《Finding Magic》An Old God
Advertisement
The silence is deafening as Dr. Caville ambles down the stairs, careful not to scuff the leather of his shoes. He looks much the same as when you saw him last, a man in his prime, nothing like the man who originally hired you. His jaw is strong and there is only a regal touch of gray at his temples. He is the picture of strength and good health and the sight of him makes you want to curl up into a ball and die.
He has found you as he did every time you opened your case. You had put it together last night, realizing that he had shown up at the same terminal in the airport mere hours after you. He had followed you to the first hideout, then the Madrasah Gate that he burned down and consumed, but he never went to the hotel. A single, notable outlier. A place where you had been too tired to open your new case. The case had prevented him from tracking you, likely the same way it prevented Oracles from seeing the Artifacts inside.
In giving the case to you, Kael saved your life. In opening the case, Apollo risks it.
You make eye contact with Kael and Opal and shake your head vigorously. Kael’s eyes go wide in realization and she whispers something in Opal’s ear who whitens.
Apollo has no such fear. “Who the hell are you?”
Dr. Caville continues down the stairs toward you, ignoring him.
“Answer me,” Apollo shouts, “I am Zeus, god of this city”
“I knew the real Zeus,” Caville responds blandly. “I am unimpressed.”
Apollo growls in anger and summons a ball of fire in his hands, brighter than you’ve ever seen. It leaps from his hand and flies at Caville, filling the cavern with its heat.
Then it’s gone.
Caville rolls his shoulders and continues walking. Apollo falls back in his chair, stunned.
Kael and Opal edge away toward the back of the cave while Apollo and the Oracles are distracted. You want to join them but Caville’s attention is focused solely on you.
“You’ve led me on a hell of a chase, professor,” he says, grabbing an Oracle by the face and tossing her aside.
“How was your flight?” you ask, grasping for conversational straws.
“Flights,” he corrects with a note of displeasure, “At least I didn't have to sail like the old days”
“An Eater,” Apollo interrupts with wonder, finally piecing it together. He stares at Caville with renewed fascination.
“You should take better care of this,” Caville says, reaching down to scoop up the broken jar of grave dirt.
“So that’s how you’ve been tracking me?”
Advertisement
“Yes.” He strokes the glass lovingly. “The dirt where they buried my body. I thought you knew after you scattered it in some Mayan temple and threw me off the scent for a few hours.”
Apollo is drinking in every word, looking like a kid meeting his favorite movie star for the first time. You half believe he is going to ask for an autograph soon. He does the next best thing.
“Eater,” he says, his voice suddenly regal, “I come before you as a peer and offer to share my knowledge for some of your own”
“Quiet child,” Caville says without looking at him.
Apollo looks affronted which gives you an idea. “Yes,” you say, waving a careless hand at him, “The adults are talking.”
His face goes a beat red. The Oracles respond to his anger, moving toward Caville. He snags a charged one and looks at it with disinterest. “Human artifacts, how quaint.”
This is too much for Apollo and he pulls out an ancient looking rod from his pocket. You don’t need to be an Oracle to see that it is an artifact. The tip glows a cherry red and you dive for cover.
A bang like a gunshot sets your ears ringing, shaking the cavern and filling the air with choking stone dust. You cough and crawl away from Caville.
Apollo has Caville’s full attention now. Caville picks himself up off the ground where the force of his fall left cracks in the shining marble. He growls a sound that sets your heart racing and closes a fist. The lights flicker.
An Oracle throws himself at him from the side and Caville catches him by the throat without even looking, pulling the magic and crushing his windpipe in the same move. He discards the Oracle like a broken puppet and stalks toward Apollo.
Apollo doesn’t back down, walking down the dias with his rod extended, firing blast after blast at Caville. A manic smile twists his face.
The cave rumbles with the force of the blasts. Stones fall from the ceiling, shattering on the floor and sending razor sharp shards into your ankles. At the far end of the cave, Opal shoves Kael out of the way of a large stone. It catches her instead and she collapses to the ground, completely limp.
Kael throws her over her shoulder and breaks into a sprint, ducking behind the throne and out of sight.
You follow, running away from the fight as fast as you can, scooping up your case from where Apollo threw it aside. You risk one look back over your shoulder
Caville is fighting off the entirety of Apollo's army, pulling the energy out of the charged Oracles. Apollo refills them just as fast, hurling bolts of energy at Caville from his rod, and, when that stops working, from his hands.
Advertisement
You dart around the throne and through an archway, entering Apollo’s private rooms for the second day in a row. The first person who was ever grateful to be there.
