《Valdarus Burning: Rise of Spirits》Chapter 8: Glowing Green Stones
Advertisement
Kywen trails Jorrel as he scuttles through the tunnels with his creaky wagon full of goods. Her amusement grows with each correct turn he makes, and she soon has to admit how impressed she is to watch an outsider navigate his way through the twisting catacombs. It had taken her and Sundeera seasons to map out and discover which paths were connections and which were dead-ends, especially while hiding their exploration from Yamma. The reward of the winding underground maze is a single route that leads down to a small cove facing the Cimmerian Sea to the west, a view normally blocked by the tall cliffs her home is nestled into for protection.
Yamma could never figure out how Kywen always seemed to know her father was about to return from another voyage before she did. Kywen wonders if it would amuse or irritate her mother to find out it was as simple as Kywen sitting for hours with a looking glass pointed at the horizon, comfortable from her vantage point on the secret cove rather than whipped raw by the high winds from the sea tower.
Only once does Jorrel look over his shoulder, but the shadows are in Kywen’s favor. He may have known where to go, but these are her tunnels, and she can travel them with her eyes closed.
Jorrel stops to light a torch and continues cutting through the increasingly frequent drafts of salty air that whip through the widening passages, and soon the ground begins to level out as they get closer to the matte black sands of the cove.
Kywen perches behind gold-flecked stalagmites to watch him guide the cart over the last section of uneven flooring before the cave mouth leads onto the silky beach. She can’t wait to see how he deals with his cart sinking into the fine sands. Loud curses flow from Jorrel’s lips as one of the wheels slips into an easy to miss crevice and won’t budge. He leans over to wave one hand at the path before him, tilting the cart.
Advertisement
Within seconds, the wheel bounces up out of the crevice with a jolt as craggy rock abruptly sprouts from within the empty space, and a small pouch falls to the dusty floor, unnoticed. The wagon lurches ahead on the freshly made stone ramp, steadied once more as Jorrel resumes his position behind the wagon and guides it out into the dusky evening sky.
She slides out from behind the glittering mineral deposits and quietly scoops up the linen pouch, quickly retreating back into the dripping shadows. The thick material of the pouch muffles the clink of metal, and she fishes out a set of keys attached to some kind of large ring with several glowing green stones. She frowns, wondering how he got his hands on a set of guard keys, but before she can examine them further, they begin to crumble into a fine yellow dust that sifts through her fingers. All she is left with is the engraved key-ring.
Kywen takes a couple of steps forward and crouches down to peek out and around the mouth of the cave, watching in disappointment as Jorrel uses the same Crystal magic to pack the sand into an incline and easily roll the cart down to a small skiff already filled with crates and sacks. The small boat bobs in the gentle waves, tied to an outcropping of barnacled rocks. He finishes transferring the supplies, and with the snap of his fingers, the wagon collapses into a small cube that he drops into the skiff before untying the rope and climbing in.
Clutching the cool metal, an idea begins to take shape in her mind.
The sun has only a slice of magnificence left to plunge below the horizon as Jorrel settles himself and reaches one hand out, fingers dipping into the sea. The water bubbles and foams as a large swell begins to form underneath the small boat. The moonlight glints off the rippling waters while the frothing wave sweeps the skiff out and around the eastern bend, leaving no doubt of Jorrel's chosen element in Kywen’s mind. She takes a few steps out onto the beach and, bathed in the brilliant glow of two full moons, looks down not at a glowing key-ring, but at the long forgotten Starfall Anklet, a trinket that she's heard some clans say started and ended the Gem Wars.
Advertisement
Advertisement
- In Serial9 Chapters
The Drifting World
In the year 2104, a brand new VRMMO called The Drifting World is released promising realism, adventure, and freedom like no other. Follow Noah as he builds his character Chemistree, a Treant rogue, and uncovers the mysteries of a destroyed virtual world. Expect guilds, dungeons, skills, stats, and, levels as he progresses through the main story of the game and tries to uncover what secrets the game has to hide. Okay, stereotypical introduction over. This is my first time trying to release a story I've written, so feedback is welcome. The premise is nothing special, I just want to do it well. A lot of similar stories I've read make me ask "what kind of game would work like that?" Sometimes believable gameplay elements give way for a more immersive story, but I hope to make that as balanced as possible rather than going for cheap thrills. Well, I guess we will just see how this goes.
8 205 - In Serial54 Chapters
Lair
A [Hive], the body of a creature that lures in prey like [Humans], monsters and animals in order to grow. Devouring their [Magic Power] which resides in every living body. Within the [Hive] exist many creatures to guard it and kill the lured in prey. But not all of these creatures are mindless monsters. A 'breeder' is born to help the [Hive] with converting the [Magic Power] and creating monsters and soon starts to wonder about the world it is living in. A quest to satisfy its curiosity begins. - Warning: This is my first story and english isn't my native language. There might be grammatical errors and badly chosen sentences. - - Sadly still on HIATUS due to work and living expenses and such stupid stuff.. -
8 88 - In Serial62 Chapters
Fracture: Tales of the Broken Lands
Fracture is a place where broken things are sent to become whole. The landscape is a chaotic amalgamation of fragmented worlds smashed together by the Logos. The Broken Lands are a perilous place filled with intrigue and hardship which suffocates the weak and rewards the strong. However, the denizens of Fracture are not left to the mercy of the land and its rulers. Each inhabitant is bestowed with the power of the Logos upon arrival giving them the ability to grow stronger by slaying monsters, fulfilling objectives, and collecting coveted Relics. Jack is a man down on his luck. Five years ago, he woke up in Fracture, a nexus of dying worlds formed by the Logos, with no memory of his past. Chased by the powerful, tormented by his failures, and scarred from loss, Jack has fallen into a downward spiral as he dodges his pursuers who seem to know more about him than he does himself. To hide, he takes up a false identity as Atlas, a freelance relic hunter hiding under the noses of those who hunt him. One day, a routine job takes a turn for the worse and spirals out of control forcing him to face his fears and survive the most dangerous mission of his life. I commissioned the artist, germancreative, for my cover art.
8 152 - In Serial61 Chapters
No title
No information
8 163 - In Serial13 Chapters
Pearl of cold (Old version)
Human 21 year old Matt lives in a modern world, were magic is an integrated part of society, and intelligent humanoids such as orcs, elfs, argonians, and so forth, live their everyday life, minding their own business. Matt is finally moving away from his parents, but instead of moving into his appartment he suddenly finds himself moved to a very diffrent place.A place in wich is the least of his worries
8 125 - In Serial11 Chapters
Since When did a Magical World Need Superpowers
It is just your typical fantasy world. With monsters magic , sword fighting and so on, or least it had been. Every thing was about to change. This is a journal from one of the first people in this world to have superpowers.
8 172

