《What if world is in TACTIC RPG mode (Tactical RPG World)》Chapter 3 (Tutorial)
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Previous battle allow at least 1/4 to nearly half of zombies to be clear for this 8th floors even through a few zombies are coming from rest of floors
Only good things are there are some survivors are fighting for their lives so it doesn't attract too many of survivors(you guys know zombies) to me as they are either bitten to death by the zombies or they upgrade themselves to other beings.
With enough said, I feel tired and move back into my home to rest.
More details on my so-called apartment
There are 3 lifts, both left and right lifts have 2 apartment away to the most end, Middle left located at the center of the building
Lifts are always pairing up with staircase make zombies come up for surprise ambushes from zombies very often.
There are 2 types of apartment-style
First one is the walkthrough which our MC is live in, total 14 apartments, 7 on each side
The second one is the semi-maze which is like a hive, require to go to the walkthrough floor to get to another side of the apartment but the apartment is bigger, total 16,8 on each side
For MC apartment 4 walkthrough floors and rest are maze floors
Mc is a bit lucky because some survivors are shouting or screaming, he doesn't get "gang" up so badly.
I check the system, now there are new functions which are the quest, inventory, news, lottery, a party(gray out), trade(gray out)
The functions are pretty common for gamers, it really comes to no surprise on how the functions works
Quest = you know mission and etc
Inventory = your bags, LOL you can store stuff in your inventory so you do not have to carry things around
News = wow in this world have News LOL it is interesting to think about it
Lottery = I don't really know what it does, it sounds like some cache or something
I check on the quest and start doing it
Tutorial Quest teaches you how to equip your equipment for the first quest
I just list out how troublesome it is:
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1st how to open your eyes to search
2nd requires you to move
3rd require practice how to attack by attacking using your weapon 3 times
4th require using your skill
5th fight 2 zombies which I fought already
6th loots and the end result
7th understand flanking help boost a bit more damage to the target
8th understand have a party helps
9th require you to have red pills, blue pills, RTE pack by opening survivor pack
10th understanding of rage mode which helps boost 20% stats and 50% of the damage that will help turn sides of the battle for a period of time
11th understanding of each level up and add to stats
(According to the tutorial, each level up allows you to add 3 stats and 1 skill point after every 5 levels allow you to get add-on of 2 more stats and 2 more skills points)
12th understanding why jobs are important(jobs allows new skills to be learned which could increase surviving chance)
13th kill 5 zombies to show that you can survive
14th rarity of the items
15th require fusing your starting weapon with your loot into a better weapon
(require 2 zombie skin and 5 fangs peruse)
Now the new dagger is
Name: Fanged dagger with a better handle
Damage:2-2
Durability:8/8
Description: Just your dagger fused with a zombie if you want better, or fuse it more
effect:+1agi and 15%attack speed
I use most of my materials for fusing, I also add a few knives found in the apartments and orbs of mini darkness
Name: Boney Fang reinforced with steel dagger(gray)
Damage:7-11
Durability:14/14
Description: surrounding negative aura and ugly looking dagger reinforced with steel may bring the fear surrounding
Effect:+3agi and 50%attack speed
Improve hardness and sharpness(-20% reduction of durability and -0.5 armor per hit)
Fear bringer(minor)(1% of install fear to the target per hit)
Finally, quest done
Notice you are the fifth person who clears the tutorial quest
LOL if I do not try to fuse my dagger to a better version of it, just maybe I can be 1st person who clears the tutorial quest
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It is just basic information that is really helpful for surviving
Reward
10x red pill
1x skill point
3x stat point
1x red potion
1x blue pill
1x red pill
1x blue pill...
.........
