《Tales from the Afterworld - short stories collection》Story 011 - ROSE-COLOURED GLASSES (sci-fi)
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ROSE-COLOURED GLASSES
Kids are interested in evident things, things adults don’t think much about anymore. Kids ask questions, lots of them, and often the simplest ones are the hardest to answer.
Dan was a seven-year-old boy with a heap of messy blond hair on his little head, and he clearly enjoyed his very first train trip. Everything trivial to his parents seemed new and exciting to the boy. Questions upon questions upon questions crowded in his head fighting a mighty battle for the right to be asked first. Finally, the winner announced itself and the others followed:
“Mom, dad!” Dan jumped. “Why do we always have to wear the glasses? Why do all people wear them? Why are the glasses always rose-coloured? Why?”
His parents exchanged glances and kept silent for a while. These were not the questions they anticipated at the moment. But the boy waited, determined and stubborn.
The father said:
“It’s a long story, Dan… You see, many years ago there had been no humans on this planet. Then they came here in their ships and settled, and…”
“I know!” said Dan, clearly proud of himself.
“Okay… So, kiddo, we’re kind of alien here and this world is not very well suited for us. It’s so much different from our own world we need these glasses to stay safe. Some people who broke their glasses by accident went mad. I heard it had something to do with the local light. The glasses keep it away.”
Dan lowered his head, thinking, then turned to the window again. Behind the glass, the golden sunlit meadows were passing by while the mountain ridge crowned with snow stood motionless on the horizon. The sky was perfectly blue.
Dan touched the glasses. They didn’t even budge, securely attached to his skin by a special glue instead of old fashioned ties and belts his grandma still used. He was safe while he had his glasses on. Dan found this thought disturbing for some reason. He was still wrestling with the strange feeling when he heard a crash.
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A moment later he felt the impact, so strong it threw him from his seat, over the table, and smashed him into a wall. Hitting the wall was the last thing Dan remembered before his world went dark.
It was a terrible accident. Two trains crashed into each other head to head. The first thing the rescuers saw when they arrived at the scene were glittery little pools of blood everywhere around the wreckage. It was hard to believe there could be any survivors.
Dan didn’t quite understand what had happened. He felt no pain yet due to the shock. Something wet and sticky was on his face, trying to get into his eyes. Upon trying to wipe it with his hand he realized it was blood. Then it hit him: he didn’t have his glasses on! They were torn away from his face.
The boy crawled up from under the heap of luggage that must’ve saved his life and… hadn’t recognized his own world…
The first thing he saw was the sun. It hung low above the horizon, a bubbling ball of lava spitting out long swirly jets of flame and colouring the sky purple.
What looked like a golden meadow through the glasses turned out to be a pale, pock-marked landscape similar to that of the Earth’s Moon in texture and to dead flesh in colour. Far away, another train was passing by: a shining silvery centipede with a lithe chitinous body, every segment of which was a passenger carriage. The train Dan travelled by was a centipede too, now crushed and dead, sprawled on the ground inside an old crater. Its belly, torn and motionless, was spreading a greenish ooze around, but its head still lived, its mandibles twitching in agony, its eyes bulging.
There were humanoid creatures around the centipede, but they didn’t look like humans to Dan. The closest thing he could compare them to was a zombie from a video game, their skin greenish and patchy, their clothes ragged, their gaping mouths having too many teeth… And every single one of those monsters had her or his glasses on. Rose-coloured glasses.
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They saw Dan and ran to him, screaming. That moment the barrier that kept the boy’s fear and pain away gave in and he fainted.
“A serious psychological trauma,” the fat doctor smacked his lips and nodded at the bandaged child who huddled himself in a corner refusing to interact with anyone. “I’m afraid your son had been exposed to the local light for too long. We can heal him, I believe, but that will cost you.”
“Anything, doctor!” Dan’s mother cried out.
“Anything!” Dan’s father echoed her.
“All right,” said the doctor. “I happen to know a good specialist. I know him well, he was my therapist a few years ago. I’d lost my glasses too, you know. Oh, the hallucinations were horrible, I must tell you. Undead people, all sorts of monsters, hellish landscapes… ugh. We must make your son forget all that so he could have a normal life again.” He gave Dan’s parents his usual broad, plastic smile that never touched his eyes. “As soon as you’ve written out a check, my dears, I’ll give my friend a call.”
