《Annotated By Sins, Magic Academy》Index: Contains Magic system n Spells
Advertisement
Magical System: Conjuration: Divination: Enchantment: Space: Time: Illusion: Death: Transmutation: Abjuration: Nature: Definition: The user can cast spells which can summon any form of item, living object, or diety The practice that seeks to foresee or foretell future or past events or discover hidden knowledge Using runes to enchant an object to display external forms of abilities Capable of creating, shaping, and manipulating physical or metaphysical within an area of one's cchoosing Capable of performing magic that manipulates time. Generally revolve around accelerating, slowing, stopping, and even rewinding/looping time. User can create, shape, and manipulate illusion. Targets may see, hear, touch, smell, and taste things that do not exist on the physical plane
The users of this power can utilize powerful spells which can cause any living thing to die, either instantly or eventually.
The user can transform, alter or transmute matter, energy, elements, objects, beings (animals, aliens, mythical beings, etc.), etc into anything else, either completely or partially, permanently or temporarily. User can cast spells which can grant protection of various kinds, healing, prevent other beings from entering an area, force armor, purification and force fields. User can use magic to cast spells that draw upon the spiritual forces of the natural world. Types of Magic:
Banishment, Summoning,
item creation
evocation
Astrology, Clairvoyance, Precognition, Retrcognition Distance manipulation, Portal Creation, Spatial compression, Space Boundary Temporal Looping, Temporal Rewind,Temporal stutter Blood, Necro, Shadow, Destruction Remake, Remodel, Energy conversion, Barrier , Healing, Purification, Reinforcecment magic Elemental Magic How to Classify Mages Defintion: Advantages: Disadvantages: Bloodline Mages: Are born with a specific elemental Alignment Visualization -Instacast complex spells Might conflict with opposite elements. I.e Fire to water. Status of power Tend to not study other fields of magic Natural elemental gives power boost to that specific class of magic They tend to not study other means of casting magic or rely on Neutral Mages to do indepth enchanting Has capability to have a stronger focus on a linear path User personality is in lined with their Element alignment Neutral Mages: User does not have a specific alignment. Capable of using all types of magic without conflicting Usually does not stick to a single elemental path. Chaos magic comes easier to them User has to train to insta-cast Adaptable Sometimes to well-rounded Well-rounded
Advertisement
Abjucation Spells:
Spells Name: Definition: Curse Removal The spell can remove/undo curses and their effects from any afflicted target Healing hands: Single target healing spell that can heal minor wounds from a distances. Barrier: Low level basic barrier that forms shield in front of the user Reflect: Reflects attacks back to casters Five Finger Seal A seal that imprison the mana in single targert(makes them incapable of using magic again, by touch
Transmutation:
Spells Name: Definition: Sheep: Transform target into a sheep Remodel: Hair - Allow the caster to change hair color, shape, volume Remake: Body Allow the caster to change body mass, weight, appearance Energy Conversion User can transform energy into a different type Matter Conversion User can transform matter into a different type
Conjuration:
Spells Name:
Definition:
Summon: Guardian-
Summons an Angelic being to act based on the user Will
Summon: Raging Fire Spirit
Summon flaming skulls to act based on the user Will
Summon: Flaming Wolf
Summon a fire wolf to act based on the user Will
Summon: Titan
Summons a towering Titan to act based on user will
Summon: Death Knight
Summons a Death Knight to act based on user will
Divination:
Spells Name:
Definition:
Shared Vision:
Users can share their vision with another target; usually used to share a futre or past vision
Dream Scrying:
Casters will sleep to have a more involved vision of futue,present, or past events
Visual Linking:
Users will share vision between two targets; Double stacking vision??
Illusion:
Spells Name:
Definition:
Decoy:
Cast a lifelike illusion of the host; advance user may make the illusion have the same aura,smell, and habits as the caster
Bottomless pit:
Cast a spell to make the target feels like he is falling endless; Caster can change the illusion base on ability
hypnosis
The user can affect or directly influence other people's minds to their commands.
Advertisement
Death:
Spells Name:
Definition:
Death Whip
Spell that will conjure a whip that can extend up to fifty meters at will. Any part of the body hit with this will decay into dust.
Shadow Bolts:
Fires projectiles made up of shadow element; subject to appearance of the user will
Disntergration beam:
Fires a beam of destructive energies that degrades matter
Raised Dead:
Empower dead creatures with death energy to turn them into controllable puppet
Time:
Spells Name:
Definition:
Looping:
Ability to trap anything or anyone in a repeating time stream
Rewind:
To reverse time to a given point
Stutter:
cause objects/individuals to stutter in time, constantly stopping, reversing, accelerating, and/or resuming their individual time flow.
Repair:
Repair damaged objects
Reload:
User can "save" the current moment in time and "reload" (or go back to) that point. (form os resurrection)
Space:
Spells Name:
Definition:
Spatial Rift
A versatile spell that opens a rift into an unknown dimension for a short duration
Teleportation Gate
Opens a gate to any location that doesn’t restrict teleportation magic
Blink
Short range teleportation spell
Nature:
Spells Name:
Definition:
Flame Torrent
Flood of fire the rush the towards/down from above/ or from below target
Fire Shower
Rain down multitudes of fireballs.
Wind Blade:
Shoot out blades made of wind
Air Blast:
The user can release air/wind over a specific target area causing great damage and/or delivering great shock waves of pure force.
Earth Spike:
Project earth spikes.
Void:
Spells Name:
Definition:
Hymn of Silence
Creates a radius of silence where magic users opposing the user cannot cast spells
Silence Mind
Single target spell design to stop a weaker target from casting spells.
