《The World of The Tower》Deeper 3
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Ten men, in heavy armor and with sharp weapons in hands, surrounded the spider with murderous intention in their eyes. The woman shouted few commands and in a blink of an eye the whole group moved forward leaving no place for the moster to run. It started to spin nervously and attack randomly trying to break through. The thin yet lethally dangerous leg crashed stones and made the attackers tremble in fear, but firm tone of their leader and sight of a young man fighting the abomination all on his own made them move forward. In under a minute a barrage of attacks and elemental abilities blasted the spider into oblivion leaving only a massacred corpse in it's place.
Arath seeing the scene could not help but gasp, thanks to the cooperation and shieldwall no one was was hurt and he could finally try to help his companions. Out of the three Ben was doing the best, Clara and Carl breathed very faintly and their pulse was barely detectable.
"They won't wake up so easily." The young woman approached him. "Their venom is very strong and can incapacitate even the burliest man but is only sometimes lethal, spiders like to eat their pray alive. Don't worry they shouldn't die if their bodies are strong, at least the bigger guy, the others don't look like they have much time ahead of them. ."
"So, how can I help them?" Arath asked.
"There is not much you can do, you will have to hope they can recover on their own. Theoretically speaking you could extract blood of Blood Bats. They are immune to Giant Cave Spider's venom so a good Poison Elementalist could make an antivenom out of their blood."
"Where is the catch?" He sensed bad news.
"They inhabit second and third floor. And your team is lying here, I'm not sure if you can get there alone if you struggled here." She answered.
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"Fuck."
"It would be such a pity if all your friends died here, they look like good guys."
"And why do you think so? You've never talked to them, you don't even know their names." He was angry and suspicious when the woman started to act so kindly.
"Why so nervous? Calm down." She just smiled and turned around. "If u want some help with saving your friends you can join my team for the time being, you are not half bad in fighting."
The woman whistled and all mercenaries picked up the injured and followed her outside leaving Arath alone in the cave.
'She is such a manipulative bitch I really want to punch her in the face, but I guess I don't have much choice. If I go with her the chances of their recovery will increase and I might learn a thing or two about the Tower. If I refuse I will not be able to go on higher levels and just being here will be much harder. Basically there is no choice left to me. And I bet she knew it and just played with me. She isn't a bad leader I guess.' Arath pondered and run towards her.
"So, what is your decision? Want to be a part of Leafers Mercenary Group?" She heard the young man approaching.
"Leafers what? Is this really your name? It sounds ridiculous to be honest." He couldn't help but laugh despite his really bad humour.
"You can laugh now but if you ever enter twelfth level there will be no smile on your face." A middle aged man said seriously. "Leafers live on trees and look just like regular leaves but in fact they are incredibly poisonous little creatures. Most of the time you won't even now something happened and after few hours you will be found dead."
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"Don't scare him like that." The leader scolded her subordinate. "By the way, my name is Elisabeth, what is yours?"
"Arath." He answered.
"Great, Arath. So what do you think about my offer?"
"You know I don't really have a choice. What will be my job?"
"From now on we will call you Will. I always wanted to have a little brother to bully and I imagined him to be called William. So, you will carry my equipment and team's food. You will clean my boots and sharpen my weapons, you are my new squire." She smiled broadly and patted the man.
"You just couldn't be a nice person, could you?" He sighed and took her bags.
The rest of Leafers Mercenary Group seemed to be having a lot of fun mocking Arath but always remained kind and friendly. Members of this group couldn't be more different from each other, women and men, young and old, serious and easy-going, everyone was different and even though Arath didn't have much time to talk to them he really developed a liking towards this band of adventurers. They all followed Elisabeth because of her remarkable leadership skills and deep understanding of humans in general. She knew which people could be bribed and which to avoid just by looking at them, or so her followers believed.
