《The Traveler's Adventures》The Arena of Khag Turm
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In the dwarven mountain range east of famous Drakuth, lies one of the largest Arena’s on the continent, the Arena of Khag Turm. Held in the dwarven city of , it lies in one of the lower mountains to allow fighters from both the plains to the south, and the human war-filled lands to the north. In one of the best locations for fighters to come together and try their might.
The Arena is run by the Turm clan, one of the most ferocious fighting clans in their mountain range as well as being great trainers and fighting coaches. They watch fighting styles from the Centaur charges to human shield walls, and every combat type in between. Even Minotaurs come to test their might, wielding huge weapons capable of rending steel apart with a simple swing.
The City of Khag Turm has several pathways leading to valleys, connecting the north and south, allowing combatants as well as traders to come. With many fighters, inns and taverns have grown to staggering amounts, and the amount of food, weapons, as well as healing supplies are staggering, which has led to huge amounts of trading caravans going through to sell their wares as well as transport for warriors.
The Arena is split up into many smaller rings, to allow many fights to happen at all times. Warriors of all calibers, from level 5 and above can be found testing their might against both sentient and monster alike. The fights are split up again into free fights and tournament fights, which both happen all the time. Free fights can range from simple duels and training fights, to duels to the death, challenging tough monsters, or even a prisoner attempting to lessen his sentence by fighting tough opponents. Free fights are free because they don’t have the constraints Tournament fights do.
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Tournament fights are set up well ahead of time, and ordered into brackets to see who can win. There are several different tournament types, from simple duels, monster fights, to large scale battles. Rules and level constraints are used to make sure a level 15 doesn’t kill a level 5 for nothing but to go ahead of the tournament. Monster fights are rarer though, because the ability to capture and bring all these monsters to the arena is much harder than other fighters.
While the Arena costs insane amounts of money to keep operating, bets are one of the greatest money makers, as well as prisoner fights and the trade having a hugely populated city brings. Bets are a normal thing in fights, and arenas around the world use it to sustain themselves. Prisoner fights are a specific form of normal bets, where people who break the law can set themselves against a great enemy to fight to the death, usually monsters but other prisoners have been used in the past.
One of the last but still hefty money makers are the trainers and coaches that live in Khag Turm, as they train many fighters and both get paid by their trainee and get a small portion of their winnings. The Turm Clan keeps tight reins on the trainers, making sure nothing short of full commitment is put forth. Some of even the Turm clan also trains fighters, usually those above level 10 but they have absurd amounts of funds to get.
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On the Road to Elspar (Book 1)
The year is 1329. The Huntress' War has entered its tenth year, inflaming competing nationalisms and pitting the Confederacy of Caldrein against one of the continent's superpowers, the Tenereian Union. Desperately outnumbered, the Confederacy has relied on the prowess of its famed Caldran mercenaries, with highly-trained and experienced warbands returning from foreign conflicts to the defense of their homeland, and it is on their backs that Caldrein has successfully mounted a valiant defense for a decade. But they are losing, and day by day, with all the grace of a sledgehammer, the vast Tenereian armies take one more bit of Caldran territory, one footstep at a time. Sixteen-year-old Neianne from the village of Caelon has submitted herself to Faulkren Academy, one of the centuries-old institutions established to train the next generation of Caldrein's elite soldiers of fortune, to learn the ways of wars for three years before embarking upon the defense of her country. Her dryad family once hailed from reclusive woodland communes isolated from Caldrein's complicated mainstream society, and her upbringing leaves the shy village girl unprepared to suddenly train alongside other apprentices from backgrounds as low as the dirty slums of Caldrein's cities and as high as the halls of aristocratic power. Yet the war is eroding the norms and traditions that the Caldran people have long considered part of their national mythos, and the tensions within the confederacy that have long simmered under the surface - race, class, community, identity - are slowly but surely dividing its people, and Neianne must grow and discover who she really is, even as the war that she is steadfastly training for comes to its inexorable end... On the Road to Elspar is a fantasy quest - a work of interactive fiction wherein readers get to vote on what happens next at critical junctures - that is the first entry in a story that follows Neianne of Caelon, which first began on July 20, 2016. Originally a three-part in medias res prologue to a larger story titled On the Elsparian Road, it was eventually decided that this section - which covers Neianne's three years at Faulkren Academy - become its own independent story due to length, structural, and accessibility reasons. Despite this being a reader interactive work of fiction, due to logistical and verification concerns, voting will only be counted on its thread on the forum Sufficient Velocity, where this story originally began. As such, the content here on Royal Road serves as a story-only archive. You are, of course, entirely welcome to enjoy On the Road to Elspar as a conventional work of fiction, just as you are welcome to comment, discuss, and provide critique. But if you would like to participate in the voting, then I would be honored to welcome you on Sufficient Velocity. To facilitate accessibility and to ensure the best reading experience, this story-only version of On the Road to Elspar will be updated at a periodic pace, even though further content exists, so as to not overwhelm new readers on Royal Road. If you enjoy this story, wish to binge it, and/or want to participate in voting immediately, you may of course read all additional content via the link provided above. This paragraph will be removed once the content on Royal Road catches up with what has already been posted in its original thread. Cover artwork by DreamSyndd.
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