《The Adventures of Hood: Part 1 - The Book of Portals》Chapter 43: A snap of the fingers
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The effect of Dworf grasping hold of Bembry is complex, for it is not simply Bembry that he has grasped. Hood, seeing Dworf’s outstretched hand rise up to snag Bembry’s leg manages to unhitch the aetheric threads from his left hand in time, but not so for his right. Magic, as we know, is not simply some inconsequential endeavour, and any and all spells involve a complicated interplay of forces. It is not for no reason that Hood has set himself, or earlier when summoning a shield that he adopted a bracing posture. And it is not for no reason that with the sudden capture of Bembry and the sheer strength and weight of Dworf that Hood’s fingers in his right hand, twisted and clawed as they were, suddenly pop and break. Hood screams in pain, falling to his knees, the pain not only in his hand but in his throat also from screaming, for it is not for no reason that Hood seldom speaks. Realising, within this maelstrom of pain, the mistake of his automatic response, the scream fades to a squeak and then a whimper as Hood sobs silently, falling onto his side, clutching his damaged hand in the other. For an instant Hood closes his eyes, hovering on a knife edge of potentiality. He can feel the exhaustion in every fibre of his body, can feel the pain in his hand, in his throat, in his brain. There is a darkness there, beckoning, a place of rest, of solace, a place and state that smiles at him, promising the end of everything, a place, patient and waiting, a place that he could go to right now, a place he could drift to if he just gave up. Hood breathes deeply and allows his eyes to state his intent. Allows them to blaze open so that anyone who looked would understand that he still has things to do. With a steely resolve and an iron will, Hood pushes himself up into a cross legged position, his damaged hand in his lap, as he surveys the situation below, waiting for his opportunity.
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As Hy-Jinx and the guards land on Dworf and the screaming from many locations starts, Dworf, his mind overrun and confused, decides to strike himself first upon the head, even though a large section of his brain is shrieking about the uncomfortable and bizarre sensation that is currently unfolding twixt his buttocks. Striking himself thus - an attempt to actually dislodge the unwanted guest that is clinging precariously by Dworf’s hair to Dworf’s head - he misses the first time, the guard twisting out of the way, but manages to grab him the second, tugging the guard violently, thereby tugging his own hair. Thus, Dworf manages to almost unbalance himself completely, crashing shoulder first into another supporting column, crushing the guardsman on his shoulder like a wheezing bagpipe, leaving him stuck to the pillar in a bloody mess.
All the while Bembry is screaming, being waved in the air, occasionally ducking to avoid having his brains bashed in by the floor or ceiling, depending on one’s perspective.
Seeing the gruesome demise of her comrade, the guardswoman, who has been trying to draw a sharp looking dagger whilst simultaneously clinging to the bulging bicep of Dworf’s left arm, makes the rational decision to simply let go and take her chances with the drop and the melee below. As she falls she manages to pull said dagger out from its sheath and thrust it into Dworf’s arm, tearing down his flesh, and using it as a means of slowing her descent.
“Aaaaarggghhh!” screams Dworf again, thrashing and writhing, crashing again into the same supporting column as previously, which cracks and strains under the assault. As he does this - blood spraying from the cut in his arm - the shock and pain causes him to let go of Bembry mid swing, and Hood, having bided his time, seizes the moment, and with a single hand begins again his rhythmic chanting, catching Bembry mid flight, slowing his momentum and lifting him gracefully through the air to place him carefully onto the baseless staircase.
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BONG!
To any versed in magic, witnessing what Hood has just accomplished would be to have recognised and understood why what had just transpired was a virtuoso performance. Madeleine for example is simply stunned. To manipulate the threads of the real, threads which require balancing and weaving, with a single hand is unheard of. The complex, subtle adjustments that Hood has had to make were done intuitively and with a feeling for the aetheric flux that verges on artistry. Even within his exhausted state, Hood experiences a certain grim satisfaction with the spell he has just performed but also glimpses something that might set him apart in the future from most if not all of his contemporaries. But he has little time for reflection for although Bembry is now seemingly safe, the drama is still unfolding.
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A Wizard's Soul
There are those who dislike the way things are within their world and work to change it. They are often called the Simpler Souls. Yet there are also those that will do all they can to change the world itself. Most of them are called mad. Some of them have another title though. Wizard. An Epic Level 3.5 Wizard is sent to Remnant. (RWBY/D&D 3.5 Crossover) (Crossposted onto A03, RRL, and Sufficient Velocity.)
