《A Tale of Two Worlds》Random Author's Blabber#1
Advertisement
Aaaaaannnnddd yeah. If you're reading this, Thanks. I believed I haven't showed you guys the Earth Eliza yet, right?
Here ya go.

But seriously, I'm getting tired of writing 'cuz no one wants to publish it. (BOOHOO) But then it hit me. I mean, I am kinda living the dream. Writing and shit. Except for the part that I have to get a new job after another. Being a contractual and not being able to go to college is tough. (Yeah, I have to work since my dad died. Well, I started working after I graduated HS).
Anyways, have I told you guys where I got the idea of this novel?
Listen to this
https://www.youtube.com/watch?v=4RmIqdoZs_s
Back in high school, I was making a manga (yeah it was a crappy love story that obviously, ends up tragic. I never finished it and I gave it to a gril that I dated. Forgot how the story goes.) which is idk, 5 years ago? And then I heard this song and then, bam. Two worlds blah blah blah. If yea listen to the lyrics, "lost in the woods again", that's where I got the idea of the forest thingy.
One more thing. I decided to draw this when I was bored yesterday.

I want to write erotica somehow... but.... I only want to write yuri. I never seen.
That;s it for now. Ja~ :>
Advertisement
- In Serial20 Chapters
Gamble
My name is Vak Tychus. Aside from the, regrettably striking name, there were very few things I'd judge, that made me - me. The name had to do with chance or fate. My last name was Latin, derived from the Latinized name Eutychus which was the combination of two Greek words corresponding to "good" and "luck, chance, and fortune." Now that you know why I'm so unhealthily and exceedingly prone to gambling I can begin to teach you why exactly I love it so much. There's a handful of things you'd have to know to really appreciate how to gamble. You'd be surprised at how much you can learn in two decades supposing you stuck with it your entire life. Although, there are some stark differences between betting a handful of cash and your life against monstrous creatures intent on your blood. Well, you learn a thing or two, if you can believe it. Here, in fact, we can start with the first one: Taking a risk. Try it now and start reading.
8 165 - In Serial140 Chapters
Lost Magic
With magic all but lost, mage guilds are few and far between. The Sleeping Dragon guild, a lingering relic of the past, continues to operate any way it can. So long as the price is right, the talented individuals of this guild can handle any mission thrown their way, legal or otherwise. As a courier for the Sleeping Dragon Guild, Cross prefers things simple. He keeps to a tight (albeit rather lazy) schedule and does his best not to deviate from it. But things do not always go according to plan. When he crosses path with a young girl claiming to be a Spirit Goddess, he and his fellow guildmates are pulled into a dark scheme over a century in the making.
8 152 - In Serial50 Chapters
Dead Eyes Open
Emerra Cole died just short of her twentieth birthday—but that won’t stop Jack Noctis, the embodiment of death, from asking for her help. Not that Jacky raised her from the dead. He says she came back on her own. He only dug her up, pulled her from her casket, and gave her a place to stay. While he hates to impose, he hopes she’ll lend him a hand with a murder that’s been giving him trouble. The anthropology professor, Trevon Wayde, was shot in the chest. The police are looking for his murderer, but Jacky wants to know why his soul is missing. Emerra returned from death with the Eyes of the Sphinx, a legendary ability that allows her to see things others can’t. Jacky thinks her new powers could be useful when it comes to uncovering what happened. When Emerra agrees to look around, she’s dragged into a world of magic and monsters. There isn’t much time for her to adjust. She’ll have to get her bearings while working side by side with a vampire, making friends with a wolfman and a bog-creature, and learning how to deal with an abrasive teenage witch. Thank god the mummy is there to help. Life after death is going to be interesting.
8 636 - In Serial7 Chapters
Odditorium
Creativity is power. Creation is power. Arax is empty, he has no personal attribute and his parents have left him out in the dark. By day he suffers through a mid-level university trying to convert people into Masters but it's given him no luck, nothing will stick. His only momentary joy is the games of Harshings that he plays every night with the members of the Armament Club, ten of the highest level Harshings players of all-time, Arax is the only one under three-hundred years old. Anyways, after a harsh game of Harshings (pun intended) one of the members of the club contacts him with a solution to his emptiness problem, Mimir's Well. Anyways, this story is about God's and creativity and bonkers off the wall (expletive) and rituals and God's and sex jokes. I probably got inspired by like all of the mythos stories that have been popping up on here. It's in a VERY rough form because I've just been getting back into writing. I've written like fifty thousand words already so I guess have fun.
8 163 - In Serial42 Chapters
Dragon Rising: The Sixth Apostle
In a city of shamans and spirits, Joyce hides a dangerous secret. Caught between dragons, warlords, and an impending bloodbath, Joyce will do just about anything to survive.***Posing as a cult member isn't really a great plan, but it kept Joyce alive in a warzone. However, this backfires when Joyce arrives in the last safe haven in the country, only to be pulled into a feud about to boil over. As Joyce's lies begin to catch up with her, it is a race against time to forge a path to survival.
8 160 - In Serial12 Chapters
Dead Reckoning
[A Sci-fi Fantasy story with Space Pirates, Necromancers, Zombies, and anti-hero lead.] Karla Elwis has to pay the bills somehow. Fuel isn't free. The problem is when you're a necromancer not too many of the living want to hang out. She's on a trek across the stars looking for her brother and that isn't cheap either. The Valraiths are in the habit of pressganging anyone they run across to man their ships, and that's just what happened to him. It was either work in the reactor room or take a plasma blast to the head. Karla doesn't know where the space pirates went, but she doesn't need to interrogate them. Once they're dead, they'll tell her everything she needs to know. Now she just has to follow the trail of broken ships and looted bodies floating through space. The only problem is the one thing people like less than pirates are necromancers
8 89

