《Voices at Sunset》Chapter 26
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Taramiel sat, bound up, in the remains of camp. They had stayed here for many months, perhaps even a year—Taramiel hadn’t bothered to keep track. There was nothing left now. There were the ruins of small firepits, charred black, some tents still around, the cloth around them collapsed like the air had been knocked out of them. Some animals were beginning to poke back into the area, particularly squirrels, who found the wide plain an appropriate place to scurry across and race each other to whatever had caught their attention. The leaves on the floor, and the trees that remained standing, gave it a curious look; a beautiful dome built without human hands. But, of course, it had been.
Taramiel had little to look forward to now. The ropes around his body were tight, body sagging against them as the threads rubbed against the flesh he’d left exposed, his back feeling heavy and bruised; hungry, sleepy, aching. He’d been left behind by the rest as a punishment. Gloss had made him an ultimatum: break out and prove yourself worthy, or be eaten alive here. Gloss had made some profound announcements then, mostly ones Taramiel didn’t pay attention to. His mind had soured since then, in fact. Perhaps, he thought, the way his mind had tilted was blasphemous. But he didn’t care anymore. He had to get out of this little trap, all to play the Sacredate’s game, worthy as it was, to appease somebody else. He had committed no wrong; only failed to do something only he had any chance of completing. The other generals were all worthless. Foolish, toothless, corrupt or mad. The foot soldiers, the real warriors, they did all the work; them and him. And the Sacredate, of course, for guiding us where we were meant to be . . .
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Taramiel imagined seeing Gloss again, short and frail, and sending one fist through his body, hearing his bones snapping like firecrackers, body laid to rest on the ground, before being disfigured through whatever other means Taramiel saw fit. Evil thoughts, Taramiel thought—but he relished them.
A few hours passed. Taramiel wondered if he would ever be free, or if he wanted to be. Perhaps death would be a more just ending than whatever other crimes he’d be willing to commit if unrestrained. Perhaps he wouldn’t have to listen to the orders of the frail man anymore if the road ended here. He sighed. Another two days without water would do the trick, and he’d be a good meal for the rest of the wildlife, if he wasn’t eaten overnight by wandering creatures.
Something descended down the tree; a squirrel, perhaps, a multitude of them. They chewed through the first few rungs of his prison, then squealed and scurried back up the tree. Taramiel shook his head. He could hear the threads popping apart as he pushed against them. He thought, for a moment, of staying here, being left alone, by the others, by his own conscience; but he broke out nonetheless. He stood over the ropes slumped around the trunk; gathered his things, which were set behind the tree; and set off in the direction of footprints.
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Bloodshard: Stolen Magic (COMPLETE)
Magic cannot be given away or rejected; it is as permanent as life itself. Not that I'd know anything about that. Magic is both impossible to obtain and illegal for commoners like me. So when I unexpectedly witnessed a brutal, deadly confrontation between two nobles, I assumed that was the closest to magic I'd ever get. Until I woke up the next morning with the unmistakable glow of power in my blood. My only hope is to hide who I am and somehow discover the truth of what happened that bloody night. And, more importantly, why. ---- 2020 nanowrimo project and [participant in the Royal Road Writathon challenge] Completed March 2021
8 213Nerve Dead
Grey hated the pokémon franchise. What was all the fuss about? Years since he last played, he mostly forgot about it. But the universe loved irony more than vanity. One day, enraged by his abusive step father for the last time, he snapped. But inches before he drove the knife in, Grey died. Just like that. Only to awaken in a world filled with familiar creatures, ruefully ignorant.
8 236Year 207
No one remembers how the world ended. Those who do, don’t care. Whispers of wars, monsters, cosmic events and other potential causes have swirled for decades. When every day is a struggle to survive, does it really matter? Amongst the chaos, two notable groups rise: a leader who has seen more loss than he realizes, and a shelter of women built around the basis of protecting others. When one becomes desperate and mad, they set their sights on the other and their settlement. Will desperation overcome compassion?
8 199Hero:Generation
UPDATES WEEKLY The world of Hero: Generation diverges from our own in the 1970s on a night known as “The Aurora Event”. Beautiful and luminescent weather phenomena covered the planet, for ten short minutes every corner of the Earth was underneath a cascade of lights in the sky. It was days later before reports began to filter in, more than could be suppressed by Governments and Nations. The Alphas had arrived. A small percent of the global population began to exhibit otherworldly and super natural abilities, changing the course of humanity. The Vietnam Occupation ended over night, as each ruling nation took action to respond. In the coming years Alphas would begin to change the globe. Russia eventually became an Alpha nation ruled by a mysterious figure only known as Father Winter. America, Europe, and Australia become even larger superpowers as their Alpha populations exploded, in time a United Nations force known as The Guardians was established to police and document the Alpha emergence. The worlds foremost expert in Alpha studies, Dr. Pavel Laghari invented a system known as the Laghari Scale, that scored Alphas on a scale of 1 to 10 across a wide array of parameters ranging from relative physical abilities to other parameters. Now, in most civilized countries Alphas are required to be assessed the moment their powers manifest, or be in strict violation of local and international laws. In this Age of Heroes , The Guardians have designed a new Initiative to recruit younger Alphas and set them on a path to greatness. Every year teenage Alpha’s from all over the globe flock to secure locations to take part in the Guardians crucible. Many will enter, but few will earn the right to call themselves a Guardian.
8 208Soulless
Monsters exist. Monsters hunt for the one thing they lack—a soul. Though they were once human, they have no memory of who they were, no identity. They live without conscience or compassion. All of them except one. He is determined to fight against what he has become. But what happens when he finds a soul so bright, so pure, that he cannot resist? Will the monster within him win or will he become something he never thought possible? A great evil hides in the shadows and, Soulless or not, he might be the only one who can stop it. Thank you for reading! The entire novel can be purchased here on Amazon.
8 166Chronicles of Kyr
Volume one: In the world of Imala, on a continent known as Goskin, homeland of the orcs. In a small feudal kingdom called Limguard, Kyrion, a young farmer's son, looks at the clouds and dreams of a world bigger than the family farm. A world beyond the horizon, a life of adventure, would bring light to a dark place. An elderly spirit master of the Limguard has come for the Biennial awakening. A chance to live and change his fate has arrived, and he will take it. Volume 2: Kyrion has arrived at his academy, a place aiming to groom a powerful spirit master. Follow Kyrion as he grows into a young man and becomes a pillar for his generation. Chapters are back over the weekend
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