(August 29, 2003)
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Prism - Seekers of Solace (A LitRPG Saga)
The Virtual Revolution is in full swing and empty streets dot the landscape, vestiges of a foregone era. Seeking to escape the harshness of the outside world, humanity has turned to VR. And the unlucky few unable to enter this virtual realm must make do however they can.But Prism, the most advanced VRMMORPG, promises to change all that: countless possibilities, no restrictions, and cutting edge tech that allows even those afflicted by VR Sickness to full-dive into its world.Join Ryan and those around him as they try to find a place to call their own within a game that turns out to be so much more. A game that seems to recoil at the players' mere arrival.Author's Note: The story starts out slower, but the pace does pick up eventually. This is a rewrite of my first and only story & I hope to do it justice. The story follows the journey of a group of young men and women as they begin playing Prism. Fair warning, once we move past the initial arc, there will be POV changes as I move from one party member to another or, occasionally, to the viewpoint of some minor characters.Any feedback or suggestions that you might have are more than welcome!Release Schedule: New chapter every Sunday.Cover Art by: Tsuu ([email protected])Prism's Discord Server.
8 215The Accidental Archmage - BOOK 9 (THE DRAGON HOUSES)
The Accidental Archmage Series (BETA CHAPTERS) NOTE: DRAFTS OF EARLIER BOOKS (BOOKS 1 to 8) HAVE BEEN POSTED BEFORE ON RRL. THEY ARE NOW ON AMAZON AND HAD ATTAINED BESTSELLER STATUS IN THE FANTASY-MYTHOLOGY GENRE. ACTUALLY, MANY RRL STORIES PUBLISHED ON AMAZON HAVE GONE ON TO BECOME BESTSELLERS AT ONE TIME OR ANOTHER. HOWEVER, AMAZON KDP RULES REQUIRE THAT MOST OF THE DIGITAL CONTENT AVAILABLE ELSEWHERE BE REMOVED. GENRE: CLASSICAL EPIC FANTASY An epic mythological fantasy in another world. Immerse yourself in a grand and dangerous adventure. In a world both familiar and strange. A world where magic and gods still exist. Meet deities, beings, and exiles from Earth’s pantheons. Encounter warriors, huskarls, satyrs, hoplites, dark and evil mages, and strange beings from myths of pre-history up to the age of iron.Match wits with the likes of Loki, Zeus, Athena, Odin, Amun-Ra, Coniraya, Viracocha, and even Dionysus. Escape plots and schemes played by powerful gods of life and death.Find the truth behind the dark and otherworldly beings from the Lovecraft mythos.Play with dire wolves, drakontes, lamias, keres, amphisbaenae, a sphinx, ice giants, creatures of nightmares, empusas, gigas, minotaurs, vrykolakas, jotnar, dokkalfr, to name a few.Survive being in the middle of wars between civilizations and races. Suffer the arrogance and stupidity of gods and men alike. Cross paths with beings who don’t like you. Thor, Ares, and the Incan death god Supay, to name three.Be burdened with a quest to save yourself and your humanity in the brutal and primordial world of Adar.A world where scientific pursuit will get you a lightning bolt or two. Probably five. All at the same time. Book Nine - THE DRAGON HOUSES His beloved Eira rescued, the rogue Titans have been defeated, and Tartarus sealed. Yet as the rising Archmage tries to escape the Forbidden Isle, events have been set in motion that would embroil him once again in the tides of war engulfing Adar. Escaped Titans, a rising power in the South, vengeful adherents of the Elder Gods, and more have him in mind. Least of all, a far from defeated Loki. New players have come to the fore, each with their own purpose in mind. The lustful drive for power, the search for a release of one's soul, and the companions' storied pasts all come to drive the world deeper and further into chaos. Add a powerful demon determined to open a portal to its own dimension. It's enough to drive a mortal man mad. (Cover image used under license) Book Eight - WHERE TITANS WALK Now in the land of the damned below the underworld domain of Hades, Eira awaits the company and battle portends. But first, they have to find the fortress of the Titans. Above them, Loki's war is going well as the internecine war among the pantheons continues. An old foe rises in the south, more powerful than ever. Astrid finds herself the subject of a wife's rage and the murky past of the companions now comes back to haunt them. Yet amidst it all, a dying Elder won't wait as plots and new players bedevil Havard Ulriksson, formerly Tyler West of Earth, now the Archmage of his adopted world. