《Programmable Magic》Chapter 12: Fireball 2.0
Advertisement
After Mr. Ito’s class I rush back to my dorm, luckily Sara isn’t home yet so I have some peace and quiet to work on my magic.
My idea is to program a smaller, faster fireball, hopefully the smaller size will result in a reduced mana-cost.
I guess I’ll just modify the size and speed of the fireball-code I got from Lance…
I type the new code into the unknown yellow cartridge and hit save…
ERROR Syntax error
Dammit… ah I see, I forgot to add a semicolon at the end. This reminds me of my old mobile-game coding days…
After fixing the syntax error, I hit save again and get this pop up:
Statistics
Mana Price: 41 Mana/Use
Explosion Efficiency: 36%
Save
Edit
What’s this efficiency stat? Well let’s just ‘trial and error’ a bunch I guess.
I changed the speed and size back to the original code I got from Lance, the Explosion Efficiency is now 100% and the Mana Price went back up to 100 Mana/Use… If my guess is correct, this ‘Explosion Efficiency’ measures the amount of potential energy from the fireball that’s actually converted into the heat and kinetic energy of the explosion it creates when it comes into contact with something.
Or in normal people speech: a higher efficiency means a bigger boom.
It appears that a smaller fireball can’t convert a lot of potential energy into the explosion which would make it a lot less powerful… Looks like the mana count is based on a combination of speed, size and power.
Wouldn’t it be possible to alter the size of the fireball when it hits something in order to create a bigger explosion?
Alright, let’s program a smaller faster fireball that’ll expand when it hits a target, this should increase the ‘Explosion Efficiency’ since the fireball is big when it explodes. But It should also consume less mana since it still has a small volume when I fire it.
Advertisement
I tried adding another modifier at the end of my code to expand the fireball, but I got an error, this time a ‘Modifier overflow’ error. Looks like I can only add two modifiers to my magic right now.
This means that I can’t apply the burn effect from the original fireball though, since I need an open modifier spot, but maybe by removing the burn effect I can lower the total mana cost even more…
After a lot of testing and syntax errors I finally got some statistics I liked:
Statistics
Mana Price: 50 Mana/Use
Explosion Efficiency: 100%
Save
Edit
It should have a fair bit more power than a regular fireball and it’s also a lot faster, however, it doesn’t have a burn effect like a regular fireball would have. That did make it a lot cheaper though.
I hit the Save option and I get another window telling me to name my new code.
“What about… Explosion!”
I enter the name ‘Explosion’ and hit enter.
[Yellow] Explosion:
import Magic_Class.Projectile;
import User;
public class Fireball extends ManaActivity{
@Override
protected void onActivation() {
boolean active = true;
while(active) {
if (User.Brain.Thought_detection == "Shoot") {
Projectile fireball = new Projectile;
// fireball initiation
fireball.shape = "SPHERE";
fireball.volume = 0.0000001; // in m³
fireball.velocity = 180; // in m/s = Kinetic energy
fireball.acceleration = 0; // in m/s²
fireball.power = 900; // in KiloJoule = Potential energy
fireball.element = "FIRE";
fireball.starting_point = User.limbs.hand.palm;
fireball.trajectory = "Y = V0y*t - 1/2*g*t²";
// shoot the actual fireball
fireball.launch();
boolean fired = true;
long start = System.currentTimeMillis();
long end = start + 5*1000;
while(fired && System.currentTimeMillis()
if(CollisionDetected(fireball)){
fired = false;
ExpandProjectile(fireball);
}
}
fireball.detonate; //unleashes explosive force of the fireball
Advertisement
}
if (User.Brain.Thought_detection == "Deactivate") {
active = false;
}
}
};
// Modifier 1: Collision detection
public boolean CollisionDetected(Projectile fireball){
if(fireball.velocity = 0){ //fireball stops when it hits anything
return true;
}
else{
return false;
}
};
// Modifier 2: Expansion
public void ExpandProjectile(projectile fireball){
fireball.volume = 0.09; // in m³
};
};
The cartridge starts to glow and sizzle but stops after a while, I insert the cartridge and get the prompt:
Yellow Revealed Cartridge: Explosion
Store
Eject
Analyze
Nice! This could work! I can actually become a powerful Machia like this, fuck gift-cartridges, fuck mana-count, I’ll just do this my way!
Let’s start with winning the dual tomorrow, I’m curious about which lackey Kaori will send my way though. I hope someone from wood [I] or [II].
