the Rings and The Wheel of Time series. It also has influences of a serial television series, where we learn more of the characters as the progressively complex story develops, with new characters being introduced along the way.________________________James Island has begun his journey away from his hometown, accompanied by the bewildering and troubled Evan Goodheart, and his mysterious ex-colleague Sam Hawkings.Their journey takes them farther across Medropon as they search for clues to a hidden army being formed, made up of abducted people from all over the galaxy. Evan Goodheart continues his mission to restore peace to his troubled homeworld. Sam Hawkings is tasked with training James Island to become the soldier he once was, while revealing more to James about his unknown past. James struggles to be the hero everyone expects him to be, while discovering more about himself and deciding what kind of a person he will be, or if he can ever go back to who he was.#3 in Fantasy #2 in Sciencefiction #4 in Scifi#2 in Adventure
8 220The Kodoku Game
In Japanese folklore, there once existed an ancient technique among alchemists for harvesting the strongest poison known to man. A poison so vicious, so horrendous, that a single drop could incapacitate an entire nation of humans, several times over. A poison so intense that a single drop could turn the tides of a war on its head. As potent as it appeared however, this poison could be harvested from the blood of a single insect alone- an insect the alchemist’s called the ‘Kodoku’. As lucrative as was attaining this poison however, the problem lied in identifying this insect- its appearance, shape and size changed from region to region and from continent to continent. Sometimes it took the appearance of a ladybug and other times a horned-beetle. In order to determine the identity of this special insect the alchemists came up with an ingenious method. They created an impregnable jar of clay out of the best sandstone they could find and placed hundreds of different insects into the same jar. The jar was made with such great mastery that it allowed no insects to escape and allowed no objects to enter. The laws of nature dictated that the insects would remain together in the jar forever. However, it turned out that as time went on, the insects’ hunger for food and power caused them to turn against each other- one insect ate another until only one remained. This sole insect contained a poison that far surpassed that of all the others and became stronger as it ate more and more insects. The alchemists at this point had succeeded in identifying the Kodoku and could extract it’s poison as long as they continued to feed it regularly. Although this folklore ends here, the actual story does not. One day, as the alchemists cheered in joy of having identified the Kodoku they so eagerly wanted, they forgot to close the lid on the very jar that was considered to be completely impregnable. This small gap was just large enough for the Kodoku inside to crawl out. Famished from not having been fed for weeks, the Kodoku ended up eating the very alchemists that nourished its growth until not even the bones remained. Yet, the Kodoku’s hunger didn’t seem to subside in the slightest. So it traveled to the next village and began eating whatever it could find there. Its poison made it unparalleled in strength and slowly but surely it began to dwindle down the population of the entire city. Yet its hunger only continued to grow. So it traveled to the next city over and ate all it could there. Very soon, the Kodoku couldn’t find any more food to eat. There was no one left to eat and no one left to spectate. So it stood there, by itself pondering what possibly was left to eat that could satiate its hunger. But there was one thing left that Kodoku realized it had never eaten. Itself.
8 104The Grand eGress
Original Sci-fi Fantasy LN by Itsutsu KamiA young man becomes a beta tester for a new type of VR to help pay for his dorm fees but gets more than he bargains for.
8 144Ned (The weakest species)
A peaceful world was suddenly invaded by monsters, changing the whole civilization as a result of it. Monsters such as Dragons, goblins, and other species riddled the whole planet and humanity as a result was pushed far back, to the brink of destruction.In these times of crisis, however, something unexpected happened. A strange energy was discovered which we called mana; it enabled our body to become far stronger and defeat those monsters; that event marked the beginning of the Evolutionary Era.We stood our ground and fought back.Now? If you don't have any money, you could just hunt some monsters to trade for their cores. Some were happy because their fantasies came true. But most were not. A boy named Ned lived with his family in a city surrounded by war, called Grendan. More than six hundred people died there every day, and Ned's father, mother and sister were included in that number. Ned cried and bled. He swore and promised to the monsters who created this mess, "You Fuckers! Even if it takes my life, I will extirminate you!"This, was the beginning of the new era.
8 210Tablets and Confidentiality
i should really just change my bio because literally all i write are destiel drabbles.i suppose this one is sad, but meh. angst is what i live for. ehehehehe. fret not, however, there is happiness. :> **TRIGGER WARNING: DRUG USAGE**i also kind of wrote myself into this one because it's almost 2am and i hate my life and i wanted to. deal with it.inspired by this post: http://swxshbucklingcats.tumblr.com/post/120985182721/vyles-ray-inspired-au-where-human-cas-cant
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