《The Gates of Chaos Keep Opening and It's Getting Annoying.》Character logs CH 8-optional-
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This is fully optional, and just gives more context
Drade: One-fourth eldritch entity, three-fourths human. Mentally, he has inherited the mind of an eldritch being, including their nihilistic attitude, manasense, and truesight, but physically he is no more than an ordinary human. While normally that would make him a threat level of 1, his knowledge, connections, and sheer luck make him someone unwise to anger.
Threat level: 3/5
Uffield: Three-fourths eldritch entity, one-fourth human. Having the body of an eldritch being gives her the ability to control the flow of magic around her, making any weak forms of magic, not just useless, but potentially a sink to heal her. Her greatest ability, however, is her momentum shockwave, which can reverse the velocity of anything at all, whether it be a person's fist, a building, earth, the solar system, or even the universe itself.
Although she does not have the same deadly prowess of a true creature from beyond the veil, were she to fight with all her strength, she would be a .
Threat level: 4/5
Sirla: A staticmancer with the capability to turn the electrical charge of atoms into raw power. Although she uses her hair as a primary weapon, anyone and anything within her effective range are subject to her staticmancy. While she may at first appear inversitile, her practical telekinesis via electromagnetism gives her versatility.
Threat level: 3/5
Wurn: A young man capable of medium enchantments, but with little knowledge of the more refined enchantments. Sirla would do anything for him if he were to strike out, Sirla would surely be by his side.
Threat level: 1/5
The Schoolers: Although they are rather weak as a whole, Luuko, their only magic-user, can control anyone asleep within a large radius.
Threat level: 1/5
Isaphela: Although vampires are stalkers of the night, with great combat and regenerative abilities, they are far less powerful than their infamy claims. Still, given her many ways to cheat death, she could be an annoying foe.
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Threat level: 1/5
The enchantment SWAT team: A team comprised of six members, each trained to fight other enchanters. Although not all of them are trained fighters, if they come prepared, they have many contingencies: lightning rods, anti-magic fields, secrecy screens, alter flares, they have it all. If they are caught unprepared for the situation at hand, however, they can be easily foiled.
Threat level: 2/5
Random girl: Each day that goes by, the consequences of her actions are erased. A ghost with no impact on the world. Not only is she just a regular human with no fighting capabilities, she can't affect the world, so she doesn't even get a 1.
Threat level: 0/5
Nymph: Kai'Vra may not be exceptionally strong on her own, but she is undoubtedly a clever opponent capable of much with her plant magic and limitless potential for growth. Even against an enemy far above her own power, she can get a good hit in and escape death.
Threat level: 3/5
Druid: Dou Van Arc is most experienced with the element of wind, however as a druid he can manipulate all elements to a slight degree, heal people, and view the memories of plants around him. The druids' primary goal is to fight off the hordes of evil plants from the 'plant realm' and if he needed to call for aid against a powerful threat, the many druids scattered across America would suffice as backup, even if he is the strongest of all of them. For those reasons, it would be unwise to pollute Changeton in front of him, as the wrath of the environmentalist is not one to be shrugged off.
Threat level: 4/5
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The Dragon and the Treasure Hunter
After obtaining his first Class and linking into the System, nineteen-year-old treasure hunter Nate sees a person fall out of the sky. Upon investigating, he meets Drake, a dragon taken human form, who has come to his world with a mission: restore the planet's power and prevent all life on it from dying. While it seems like a great task to undertake, Drake quickly proves himself in need of a little help... finding out where the exit is. Deciding that regardless of if Drake is serious or not, traveling with the directionally-challenged dragon will give him opportunities to find new treasures and explore ancient Ruins. And so begins the journey of Nate and Drake on their quest to save the world. There will be five main arcs, with potential for two additional arcs after. Posting schedule: every fifth day (may increase later).
8 106Born From Evil
Malum lost to his own power and died in despair. However, born from his death was a miracle
8 95The Aligned Path
Within the world of Aebros a higher being sees creation inevitably move toward some form of destruction, and from this greater sight a grand plan begins to unfold. Manipulating the natural cycle the being provided Aebros' residents a chance to not only wield but also fight against destiny, and the remaining forces of duality. This is a project that is subject to changes, which I will keep you updated on. Cover picture is not mine.
8 158War Slaves - [Writathon Participant]
Participant in the Royal Road Writathon challenge When humanity was summoned to another world and forced to fight a war they never asked for due to a slave spell; Aron, a man with a dark past, will do everything to ensure the safety of his pregnant wife, even if it costs him what is left from his humanity.
8 108The Bronze Players of Recreation
The world of Creation has seen a recent explosion of what can only be called an adventurer’s culture over the past few decades. People who were once looked at as nothing more than lower class mercenaries rose to the ranks of heroes and legends as adventuring became recognized as an idealized lifestyle of overcoming hardship and finding triumph. With the establishment of a guild-based government system on the continent of Terramania, adventurers were soon legitimized and adventuring became a phenomenon universally accepted around the world. Redlette had retreated from this world to live on Earth for the remainder of her years, having been born and outcast by the gods of Creation. However, upon meeting a friend that she treasured dearly, she found herself longing for a return to her world—she wanted to experience it properly and go on adventures with someone whom she holds dear. Putting a plan into action, she meets with her friend, an awkward, nerdy boy by the username of Herring who she’d only known through years of playing online games with him, and invites him to go on this fantastic adventure with her. An adventure in another world had always been an impossible dream for Herring, but when he suddenly found himself with the opportunity to embark on one, he knew it wouldn’t be as simple as books and shows made it out to be. Redlette was notorious for rushing into things without thinking them through, and he was flighty and weak. In the games they played together, they rarely grasped victory. They were losers through and through, both in hobby and life. Despite this, though, he takes the leap and sets off with Redlette into the world of Creation. Together they only had one goal: to have fun and go on the adventure of their lives. This time, they’d establish a guild of their own and be free to take on whatever exploits their hearts desired. This is the story of the founding of their guild. Author’s Notes: -My writing style is largely based off of the absurd amount of light novels I’ve read and anime I’ve watched, so it may come off as cartoonish or exaggerative at times. If that isn’t your thing, I’d steer clear of this story.-Not an MMO story.-No numerical stats.-Relatively slow pacing.-Posts are between 2000-5000 words weekly after Chapter 1. Art Credits: Cover Art, Inserted Art, and Character Designs by @TransFlames on Twitter. World Map and Cover Logo by @figburn on Twitter.
8 138Story Of My Life
This book is all about a real story of my personal life and every up and down, with changes only of places and names of people. Mature scenery is to be expected
8 174