《The Gambit》Lore

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Fjorn – (Pronunciation: Fi-o-rn) Primal of Cold, Light and Chance. Holds domain over the said elements along with travel, wandering, gambling and many more. Alternate titles – Bringer of Darkness, Divine Gambler, Lord of winter, The Journeyman, etc. Fjorn was born along with their siblings from the Primal Chaos. It’s still debated whether Fjorn is the eldest of the Primals or not, as many sources site that it was Laurus who is the eldest. Fjorn is the personification of cold and got the domain over light by winning a gamble from Oros. Fjorn loves to travel, and hence has been travelling for a long time. It is said that one should always be nice to a wanderer, as they might just be the Primal in disguise. The color sapphire and golden-white are associated with Fjorn. The order of Fjorn is called Fjornae. Oros – (Pronunciation: O-ros) Primal of Sun and Fire. Holds domain over the said elements along with law and justice. Alternate titles – Fire Bringer, All-Seeing, Last Judge, The Storyteller, etc. Oros was born along with their siblings from the Primal Chaos. Oros was the youngest of Primal Deities, and is known for their hubris, so much so, that they lost domain over light through a gamble with Fjorn. Being the last judge, it is said that Oros has seen everyone’s life, and whenever the Council meets, Oros entertains the divine siblings by telling their life stories, hence, getting the name ‘The Storyteller’. Like all the Primal Deities, Oros is genderless, though, an Order dedicated to Oros, the Oroe, believes the God to be male. Yellow and golden-orange are associated with Orus. The order of Orus is called Oroe. Herr – (Pronunciation: H-erre) Primal of Land, Bounty and Fortune. Holds domain over the said elements along with theft, banditry, harvest, etc. Alternate titles – Food Giver, Fortuna, The Weaver, The Trickster, etc. Herr was born along with their siblings from the Primal Chaos. Herr is said to be the most whimsical of the Siblings, along with the one who takes the most interest in the mortals. As Herr holds domain over fortune, they are the one that weave the fate of the mortals, hence being called ‘The Weaver’. Herr is said to favour any kind of hard workers, be they good or bad, and hence, is considered a patron of thieves, etc. Herr loves chaos, and loves to weave the strings to cause as much of it as possible. Though Herr is genderless, people mostly think of the Primal as female, going as far as to say Lady Fortuna, Lady Luck, Land’s Daughter, etc. Brown and green are Herr's colours. The order of Herr is called Herre. Najht – (Pronunciation: Na-j-t) Primal of Sleep, Death and Desire. Alternate titles – The Dreamweaver, Moon Herder, Path Lighter, Last Guide, etc. Najht was born along with their siblings from the Primal Chaos. The Primal is said to be the most sombre of the siblings. Najht holds domain over Desire, and is said to help lead to people to their desires, hence getting the name ‘Path Lighter’. During the Era of Primals, the seven moon spirits, known for their flighty personality, were rarely there to light the night sky, Najht, growing tired of their antics decided to take the responsibility to make them light the sky, gaining the name ‘Moon Herder’. Najht guides the souls of the dead to Oros’ judgement, so he is called ‘Last Guide’. Najht, along with Laurus is the patron of lovers. Black and gold are Najht's colours. The order of Najht is called Naeja. Mealla – (Pronunciation: Me-ae-la) Primal of Craft, War and Misery. Alternate titles – The Crafter, War Lord, Peace Maker. Mealla was born along with their siblings from the Primal Chaos. The Primal is said to be the most empathetic of the siblings. Mealla was orignally a patron of craft and war, But once they saw the misery their crafts brought, they began to cry. It were those tears that brought the ores to the mortal planes and Mealla gained domain over Misery from it. It is said that if one is truly feeling lost and wants someone to hear, Mealla always hears. She also got the title of the 'Listener' from it. Mealla is the patron of protectors and guardians. Steel-grey is Mealla's colours. The order of Mealla is called Mael. Laurus – (Pronunciation: Law-rus) Primal of Love, Life and Trickery. Alternate titles – The Lover, Match Maker, Life Bringer, Trickster. Because of Laurus' love for tricks and domain over life, they are the patron of children. Laurus was born along with their siblings from the Primal Chaos. The Primal is said to be the most cruel of the siblings. Laurus holds domain over Love, and is said to play with people's hearts, hence getting the name ‘Path Lighter’. During the Era of Primals, Laurus got bored and decided to play a trick on Najht by leaving the gate from the dead lands to the mortal world open, which gave hi the the moniker 'Life Bringer' and domain over Life. It is said that the Primal of Love has the most interactions with the mortals, of all the Primals . Laurus, along with Najht is the patron of lovers. Pink and purple are Laurus's colours. The order of Laurus is called Lauroe. Alora – (Pronunciation: A-lo-ra) Primal of Mind, Innovation and Madness. Alternate titles – MindReader, All Knowing, Last Blesser, Scholar, Split Face Alora was born along with their siblings from the Primal Chaos. Alora is said to be the intelligent of the Siblings, which granted them domain over mind when they were born. As Alora holds domain over mind and knows everything, they are called ‘All Knowing’. It also caused them to go mad, granting them the domain over madness. Alora passed Era of Primals by innovating new things, but they were always reluctant to give their blessings, causing the creations to use instinct. The plants and animals are all Alora's creations. Their last creation were the sapient species on the request of other primals. It took Laurus' tricks to make them give their blessings, gaining the moniker "Last Blesser". Due to their holding domains over both Mind and Madness, they spend half their time being mad, hence gaining the title "Split Face". Two common sayings are "Alora Touched" which pertains to Madness, and "Alora Blessed" pertaining to intelligence. Alora has no