《The Cage》Interlude - Catalogue of Lesser Aspects and Their Known Abilities
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From a letter sent to the Mastermind by the Polymath
Dear Stanley,
Greetings, my old adversary. In the spirit of our longstanding truce when dealing with these matters, I thank you for your correspondence regarding the capabilities of the Sculptor, the Addict and the Linguist. I must also compliment you on your exceptional skills at misdirection and obfuscation. You artfully followed our agreement to the letter, while simultaneously framing things in such a way that I almost disastrously misinterpreted two very important points that will be useful to my side. It was most impressive. You play a long and subtle game!
I choose to send you the following data without any obfuscation, to show that there are no hard feelings. You will find detailed files in your secure secondary network, just below your most recent surveillance footage of the Trickster. What follows is a brief synopsis of the most relevant findings.
Subject: The Beggar
Gifts: The Gift of Charity. The Gift of Mercy. The Vapors of Disgust. The Enduring Digestion. The Pestilent Crawl.
Demeanors: The Pose of Wretchedness. The Fading Presence. The Pose of Horror.
Physical Enhancements: Increased Endurance, Increased Recovery, Increased Healing (common version)
Notes: Like the majority of Aspects, the Beggar has five Gifts and three Demeanors in addition to certain physical enhancements. Due to his advanced age as one of the oldest surviving primal Aspects, the Beggar’s powers are significantly greater than their descriptions entail. His powers could potentially overcome the natural resistance of other Aspects. Though he usually presents himself as both vulgar and stupid, he is neither. The Beggar is every bit as intelligent as the Harlot and the Priest.
Subject: The Henchman
Gifts: The Gift of Obedience. The Rally of Thugs. The Call of Duty. The Illumination of Arms. The Crushing Blow.
Demeanors: The Pose of Strength. The Faceless Shroud. The Pose of Intimidation.
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Physical Enhancements: Increased Strength, Increased Endurance, Increased Recovery, Increased Healing, Sensitivity to Danger
Notes: The Henchman has been around for nearly one thousand years and has honed his craft in that time. His greatest weakness is his reliance on orders from a superior to fully unlock his power. More on this in the forwarded files. Intelligence indicates that the Henchman may soon pass on his shard and retire to marry a granddaughter of the Don. If that is the case, the new Henchman will be significantly less capable. It may be some time before a new Henchman learns his new Gifts and realizes their potential.
Subject: The Homewrecker
Gifts: The Gentle Insinuation. The Oath Breaking Kiss. The Touch of Ecstasy. The Third Eye. The Focus of Devotion.
Demeanors: The Pose of Innocence. The Pose of Desire. The Pose of Friendship.
Physical Enhancements: Common
Notes: The Homewrecker’s Gifts are largely useless when not used against married targets. They have limited effectiveness against unmarried targets with significant relationships. It is rumored that she is unable to affect homosexual targets, but that has not been tested. Her Demeanors have better general effectiveness and allow her to make or break friendships more easily than any mortal.
Subject: The Miser
Gifts: The Miser’s Grip. The Eye for Quality. The Lash of Contempt. The Convincing Tone. The Gift of Acquisition.
Demeanors: The Unnerving Pose. The Supercilious Pose. The Pose of Competence.
Physical Enhancements: Common
Notes: The Miser has few rivals in the business of acquisitions. More important is his ability to keep and protect whatever falls into his lap. The implications should be fairly obvious. More in the forwarded files.
Subject: The Gambler
Gifts: The Uneven Break. The Lucky Stumble. The Gift of Fortune. The Convincing Bluff. The Fair Chance.
Demeanors: The Pose of Harmlessness. The Pose of Hilarity. The Poker Face.
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Notes: This shard is out of control and ridiculously powerful, even in a young host. I note that the Gamblers, past and present, exhibited little control over their power. The Gifts can be activated, but for the most part seem to operate automatically. I have proposed containment on two occasions. While not as disruptive as the Politician in natural settings, the increasing interconnectedness of the global economy makes the existence of the Gambler an incredible threat to stability. Characters like the Miser and the Businessman pale in comparison. The situation is made slightly better by the fact that significant misuse of these ridiculous powers should result in death. Should any Gambler survive to advanced age…
Subject: The……
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Epilogue
Revised version now available! Amazon paperback, ebook, audiobook, Kobo, B&N, Google In the war-torn land of Cyraveil, four heroes strove to overthrow an empire. By cold steel and elemental sorcery, they brought peace to a warring land on the brink of destruction. As the flames died, the realm needed strong leadership, and who better than the champions who had saved the kingdom? But when the people sought out their saviors... they vanished. Matt, Blake, Jen, and Carl: the four mysterious companions, who together had deposed an insane ruler and saved countless lives, were gone—spirited back in a whirlwind of magic to a sleepy suburb in Mellbridge, Oregon, never to return. The friends found themselves home in the real world, exactly as they'd been the night they were taken, as if no time had passed... except only three came back. Hi there! This was my entry for National Novel Writing Month, because why only write one series at a time? The more the merrier! (meanwhile, my keyboard bursts into flames...) I'm also the writer of The Last Science, an ongoing low-fantasy/speculative sci-fi series. If you're familiar with that, you know what to expect here: lots of character-focused drama and dialogue, not a whole lot of traditional action. However, I'm writing a bit differently than usual here, and in a very different structure, so there should be some surprises for returning readers. I hope you enjoy it! [Discord] — for those of you who want to hang out and chat. Cover art (fullsize): Path of Revelation, by taenaron (Tobias Roetsch), modified by Etzoli. Normally I like to do my own cover art from scratch, but I was in a rush for the contest. Might be replaced down the line if I get time. [winner of the NaNoWriMo Royal Road 2018 challenge—Most Favorites]
8 146Deliverance
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Kessler a boy who was taken to another unknown land while playing an intense game, woke up as a newborn child who struggles to adapt to his new life as young heir to a strong and ancient family follow his adventures as he slowly reveals his terrifying talent and discovers the hidden wonders the world has to offer.
8 209Nova
Adachi, an orphaned boy who was adopted by a mountain hermit, is afflicted with a curse that makes him unreasonably heavy. His adopted father tells him it's a blessing in disguise, but will he ever learn to control it? Adachi will leave home, discover new lands, and discover things he never knew about himself. Follow his adventure for purpose and understanding! Updates: Wed, Fri, & Sun @ 5 PM PST.
8 191Missing World
Niu is a normal villager girl, perhaps apart from the fact that she lacks what most people have and possesses powers that most people don’t. Her daily life consists of going to school at the nearest town, where she studies along with her similarly gifted friends and tries to make everyone get along. But that relative peace does not last forever. One day, everything changes with a world-shaking event threatening town - that ends with Niu and her friends transported to an entirely foreign world, one that is spoken of in legends and fairytales. So begins the story of a girl as she attempts to gain control of her own destiny.
8 126Caveship
Nicholas Mason is a fairly average teenager from the small town of Aberdeen, Washington, in his final year of high school. When an earthquake awakens him at a senior party he attends with his two closest friends, they find themselves face-to-face with a powerful starship created by an ancient civilization - a Caveship. Taken aboard against their will, Nicholas and his friends find themselves traveling farther and farther away from Earth, while the starship automatically pilots itself toward some unknown destination. Now, Nicholas and the ragtag group of teenagers must work together to find a way back home, facing incredible dangers on strange alien worlds, all while at the mercy of a starship hellbent on reaching its target.Ranked #1 in 'Space' (November 2018)Ranked #2 in 'Action' (November 2018)Copyright © 2018 by E. R. Maloza. All rights reserved.
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