《The World Of Divinity》Wave Down!
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[Flame Sprites]
[HP 500/500]
[Spell - Fireball]
Faced with the incoming trouble, Connor was the first to voice commands. "Tankers, prepare to block incoming spells. Healers focus on the tankers recovery. Everyone else let's go to work."
Alex didn't bother to take the leadership position in the team. He wasn't stupid enough to think that the team would outright follow his orders. Even though he knew Connor personally. At the end of the day, he was just a new addition to their squad.
If he wanted to have them respect his orders he would have to prove his strength.
Connor and his partnering berserker both released their job skills to tank damage. Connor uses a common skill among guardians, [Shield Of Absorption].
A dome of yellow brilliance that spread to a limited distance around Connor. Stepping up he was the first to engage the [Flame Sprites] attack.
Even with his skill activated he could only block a certain threshold of damage per wave of attack. With 400 [Flame Sprites] splitting their attacks in unison. Wave after wave of scorching hot flames pressured the parties tanks. Sometimes even with two tanks trying to block as many projectiles as possible, one or two straying [Fireball] spells would leak through the defence line.
"We need to deal some damage and take control of the rhythm of battle. Otherwise, once our Mana pool's run dry, this will spiral out of control." Connor announced.
"Already on it!" Big Papa roared out.
Using a terrifying powerful skill AOE control skill [Claws Of Fire] up to 20 flaming dragons claw manifestations entered the battle.
Due to the low amount of HP [Flam Sprites] had each claw took out one or two sprite.
As for the archer every other arrow managed to kill the [Flame Sprites] that weren't firing off spells.
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Alex of course wasn't sitting around doing nothing. From when Connor started to block the majority of the sprite pack. He had already split off from the aggro'ed group.
Assassins were slightly different damage dealers. They were most effective in battle when they could reposition and catch or make the enemy uncomfortable in battle. Yes, they had the power to openly challenge opponents. However, when it was large scale PVE battles. Narrowing down the opponents was always the best approach.
Taking the right flank of the incoming horde of mobs, he activated [Mana Blade] after [Mana Blade]. Every blade stuck out from his actual blade giving Alex a respectable and deadly short-ranged attack.
[You have killed Flame Sprite Level 20!]
.
[You have killed Flame Sprite Level 22!]
.
Each [Mana Blade] directly killed up to 3 [Flame Sprites]. After the [Mana Blade] came into contact with the first sprite it instantly killed it and carried on its way only stopping after killing the third sprite. That was only because the power of the strike was no longer enough to kill his enemies.
Every usage of the skill was meticulous from Alex. Making sure it had enough enemies on its blade path to reap maximum damage. Just because he now had good enough Mana reserve to openly use his skills recklessly, that didn't mean he would.
Falling into bad habits always caused downfalls in the end.
Finding himself annihilating an army of mobs higher level than himself. Alex saw his experience bar rise steadily only causing Alex to slay faster and faster. It wouldn't be long before he reached Level 14.
Of course, his prowess didn't go unnoticed. Even though Rex was efficiently dealing damage and Big Papa had used his rare AOE skill. He still lead the team with the highest damage output.
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"Hahaha! That's it little chick. Keep it going they're almost all dead." Connor laughed as he was now comfortably blocking every attack from the remaining mob horde.
"Wow! Little brother sure is strong!" Faith cheered him on.
Mad dog seemed to not like Alex garnering attention and activated one of his more savage skills instead of just restraining the [Flame Sprites] movements as he currently did.
[Toxic Vine!]
Roots from the ground under the horde of the remaining 120ish began to grow in flourishing vines. Each vine, however, was accompanied by toxic green gas and when the vine binned the [Flame Sprites] they started taking damage.
-20 HP ticked per second across the board.
Iced Cola taking the initiative teamed up with his brother and released [Iced Lance] after [Ice Lance] as a magic spell was fired without restraint into the weakened group of mobs.
"Don't hold back, give them everything you've got!" Connor said as he too entered the fray.
Stepping from a defensive stance to an attractive positioning. [Sword of judgement] being released as he was able to take a couple of [Flame Sprites] down with every other attack.
After close to 10 seconds of everyone going out with dealing damage the last [Flame Sprite] hit the floor, turning into white lights that vanished a breath later never to be seen again.
Alex looked at his status menu to be greeted with the wonderful sight.
[You have Levelled up!]
"Great, one more level and I can equip my secondary dagger. That's when god-tier Alex arrives In TWOD!"
"Status!"
Character: Zero (Human)
Title: [Baron Of Red Leaf Town.] [City Lord.] [Road To Successor.]
Job: Alatar's Successor (Partial)
Tier: 0
Level: 14 - 4%
HP - 500/500
MP - 780/780
Strength: 39
Vitality: 27
Agility: 46
Intelligence: 66
Free Attribute points: 2
Free Skill Points: 4
Job Talent: Assassin
Skills:
Basic Stealth. (LvL 4 - 432/1000)(Active Skill.) Chop. (LvL 4 - 12/1600(Active Skill.) Bleed. (LvL 3 - 84/1000)(Active Skill.) Backslash. (LvL 4 - 30/1600)(Active Skill.)
Flash Steps (LvL 5.)
Parry (LvL 1)
Hidden Skills -
Mana Blade (LvL 5.)
Class skill -
Alatar's Breathing Technique ((Passive) LVL 1.)
Alatar's Descendant (Passive)[Locked]
Alatar's Dexterity ((Passive) LvL 1.)
Alatar's Intelligence ((Passive) LVL 1.)
One With The World (Passive)
Equipment:
Merlin's Cape (Unique Grade)
Cannot be torn or damaged.
Thorn Piercing Chestplate (Bronze Level)
+12% Defence + Unique Trait 'Thorn Piercing'
Durability 300/300
Metal Armguards
+2 vitality + 1 strength
Durability 30/35
Mountain Barbarian Leg guards x2
+7 Defence
Durability 220/220
Nature's Wrath:
Inflicts skill bleed x15 per swing
Damage multiplier x 10
HP from enemies is gained back at 10% per infliction.
Only critical hit has a chance to heal 100% of the damage dealt.
Bone Dagger (Unequipped}
+12% Damage
Durability 1000/1000
.
.
After thinking it through he put both his stat points into strength this time. He knew what the upcoming bosses were going to be like and their HP bar was going to be needed to grind down.
"Hmm, even though it's just 2 stat points it all counts."
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