《Chosen - A CYOARPG》Prologue - Background

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A male? Well, that does certainly make things easier if you are to go into a martial route, though we’ll come to that in a moment.

I see your paths, a crafter or someone within the military…Fate shall decide.

On a roll of 1-50, you will be born as a crafter.

On a roll of 51-100, you will be born within a military household.

[Rolling D100]

Roll: 43 - Crafter

A crafter? A useful enough occupation. Crafters are always in demand for the most part, depending on which craft you decide to take.

Let us speak of you for a moment.

Right now I can only offer you to be a human, but humans are fine. Let us see what the fates have in store for you.

[Rolling 10D100]

Roll: 22, 63, 22, 37, 43, 62, 63, 38, 39, 45

[[Rolling 1D20]]

Roll: 16 (+16 GP)

To think that fate would be so cruel…

You were born within the home of a priest. Your mother had trouble with your birth, which required a Sister of Silver to take your mother into her care personally. Lucky for you that your mother’s twin sister was such a person.

However, misfortune befell your mother. For some reason or another, that you have yet to find out, your mother went missing soon after. She has not yet died, but her fate is blurred. I’m sorry.

Your father fell into a deep depression, but he did truly care for you. You grew up being raised by your single father, who tried his best to give you all he could. Your home was that of a small house, and you lived modestly. Though there wasn’t much in the way of excess, your needs were taken care of. There was not a day you grew hungry, and there was not a day where you found yourself wearing torn clothing.

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Your father was a soldier within the army, but after what happened to your mother, he took to becoming an instructor at the school. Due to this, you weren’t trained and raised as a soldier, instead he wanted nothing of the sort.

Due to the lack of social interaction with your father and the fact you have no siblings, you took to crafting.

With what little power I have, you may choose your craft. Let us go beyond your background for a moment, and also let us roll for your stats.

ROLLING FOR STATS

[Rolling: 4D6d1]

Roll: 10

[Rolling: 4D6d1]

Roll: 12

[Rolling: 4D6d1]

Roll: 13

[Rolling: 4D6d1]

Roll: 13

[Rolling: 4D6d1]

Roll: 11

[Rolling: 4D6d1]

Roll: 10

Your stats are 10, 10, 11, 12, 13, 13

It seems as though you are average. That is good. Do not worry about that for now, I have a gift for you to make up for this. Perhaps one could call it a cheat, I call it a gift for your task.

There are several options for you. I will categorise them between easy, medium and hard.

Easy

These are options that are always in demand and you will always find work with, for the most part. You won’t make insane amounts of gold unless you become a master at your craft, but you will make steady money.

Leatherworking - The ability to create items made out of leather. Due to the prevalence of leather armour, these are in a fair demand.

Smithing - The ability to create items made out of metal. This doesn’t need to be stated, really.

Medium

These are options that are a little more difficult. They are still in demand, but not quite as much as the earlier options. You may have to make a name for yourself, or persuade others that you are good before you can gain a steady income within it. You can make less or more gold than the easier options, but it isn’t too far off.

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Alchemy - You can make potions and other concoctions. There are alchemists within the city, some of which may be willing to take in an apprentice.

Cartography - You study and make maps. You may be able to find yourself with some work creating maps for the government, or even in some cases, adventurers.

Cooking - You can cook. Must I say more?

[UNLOCK] Jeweller - Creating decorative ornaments. Typically an option I wouldn’t be able to offer you, but you were born within the city of Silverbane. You can become a jeweller for the merchant district and will be compensated decently.

[UNLOCK] Tinkering - To repair, work, or adjust items in an experimental manner. Also an option I wouldn’t usually be able to offer you, but Silverbane does have a few tinkerers about. This is more difficult than the other trades.

Hard

These are options that are difficult. You will have to work to find a patron to fund you, but you can make much more money with these trades earlier than with the others.

Calligraphy - The visual art in relation to writing. The most difficult craft within this list. You will have to work harder to gain gold within this trade.

Painting - You can the ability to paint. Difficult, as many do not have the coin for paintings willy nilly, but you can find a few patrons within a large city. Competition is fairly tough, though you can make quite a bit.

Woodcarving - Creating works of art using wood. Much more common than painting and calligraphy, and usually you make a little less than the other crafts unless you find yourself with a larger project.

Also, decide your class.

Classes

Barbarian - Typically unarmoured, these warriors use rage to deal extra damage, as well as to absorb damage dealt to them.

Fighter - Masters of weaponry, these fighters are perhaps the most versatile when it comes to battle. They can fight ranged, within melee, they can dance around their opponents, or charge in right into the fray. [UNLOCK] Eventually you could learn magic within this class to empower yourself.

Monks - Weapons? You need no weapons. Armour? Your abs of steel defend you well enough. These warriors are masters of their body, gaining ki to empower themselves to go beyond the human limits.

Paladin - These are warriors of conviction. Swearing an oath grants you great power, though you need not submit to a god, only to your ideals. You gain magic eventually to empower yourself to smite your does.

[UNLOCK] Rogue - Rogues are masters of utility. Able to sneak behind the enemy to sneak attack, or even just go around and evade them entirely. Will your foes even hear their own screams?

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