8 137The Radiant War
The human world is aflame with war. Nations clash with their neighbours, while the Kelvon Empire, bulwark of the human world, stands on the brink of civil war. The plans of the enemies of mankind to destroy human civilisation, to restore their own mastery of the world, are well on the way to success. The people of Helberion have vowed to defeat those plans, though. Peace must be restored between the various peoples of mankind so that they can combine their efforts against their true enemy. Even while her country strives to avoid conquest and defeat at the hands of their traditional enemies the Carrowmen, therefore, Princess Ardria journeys to Carrow to meet with the enemy King in an almost hopeless attempt to persuade him of the truth. All her hopes rest on the assumption that he in an unwitting dupe of the true enemy, but lurking at the back of her mind is the fear that he may be all too aware of the truth, that he may have sold out humanity for the promise of personal power. If this is true, then all that awaits her at the end of her journey through fear and danger is imprisonment and the life of a hostage to be used against her father, King Leothan. The Brigadier would help her if he could, but he and Malone, his former batman, are far away, each having their own missions to try and ensure the survival of human civilisation. Having completed his latest task, the Brigadier must race to join her, to assist and protect her, but will he reach her before she arrives at the palace of the enemy King? And will the Princess still have a country to be Princess of by the time she arrives there? Because even if Helberion manages to defeat the all conquering armies of Carrow there is another, even deadlier threat waiting in the wings against which there may be no defence... This is volume three of the Ontogeny series. If you haven't read volume one, Ontogeny, and volume Two, The Electric Messiah, you should read them first.
8 136The Paths of Magick
Credits: Story by Xcaliburnt. Cover Art by @Bervolart. Magick, the power to bend the laws of reality. All because of a mystical substance known as mana. Mages follow the Paths to achieve power, for there is no more addictive chase. Each Path winds and twists, forcing mages through the flames of adversity and challenge. Though the operative word is "path", the reality is far less straightforward. Instead of a road, Paths are like the branches of world trees, erupting into the heavens, intertwining, and ending in sharp snaps. Only the strongest reach the sky. There are several Paths, and many Ways to walk them—variations of the same Path, and like the stars, they are endless. Magick is the sacred flame that scours the fat, rendering the truest self. Superfluous flesh melting away to show the skeleton of one's being. A chance for ascension—apotheosis. Though not every mage works to godhood, if they survive long enough, It is inescapable. Witness the lives of those that tread the knife's edge of self-destruction. Each one intertwined in their search for answers, revenge, and, most of all: power. These individuals have all lost something precious—irreplaceable—and In search of filling the void left behind, they have taken up the mantle of a mage. Per aspera ad astra. Ad mortem vel divinitatis. (Through adversity to the stars. To death or divinity.) There is no consistent release schedule except my consistent inconsistency. Besides, there’s like a thousand pages worth of content, how can—you already read it? Goddamn. Oh, and there is a very long hiatus between volumes as I intend to edit and rewrite a lot. What to Expect: This story is progression fantasy, so expect a healthy dose of training. It's also heavy on slice of life, and it isn't entirely overarching-plot-driven. Expect characters to live their lives, and not always be on some quest to save the world. There's a lot of magic theory and discussion about it in the story. So, if you don't like impromptu lessons on sorcerous theory by traveling monster slayers, this might not be for you. But if you do like it, rejoice! For there is a lot of it. This is also heavy on prose, purple as a bruised eye. I use outdated, uneccesarily collegiate-level terms and play around with the writing style just for the heck of it. I find it fun to wax and wane poetic, and that might grate on you—I don’t plan to change this aspect of the Paths much if at all. Onto the viewer discretion is advised parts: This is grim-dark/ grim-heart. Take the tags seriously. There will be combat scenes that are brutal and horrifying. Fights to the death tend to be. This is a tale about medieval mercenaries (quite literal killers for hire), man-eating monsters, and eldritch gods beyond the material plane. Beside that, there will be traumatic events that are best left unread. I do not detail certain acts I find heinous enough, instead leaving some parts unwritten but still alludded to if not outright stated; there is simply no graphic narration thereof. This is not for the faint of heart.
8 282(Discontinued) Aevitas - Not an NPC [unfinished]
A discontinued story. I don't advise people to read this story, but it is the basis for my new one: Aevitas — I am not an NPC [R] New remodelled version may not yet be out, but if it isn't it should be 'soon'.
8 61Goddess' Landing
Once, a goddess descended from a star and gave birth to magic, but it sparked a long-lasting war between two fronts. Only a hundred years had passed since her disappearance, and a young smith holds the key to unlocking its cause.
8 147SIN | TAEKOOK ✓
Pastor Kim's only son, Kim Taehyung, is the golden boy of their small town with his baritone, soulful voice and pretty face. He's the perfect son; goes to church every Sunday with his favorite Bible in hand, prays when he is supposed to, and most importantly, always follows the word of the Lord, no matter what.Jeon Jungkook is, as the townspeople would say, a lowlife. He's despicably rude, demanding, and at times, an impulsive person. But he can also be kind, patient, and sensitive. Taehyung slowly finds himself seeing a side of Jungkook that others refuse to acknowledge.In a town during the year 1970 where homophobia triumphs and those struggling financially are looked down upon, Taehyung and Jungkook find themselves struggling to stay afloat.-TOP!JKBOTTOM!TAE
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