《ASTREA - A Game of Different Realities》Chapter 8
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I am looking for their bow among the many weapons on the racks. The usual ones like swords and daggers were the first things to be displayed in front. There were a lot of weapons I know and I never heard of being taken by players I was with.
Only until I went to the utmost back part of the room did I see three different bows hanged on the wall.
[Long Bow]
Grade: Common
Durability: 100/100
Attack Power: 11-12
"A mass-produced longbow made of wood for the sole purpose of training the Knights of Twilight City."
Condition of use: Level 1
[Short Bow]
Grade: Common
Durability: 100/100
Attack Power: 7-8
"A mass-produced short bow made of wood for the sole purpose of training the Knights of Twilight City."
Condition of use: Level 1
[Cross Bow]
Grade: Common
Durability: 100/100
Attack Power: 4-5
"A mass-produced crossbow made of mostly wood for the sole purpose of training the Knights of Twilight City."
Condition of use: Level 1
I examined them one by one and saw the stats of each bow. The straightforward description alone was enough to know that these were the worst among the worst set of weapons you could probably find in this game.
The one I have been practising with for the past week looks a lot like this longbow in my hand. But before, I finalize my decision, I want to try the other two first since they were not available during my training days.
A big part of the fun in this game lies on these weapons, so I should try a few of them just in case I find a better fit for me.
Firstly, I took the crossbow. It looks the most interesting among the bunch and as expected, it has the most different playstyle among the rest.
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It feels more like a gun rather than a bow. I can imagine that crossbows will be considered as the easiest weapon to handle since you only need to press the trigger, reload, and the cycle goes one.
This common crossbow could shoot 3 arrows in rapid succession, but it takes time to reload another set. I also noticed that putting the arrows totally depends on me. This means that the player who can reload faster in a duel against the same equipment will win.
If someone prefers dealing multiple damages in a short matter of time at a distance, this is the weapon for them. I see Critical Rate being an important stat for players who uses this weapon.
Second, the short bow. It was just like the longbow with lesser damage and lesser range. What truly shines in it though is the ability to manoeuvre while tracking and shooting the enemy. A perfect for players who prefer balance range playstyle.
While I was testing the capabilities of these bows, I found the safety mechanic of these bows interesting. If I pull the string more than it is capable of, it will automatically revert to its resting position avoiding damaging the weapon itself. A weird yet acceptable addition.
Twenty minutes and I am done testing other types of bows to my satisfaction. I am now walking back to the lobby when I spotted the rude guy talking near the receptionist. He was now with a group of four who looks like a bunch of thugs in the corner of a deserted street.
"Hey, kid. Will you give us your weapon after you finished choosing one? My brother here really wants to try the spear, but he already chose one so I'm asking you."
They were surrounding a young boy who was almost half their size. Now that I mention it, they were all unbelievably tall. They must have changed their appearance.
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"I don't want to. I won't have any weapon if I gave this to you."
"Don't worry about it, kid. We will party up with you and get another one. Unless you want us to take it by force when you go outside the city? We don't want that, right?"
He was clearly uncomfortable with the constant pressure the four thugs were putting on him. Clearly, the thugs know that they are not able to touch him because of the instant protections cast on the players when inside a city. This only triggers when damage is dealt between the players or reporting the misconduct themselves.
Those thugs seem to know that the boy does not know the latter way of avoiding bullying in the city turning him into an easy target for them. If this continues, he might really lose his starter weapon.
"Excuse me. Look likes there a problem in the reception area. Can you investigate?"
I went to the closes NPC knight and reported what was occurring. I know that it does not concern and I do not want to deal it myself. But having these people block the way annoys me, so I went to the safest way and undoubtedly the most effective way of reporting them while stirring away from the trouble itself.
Just seconds after I reported it, they were surrounded by the knights in an attempt to investigate what was going on.
"What's the problem here?"
"Ge- there's a knight... There's no problem Sir. We were just discussing what to do next after we leave this place"
"Is that all? You should be more aware of your surroundings. People are being disturbed"
"Thank you, Sir. It won't happen next time"
The group of thugs bowed down towards the knights before leaving shortly after. But before they left the scene, they have few words to the boy which I cannot hear. Based on his reaction, I can imagine that it was threats of some sort.
