《The Pirate and the Potioneer》Two: Into the Brig
Advertisement
Ambrose released the sharp metal grid of the door and returned to the floor, running a hand through his blue hair and trying to ignore the horror stories of Elias Valenz still flooding his mind. Even if the tales were real, they wouldn’t, they couldn’t apply to him in this moment.
If the captain was going to kill him, he would have simply shot him upon boarding. But instead, Valenz had sent pirates looking for him. He had wanted a potioneer, alive and on his ship. Why? He screwed his eyes shut and tried to recall the commotion on deck. He had seen no other person with a silver armband. No one with vials, no one with a bandolier or belt of potions at the ready.
That was it. The Griffin’s Claw was down a potioneer, and they were looking for a replacement.
Somewhere down the hall, a weak light filtered in, and boots thudded against wood. Ambrose pushed himself to his feet, brushing grime off his coat with shaky fingers. He wasn’t about to brew potions for thieves and murderers. Not unless it was to poison them.
“Ah, here he is,” a smooth voice slid through the cell door. “Uninjured, I hope?” Ambrose pressed his lips into a line and set his shoulders back as the red-coated captain sauntered into the cell. “What’s your name, sailor?”
Ambrose kept silent. He was no sailor, anyway. He and the ocean were not on good terms.
“Hm. Good start,” Valenz said. Now that he was inside the cell, Ambrose had a clear view of him. Heavy scarlet coat flashing with gold buttons and trim, more gold glinting at his ears. Short black hair swept sideways by the ocean breeze, cutting a stark line against his golden skin. The only part of him that rejected the warm tones was the silver cutlass at his side, winking cruelly in the light of the porthole.
Advertisement
There was no blood on it, Ambrose noted.
For now, a part of his mind whispered.
“You realize,” Valenz said, pulling out the cutlass that had drawn Ambrose’s eye, “that it is in your best interest to talk, don’t you?”
He pressed the metal edge to the base of Ambrose’s pale throat. Ambrose swallowed, clasped his trembling hands behind his back, and said nothing. Ships with potioneers were uncommon in these parts, he knew. He had more leeway with his silence than Valenz would ever admit.
The captain knew it, too, for after another moment of silence, his dark gaze flicked downward. “Let’s see who we have here…” Keeping the blade against Ambrose’s neck, he turned down the silver armband to read the stitching on the inside. “A. Beake. A, A…” He rolled around the first initial on his tongue and looked up at the ceiling. “Alexander? Andrew? Antoine? No, you don’t look like an Antoine—“
“Ambrose,” he spat through gritted teeth. Valenz smirked.
“Ambrose Beake,” the captain said, and Ambrose immediately hated the way it sounded in his mouth. “Potioneer First Class, judging by the color of the band. But are you worth your rank? Let’s see…” His fingers flitted over to Ambrose’s bandolier, sliding vials out of the pockets one by one. “Bone-knitting, blood-clotting, underwater breathing…”
Ambrose’s shred of confidence began to fade. Valenz wasn’t looking at the potions like other captains did, or other sailors did, for that matter—mystifying little bottles of something or other that they needed to survive.
No, Valenz was checking their viscosity, running a finger over the expiration dates on the label, tapping the glass to check for reactions. In short, he was looking at them like he understood them.
“Ah.” The captain’s eyes sparked at the next potion, a concoction of yellow and orange swirling together in lazy tendrils. “Fire resistance. Difficult to brew on land, much more so to brew on a ship.” His brown eyes flicked to Ambrose’s face. “Tell me, Mr. Beake, what goes into a fire resistance potion?”
Advertisement
Ambrose set his jaw. In order for the captain to keep him alive, he unfortunately needed to prove he was worth it.
“Fireblade seeds, ice flower essence, and crushed jade,” he said. The metal against his throat vibrated at his words, but he kept going. If the captain wanted his damn potion knowledge, he was going to get it. “Spring water, if available. Seawater requires a desalination process and can be less stable when combined with the ice flower. The fireblade seeds must be dried in sunlight for three days. Less than that, and the magic within them won’t bind to the jade. Overall brewing takes the average potioneer twenty hours. Thirty if you don’t know what you’re doing, fifteen if you do.”
Valenz stepped closer until Ambrose could smell him—iron, rum, sea salt, all sharp on the nose. “And how long does it take you?”
“Ten.” Ambrose kept his voice level. “Twelve in a storm.”
Valenz searched his blue eyes for a lie. When he found none, he stepped away and lowered the cutlass. It took everything in Ambrose not to clutch his own throat in relief.
