《DOPEMAN》Saving The Fisherman
Advertisement
With a new boost in morale, we were ready to fight them properly. But, It was time for a raid. A small group of soldiers volunteered to have themselves join in on this raid. It was going to be rough, considering the bulk of the NRF is going to be there. We scouted for a day, getting the information about the whole camp. The camp had about twenty people there. One of the tents held our target. FIsher had a bigger beard and a beaten face. Seems like he was interrogated. It's a bad situation all around. I was in Kyle's tent that night, fixing up my special shells to remake them. "We go in, guns blazing?" I ask.
He nods. "We hit them by surprise. We burn the camp down. We kill them all."
I look over once I got fully stoked. "Hey, Tann. You ok?"
"Honestly? Not really. Being in the middle of all this can be taxing."
"I'm gonna end this quickly. Take a back seat. I'm gonna lead the charge."
He makes a face, but he slowly nods. "I trust you. Don't mess this up, ok?"
"I'm here to kick ass, Tann. Don't worry."
It was morning was gray. The men and women of the NRF woke up early to get breakfast, freshen up, and get ready for the day. They weren't ready for the pipe bomb thrown in the middle of the camp. With the massive explosion dazing and killing some of the people, we charge in, shooting at the half-dressed soldiers scrambling for cover. I was using my SMG to take out the soldiers properly. I switch to my shotgun and charge into the camp, exploding a guard's chest with my slug. I ran to free Fisher. He looked dazed. "D...Dopeman...?"
Advertisement
I helped him up, helping him walk out and through other tents to avoid the battle outside. Eventually, I walk up and near the exit of the camp, but somebody shoots at me. I dodge and help Fisher to cover. I peer my head to see Godhand, taking out a small pocket of Miller Corpsmen with his machete. He ran towards me. I did the same, squeezing my palm to release the blade. We clash metal, facing off.
Godhand grunts. "Yuh a di scum addi earth!"
I push him off. "Die!" I attack, slicing his cheek. He strikes back. Punching me in the face. I avoid his blade. We sword fight for a bit, the struggle was constant, only to have it end with a shot in the arm, thanks to Tann. Godhand retreats, holding his bloodied arm. I nod, thanking him as I pick Fisher up. We leave the battlefield, burning the camp to the ground. For the first time in a while, Miller Corps gained a major victory.
It felt good.
Advertisement
Ashes of the Primordial
With the upcoming shutdown of the servers for Ragnarok Games’ deep dive VRMMO, ‘Ashes of the Primordial’, the player log of those online for the final night was depressingly empty-looking. A revolutionary level of realism drove Ashes to the forefront of the games market, billions of players enjoying their journey to power and glory as an avatar of their own creation. The final enemy of the game-world defeated, the company announced, in line with their stance from launch, that they would be shutting down the game exactly six months after the defeat of Sutr, the final boss. Ammanas, the player responsible for Sutr's defeat, stays online until the end. However, as the countdown hits 0, the start-hub of his dive rig (what would typically greet a forced ejection from a game) was no where to be seen and instead darkness greets him as he fades into unconsciousness. Awakening to unfamiliar sights in an unfamiliar body, one which turns out to be a lot more familiar than he first thought, now he must figure out where, how, why and what to do with the new world he finds himself in. Author note: I don't own the cover, just something found through a google search. This is also my first story and the MC will basically be unimaginably OP yet never really utilising his full power. He just wants to find somewhere to fit in to the new world he finds himself in and despite both his nature as a loner and his interests he will find himself forming connections with the denizens of this new realm. Hope you enjoy
8 90Merchant Queen
Lana dreams of becoming the most successful and famous Merchant in the world, a Merchant Queen. But she is just a common girl in a world of magic and mythic beings. Everyone thinks she is crazy for having such goals, even her family thinks that she is going for too much. “Wants to be a Merchant Queen?”, “Who does she think she is?”, “What abilities does she have to make such claims?”, “Poor girl, she can only fail...” “She did what??”, “She signed a ten years contract with a Spellcaster?”, “A Mage from the most powerful and proud magic’s school is working for her?”, “She opened a new tradeline, where nobody thought possible?” Follow Lana in her journey to become a Merchant Queen and watch her being rewarded and punished for her daring and innovative attitude. Author's disclosure: My purpose in this novel is to explore trading and adventure in a magic world. I'll try to put some humor and good fights in the novel to make it more fun. This is a spin-off novel of AK – The Alchemy Kingdom. You don't have to read the other novel to understand or follow this one. It might offer some additional information and entertainment, tough. You can also check my other spin-off novel, Harbinger of Death, which will be more action-focused and a little grimdark. Even if you are not a fan of the genre, give it a chance. I'm adding some soft romance in the hopes to make it unique and interesting. I'm trying to improve my writing skills, so your comments and reviews are welcome. New chapters three times a week. To support me and read more chapters, check my Patreon.
8 79Nobody's Way
Foreign Thorn: Book 1 For eight centuries, the people of Isla have wanted for nothing. The Creator, Maere, uses Her power not only to keep them healthy and fed, but also to map the direction of each person's future Path - their vocation, role in society, and even the partner they'll spend their life with. In a world where infighting once threatened the very survival of humankind, the old texts say that Maere personally stepped in to help guide Her creations to harmony. All is not well among the people of the northern lands, however, as Jian discovers when she receives her own long-awaited Path. The Creator has chosen to favour some towns, but not others, leading to anarchy and unrest in the east, and fierce distrust between the neighbours who enjoy Her protection and those who don't. After many nights of disturbing premonitions, visions of a face uncannily familiar to her, and a voice beckoning her to "Homeland," Jian decides she needs to find answers for herself. She hires Madrigal, a surly young traveller hailing from an "unblessed" village, to take her to the southern lands. The swordsman is on the run from something, or someone, but Jian has no choice but to trust him. When the two leave the safety of the familiar and meet Quinn, a mysterious boy who seems to know more about Jian than she does about herself, it becomes clear that there are forces besides the old magics, forces completely unknown to the people of Isla, in play. Madrigal and Jian aren't sure if Quinn can be trusted, but they're certain he knows more than he's letting on...
8 101Stone Singer: Redemption
Aedon and Mika Hall lived a hard life. They eeked out a meager existence on their farm while dealing with a ruthless magistrate set out to ruin them. It wasn't until a mage, Reka, came into their lives that they realized how much worse their problems were going to get.
8 143White Clover Guild
The world of Twinwirl, divided among four continents protected by the twin deities of Light and Shadow, is a world where humans and monsters live together. After the great war one thousand years ago, the Light Deity went into hiding and the balance of power is divided unevenly among gods seeking to retain relevance and power. Even in this modern world, people still rely on bravers--individuals who adventure to keep the world order--to protect towns and cities. One day, the Light Deity decided it was time to give up the life of a hermit and regain her power through gathering faith. How? By starting a guild for bravers!
8 111In a new world, so lets go it alone!
when the zombies came surprisingly little changed, the zombies came and were quickly destroyed by the worlds various governments. but what if I were to tell you the zombies were a test by the gods? to see if humans were worthy of joining the new world. well that's the truth, but I'm not much of a people person, well not a human people person, maybe I'll have better luck with none humans, but until then, let's go it alone!
8 186