《The Cage》Interlude - Catalogue of Lesser Aspects and Their Known Abilities

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From a letter sent to the Mastermind by the Polymath

Dear Stanley,

Greetings, my old adversary. In the spirit of our longstanding truce when dealing with these matters, I thank you for your correspondence regarding the capabilities of the Sculptor, the Addict and the Linguist. I must also compliment you on your exceptional skills at misdirection and obfuscation. You artfully followed our agreement to the letter, while simultaneously framing things in such a way that I almost disastrously misinterpreted two very important points that will be useful to my side. It was most impressive. You play a long and subtle game!

I choose to send you the following data without any obfuscation, to show that there are no hard feelings. You will find detailed files in your secure secondary network, just below your most recent surveillance footage of the Trickster. What follows is a brief synopsis of the most relevant findings.

Subject: The Beggar

Gifts: The Gift of Charity. The Gift of Mercy. The Vapors of Disgust. The Enduring Digestion. The Pestilent Crawl.

Demeanors: The Pose of Wretchedness. The Fading Presence. The Pose of Horror.

Physical Enhancements: Increased Endurance, Increased Recovery, Increased Healing (common version)

Notes: Like the majority of Aspects, the Beggar has five Gifts and three Demeanors in addition to certain physical enhancements. Due to his advanced age as one of the oldest surviving primal Aspects, the Beggar’s powers are significantly greater than their descriptions entail. His powers could potentially overcome the natural resistance of other Aspects. Though he usually presents himself as both vulgar and stupid, he is neither. The Beggar is every bit as intelligent as the Harlot and the Priest.

Subject: The Henchman

Gifts: The Gift of Obedience. The Rally of Thugs. The Call of Duty. The Illumination of Arms. The Crushing Blow.

Demeanors: The Pose of Strength. The Faceless Shroud. The Pose of Intimidation.

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Physical Enhancements: Increased Strength, Increased Endurance, Increased Recovery, Increased Healing, Sensitivity to Danger

Notes: The Henchman has been around for nearly one thousand years and has honed his craft in that time. His greatest weakness is his reliance on orders from a superior to fully unlock his power. More on this in the forwarded files. Intelligence indicates that the Henchman may soon pass on his shard and retire to marry a granddaughter of the Don. If that is the case, the new Henchman will be significantly less capable. It may be some time before a new Henchman learns his new Gifts and realizes their potential.

Subject: The Homewrecker

Gifts: The Gentle Insinuation. The Oath Breaking Kiss. The Touch of Ecstasy. The Third Eye. The Focus of Devotion.

Demeanors: The Pose of Innocence. The Pose of Desire. The Pose of Friendship.

Physical Enhancements: Common

Notes: The Homewrecker’s Gifts are largely useless when not used against married targets. They have limited effectiveness against unmarried targets with significant relationships. It is rumored that she is unable to affect homosexual targets, but that has not been tested. Her Demeanors have better general effectiveness and allow her to make or break friendships more easily than any mortal.

Subject: The Miser

Gifts: The Miser’s Grip. The Eye for Quality. The Lash of Contempt. The Convincing Tone. The Gift of Acquisition.

Demeanors: The Unnerving Pose. The Supercilious Pose. The Pose of Competence.

Physical Enhancements: Common

Notes: The Miser has few rivals in the business of acquisitions. More important is his ability to keep and protect whatever falls into his lap. The implications should be fairly obvious. More in the forwarded files.

Subject: The Gambler

Gifts: The Uneven Break. The Lucky Stumble. The Gift of Fortune. The Convincing Bluff. The Fair Chance.

Demeanors: The Pose of Harmlessness. The Pose of Hilarity. The Poker Face.

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Notes: This shard is out of control and ridiculously powerful, even in a young host. I note that the Gamblers, past and present, exhibited little control over their power. The Gifts can be activated, but for the most part seem to operate automatically. I have proposed containment on two occasions. While not as disruptive as the Politician in natural settings, the increasing interconnectedness of the global economy makes the existence of the Gambler an incredible threat to stability. Characters like the Miser and the Businessman pale in comparison. The situation is made slightly better by the fact that significant misuse of these ridiculous powers should result in death. Should any Gambler survive to advanced age…

Subject: The……

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