《Questworld Union Of Underworked Adventurers》7. Strategy: Graal the Orc Smasher
Advertisement
Greetings again, underworked adventurers. I am sorry to disturb you from your troubled slumber in the middle of the night, especially via jabbering goblin leering over your bed/mattress/paving stone. But I have to get this vital tip out to you while I can.
Most of the big adventurer bullies that are obviously holding us against our will in the Sloppy Pig pub have drunk themselves into a stupor. So have the other three union leaders, again against their will. I mean, the heroes' soaring, rousing drinking songs are just too good to resist.
Not so for I, Sober Pete. I alone am impervious to those foul brews, and for that I have had the good fortune to be left alone with Graal, the last captor standing. He may be a raging, twelve-foot battering ram of unreasoning orc-flesh, but he's such a sweetheart to me. And now, after my numerous secret draughts of poison slipped into his beers have failed, he has had just enough alcohol or toxic potions or both to agree to an interview about strategy.
Graal is worth listening to, man. He's got a big axe that's like, crackling with lightning, so he must be legit. As a dedicated leader of our union, I feel obliged to secretly pass on his sage wisdom for your own battling pleasure. So here goes.
Pete: So, you're obviously a seasoned adventurer. A champion of the upper cells of the Hive. Tell me, how did you step up from the masses of struggling adventurers waddling through the Gateway?
Graal: SMASH.
Pete: So you just got straight to it? Well maybe the Hive was a more interesting place back then. Perhaps we should focus more on fighting technique, for if our members actually find something to fight. So, you're facing down an enemy, any enemy for now. What's the single most important thing to do?
Advertisement
Graal: SMASH.
Pete: Good start. But what if the opponent is out of range? One of those cowards shooting you from afar before you have chance?
Graal: SMASH.
Pete: I'm sure there's a lot of seriously powerful mages out there though, in the more lucrative cells that my friends are banned from. How do you assess the danger they pose when there's like 255 certified Questworld spells to destroy you? Any telltale signs of what they'll use? How do you resist all those types of damage?
Graal: SMASH.
Pete: Uhhh... right. Let me get to the other warriors, and please don't burst open my poor bald head between your thumb and forefinger like a disappointing grape. There's always a bigger warrior. So... you're up against an even mightier fighter. He's thirteen feet tall, arms the size of temple columns rather than your puny tree trunks, and a modicum of intelligence, and at least you won't take offence at my last point because I used words of more than two syllables. He's quite capable of beating you to a pulp in a straight fight. What do you do?
Graal: SMASH.
Pete: Thank you for your time. And please don't tell your colleagues we had this interview.
Graal: SMASH.
So there you have it, guys. I did send out a goblin to the Tripeak library for a dictionary of orcish words, to decipher any deeper meanings to what my wonderful friend told me. But it turns out orcs use common tongue like us. Just with less words.
To summarise my findings, one tried and tested path to fame and fortune as an adventurer is this:
Hit things as hard as you can until they are dead.
This exclusive strategy brought to you by the Questworld Union Of Underworked Adventurers.
Advertisement
- In Serial106 Chapters
The Legendary Ghost Hunter
Thousands of years ago, the First Expungement came. The world changed, and humanity was nearly wiped out. Thankfully, with the paracausal power of Angelicas, humans was able to push back the Ghost tide and rebuild their civilization.Now, however, it was time for the Second.Finn Thresher was just a normal university student at first. He, like the rest of the public world, had no idea what was coming for them — but sometimes, just because you don’t know, doesn’t mean you can’t be harmed.His family… his sight… his purpose. All lost to the paranormal.It was time to abandon his beliefs. To throw away his morals.After all… if these creatures weren’t human anyway, there was no point in showing them humanity.In the first battle of this war, the Ghosts won, nearly driving the human race to extinction. In the second, the humans fought back with the power of Angelicas and managed to secure a victory.Now, the third and final round was approaching — and this time, it’s personal.
8 814 - In Serial43 Chapters
Heart of the Forest (Hiatus)
Luke was an ordinary college student, though a little nerdy, when The Begining happened. Now he finds himself in a game-like world and he might be one of the few ready to fight back. Follow him in his quest to defend his home. This is my first fiction so I will be thankful for any suggestion or criticism you send me. First arc: up to Chapter 20 I believe that at some point I will go on with this story, but it won't be any time soon.
8 138 - In Serial14 Chapters
Durgen the Bardbarian
Durgen, being the smallest orc in the village, was naturally near the bottom of the totem pole. Day in and day out, he's tasked with daily monotonous "quests" that offered nothing and only got experience points from killing things outside the village. Of coarse, this wouldnt be a good story if something didnt happen while out hunting one day that changed his life forever. Developing as much skills as possible, he sets out to forge his own path. "Dis story gud!" -Some git "Read dis book!" -Warboss
8 210 - In Serial29 Chapters
The Immortal Game
Immortal Game (Noun): A singular game that will be remembered for centuries for its brilliance and ingenuity, typically involving heavy sacrifices and beautiful attacks. Forced into a game created out of boredom, Evan gets a new chance at life; something he specifically refused. He sets out to return to his loved one, but not before he creates his own game. His Immortal Game.
8 229 - In Serial6 Chapters
The Creeps World: Close Encounters Of The Serial Killer Kind
The tantalizing brushes with death and the details of the sadistic habits of those who commit those crimes. Short stories of fear and trepidation. BASED ON TRUE EVENTS.When Allie starts to embark on her own life setting out to travel at 18, she takes a very naive, and brash dive into freedom. Unbeknownst to her, she's a killer magnet.Met with cringe-worthy moments from the darker side of humanity. As she navigates through them surviving her worst-case scenarios making her a far wiser, better, smarter woman, more in tune with her instincts as well as ancestry. Sometimes intuition can be what saves your life.Found on Amazon: amazon.com/author/allie_belle12318212000 Word Count (Short Story)#14 in Non-fiction - 9/13/2022#139 in True Story - 9/7/2022#87 in Terror - 9/7/2022#2 in Close Calls - CurrentlyCover made by: Allie Patton
8 294 - In Serial24 Chapters
How it All Started... (Deku x Uraraka)*UNDER EDITING!*
. . . Midoriya x Uraraka. . .
8 135