I should probably teach him some things to avoid these things, or my consciousness will get the best of me.
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Hollow Moon
She doesn't like being told what to do. He knows what’s best for her. She is fiercely independent but he is determined to save her, whether she likes it or not. Del and Nyssa live two very different lives and that’s the way Nyssa likes it. She is beholden to no one so when Del comes knocking on her door, she sends him on his way with a wink and a sarcastic “yeah, right.” When that doesn’t work, she bolts. She just wants to live her normal life; gambling with fairies (the not-so-nice kind), befriending ghouls and painting the future all over the whitewash. No boy is going to get in the way of that. Excerpt: He snagged her wrist gently before she could flounce away, his fingers warm and firm. “You need to come with me, girl,” he said earnestly. “I don't need to do anything.” She was indignant. She knew that sometimes her kind of abilities could be unruly but Nyssa was quite capable of taking care of herself. She’d lived with her abilities since she was thirteen. She’d learned to handle them herself. “It’s dangerous for you to be on your own,” Del said, tightening his grip on her wrist. She pulled her arm from his grip and he let her go. He could force her to go with him, she knew, but he wouldn’t. “I don’t need your help, Superman.” She didn’t look at him. “I’ll be back in a week,” he said, ignoring her protests. “Be ready to leave with me.” He breezed past her, discarding the necklaces he still held on the desk and leaving. Nyssa sighed, watching his back as he disappeared down the street. “Fat chance, Superman.”
8 138Natalia's Fairytale
How would you handle being thrown into a world of powerful magic born and the new obsession of the twins destined to rule them all? For Natalia life was pretty good. Born to one of history's greatest heroes and into a loving and supportive family set her up with all the tools she needed in life. Raised with the belief that nothing was impossible to conquer, Natalia had never ran away from something she wanted out of life. But with a chance meeting with a certain set of twins prove to be too much for her to handle? Especially when they are the crowned princes to the most powerful nation of magic born. Come join Natalia as she goes on a journey to take everything that belongs to her in this world where might is right.
8 202Airi
Airi is a girl who lived a miserable life of 11 years in a hospital with a feeble body.When she thought she died, she found herself in a forest and the first life that greated her was a...huge white tiger...WARNING MATURE CONTENT: language, violence, gore, sex…(Read at your own risk)(This is my first fiction I hope you will be lenient on me...:p)
8 91Treads, Rads, and Sand
On a distant planet in a distant future, the crew of the Enoch, a tank the size of a large building, wage a multiple centuries-long war against an enemy they neither understand nor care to. The hostility of the planet in question is one thing, but there are hostile tanks looming in the sandstorms, hunting the Enoch just as the Enoch hunts them. With no end to the war in sight, can the crew of the Enoch survive to see another irradiated day?
8 133Slayer of Kings
This story follows the journey of Leo an assassin who got killed by his friend turned enemy. Leo was never afraid of death, but he died after living a life filled with pain and loss, however, Leo soon wakes up in a new world after his death. Leo decides to gather more information about this new world, however, while on the journey he crosses path with someone who had changed his life. That person is none other than his friend turned enemy and the person who killed him, Cao. That is not all he soon finds out even though they both died at the same time Cao in this new world is much stronger than him to the point where he nearly kills Leo, but just moments before Cao lands the final blow Leo gets teleported away from the battlefield. The only thing Leo saw was a strange symbol through his hazy eyes. Leo wakes up once again, but this time it's in his own room back at the village which was the first place he entered in this new world. He notices a black and white rectangle on his right arm. Leo’s mind becomes muddled by mysteries. How did he reach this new world? How did Cao arrive here? How is Cao much stronger than he is? How did he escape from Cao? What was that symbol he barely saw before he got teleported? What were those two rectangles on his right arm? Filled with mysteries Leo sets out to find answers, however, an unexpected encounter leads him to meet a girl named, Mia. A charming, strong and determined girl through her Leo gets to know about The Shadow Claw Organization. A group of people who helps others in need, however on the inside, they are killers and spies who will do anything as long as they get money. The helping mentality is a cover-up for the real truth. Leo soon finds out they are not as simple as he thought they were. ----Chapter release rate: 5-7/week
8 118Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
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