《Warhammer CYOA (SI) Fanfiction Minora [Dropped]》Chapter 24 Senus
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(Senus-system:)
-Voria (Death World)= 13.745.710.540 [0 Resources] (0,0)
-Lotinus (Dead World)= 0 [0 Resources]
-Kedrides (Dead World)= 0 [0 Resources]
-Thoinia (Dead World)= 0 [0 Resources]
Arriving in Senus your Fleet is greeted with the remains of the Systems Fleet, that present themselves in the form of Five expansive Debris-fields that drift through the Systems core. Giving them a once over you leave the Debris-fields for later and begin your evaluation of Senus and the Interplanetary Nuclear-war between Voria and Lotinus, as well as its aftermath. It became obvious that the war brought Senus and its Two under normal circumstances impregnable Hive Worlds to its knees, with the Population of Lotinus being thoroughly annihilated and Vorias itself not faring much better, being severely crippled by radiation and brought down to its last Three Hives.
With the Administration and Government laying shattered from the war, and Gang-wars taking place on every Level, the subjugation of the Hives was no longer a question of which Tactics could be used, but how much strength your Armies were allowed to employ to restore order. Following the allowance to use all necessary force, the Troops were successful in pushing the Gangs out of the Residential-areas, and continued to push them into Dead-ends and Ambush-points, that is until the Engineer-squads and their Flamethrowers made their appearance, and ended the farce of a battle.
(Senus-system:)
-Voria (Death World)= 13.745.710.540 [10.996.568.432 Resources] (0,8)
-Lotinus (Dead World)= 0 [0 Resources]
-Kedrides (Dead World)= 0 [0 Resources]
-Thoinia (Dead World)= 0 [0 Resources]
Vorias was in a terrible state, and even with the successful Invasion it was clear to all that restoring order on the Planet wouldn't be enough for Voria to crawl its way back to a state of Self-sufficiency. If one considers how drenched in radiation the Planet was even the most basic maintenance of the Hives alone would require countless Lives to be sacrificed. To solve problems of this nature large-scale restructuring of the Hives will be needed, beginning with the most important process of evacuating and sealing of the Outer-districts.
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To prepare the Hives for the coming Reconstruction-efforts you send the Tech-priests that came with your Fleet out to construct or where it is possible to move the necessary Facilities deep into the former Underhive, where the radiation has yet to reach. With the Population of Voria taking the first steps towards rebuilding their home, and the Tech-priests not directly involved creating more and more Servitors, one could discern a few changes in the Atmosphere, with the most prominent being the returning of an everyday life mentality.
Following the successful completion of the resettlement, and finishing of the Emergency-repairs, a Troop of several Hundred Heavy-transports escorted by a dozen Knights, manned with Two-Thousand Tech-priests and their Skitarii entourage began making their way through the Ruins of Voria. With the reassurance from Magos Explorator Usiel that the Treasures of Voria would all be recovered, you leave the Hive with the realization that even without your help all Knowledge would be saved. So instead of searching for the STC's yourself you decide to make your way through the Wasteland, and take care of any possible Cultists that managed to flee.
STC Search: (Every found STC increases Planetary Efficiency by 1%)
=48 STCs
(Senus-system:)
-Voria (Death World)= 13.745.710.540 [17.594.509.491 Resources] (1,28)
-Lotinus (Dead World)= 0 [0 Resources]
-Kedrides (Dead World)= 0 [0 Resources]
-Thoinia (Dead World)= 0 [0 Resources]
The Hideout that sheltered the Cultist.
After Two Days of travel you reach the first Hideout, where you were able to confirm that the Occupants were indeed the Cultists you were looking for. Judging from the number of Patrols, their organization and the state of their Equipment it was clear that they are the Remnants of one of the more important Cults. The Followers of the Blooded Hand, or more precisely what was left of the Cult, amounted to less than Three-Hundred Members equipped with Hazard-suits and Lasguns.
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Compared to the other Groups you passed by in your Hunt, the Group of Cultists is a rather small bunch, but seeing as Cults tend to grow still one that could not be allowed to exist. You didn't need much time to think about your next action, ignoring the Patrols you make your way towards the Main-entrance, killing the Six Guards outside swiftly you begin searching for someone that might have useful Information concerning the interior of the Facility.