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Seven - DRAGONS AND DEMONS https://www.royalroad.com/amazon/B08122Y739 An urgent rescue and the path to vengeance are not easy in a magical, myth-filled world. Nasty roadblocks and unexpected complications have a way of rearing their wicked heads along Tyler's route across the dwarven lands and into the infernal realm of Tartarus. More myths and legends cross the First Mage's path as Loki's war and Asag's emergence stir up mortal lands and magical domains. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Six - TARTARUS BECKONS Gifts, curses, and problems. The unfolding of Loki's mad and complicated scheme results in a war between and among pantheons, empires, and kingdoms. From Ymir's Domain down to the far south, conflict engulfs Tyler's world and the magical gate to Tartarus is starting to break open, threatening to add mad Titans and other powerful beings to the chaotic mix. And on the forbidden isle of Banna, a dying enemy awaits. (Note: NOW PUBLISHED ON AMAZON) Book Five - LOKI'S GAMBIT With the promise of the First Mage not to act against him, Loki now accelerates his plans. A plot millennia in the making, spanning the length and breadth of Adar. Like a spider spinning its web, the trickster god now puts the finishing touches on an audacious scheme. A revolution to change the balance of godly and mortal power in the world. Book Four - VOID LANDS The Void Lands. A place where gods fear to tread. Where strange creatures and hostile beings emerge. A nexus of dimensions, the origins of which are lost in the mists of time. To stop the Aztecha Empire’s march to power and domination of the eastern lands, Tyler West, now a High Mage, must confront and defeat the empire’s mysterious patrons. Beings of incredible might and magical knowledge. An imperative path which leads him right to the Void Lands. Though a few detours are required, each dangerous yet crucial. The only problem is that the Void Lands are on the other side of the continent. And to get there, he may have to ask a favor from the Trickster God himself, the Norse deity known as Loki. Book Three - BLOOD WARS Continuing our lost mage's epic journey through the magical and extremely dangerous world of Adar. Escaping the convoluted schemes of the Greek pantheon, Tyler finds himself with an old acquaintance, the Incan deity Viracocha. His son, the sun god Inti, is dead. With the Aztecah Empire and its powerful pantheon of deities on the bloody road to more conquests, the deity asks for his help. A request he could easily refuse. Except Viracocha is not alone is asking for his aid. Two other pantheons have made their presence known to the young mage. And the Egyptian deities are watching how he will decide the matter. To add to his burdened conscience, the rise and dominance of the Aztecah pantheon would mean a million or more new human sacrifices. Resulting in extremely overpowered bloodthirsty deities. What's a newly minted Elder apprentice mage to do? Involve himself in a blood war? Book Two - GIFTS OF THE GREEKS Tyler's journey continues. New land, misadventures, friends, foes, skills, and knowledge. Confused encounters of the female kind. More deities become aware of Tyler as he continues his quest to survive, reach his potential, and carry out his burden. Amid convoluted plans designed by divine acquaintances of old and newly met gods, what's an ordinary guy from Earth to do?The god of wine wants to be his friend. Ares and his sons are coming to say hello. Book One - RAGNAROK RISING What if you fell through a crack in reality? Like those people disappearing in plain sight you've read about. What if you find yourself in a strangely familiar world? A world full of Earth’s mythological beings, lost civilizations, and people from its primitive and brutal past? Where magical energy still exists. Where gods play games among themselves, with the fate of mortal men as pawns. A land where a sword is deadlier than a five-inch thick contract drawn by a hotshot lawyer. Would you survive? That's Tyler West. Alone, lost and bewildered, the three moons in the sky made it clear he wasn’t on Earth anymore. It’s not a game. It’s real. And there's no coffee, pizza, fries, or his favorite show on HBO. *** All Rights Reserved. 2017/2018/2019/2020. Cover Images are used under license.
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