《The World of The Tower》Leafers 3
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The air on the second floor was much different than on the first one, humidity was significantly higher and the temperature lower. The Leafers suddenly appeared in the middle of a huge cave that heavily resembled a well, they were on the bottom of it, surrounded by raging waters and a defeaning waterfall on the walls of this hole. A small island right in the middle of this madness stood tall and proud as if an ancient knight among enemy soldiers.
"Welcome to your grave." An old member of the group said grimly and looked at the water beneath him.
Elizabeth gave the group some time to take in the landscape before their eyes and in the meantime made sure that her plan was flawless. The cave was enormous, at least two hundred meters wide and three times as high. The only source of light were bright green mushrooms and glowing crystals which made the entire atmosphere feel magical and mysterious. Sight of hundreds of bats and other flying creatures above their heads drew the attention of mercenaries, leading to some people bumping into each other and slipping on the wet ground.
"How are we supposed to do anything here? There is no way out of this island." Arath approached Elizabeth.
"There are many ways, trust me. We are Elementalists after all, if a pond like this is too much for us, we can give up any hope on going forward. We will need a strong Ice Elementalist to make way for us and many people like you to make sure nothing eats us. Don't worry I have been here during the last cycle so I know what to do, just do as I say." She smiled and explained.
Arath noticed all the built-up stress and anxiety behind that smile. Death of her comrades, leading a team into the most dangerous place they could be at the moment and her follower's expectations didn't allow her to get the neccessary sleep. She was ready to break at any moment but not once forgot to put up the facade of a strong leader before her teammates.
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'She needs a break, not just for herself, all of our lives depend on her decisions. If we want to see the sky at least once in our lives we need to get get our business done here as quickly as possible and go back to beds.' Arath thought as he thanked for the explanation. 'According to the Hero's notebook the most dangerous creatures live under the water surface and behind the waterfalls. Blood Bats and other flying monsters have their nests in caverns behind the water curtain, and this is why Giant Spiders build their nets in spaces like that.'
One after another groups started to appear in an array on top of the sharp rock and soon the island was full with people. Leaders who wanted to cooperate and work with each other started to make plans, while ones that were sure of their team's skills didn't waste any time and ordered their Ice and Water Elementalists to make a way for the rest. They all tried to get to the other bank of the lake, precisely into caves that could lead them to higher parts of this floor.
"We can all go together and defeat every moster that attacks and hope nothing big notices us or split and fight for ourselves." Elizabeth discussed the plan with three other leaders who were eager to cooperate. "My bet is in a big and strong group, many smaller groups have already made their moves so the monsters should be distracted for a while. I believe the more of us there are, the bigger the chance of success."
Two other commanders nodded their heads and only one wasn't convinced. He looked at his people, his group was the strongest so he was sure they could handle all minor dangers on their own and just needed other groups to taunt bigger ones. He shook his head, stood up and left without a word.
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"So, now, we all agree on this plan?" She made sure no one had different opinion and gave sign for all adventurers to prepare.
The combined group consisted of over fifty elementalists, who at just the signal of their leaders were ready to move on after just a minute. Ice Elementalists in the front and on the rear, Arath and Water Elementalists on the sides, while the rest moved in the middle. In this formation the mercenaries started to leave the island and moved forward on water freezed by Ice Elementalists, it was incredibly slippery but they didn't have much choice but to try their best to maintain balance. The distance they had to cover to get to a dry place was no less than sixty meters and the closer they got to the walls of this well the more furious the lake seemed to be and the harder it tried to get rid of unwanted visitors. Monsters were, on the other hand, delighted to see such meaty and tasty prey so they didn't want to let go easily either. About half way through, a roar, even louder than the waterfall, invaded everyone's ears. A giant creature that resembled a fish jumped out of the depths of the lake and devoured few people from the group that decided to leave in the last moment. It's five meters wide jaw easily swallowed them and the monster escaped in a blink of an eye using it's eight fins.
"It's a Leviathan!" One of the Water Elementalists panicked and tried to escape but soon was hit hard by reality, when he realized he was in the middle of the lake with no way to escape.
