《Magic System: Becoming a Deity》Four years in the abode

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On a certain day at the abode, Shamir was training as diligent as any other day, once he finished his training he began to reminiscing the time he had spent in the abode, all that he learned, he is now a completely different person compared to when he first set foot in there.

He is now an apprentice mage in all the extension of the word, and is closing in to become a mage, the only thing he still lacks is a bigger mana accumulation in his reserves, but that will come with time, even if he doesn't manage to breakthrough before leaving the abode, as his time in the abode runs out.

He has accomplished great achievements in healing magic, spell casting and inscriptions, in healing magic he now knows human anatomy and physiognomy, at the beginning of his practice as a healer he learned the spell [Healing touch], the most basic of tierless healing magic, just recently he has mastered the spell:

...

[Monlight bless]

Category: Advanced spell

Tier: Tier 1 spell

Elemental Affinity: light

Kind: Active spell

Type: Healing

Description: This spell uses an aura of light around the hand, which forces the cells of the target to boost its regenerative properties, it can reattach limbs that have been severed for less than three minutes.'

...

The difference between the [Healing touch] and [Monlight bless] spells is that the later allows reattaching severed limbs and can cure deeper wounds

Shamir achievements in spells are mainly in his control of mana and the variety of spells he now knows, he has learned at least one spell with elemental affinities towards light, lightning, earth, darkness, and wind, his highest affinities, as for water and fire he has yet to learn any tiered spell, and while his achievements in both healing and spells are great, his greatest achievements are in inscriptions.

For inscriptions, he has learned the language of mana also known as runes, to make inscriptions work two things are required, the first is to put the runes in the right pattern, and the other is to imbue runes with intent, as without intent runes are but another form of writing, Shamir also knows how to imbue intent in his runes.

"I guess all that's left now is to keep improving until time runs out" thought Shamir while making a satisfied look.

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Shamir has advanced a lot in his spell repertory, he now has mastered three offensive spells, two defensive and one supportive spell based on the elements for which he has the highest affinities, for light his highest attribute he learned the spells:

....

[Moon Flash of pursuit]

Category: Advanced spell

Tier: Tier 1 spell

Elemental Affinity: Light

Kind: Active spell

Type: Offensive

Description: Gathers light attributed mana in the palm and compress it until it forms a full moon, then shots a ray of light which can pierce the objective, this spell can chase objectives.

...

[Blessing of conservation]

Category: Advanced spell

Tier: Tier 1 spell

Elemental Affinity: Light

Kind: Active spell

Type: Defensive and healing

Description: Gathers and condensates light mana around the body creating a protective layer, this spell not only defends the user from most physical and magical tier 1 attacks, but it also heals small wounds and bost users resistance towards curses and poison.

...

[Electric bolt]

Category: Advanced spell

Tier: Tier 1 spell

Elemental Affinity: Lightning

Kind: Active spell

Type: Offensive

Description: Uses lighting mana to create a lightning bolt that upon impact, if the target survives has a 20% of stunning the target.

...

[Surging earth]

Category: Advanced spell

Tier: Tier 1 spell

Elemental Affinity: Earth

Kind: Active spell

Type: Versatile

Description: This spell is a versatile type, as it can be used for both attack and defense, it sends earth mana to the ground through the caster feet and alters the structure of the land allowing the surge of earth, as an offensive spell its a wide rank one and its a top tier 1 spell, and as a defensive one it can protect a wide area.

...

[Shadow bolt]

Category: Advanced spell

Tier: Tier 1 spell

Elemental Affinity: Darkness

Kind: Active spell

Type: Offensive

Description: Uses darkness mana to creates a bolt that upon impact in case the target survives, has a 10% chance to decrease the target control of mana, increasing the mana used to cast spells.

...

[ Wind gift]

Category: Advanced spell

Tier: Tier 1 spell

Elemental Affinity: Lightning

Kind: Active spell

Type: Enhance

Description: Sends wind mana to the brain and muscles of the body which enhances the senses of the target and makes its movements nimbler.

...

Shamir isn't the type to rush things, during his time in the abode he has learned the importance of patience, and learning things step by step, that's why he set an iron claw rule before learning a new spell, first the spell has to be cast with enough proficiency that the wasted mana is minimum and he is able to cast it without incantation, as well, in case of offensive spells he has enough accuracy at least of 90%.

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"I guess now its a good time to learn some fire and water based tiered spells" thought Shamir as he stopped thinking and went to the library, in search for spells.

When Shamir reached the library, he began to search for a fire-based spell, thinking: "Fire, is the element towards I have the second lowest affinity, so I should learn a spell that can make up for it in power or usefulness", He keep searching for fire-based spells through the bookshelves, after a few hours he finally found two that picked his eye.

...

[Fire burst]

Category: Advanced spell

Tier: Tier 1 spell

Elemental Affinity: Fire

Kind: Active spell

Type: Offensive

Description: Ball created with fire mana, upon contact with target creates a burning expansive wave around four meters wide, though the mana cost is high the firepower this spell wields, its worth it, this spell is the first spell of the burst series, the highest spell of the burst series [starfire burst] is a tier 6 spell, this spell can not be learned unless used has learned the entire series.

...

[Flame Hail]

Category: Advanced spell

Tier: Tier 1 spell

Elemental Affinity: Fire

Kind: Active spell

Type: Offensive

Description: Creates a five meters fireball, that launches towards the sky, once it has reached the desired height the caster can activate the hail effect, which will make the fireball disperse in the form of hail attacking an area up to 50 meters wide area, creating a small inferno.

...

Shamir immersed in deep thought and contemplation for which spell he should choose, after some time of consideration, he decided:" right now I lack a wide area spell that allows me to face large groups of enemies, other than [Surging earth], but this one attack from below while [Flame hail] attack from above, so with enough training I can use a combo with those spells, as for the [Fire burst] while offers a greater firepower its limited by the area effect, however this its solved with its stronger version [Starfire burst], so I will learn it after I have mastered [Flame hail] and a water spell that I have yet to decide"

Now that he choose his fire spell, he began to search for a water based spell trought the bookshelves after some time he retrieved three spell books that he liked.

The first one is:

...

[Draining rain]

Category: Advanced spell

Tier: Tier 1 spell

Elemental Affinity: Water

Kind: Continued spell

Type: Area

Description: Cast a rain of magic water that drains the mana of people in a thirty yards area, if the user is in the area effect will also be affected.

...

[Water Spirit]

Category: Advanced spell

Tier: Tier 1 spell

Elemental Affinity: Water

Kind: Continued spell

Type: Support

Description: Summons a water spirit for assistance, the mana required its high to make the summon but the assistance provided by the spirit its worth it, it's capable of using [Water bullets], [Water surge], [Water guard], [Water increase], [Water prision]

...

[Surging water]

Category: Advanced spell

Tier: Tier 1 spell

Elemental Affinity: Water

Kind: Active spell

Type: Versatile

Description: by sending water mana to the ground, creates a wave of surging water that can wash away enemies, it can also be used for defense.

...

After some thought Shamir discarded the [Draining rain] spell, although the effect of draining your opponents of mana sounds appealing, its not worth it if you also lose mana, then the [Surging water] spell was also discarded, as he already has the [Surging earth] spell, therefore, even if he knows the strength of the spell, he is more interested in the support that provides the [Water spirit] spell, as there are plenty of situation where can be useful.

"First I will learn the [Flame hail] spell, once I'm done, I will begin with the [Water spirit] spell", thought Shamir as he returned the books back to the bookshelves and went to continue his training.

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