《A Second Chance (Invasion Book #1): LitRPG Series》Chapter 2. Part 4
Advertisement
I managed just one convulsive breath out before Tarlin was by my side, repeating the throw and reducing the distance between me and the barrack. Then again. And again. I didn't sustain any more damage – Health had frozen at "1", and didn't wish to decrease all the way to "0", which would strip me of the possibility to avoid competing in athletics competitions as a missile. In the nursery – for a training camp cannot be anything but – it is impossible to destroy a player.
"The exit's over there. Go and wave your attitude around in the open world!" With one more throwing motion, Tarlin hurled me all the way to a shimmering sphere, a one-and-a-half-meter ball of lightning, and the second I landed, electrical charges flickered over the surface of the portal. Next to it, frozen like an idol, stood a small demon. Its pathetic mug and total absence of wit indicated that all that was left of it was its skin. The Light ones had burned out its essence, leaving him one function – to manage the portal.
Reference information
Portals in Barliona
Static: Connect two points in space. Operated by subjugated demons. Not available for acquisition by players for personal use; located in large cities or key points in Barliona.
Breach: Have a static point of departure and a dynamic point of arrival. The static point is operated by subjugated demon, whose level must be at least five times higher than the level of the lock. The portal takes energy directly from the lock. A portal demon cannot be bought, it can only be subjugated, have its essence burned out, and be tethered to a portal.
Custom: Created by three Wizards. Enable transfer to any point on the continent. Cost of maintenance: 30 % Energy per minute; Energy potions may be used during maintenance.
Teleport scrolls
Created by wizards, both NPCs and players. Enable transfer from any point on the continent to a specific point indicated in the scroll. Cost of using scroll always set according to zone 5.
Scale of distance and cost
Advertisement
Barliona charges a fee for using all types of portal. Players may set a surcharge to make a profit, usually 10–20 % of cost of transfer.
· Zone 1. 0–50 km. Cost: 11 gold
· Zone 2. 51–100 km. Cost: 32 gold
· Zone 3. 101–200 km. Cost: 84 gold
· Zone 4. 201–300 km. Cost: 137 gold
· Zone 5. 301+ km. Cost: 210 gold
After creating a character, any player could leave the nursery without training if they considered they had the strength to bring all comers to heel. All abilities could easily be gained automatically, without instuctors. This was done for those impatient ones who thought the open world more attractive than the nursery. I was not one of them; I had plenty to do in the training camp.
Tarlin took my silent inaction as a sign of resignation and, readjusting his grip on my tail, dragged me back to my point of rebirth, clearly longing to see me run. A couple of times the interested faces of demon hunters flashed by, among whom I could make out a human, an orc, two elves, and not a single tiefling. The players grinned as they watched me go. Evidently it wasn't every day they got to observe the taming of a shrewish half-demon.
When we got back to the point, the instructor flipped me over onto my feet. Drums and flutes began to play in my head from the abrupt change of position, and I felt sick again. It seemed my vestibular apparatus was not yet adjusted to the new reality. Tarlin produced a flask, forced my mouth open, and poured the contents into me. I had to swallow, or else I risked choking. The nausea past immediately, and my Health level shot up to maximum.
"The barracks! Thirty seconds! At the double, march!" Tarlin rapped out, making no secret of his hostility.
This time I didn't argue. It isn't a sin for generals to run during hostilities. I shot off so fast my hooves sparked, but when I got to the designated point, I froze and considered how I felt. In the real world, any acceleration without warming up meant wheezing and giddiness; here I didn't so much as pant. I liked the feeling of having an agile, lissom, strong body. Tarlin stood next to me and didn't intervene. He waited patiently until I familiarized myself with my recently created character. I opened the characteristics window and became absorbed in reading.
Advertisement
Characteristics window for player Kvalen
Main parameters
Additional parameters
Experience
0
of
1000
Item
Unit
Quantity
Player level
1
Account balance
GP
18,000
Race
Tiefling
Physical attack
units
4
Class
Demon Hunter
Magic attack
units
4
Main speciality
-
Protection from physical attack
units
0
Learning speed
0
Protection from magic attack
units
0
Health
100
Chance of critical strike
%
0.15
Energy
100
Chance of avoidance
%
8%
Main characteristics
Fire resistance
%
50%
Characteristic
Scale
Limit
Base
Total
Stamina
0
of
1000
1
1
Strength
0
of
1000
1
1
Intellect
0
of
1000
1
1
Agility
3
of
1000
1
1
Additional characteristics
Characteristic
Scale
Limit
Base
Total
Not specified
Not specified
Not specified
Not specified
Specialities
Specialization
Speciality
Scale
Limit
Base
Total
Specialization
Unit
Quantity
Not specified
Not specified
What first caught my eye was the absence of Liveliness. The very same headache which had made everyone more attentive to the game. You'd constantly had to remember how long you could run, jump, use your abilities, and carry out physical activities. Even I, a lowly level-ten player, had my fill of sorrow with Liveliness. One day I was whacking a hare in a clearing, but didn't notice my Liveliness level in time, and dropped to the ground like I'd been poleaxed. I couldn't stand, couldn't sit, couldn't move my arm. There was no one about to pour water into my mouth, so I simply lay there, enjoying the clouds and waiting for automatic recovery. But the fluffy beast didn't wait, and began to knaw at me like a carrot, forgetting it was a herbivore. Level one hare-mob gnaws level-five player! If Barliona had a Darwin Award for the stupidest death, I would definitely have won it. And more than once. Now there was no Liveliness and you could work out actively and not worry about getting tired. It's probably the only time when advocates and opponents of changes in Barliona were united – without Liveliness the game became more dynamic and easier to master.