Kael crouches to the left of the door, sheltering Opal’s unconscious form with her body. You collapse next to them, chest heaving more from adrenaline than exertion.
“Looks like you were right about the case,” Kael says by way of greeting.
“Unfortunately,” you reply. “How is she?”
“That was a heavy hit,” she says, putting a worried hand on Opal’s shoulder.
You stand up and begin searching for a way out, but the room is much the same as the one next door. It’s a complete mess with no sign of another exit. Apollo thought himself invincible and hubris was going to get you killed.
You open the case and review your options there. Seeking glints at you, its jade beads fully charged and ready, but you refuse to abandon your friends. Kael and Opal have saved your life at so many turns.
The rest are useless. The map and the compass have no combat or tactical powers that you know of. You could use the compass to read the Enchanting book and maybe find a spell that could beat an Eater, but it’s a desperate gamble at best. He wouldn’t have survived millenia if any random spell could kill him. The best Apollo could do was knock him down for a minute.
Apollo could win, you suppose, but an honest examination kills this idea before it goes anywhere.
The el-Arak glints from the shadows and you shiver and look away. You are not sure you are prepared to become a murderer again, even if it would be for the good of the city and the world. Armored flesh repels a stain, but your hands still feel black with guilt.
Kael reaches over your shoulder and fingers the necklace, turning the beads in her hands. “This can get you out,” she says, her voice certain.
“Oracles can tell that?” you ask, surprised. You had never shared the powers of the Artifacts and she had never asked.
“No, but I can,” she answers. “It will take anyone who wears it though you’ll need to charge it more. Take Opal and get out of here” Her eyes have a far away look to them with the smallest touches of emerald at the corners.
Screaming echoes from the other room, a high frantic thing that puts your hair on end. You feel your hackles rise as everything in you tells you to flee and never look back.
“What about you?” you ask, though you already know the answer.
“I have a duty to send my maker to his own,” she says, then shrugs, “And perhaps this eater can take out her peer.”
She grabs the el-Arak. You move to stop her, but she slips your grip easily and grabs you by the shirt, suddenly fierce. “I’m holding you to your promise.”
You look at Opal and nod gravely.
To your surprise, Kael pushes you back and sticks out a hand. “It has been a pleasure, Professor Knight.”
You take it. “Likewise.”
She takes a deep breath and closes her eyes, unsheathing the dagger. She nods after a moment and slashes open her palm without a trace of hesitation. Blood sprays the ground, where it turns black and tar-like.
Ebony vines spring out from the cut on her hand, plunging in and out of her skin like rocks skipping over her flesh as they climb toward her neck. She goes rigid and her eyes shoot open. Not brown, not green, but black as night.
“Goodbye,” she says, her voice echoing through several octaves. Her fiery grin is half Kael and half something else.
She sprints from the room and is gone.
You snatch up the necklace and pull Opal close enough to fit it around both of your necks. Your hand hesitates over the map and the compass before you decide that it doesn’t matter, you can always transfer the power between them. You pull from the compass and the calming sensation of the Blue Rose fills you, though even that is not enough to stave off the pain that grips your heart. The thought of Kael’s sacrifice opens a void that all the magic in the world can’t fill.
The cave shakes again as though hit by a massive earthquake. Something crashes to the ground just outside the door. A woman screams, though whether it is in pain or pleasure, you can’t tell.
She is as good as dead. You remember the warnings you read when you first found the dagger. The el-Arak will consume its host quickly, using their body to wreak havoc on the world for as long as their bones and tendons hold out.
The world blurs as your eyes fill with tears.
You just hope that she can take the Eater with her.
The room shakes again as you push the power from your body into the necklace around your neck and activate it.
The room blinks out of existence.
And Kael along with it.