"They were unlucky, they faced exactly what they were trying to avoid by not moving in a big group." One of the other leaders turned to Elizabeth and said.
She hurriedly pulled a map from her bag and put a thick "X" in the place where the Leviathan attacked. When asked about this she just answered:
"Big fish rarely change their hunting area, we must avoid that place at all cost."
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The Exiled Villainess Returns
(Please heed the warnings above before reading) Reborn into the beautiful but deadly world of Ethetia, she comes to a sudden awareness that she is now Livia Katrina Valentine, a character of a game of a reverse harem she once played on Earth called Aster Academy: The Feuding Houses. But this revelation comes a bit too late. You see, Livia wasn't just anyone. She was not given the anonymity of being a background character, or even the blessing of being the heroine. Instead, she has bestowed the role of being the atrocious villainess. And that is exactly what she had been. As a result, Livia triggers her own death flag event at her debutante. Her memories of her past life have the grace to come only minutes before she is accused of poisoning the heroine, Amelia. But all is not helpless. Via last-minute intervention, Livia successfully manages to avoid having her head decapitated. Being exiled was a small price to pay for retaining a pulse. Plus, at least this way, Livia can finally start to live her life, to become more than just a cruel folly. Her exile should have been a new but unusual beginning to her story. But pitiless reality comes knocking. Ethetia had once only been a background setting in a game. A pretty and still picture that mostly went disregarded as the even prettier characters on the screen unloaded their dialogue, but now, it was Livia's world. As real and wonderous as planet Earth once had been, filled with small creatures with their own wills, ambitions, and needs. Such one creature decides that exile was not enough of a penalty. That Livia, the bullish and jealous tormentor of the heroine, deserves a fate more befitting of her past deeds. One worst than death. Livia's fate is ripped out of her hands. She is forced into a collar, sold to an empire rotten with greed, and placed inside a harem where she is expected to wither and die from the inside out. But Livia refuses to be forgotten. Burning with a deep rage against those who only wish to see her fall into her own grave, Livia makes a twisted promise to herself. A promise that pushes her through the darkest moments of her life and brings to light a newfound power rooted deep inside her. So keen to discard her as the villain she has once been, the little creatures in their own ignorance brought forth something they could never dream to fathom. A beacon of darkness.
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10,000BCE
The Long Winter has ended. The Great Spirits are waking once more and their influence is already making a mark on the world. Enter Gord. The seventh son of the chief of the Ashwalkers, he's a bit of a disappointment. Not very tall, not very strong, not very fast. His brothers pick up his slack of course, they love him. But even they can't stop the whispers. Troubled by a power he doesn't understand, he finds refuge in the stories his grandfather tells, of apocalyptic wars between spirits and powerful shamans wielding the forces of nature. Of course, those are just stories of an age long past. The spirits are peaceful now, right? [participant in the Royal Road Writathon challenge] ~~~~~~~~~~ My entry for the Writathon, my inspiration was a random idea I had last week and decided to write about. Digimon, but in 10,000BCE. Updates at least twice a week. Cover art by Jack0fheart
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Do you want to play a game?
Y/n was born into a poor family in Korea and when she was 9, their parents abandoned her. Before they left, they said that they couldn't take care of her anymore. <><><><><><><><><><><><><><><><><><><><><>She are now 27 and are in dept with alot of yen to many people. One day, a stranger in a business suit sat next to her in a train station and asked, "Do you want to play a game with me?"<><><><><><><><><><><><><><><><><><><><><>This is a Worker x fem. Y/n reader and is based off of the popular series, Squid game. I hope you enjoy! (This is going to be all in Y/ns POV)
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NCT & WAYV IMAGINES
nct and wayv imagines-mature contentrequests [closed]ongoing
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rabbit hat
نمیدونم چند روزه اینجام... نمیدونم شبه یا روز...هوا روشنه؟ یا عین همیشه.. فقط چراغ هاست که باعث میشه فکر کنم، هوا روشنه؟..کاپل: دختر پسری(سکرت)، کوکویژانر: ماجراجویی، دارک، هارش، بی دی اس ام، اسمات، خشن
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Imagine Harris J
Hey guys this is my first book of imagines so enjoy .....
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