Chaos Beam
Sends a beam of Chaos energy which can interrupt elemental barriers and cause decaying if touch living objects
Disruption
The Caster can disrupt systems, including biological, mechanical or even supernatural and magical.
Spirit:
Spells Name:
Definition:
Evil Eye
Mind controlling spell— Allows the user to peer into the targets mind and take control
Mind Lash
Targets the target’s mind, sending an astonishing amount of pain without crippling the target.
Aura Reading:
The Caster can perceive and read auras, normally invisible fields of energy that surround every living thing; this can be used to see a target’s emotions, health status, power level, or moral alignment.
Soul Reading
The user can perceive and read the souls, whether free (i.e. dead, astral projection, etc) or in body.
Soul Sealing:
The user is able to seal a soul or a part of it inside body or object
Advertisement
- In Serial132 Chapters
In the Shadow of Heaven [ORIGINAL VERSION]
This is the original draft version of ItSoH. It is incomplete, partway through act 3, and will not be finished in this form. The new version is available here. The new version follows most of the same continuity, but is significantly better written. ACT ONE: New Creatures with New Hearts POVs: Yan, Aymon Complete act. Chapters 1-42. Approx word count is 225,000 words. To catch up on the story faster, you may consider reading the abridged act one. Table of Contents / Reference Sheet for part one can be found here. Contains spoilers. ACT TWO: The Realms of the Unreal POVs: Yan, Aymon, Sylva, Sid. +Kino bonus chapter. Complete act. Chapters 43-89. Approx word count is 329,000 words. To catch up on the story faster, you may consider reading the abridged act two. ACT THREE: The Eyes that See the Glory POVs: Yan, Aymon, Sylva, Sid. +Halen bonus chapter. Incomplete. Chapters 90-current.
8 247 - In Serial37 Chapters
The General Core {The Sphere}
The life cycle in the Sphere is on the brink of collapse because one of its elements, the Dungeons, have been exploited too much by the mortals. The group who created the Sphere already tried and failed with several modifications, because the original computer-like dungeon cores are too inflexible to handle changing approaches. So they try another type of solution – taking souls from other worlds to try to find a solution before the Sphere Cycle breaks down completely. The General was one of the best soldiers of his world, rising from the ranks of a private through Officer School to the highest command with honors. But when his world faced a zombie apocalypse, even that was not enough and he had to make the ultimate sacrifice. Now he is asked for a repeat performance of planning and controlling a dungeon and its spawns in a world that he knows nothing about… But what is the Sphere really? What is that [Xenotic conversion] he has to go through to even enter the Sphere? Something is really strange and he will have to find out what is going on to get to his promised rewards – whatever they will be. Being a soul in a dungeon core means that the General has better chances of finding hints to the truth about the sphere – a knowledge that would help him survive. And no, the sphere is NOT a virtual reality – the key to its secrets is the place where it was physically constructed (Author’s hint). This is a dungeon core story - but there are quite a number of things that I will do differently than common to those stories. 1) I will describe the floors when they are explored, NOT when they are build. Yes, that will mean it will take longer to get to those parts - but I think describing floors both when they are build and when they are explored destroys quite a lot of chances for suspense when adventurers enter the dungeon. After all, if you as the reader already know where the traps are, then you can't really be surprised when the surfacers encounter them. 2) How the world works (and how not) is an integral part of the story, so it will be explained I'm a world-builder first and the Sphere is NOT a regular world (as hinted in the synopsis above). Things will work differently than in your 08/15 default dungeon core stories - as the General and Gunny have already learned in the second arc (and more of that is already scheduled for the next weeks (July/Aug 2019) when the Sky Arrows continue to explore and evaluate that strange dungeon) If you don't like these premises, then I'm sure you'll find a lot of other Dungeon Core stories more to your liking. But if you are interested in more than "Dungeon builds another room and corridor in medieval earth" and are not afraid of a longer and slower story, then go on. I have two more stories in the Sphere, although they both have lower priority than this one: Shaleen the Wanderer (Adventurer, NSFW) (currently on hold after some chapters) Info's on the Sphere (System Docu and Short Stories) (irregular updates when needed) Current Status reports have been moved to a new discord server: https://discord.gg/EaHkXCfm9y
8 86 - In Serial22 Chapters
Drunk Dungeon
Robert was dead. They just died. Nothing happened that was worth talking about it, especially when considering what their new life was about. Reincarnated as a Dungeon Core, a creation of the system to administer challenges and help mortals and Gods alike grow. But while Robert is perfectly content to live their life creating monsters, making treasure, and getting comfortable in their hole. Fate has other plans. Few places are as valuable as a Dungeon, and fewer still have the resources necessary to make them into pits of unending soldiers. Image is not owned by me. Contact me if you are the artist in question. And want me to take it down.
8 204 - In Serial28 Chapters
Emerald
The planet seems perfect for human settlement: water, an earth-like atmosphere and a lush vegetation. Mil plunges into the study of the biosphere with professional enthusiasm. But one detail slips her attention...
8 217 - In Serial10 Chapters
Life of Jekyll and Hyde
Look into the lives of Henry Jekyll, Edward Hyde, and Hastie Robert Lanyon as they live together in our inner world. Some of these happened before they joined our system, but most have happened while in the system.
8 145 - In Serial16 Chapters
Welcome To the Web (Quintessential Quintuplets X Male Reader)
People see me and think they're safer. But it's not really me they're seeing. Probably for the best... knowing everything hinges on a guy from an old run down apartment... sounds as scary as it feels. No pressure, right?(A/n: Crappy at the beginning, but gets better later on.)
8 87