Still, before you can get your hands on such a Person you will have to get rid of the Guards Standing in the Corridor just behind the Entrance, taking control of the Door and Gun-turrets on the other end of the Corridor you do just that. Eight of the Cultists fall in the first moments of confusion, followed by Six more dying while running for the Main-entrance, with the last Six Guards meeting their end shortly after opening the Door for you.
Burning the Bodies you make your way to the next section, a Hall serving as Dormitory for about Forty of the Cultists. Given their number just leaving them be, might be problematic for when you make your way out, and seeing as they are sleeping soundly while ignoring the screams next Door you have a hard time finding the incentive to even give the option a chance.
(roll3)
Hearing the Alarm go off meant that setting the Room on Fire shortened your time to succeed quite a bit, and given that you still don't have the complete Layout of the Bunker you will have to finish off the remaining Cultists before they try to escape again. On the other hand with the Gun-turrets at the Entrance still under your control any returning Patrols should get shredded, meaning that the way out for anyone you find will be open.
You brute force your way through the next Two Corridors as well as their Headquarters, leaving behind scorched Walls and Sixty Piles of Ash. Closing in on the Shrine of Khorne at the center of the Facility, you break open the Door to the sight of a hastily put together Ritual. Leaping forward you position yourself between the last two Kids and the Cultists, after Four Waves of One High-Priest and Twenty or so Pieces of Cannon-fodder each the Bunker became quiet.
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Project TheirWorld: Book One - The Tutorial
**IMPORTANT: Because I am trying to reconcile some of the consistancy issues due to unexpected changes in how I've decided to write the story, this story is to be renamed/reordered. I apologize for any confusion or inconvenience. ______ The Tutorial ______ Entering a new world is an experience up to itself – and Dassah Graydon has found herself in two! While navigating real life on the floating academic continent, The Enclave, she retreats to the popular new VRMMORPG, TheirWorld. Transformed into a child to learn the ways of the game as ‘Guin Grey’, Dassah ends up wrapped up in complicated quest line that both excites her and intimidates her – but even more, it shows her just who she is, and who she wishes she could be. With the encouragement of her friends – real and virtual – Guin/Dassah dives headfirst into the mysteries of the tutorial of the TheirWorld in the world of Uldarin. _______ The Series Synopsis: _______ Dassah Graydon was just another human woman looking for adventure in her life when she moved to the academic floating continent, the Enclave. But while she wanted to escape her mundane reality, she quickly discovers that her life there - with the exception of all the crazy aliens and the unusual setting - was no different than her life on Earth had been. After spending a couple of months getting used to the place, she finally got the chance to play the popular new VRMMORPG, TheirWorld. As she is drawn deeper and deeper into the game, however, she begins to realize that her in-game life is far more connected to the happenings of reality than she could have imagined. Finding herself in the middle of a conspiracy that threatens her life and the lives of the people around her, Dassah must decide whether she allows herself to be a puppet, or she finds the determination to become the master of her own fate. ____ This story is completed! If you enjoyed it, please head over to the next part of the story, Tatterskin, or to my WordPress site, Project: TheirWorld! Thank you for reading, and the support! :) ____
8 194Nostalgic Gamer in a Cultivation World
Dyne Valiant is a frustrated gamer. But as one of the best special ops agents that the world has, his superiors and the government itself ensured that he won’t be able to play video games because of his addictive tendencies. And so he lived and fought without ever being able to play beyond the nostalgic PS-One games. Fate was cruel as he finally meets his end after exacting revenge on those who killed his family. But on his dying moments, another dying man with strange magical powers appears. But unlike Dyne, justice was not served for this man. He then offers Dyne a chance to satisfy the greatest regret of his life… To play the videogames he loved back when he was a kid. Using the enigmatic god-tiered artifact, the Imaginarium Bond, Dyne is revived and sent to the world of cultivators where he must reach for the peak and challenge the gods of that world. And while the path of Immortality and a second life was a great gift, Dyne's joy was elsewhere. Within the Imaginarium Bond were three worlds that the mysterious man created with the last of his powers. These worlds were based on three PS-One classic games and are designed to help Dyne in his Path of Cultivation. Soon, Dyne will reach the Cultivation world and fight the wicked Kings, Saints, Devils, and Gods that now control it. Soon, Dyne will awaken the Genesis Trees of Legaia. Soon he will conquer the many nations with his Rune Knights in the continent of Forsena. Soon he will be reborn as an Endless to battle gods and dragons and slay the founding Emperor of the Fou Empire. Dyne was deprived of gaming all his life. But now his life depends on his gaming. Witness the tales of Dyne Valiant in his adventure as a Nostalgic Gamer in a Cultivation World. --- (Will also be posting this on Scribblehub.com and Webnovel. Support me on Patreon and read more (up to 90 chapters there!) Note: This isn't my first rodeo. I have written over 1000 chapters on two other ongoing stories that is ongoing with a 3-4 chapter per week rate at Webnovel and another in Meganovel. This will probably have at least 900 chapters before it ends. And I'm being very conservative. As this story is at its early phase, please read and rate it as such.
