《Witch Hunt. A Warhammer Fiction》A Profane Pact
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How long might it be ‘til the arrival of the horde? It was barely morning when the barge ground against the wooden pier, the snow-mounds shimmered in the first, orange rays of the day when he made landfall again, finding the mooring suspiciously empty.
Had they all fled? A commotion somewhere among the handful of hovels that made up the core of Gostahof convinced him otherwise.
“Soon it’ll be as it should and we’ll all be rid of the Count and ‘is dregs!”
Von Bolstedt couldn’t believe his eyes and ears. As he rounded a corner, he was faced with the inhabitants of Gostahof, gathered around a ramshackle podium. The centre of their attention was the Elder Staubner, the old man raving like the youngest, most damnable, student.
“Whatever this is, it ends here, Staubner!”
Adebar hadn’t even realized he’d spoken, his pistol was in his hand, pointed at the Elder. At this distance it would be sheer luck to hit him accurately, he knew.
The villagers whirled around, some shrieking in shock, others seemingly ready to reach for barely concealed arms. Damnations.
“In this very instant, there is a horde of Beastmen en route. They will come here and destroy and defile as they please, so I would advise you to hold your tongue!”
Adebar had expected shock, terror maybe, but if anything it was his turn to be taken aback. Half the villagers didn’t so much as flinch at the mention of their nearing doom, of the spawn of evil itself coming to devour them.
Staubner smiled wickedly, rubbing claw-like hands.
“The outsider speaks the truth, yes! The children of the forest are coming, friends, and through them we will live as the gods intended. No more taxes, no more nosy magistrates, no more drafts or tithes! We will be free once more!”
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So that was how it was. If it hadn’t been abundantly clear before, the Elder had been in on whatever was actually going on here, a willing tool to dark forces.
It seemed the Elder had not been as successful as he’d have liked to be, however. The villagers immediately shirked away from one another. Some clapped and lauded the Elder, knelt and thanked Taal, others proved more sane, or maybe less prone to change, spitting curses and accusations at the disciples of Staubner. Von Bolstedt, for his part, couldn’t fathom how any of this had even been possible. Did Taal not have a priesthood, no strictures to watch for the taint of chaos? No Witch-hunters? Had these people’s creed failed them so, or had Fulda truly worked a vile glamour over the Elder and his supporters?
The shot rang out. By all accounts, he’d been too far away to aim accurately. Still, the Elder sagged down, collapsed onto the planks with a dull thud. All eyes were on him again, some burning with hatred, others filled with disillusioned uncertainty.
His tongue was heavy, he swallowed air that seemed very dry, trying to muster the right words.
“Those that wish to live and have no part in this vile heresy should come with me now.”
Von Bolstedt tucked the warm pistol under his belt, turning about with a last, judging glance, before purposefully striding toward Castle Gostahof. Others joined him, soon half the village was moving, under the curses and jeers of their neighbours.
“You’ll get what’s comin’ fer ya!”
Adebar had no doubt everyone would receive their share of hardship soon, but he doubted those that stayed behind would be exempt. Something in his chest told him that the villagers would soon be begging for death.
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I Became a [Biologist] in a Fantasy World!
I loved Biology - always have, and always will. Unfortunately for me, years of fruitless research whittled away what little joy I had left in what I did. Escapism came in the form of reading isekai works, where the stresses of real life seemed so far away.Luckily, I was summoned to a fantasy world of magic, dragons, and other mythical beasts. I didn't even need to deal with the Demon Lord threat, since it seemed that my summoning was a mistake, and all they needed was the Hero who was coincidentally summoned together with me! There was no revenge subplot, no hidden trap directed against me, and they even paid me compensation for their mistake. At long last, I could finally do what I ever wanted to do - experiment for the fun of it!With my new class as a [Biologist], none of this fantasy world's mysteries will be left untouched. Even if the Demon Lord himself comes knocking, nothing will stop me from researching every nook and cranny there is to discover of the magical biology of this world! ----I write extremely casually, and purely for leisure. Updates will likely be irregular, depending on when inspiration strikes and whether I can spare the time to work on this. Don't expect too much out of this, and certainly not anything close to professional quality! Inspired by an overconsumption of Japanese light novels, manga, and anime... expect their influence to slowly but surely take hold.
8 218 - In Serial21 Chapters
Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
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8 153 - In Serial8 Chapters
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