I did a few squats, eyeing the table carefully. Nothing changed, but the "3" on the Agility scale showed that skills grew during the process of carrying out an action. The four turtles holding up the mechanism of Barliona were included in the Main Characteristics block, and were called Stamina, Strength, Intellect and Agility. All parameters depended on them, from Energy and Health, to Attack and Chance of Avoidance. Each characteristic had its own scale of growth. Squats didn't increase anything, but running at full speed had an impact on Agility. The people on the forums were right – now the scale filled up only as a result of real physical exertion. You couldn't boost Agility by sitting in a chair, dangling your feet and picking your nose. You had to run, swim or jump, balls to the wall. Then "mass" would grow too, just like in reality. When you gained a new level, your main characteristics automatically increased by a point and you earned two bonus points, which you could spend on either additional characteristics or a specialization. You couldn't boost the four turtles like that. If you hadn't assigned your bonus points within five minutes of levelling up, the game did it for you. If there was nowhere to assign them, they burned up. Not very nice, but very convenient for beginners. Especially those who didn't like spending time to "think," considering it a relic of the past.
There was nothing else of interest in the characteristics window. Attack and Protection had some formulae, but I wanted to deal with them with a calculator, and in reality. There was no reminder of the bonus for registration, which was disappointing. Everything else was pristine.
Advertisement
- In Serial7 Chapters
The Fabled Islands
Somewhere out there, in the great expanse of space and time, exist the Fabled Islands. Nobody knows how or why they exist, but only that it is a strange and special place that operates under laws separate from the universe. The Fabled Islands are made up of vast floating continents. They vary in size, with some ranging from the surface area of a small planet, to a star. If you look at them from afar, you would find that they are placed in a line. Each island is separated by a vast amount of space, so there is only one way to travel from one island to the next; a gateway on the edge of the island. Each island is governed by strange rules. The only thing they share in common, is that the rules are governed by the System. The rules change vastly from one island to the next, so you must quickly adapt. Tristan was raised on the first island, Fertility Island, and has finally been allowed to become a Brave; a respected profession throughout the islands. Fertility Island is a peaceful island. There are hardly any monsters, the land is fertile, and the people kind. This is the complete opposite of what Tristan wants. Bring on the monsters! Bring on the magical items! I want adventure, loot, and to put my life on the line! Where are the dungeons, caverns, and mountains to be explored? Where is the mythical equipment to be found? The next island? Then the next island I will go! His adventure begins now.
8 145 - In Serial55 Chapters
Slaying Monsters for Dummies
East coast, late 2018. A handful of people with nothing in common find themselves targeted by kidnappers. It sounds like a job for the FBI, except that the criminals are not quite human anymore, and the victims find themselves wielding strange abilities. How exactly are you supposed to explain that to the cops? You don't. You survive, fight and strive, and most importantly you prepare, for magic is coming back and there is a world to save. And a market to corner. Image by Bella Bergolts. https://www.deviantart.com/bellabergolts The story is told from the perspective of the two protagonists. I have finished writing two arcs and will upload them quickly, the upload rate will slow down after that. I welcome corrections and constructive criticism, in particular when it comes to inconsistencies.
8 218 - In Serial8 Chapters
Life of a Core
After a disembodied voice had told him he was what amounted to an exceptionally talented rock, it had been hard to not let it go to his non-existent head. Until, random chance had decided to give him a square kick in the minerals. Which had in turn forced him to fend for himself in an unknown land, all while he attempted to make sense of his place in the world. Truthfully though, all he had really wanted to do from the start had been to bury himself a hundred feet below the ground and be left to his own devices. Yet, for one reason or another, nobody ever seemed willing to leave the dungeon-building core alone long enough to actually make one. Each chapter will average around two to three thousand words, the release schedule is still a WIP but you should expect the first six chapters to be released over the next six days. This is planned out as a dungeon building fiction, but don't expect it right off the bat! The story is a depiction of the everyday adventures (alongside an overarching plot) of what I imagine a dungeon core would experience when thrust into a random environment where everything and everyone tried to covet or eat him. I also really enjoy reading the comments and reviews people leave and would love to get some reader involvement with the story itself, likely through polls at the end of each chapter. I hope you enjoy my story! (If you feel like some of the characters seem familiar, you may have read some older work I wrote a while back under a different account. If you happen to be one of my old readers and recognize the similarities, I'm happy to have you back!)
8 114 - In Serial12 Chapters
A Fish's Tale
An elderly fisherman in an idyllic coastal village, Snapper is content to live out his days between the sea and the sky. When a sudden migraine turns the ocean to steam around Snapper's boat, he uncovers hints of a past he cannot remember. Old enemies and older grudges follow him into the present, while the list of people he can trust dwindles. As the days pass, one question haunts Snapper: How many times has he been Snapper the fisherman?
8 190 - In Serial10 Chapters
Hell Fighters
Yamato Makida is an underground MMA fighter working towards helping his wife Junko Makida get clean after years of drug use. But not all things turn out as they should. After descending into hell, Yamato finds himself taking part in a fight, but this one can mean easy living or an enternity of damnation.
8 288 - In Serial14 Chapters
HERO OF DEMONS (HOD)
Kris is an average 13 year old otaku. He is made fun of because of both his name and hobby. But after being transported into a different world that an otaku would dream of, things are looking up. Soon after, being wronged, felled, and rescued by the race most discriminated, now on a quest for revenge, rescuing, food, women, and most of all: fun. He and his best friend our now the Heroes..... Of the Demons.
8 146