.........
etc...... I am too lazy just give me the summary
5th person finish quest give 1 x skill point and 20 bronze coins
Summary Loot for me
6x stats points
2x skills points
50x bronze coins
5x red pills
5x blue pills
1x red potions
1x blue pots
1x black equipment
Summary Loot for normal people
6x stats points
1x skills points
30x bronze coins
5x red pills
5x blue pills
1x red potions
1x blue pots
1x black equipment
+opening of survivor pack
6x RTE packs
3x red pills
3x blue pills
6x antitoxic pills
2x bandage packs
Of course tutorial quest are troublesome but the reward is more worth than the trouble
Checking the quests list
Clear the zombies(11/30)
Fuse to your item change (clear)
Level up(clear)
Bonus from the startup of character selection(clear)
Need inventory boast? (50/100 bronze coins)
Fuse to your item change (clear) give me 75 coins and 1x red gem
Level up(clear) give 10 coins and 3x RTE pack and 2x red pills
Bonus from the startup of character selection(clear) give me a perk? book and a perk point
I have enough coins
Need inventory boast? (clear) boast inventory by 10 space
Total reward summary
1x red gem
-15x bronze coins
a perk? book and a perk point
10 inventory space
I open up the perk book, it disappears
I find out I have a new tab that perks which give 1 perk point per lv up
Perks are interesting but it is not really useful for me (2 perk point)
I pick a few perks that I personally think it is useful for me
Autoloot(you know looting out of battle)
Auto repair(you know repair)
Autoregen(+1 hp per min or +2hp per turn)
Auto exp(after certain turns, you get exp)
Autoimprove(after certain turns,your weapon may + 1)
Bonus income(increase coin drop)
Increase dmg %
Increase critical
Only Bonus income, Increase dmg % increase critical require 1 point, rest require 2 points except for auto improve which require 3 points
Anyway I aim for auto loot first
Change it to skills tab
Add 4 to dex and 2 to str
NOTICE LIMBS NUMBNESS reduced
Then stats tab
Name LORDOL
AGE 27
JOB NONE
TITLE First impacter and chao maker
(-50% exp rate, increase 20% of stats and increase 50% loots also increase in rewards with NPC and quest)(upgradeable)(combinable)(minor mana void)
(minor mana void)(reduce magical effective around you by 10%)
SKILLS
Mana focus boost(rare)(improved)(-5mp peruse +10% of sure hit or critical and -5% magic resistant and 2% causing mana burn)
Rare up(uncommon) (passive) (increase by 1% chance of getting an item with next tier)
Mana rebalancing and void(ultra rare)(passive)(if your mana is negative, your surrounding mana will drain to recover your mp, if your opponent have 2 time more mana than you, he or she or it will have -100% mana regen and spells have 1% of healing you)
Planet control(legendary)(cannot be used for active)(passive)(reduce 20% of the negative effects of terrains, crits, and attacks that you do not except)
Combiner(lv3)(common)(increase 3 % chance of combining skills that is unrelated to each other)
Increase rarity(rare)(increase 5 % of combing skills will go up to the next tier )(max tier legendary)
Counterattack(lv2)(increase chance of counterattack during turns that is not your)
Shotguning recoil control(uncommon)(lv1)(reduce 0.5% of recoil)
weapon handling(lv1)(1% of hit rate of weapon)
TRAITS
HEART ATTACK(MINOR)(may upgrade if you met certain situation)(WHEN IT TRIGGER MAY STUN IF YOU OVERWORK OR DAMAGE YOU TO YOU RECOVER FROM IT)
ASTHMA(MINOR)(may upgrade if you met certain situation)(WHEN IT TRIGGER IT WILL LOWER YOUR MOVEMENT OR DAMAGE YOU TO YOU RECOVER FROM IT)
RANDOM INT DRAIN OR BOOST(DAMAGING)(WARNING)(IF POSSIBLE HAVE THIS TRAIT REMOVE IF YOU WILL GO MAD)
TECH MASTER(MINOR)(ALL TECH +5 % EFFECTIVE)
THE BLUE PAPER MADMAN(BOOST CHANCES TO GET TRAITS OR SKILLS OR TITLE)
ALWAYS FATIGUE(STAMINA ALWAYS MAX 80%)
LIMBS NUMBNESS(-2DEX)
PERK
2x perk points
STATS
STR:9 -2+1
DEX:10-2+1
INT:14-(ranged of -8 to +8)+1
LUCK:7+1
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