8 209System Dilemma
Was life ever so simple ? Is anything free in this world ? Jason hated his monotonous life. Wake up, dismantle things, Go to sleep. Rinse and repeat. His starting cards weren't great to begin with, and he made some questionable decisions. The system he got was bugged too! It didn't interpret most of his orders correctly, but he got the [Shop] feature to compensate for the problem. He kept on grinding everyday, till he got an opporunity. A chance, to do everything again. --------- Author's note: -Chapters will be updated on a daily basis. I am also posting this on Scribblehub:https://www.scribblehub.com/series/523856/system-dilemma
8 495Zombies
This is one of three stories that I am offering as a test run. If you like it, then I'll choose to continue working on it. I have a whole plot line ready to explore! What can I say, I'm a sucker for rebirth, regression, and transmigration stories. This one is a regression story. The main character get's yeeted back in the past, to where the end began. Read on tortured souls as I do my best to break the weak, and sooth those who don't have a soul to break. I spent some time trying to make a story that explores all the gritty situations a resident of the apocalypse would encounter. Unfortunately, I do struggle with pace. I get just as impatient as you when I can't get to the next bloody encounter. But I despise OP characters, and I really wanna stop and explore the fascinating death of civilization. I write this in hopes of making a main character who get's to be the bad-ass I can't be, without, you know, skipping the good stuff.
8 171A Warlock's Lament
Gild and Giselle were happily married gnomish warlocks just looking for a way to get more power. Rather than spend years and years studying magic at some pretentious university, they elected to bring a moderately powered demon into their world and pact with it. Unfortunately, they pulled a Demon Lord through, who promptly took Giselle, leaving Gild alone and blaming himself. Now, he is doing everything in his power to bring her back, even if it means travelling to the Other Realm itself, home to the demons. [participant in the Royal Road Writathon challenge]
8 171The Alpha Instinct
Grace has spent the past two years locked up and held prisoner by Kellan and his rogues. Now that she is finally free she wants nothing more than to return to her pack and deal out some swift justice for those who had betrayed her. Except it's not quite that simple and Grace's enemies have other plans for the young Alpha female. Grace finds herself saved by a small pack of rag tag wolves who are strange as strange can be. The strangest of them has to be there reluctant leader, Silver. Silver wants nothing more than to live out the rest of his days as a lone wolf but the others cling to him, it's instinctual considering he's an Alpha. He's not like any Alpha Grace has ever seen before, there is something more to him a sort of raw power. Grace is less than pleased when she realizes that this grouchy lone wolf is none other than her other half. It might seem simple but Silver has his secrets too and his past is full of enemies that want to sink there teeth in and never let go. With the odds stacked against the two Alphas will they be able to follow the instinct to lean on each other to get through the fire or will they be torn apart by the flames of their enemies...I mean it's not about what you're running from, it's about what you're running towards. Cover by @Pananabels{First Book is "His to Claim". You don't need to read that to understand this one really but it some of those instance or characters might be referenced in this book}
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