Advertisement
Age of Avarice
Earth finds itself on the cusp of a new age. Technology has ingrained itself into daily life like never before, and soon, it will allow humans to transcend the boundaries of space and time to enter a new world. Well, a new digital world that is. Age of Avarice is hailed as the world's first truly immersive VRMMORPG. And the denizens of The Shattered Realm similarly find themselves entering a new era as they begin to explore the Abyssal Sea in search of lost land, knowledge, and most importantly -- wealth. Sirius is a young man who has followed the development of this game for the past year-and-a-half and the long-awaited launch day has finally arrived. He enters the game, not for fortune or fame, but to simply make a living doing what he loves. However, he quickly realizes that Age of Avarice is much more than he bargained for... -Updates: Monday, Wednesday, and Friday- Cover Art is not my own and will take it down upon request
8 133Mark of the Mountain [formally : the masked queen (drottingr)]
Lyssia - the masked Drottine of Ilvana - has to discover the strength of her own voice and uncover the dark secrets that threaten to undermine the safety of her people while maintaining her own secret, a struggle that may force her to choose between her kingdom and her life. * * * * * * * * * * Participant in the Royal Road Writathon challenge! * * * * * * * * * * Armed with an uncontrollable talent for premonition and a dangerous secret that could cost her her life, Lyssia - the masked Drottine of Ilvana - has to learn to survive in a land designed to weed out the weak. Lyssia always thought her survival at court depended upon her identity as the greatest pretender of all. But when Magnor - the newly crowned King of Dunival - arrives unannounced and threatens the tenuous peace between their two kingdoms, Lyssia soon realizes that he carries secrets even more dangerous than her own. As Lyssia struggles to discover the true intentions behind Magnor's visit, she is faced with an impossible choice: Sacrifice her secret - her freedom - her life to save a dying land... or allow Ilvana to be overcome by what lies hidden in the shadows. Can Lyssia find the strength to stand and fight for her people, or will the lies she has hidden behind her entire life prove too strong to be overcome? * * * * * * * * * * A kongdomr of warriors, though rusted their swords A kongdomr of voices, raised in hopeful song A kongdomr of drakuns, forsaken, forgotten A kongdomr of masks, neither young nor old A kongdomr of faces, expectantly raised To this new chance, a new age A new Drottingr Ilvana of legend Rise, Warriors, Rise * * * * * * * * * * CAST, DEFENITIONS, PLAYLIST CAST Ilvanian (the three-pointed mountain) Lyssia (Lys) - Drottine of Ilvana, heir, present day 22YO Dizean - Kongr of Ilvana, Lyssia's father Azerian (Az) - Lyssia's maternal cousin, present day 22YO Carryn - Lyssia maternal aunt, Azerian's mother Roakev (Ro) - Lyssia's paternal cousin, present day 24YO Eindre - Lyssia's paternal uncle, Roakev's father and Drengr Nimeah - Eindre's wife, Roakev's mother Seaka - old Lach and Lyssia's former caretaker Bjarke - Master Skald, employed the Kongr of Ilvana Aturnel (the guardian) - highest mountain point on Ilvania-Listoria border Thivness (the wildness) – dangerous, impassable cliff between eastern forest and sea Vatn – Lesser mountain named after the lake found at its feet Arvid – Lyssia’s Dubkir horse, named after her great grandfather Sikurd – Roakev’s Dubkir horse, named after an old hero from a Lay Isi - girl Lyssia meets on road to Steiner Mart Diyana - Lyssia's songbird, also Rilken's wife Ofrid - Lyssia's maternal cousin, close to Roakev's age Reeza - Lyssia's older maternal cousin, has a oat named OdilHoney - good natured mare rode by Lyssia Hanne – village representative’s niece celebrating her wedding Ardbon - Karl involved in Steiner Mart fight Liefer - Karl involved in Steiner Mart fight, his son’s name is Nurik Rilken - the last Drakun Kongr of Ilvana Steiner Mart - Eda-Yute Mart held every year in Steiner Field, also called the crossroads Gavin Brinson – young western Jarl, not allied with Halvor, his family crest is a raven Sidne – Gavin’s wife, very pregnant and very helpful Halvor - outspoken jarl from western stead Sorev – Halvor’s son, family crest is a bear in mid-maul, one of eight Jarlsons present, but the only one hailing from the west Fulrik – sonless western Jarl allied with Halvor Calvin – one of the Jarlsons atttending the peacemeet, the oldest and tallest of the lot Angar – eastern Jarl in possession of the Dubkir herd, family crest is a shield painted with bright green and yellow stripes Dubkir heir – Angar’s son…when will Lyssia learn his name? Ingar – former Kongr of Ilvana and Lyssia’s grandfather Scyftan River – the unofficial divide between eastern and western Ilvana Listorian (the five-pointed flower) Andev - Kongr of Listoria Igone (of the green thumb) - Andev's wife, Drottingr of Listoria Thisska - Listorian Drakun, bonded to Igone Linea - Drottine of Listoria, Murel's twin, heir, present day 20YO Murel - Drottine of Listoria, Linea's twin, heir, present day 20YO Ansev - Kongre of Listoria, twin's younger brother Sundric - Kongre of Listoria, twin's younger brother Giall - Jarl that travels to Ilvana with royal party Dunival (the spinning dustdevil) Magnor - recently crowned Kongr of Dunival, present day 25YO Tirne - Kongre-Slad of Dunival, younger son of Rijek, present day 22YO V???? - Magnor’s self-proclaimed “second”…another name Lyssia can’t seem to learn! Deceased Erina - Lyssia's mother, deceased Rijek – former Kongr of Dunival, deceased Anitra – former Drottingr of Dunival, Magnor and Tirne’s mother, deceased The Five Kongdomren - Ilvana, Dunival, Listoria, Sinnet, Nukrevn Aonta...Definition and Cast to be discovered DEFINITIONS Kongr/Kongre - King/Prince Drottingr/Drottine - Queen/Princess Kongdomr (Kongdomren) - Kingdom (Kingdoms) Jarl/Karl - landowner/non-landowner, may be beholden one particular Jarl Lach – healer Fyr/Slad - heir/none Middig/Dreg - master/apprentice Skald - historian and musician Drengr – champion Drakuns - Dragons, the Ancient Ones Bjurn – bear Elke(Elken) – gigantic, majestic elk, native to Ilvana Ban-maudr – “executioner thorns”, found in the eastern forest, very painful and hard to remove Yute - Thanks yearly celebration between cold and growing seasons Urd/Eda/Aon(-Yute) - past/present/future, two weeks each Lay - Ilvanian historical songs Laikari - Listorian historical plays Ridineig - fast-paced dancing tune Drigneig – type of song, a dirge, “opposite” of ridineig Lur - long trumpet like instrument Bowed lyra – larger version of hand lyra, played with a bowed stick Jorki – similar to a pan flute, jokingly called “child’s flute” Drakuns - Dragons, the Ancient Ones Diyana - songbird Wulv – wolf, native to Dunival Wulvken – umm…we’re still not sure Volvstot/wulvstot – “witchbrew/wolfbrew”, dark beer that Magnor brings from Dunival Fovk - fox Vas Morginnen - Good Morning Vas Heill - Good Health Vas Daginnen – Good Day Adhuil - prosperous, prosperity Ami - genderless term of endearment Dunga - insulting way of saying someone is stupid Saedas - sweetness, another way of saying happinessSaedhirte- sweetheart Hviss - an (improper) oath Slegrl – sly Standa – stop An-rivic – be still! Brudpar – “bridal pair”, bride and groom Dubkir – famous Ilvanian horses, half-wild and bred for the hunt * * * * * * * * * * Playlists: https://youtube.com/playlist?list=PLcaiTcdQkK6nXrjYq29srJ7GMsebdd-Sp https://youtube.com/playlist?list=PLcaiTcdQkK6msFQiYhbaYhZ0VqFJ0mROi Lyssia character portrait by @soretoothproductions!
8 355Transported into another world with a parallel-version of myself
Arriving from school exhausted, a portal suddenly opened in front of him after making contact with an object that materialized out of thin air in his house. As a result, he was pulled in and dropped into a dark area with a bed in it. He thought he was dreaming but after a few reality-checks, he realized that didn't turn out to be the case.Afterwards, he began to feel sleepy and tried sleeping on the bed. But, the moment he opened his eyes, It wasn't a world he was used to. He woke up in a normal room this time but it was different. It wasn't his room nor did it look like anything like from the world he used to be in. After looking around, he decided to get out of the room only to meet a girl by the hallway. He soon found out that she came from a parallel world and that both of them had the same name, same interests, and the same personality. They didn't suspect each other. INstead, they decided to work together to explore this world they found to be in. Can they survive in this world?
8 145Poems about...stuff | ✔
If you're a happy person, better stay away from this depressing af poetry book. And to those of you who relate to my poems...I'm sorry...I'm sorry we had to go through this shit :((cover is not mine)
8 141Jade *COMPLETED*
Jade Black is the daughter of Sarah and Billy Black. She is also the younger twin sister of Jacob Black. Since she was little, Jade has always believed in the Quileute legends, and she thought that her life would be perfect with her family at the Reservation. Until disaster strikes and Jade's Dad decides to send Jade away to another country to his sister. There, her whole life changes forever. Note: Twilight & H2O Just Add Water belong to their writers and creators. Jade and her storyline only belong to me.
8 164Sanders Sides One Shots: Volume 1 [COMPLETED]
This book of one shots has reached its limit with the number of parts it can have, so there will be no new updates to this book, but I have a second one shots book that is currently ongoing! Enjoy anyway!
8 206