I can only hope to one-shot my opponent with explosion, they shouldn’t see it coming since the projectile is only visible on impact. Now that I think about it, I really created something superior to a regular fireball. Not only is it faster, it’s also near undetectable and more powerful.
Or well… it should be at least… I’m confident in my coding abilities, but I couldn’t actually test the magic itself out. It also looks like I can’t reprogram an already revealed cartridge, this is totally a nightmare for any debugger…
Also, I don’t think I’ll get a lot of time to practice my explosion magic before the match...
*SMACK*
I hear the front door swing open, presumably Sara returned home.
*KNOCK* *KNOCK*
“I know you’re in there pervert, let’s eat together, I bought too much sushi.”
What a shock, is she finally opening up to me? L-Lets not make any bold assumptions, it’s Sara we’re talking about after all…
“Sure, give me like 5 minutes!”
Advertisement
- In Serial24 Chapters
A Lonely Dungeon
When a new dungeon is born, it wants nothing more than to have the most vicious monsters, the most cunning traps and the most shiny of loot. There is only one problem, but it's a rather big one; it finished its first floor years ago, but it still hasn't been visited by any adventurers! In order to find someone or something to explore its floors, or perhaps just to find someone to talk to, this dungeon will have to go way off script. But it soon discovers that going off script brings problems of its own, and that adventurers are not the only thing this world is missing. A shortish story about a dungeon's journey of exploration and self-discovery in a devastated world. Cover made (poorly) with POV-Ray. Prequel to An Unbound Soul Published here, scribblehub and amazon.
8 135 - In Serial14 Chapters
The Journey of an Apprentice
The kingdom of Durnea is home to perhaps the largest of all the Great Towers, Draghiem. Within Draghiem's first floor rests Eisenrahm, the kingdom's capital city, and this is where our story begins. 17 year old Rygart Aren has dreamt of being the first to reach the top of Draghiem for as long as he can remember. Now that Rygart is confident in his ability he sets out to bring his dreams into reality! However, upon reaching his destination Rygart soon learns that dreams aren't near as much fun in reality as they are in the imagination. Just as Rygart is getting a grip on his new life things begin to change within Draghiem. Due the to actions of a careless adventurer events are set into motion that are sure to change the course of history, and not only for Durnea. Follow along as Rygart gets caught up in a storm of chaos that not only threatens to tear away his dreams, but also threatens the lives of everyone he cares about!
8 151 - In Serial86 Chapters
[French] Les Pions de l'Equilibres
Dans un univers où les vivants peuvent absorber l'énergie environnante, les plus doués sont nommés "Cultivateurs" et ont accès à une puissance quasiment divine, à quoi ressemble le quotidien d'Esh ? Difficile à dire, car à la veille de ses treize ans, l'âge de la maturité selon l'Église de l'Équilibre, son village se retrouve au cœur de machinations impliquant des forces qui lui échappent. Ce qui était autrefois un havre de paix est désormais un lieu de conflit incessant face à des créatures et des bandits aux capacités extraordinaires. Mais malgré les difficultés auxquelles il doit faire face, le jeune garçon est bien déterminé à prendre son destin en main, même si pour cela, il lui faudra devenir un Cultivateur.
8 142 - In Serial17 Chapters
Meet Me in Another World: For You
Five years have gone by since Michael last opened Lunar Masquerade, an MMORPG where you don’t choose a class, a calling chooses you. Yet, here he is, awake inside the game, naked in a circle of arcane symbols. Summoned. But, when he finds that the one to summon him is no other than his fiancée’s character, Selrah, it soon dawns on him that they may have left the game, but the game continued without them. No longer Michael, but Mythril, and a few quests and a raid later, he is on the run. His summoning no accident, he must flee the very person he thought he could rely upon, not to mention an ego-maniac of a guild leader, and a forlorn ostrich named Audreg. His calling changing to one thought only of legend, his companions a womanizing bard and a noxiri too fond of daggers, Mythril must regain his strength and reach the Feylands, before another calls upon the ancients leading the world into destruction once again.
8 131 - In Serial54 Chapters
A Dryflame Child's Life (Rewriting)
This is a barren synopsis, go back.
8 118 - In Serial4 Chapters
LOST
Alyson Stewart, rich English girl, gets stranded on a desert island after the ship her family was on sinks. What will happen to her and her brother? Will they survive?
8 103