colours, rather their priests wear opposite colours to show the Primal, like white-black, etc. The order of Alora is called Alorus. Nereus – (Pronunciation: Ne-ur-us) Primal of Sea, Trade and Disaster. Alternate titles – The Seafarer, Landshaker, Stormbringer, Divine Trader, Messenger. Nereus and Boreus, were born from the Primal Chaos. The Primal along with their twin and Maella are said to be the Earthly Primals as they do not deal with the matters of soul unlike the others. Nereus holds domain over Trade making them a favorite of merchants. During the Era of Primals, Nereus would trade between the Primals and even worked as the messenger between them. Nereus is known for their mood swings, and every time they are in a bad mood, the world suffers a disaster. Aqua and coppor are Nereus' colours. The order of Nereus is called Neriad. Boreus – (Pronunciation: Ne-ur-us) Primal of Wind, Change and Continuity. Alternate titles – Season Changer, Sail filler. Boreus and Nereus, were born from the Primal Chaos. The Primal is said to be the most restless of the siblings. Boreus holds domain over Wind, and is said to fill the sails of ships to lead people to there destination. During the Era of Primals, all the Primals were stagnant, with not even the seasons changing. Boreus, in a strike of fancy started changing the things and pushed the stagnant season using his wind, gaining the domain on Change and the moniker 'Season Changer'. Boreus is said to be the one who keeps the cycles running. White is Boreus' colour. The order of Boreus is called Boriad. Awakened Powers Traits Traits are the minimum of any element and can be everything or any thing of an element. When somebody awakens, they have to acquire a trait for using their powers effectively. A trait can be acquires from the Orb of an noble household, the heart of a shrine or idol of the tribes or even from the world. Though all the three objects - Orb, Heart or Idol are the same, just carry different name due to the ego of the organisations. The trait could be anything, like waves, changeability, movement, speed, patience, etc. Traits are inter elemental, like wave could be utilized by both air and water, just the way they are expresses depends upon the user. Aspects Aspects are the whole of any element and can be everything or any thing of an element. After acquiring traits, the awakened can make it an aspect. There is no minimum number of traits to make an aspect. There are many examples of people creating aspects with just one trait. Aspects cannot be acquired, they can only be formed by understanding oneself and one's trait thoroughly. The Aspects could be understood only when one is true to oneself, and is a dividing line between true and fake talent. Aspects are inter elemental, just the way they are expresses depends upon the user. Concepts Concepts are the whole of many elements and needs to be inter elemental. Concepts can only be formed after the awakened understand how there aspects effects other elements, and tries to create a balance from it. Concepts cannot be acquired, they can only be formed by understanding oneself and one's element thoroughly. Concept could be understood only when one is true to oneself, and anyone with a concept is a powerhouse of a nation. Concept is a different 'element' altogether, and what it is only depends upon the creator. Eterna/Sunmer The Aristocracy - Emperor/Empress The emperor/empress rules their nation from their capital. Most of the times they are awakened, but that isn't necessarily true, throughout the history there have been many non awakened rulers They are protected by the Royal Guards. Though their numbers might wary dependent on the times, there are always about 4 commanders in the Royal Guards, all of which are in the Ethereal stage of the path. The commanders act as the rulers war generals in times of war, manage security of the palace and work as the instructors to the royal children in martial matters. Archduke/Archduchess They rule independent cities and estates, with no nobility under them except Knights. They possess royal blood and are branches of the previous royal princes. They do have a claim to the throne, but dependent on how recently they split from the royal household. Though most archdukes are strong and influential, it isn't necessary for all of them, some have lost all their power through gambling or supporting the wrong claim. Dukes/Duchess They are the next rung of power, with only the emperor above them. They have Marquesses below them. Marquess They control multiple large estates, and are just under the Dukes. Counts They are below the Marquesses. they control a single city Manor Lords Below the Counts, they own farmlands and vineyards. Sometimes called fake nobility. Knights Same as the Manor Lords, though they oversee villages and small towns. The Awakened hierarchy - Initiate Initiates only have one trait that they have understood to. Even awakened with no traits are considered initiates. Acolytes Any Initiate that masters one trait considered a Acolyte. They are the most common of the Awakened. Masters They have mastered all their traits. Sometimes, one moves directly from initiate to master. They are on the cusp of creating an aspect. Elemental They have created their Aspects. They can impart traits related to their aspects to the Orbs. Ethereal They have begun creating their concepts, though haven't completed it yet. They are the powerhouses of the nations. Any Ethereal will gain a dukedom and a duchy. They can impart traits related to their aspects to the Orbs. Primal Slayer They have been successful in creating their concepts. They can impart traits related to their aspects to the Orbs. There have only been nine of there throughout history. The Titles - Your/His/Her Majesty - Only for the Emperor or Empress. Your/His/Her Highness - Only for those carrying royal blood, i.e., the princes and princesses and archdukes. Your/His/Her Grace - Only for the high nobles, i.e., the dukes. My Lord/Lady - Generic, for everyone except the Emperor and Empress. Sire - Generic Child of someone with a higher title would be referred as someone with a title below. eg - Duke's son -> Marquess.

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