“First class indeed,” Valenz said, that infuriating smirk back on his face. He casually swung his cutlass as he strolled around the cell. “Now, as much as I’ve enjoyed our chat, I don’t have time for further games. I presume you know why you’re here?” Ambrose nodded. “And I presume you’re going to make some speech about how it’s beneath you to brew for the likes of my crew?”
Ambrose narrowed his gaze, but kept still. Valenz hummed, gave him one last, lingering once-over, and wandered out of the cell. “I encourage you to spend the afternoon thinking on an accord that may be agreeable to you, Mr. Beake. Otherwise,” he closed the door and turned the key with a flourish, “I’ll need to resort to more games.”
And with a wink, he was gone.
Advertisement
The Ten Realms
People Started falling down in pain at first. Then they saw screens and could sense an energy within them called mana by the screens. These people could gain skills, cast magic and do the impossible. Two weeks after, without fail, they disappear, never to be seen again. It was called the two week curse. Erik West was a combat medic, he was trying to save his friends lives, then he was blown up, leaving him with just one arm. At first he thought he had an infection, but then comes the news. He has the two week curse. Let's just see if there is such a thing as healing magic. Current release schedule: 3 chapters per week, coming out on Monday, Wednesday and Friday Patreon supporters can read ahead as well get access to other benefits! https://www.patreon.com/michaelchatfieldwrites
8 167Shura Saga: Burn and Slay - Cultivation, Lightning Bolts, Monsters galore
“If it lives, we can slay it. And then burn it, just to make sure it doesn’t come back from the dead,” she said. “...does that happen often?” he asked. “Slaying? Yeah, duh? It’s what we're here to do in the first place, dummy.” “I meant the coming back from the dead part.” “Eh. More often than you’d like.” “Great. Just great.” Walking away from a life drenched in senseless bloodshed, Raksha embarks on the Warrior’s Pilgrimage. In doing so, he strives to hone his mind, spirit, and martial skills, and he swears to abide by the Ancient Code’s tenets of honor and compassion. He definitely did not expect to run into Sadea, a powerful sorceress who loves silk, jewels, and killing things for fun and profit. Neither did he expect to be stuck with her as they fight murderous mutants, vicious monsters, and demons. She calls their entanglement a beautiful partnership, but it’s the last thing he needs. Or so he thinks.
8 122The Immortal General
A super-soldier from a futuristic world awakens in a fantasy world. Field General Rove was declared a genius at war and has a perfect combat record. He is also the commander of the Te'Vau, a decorated regiment of super soldiers in the futuristic world of Terra. One day, he wakes up as Arlan, a twelve-year-old orphan in a game-like fantasy world called Althea. With no memory of how he got there and who Arlan was before, he tries to find his way back to Terra. Along the way, he discovers why he was brought to Althea and what he must do to return. Armed with the knowledge of modern technology, video games, war tactics, combat experience, and his charisma, Arlan will spend years journeying through a fantasy world filled with magic, monsters, elves, and massive kingdoms in order to fulfill his destiny as Arlan and return home as Rove. If you enjoy reading a story about an overpowered main character, monster-slaying as an adventurer, learning magic, teenager growth to an adult, city building, war tactics/leadership, and mature themes, give the story a read! A bit of romance is involved as well. Now available on Scribblehub:https://www.scribblehub.com/series/462622/the-immortal-general/
8 462Anime Worlds System
The Anime Worlds System was created to fulfill the dreams of many, to allow you to experience the impossible and live the amazing. But, Not every anime is a pleasant, love-filled dream world, nor is every anime a dark, death-filled nightmare. Welcome to the Anime Worlds System and enjoy your long, long stay. Follow my Instagram, @Benfang322, or join the following Discord for updates on AWS. https://discord.gg/dz8Erwc
8 102Grey Mage
Serena’s life used to be easy, but easy is thing of the past. She has a talent. A talent so rare and dangerous that her mother has decided that she is no longer safe in the United States. She can do magic. She isn’t however the only one and for some reason her mum thinks that they are all after her. In order to evade the coming trouble Serena is sent to live with her uncle, who she has never heard of and who seems to be rich and well protected. There is only one major problem. Her uncle is also one of the most powerful dark mages in the United Kingdom and he has his own plans for her.
8 149Soulmates who weren't meant to be
I saw the world in your eyesTo know that we could've been so much more Than what we are right nowIf only We could've met each otherAt the right time
8 125