《Aurelia Online》Chapter 4.5 - Birth of The Farsouls

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A.N. This chapter will detail how living races begin their lives.

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Arlesta sat in the character creation room as her consciousness was dealing with the influx of players or ‘Farsouls’ as the natives would call them, remembering how she and her siblings had to announce the arrival a few years before.

To summarize they had to mention how beings not from this world would be joining society soon and how they would need to welcome and guide these souls yet also keep them in line. These beings would return from death. Which some natives protested against in outrage, and that they would become capable of great or horrible deeds over time. That is the official speech anyhow.

Later the god/dess high priests were each told that they are to start gathering couples that would help teach these new souls as they would start from infancy and be assigned to families which matched to their personality and desires. Al of this seeming simple enough the priests agreed, and ended up finding many willing couples especially between those who were of different races as conception rates between races were low, so this announcement brought forth many cheers from those couples.

Speaking from the programmer’s side, this was designed as a countermeasure as well as an attempt to see if people would treat this world more realistically if they had to grow alongside it. How this was achieved was that the players would be placed at toddler age into a family and their surroundings and what they pushed their bodies to do while in this stage helped to determine their stats. From there they aged especially fast and learned the parents trade as a subclass which would be a blessing for some and allow everyone a bit more variety instead of your usual character creation.

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As for why Zenid truly took this approach is that they wanted to see the effects on grown humans who were forced to live with a non birth family and that were forced to start over as children as it provided valuable feedback for them and growth material for their AI they had designed. In fact the whole idea of starting players in families was the AIs idea, which delighted the creators of it.

This means monster based races that weren’t demi-human were both hindered as well as privileged to not have to go through this and thus their skill growth was designed to be faster until they hit their tenth level than humanoids to make up for the lack of influence.

As Arlesta was thinking on this she noticed that her sister Nerosia was calling her, likely to talk about the curious wraith boy, so she left to meet up with her while her split consciousness dealt with the players.

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