When they finally got back to the fountain room and so many unconcious people came into the light of other's groups Light Crystals a commotion broke out and weaker-minded people decided to just leave their groups after quick goodbyes. The Council didn't care about scout's or mercenaries' well being so the only option was to put the people found in the spider's cave on sight before the entrance to the Tower and hope that their relatives find them. Arath brought Carl and Ben back to Heroes' quarters and after informing the right people about the events that took place in the dungeon he came back home with Clara on his back. He put her on her bed and went for help to Ruby's shop. As soon as the working hours ended she and Anga arrived at Arath's place to take care of the girl. Ruby disinfected the wound, washed her and feeded her some soup in order to provide neccessary nutrients. Anga decided to spend the night at Clara's side while Arath, completely worn out, just dropped on his bed and fell asleep in tattered and blood-stained clothes.
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Tower of Somnus
When humanity first encountered alien life, we were judged and found wanting. The Galactic Consensus interviewed our leaders and subjected us to a battery of psychological tests to determine our progress as a society. They found us to be selfish, wasteful, impulsive, and boorish neighbors. Earth was blockaded and our collective encounter with our extrasolar neighbors rapidly faded from memory. All they left behind was a hypercomm relay and a handful of subscriptions to a massively multiplayer game that participants played in their sleep. The Consensus said that it would let us interact with our neighbors in a controlled setting. That it would teach us to be better members of the galactic community. The megacorporations that controlled Earth ignored the game until they learned that the powers earned from clearing dungeons were just as real when day broke. Magic, supernatural abilities and rumors exploded from nothing and a subscription to The Tower of Somnus became a status symbol. Katherine ‘Kat’ Debs doesn’t have much, but it could be worse. Born in an arcology, she was assigned a job in the megacorporation that raised her almost as soon as she could work. Despite the stability of her corporate life, she wanted something more. A chance to claw her way up the rigid social and financial ladder to make something of herself. A chance that wouldn’t come naturally to someone as familiar with dark alleyways and the glint of steel as she was with office work and corporate niceties.Book One is up on Kindle Unlimited as of 7/6/22 - https://www.royalroad.com/amazon/B0B2X3L8H5
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==Currently being rewritten== Thank you commenters for all the advice you've given. I decided to go back and rewrite and add several chunks to the first half of the story before starting the school arc. :) Update: Chapters 1-4 are edited. There will be an additional arc added later.... Not quite sure how that's going to work out with what's already there but we'll cross that bridge when we get to it. I'll get revenge on my own terms! After experiencing near-death from the plague, Lucina Maelle remembers her previous life as a teenage girl with a heart condition. That girl's favorite video game? Dragon Fantasy XXIV. And who is the wicked villainess from that game, who suffers a horrific death at the hands of the hero? She is! With that knowledge in mind, the solution is simple-- just don't become a villainess. Easier said than done, for even the gods protest her desire for a virtuous life. No matter how Lucina attempts to thwart her future, to ensure justice is achieved, she must go down the path of villainy. Thus, the only solution is to become the ultimate villainess! First, find Valerian, her favorite character who is voiced by her favorite voice actor. He's a part of the hero's party but so long as she meets him first, she knows she can turn him over to her side! Second, become so strong that the hero's party has no chance of defeating her. Third, await the events of the game to begin and spit in the face of gods and fate!Updates Tuesday and Saturday
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Fifteen years ago the Kingdom of Livnar was overthrown by a coven of vampires that lied in waiting and plotted for years before making their move and claiming their prize. The world was shocked, as in a single bloody night the ruling nobles of the kingdom were either killed, fled, or aided in the vampiric coup. As such, the Sanguinium was formed. To south the Kingdom of Dragons--Draconia did little, and even begrudgingly accepting the new vampire Kingdom. To the east, the Yfanorisian Republic eagerly opened trade with the newly formed kingdom eager to monopolize trade rights within the land. However, to the east, the Empire of Nimastar refused to acknowledge the fledgling kingdom.An unsteady peace has hovered over the land for the past fifteen years--but in the shadows, there are forces at work to stoke the flames of hatred and disdain between the Empire, and Vampiric kingdom. Tyrius and Leanna Elmount, a pair of orphans living in the southwestern part of the empire are caught in the middle of the plot to stoke the flames of war--and are forced to flee east for fear of their lives.
8 182What is your reason? (Various x reader)
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