《The Day You Conquered the World》06 — Guild
Advertisement
You sleep for around 4 hours.
You go through your memories of the past days as you wait for the sun to rise. For someone who can’t remember a thing about his past, you certainly seem to have an exceptional memory of the past few days.
Precise would be the word.
Every moment in your memories stands clear — the sights, the sounds, even tactile sensations.
You imprint the names and faces of several townspeople the hunters called by name or perhaps ones you just heard in passing. They may come in handy one of these days.
The sun begins to rise as you go through what’s little of your memory. You decide to head to the town gate you entered with the hunters.
You see one of the guards from last night, clearly nearing the end of his shift.
You raise your hand in greetings.
“Up so early? The guard asks as you approach him.
“Going out for a run,” you answer. “Just to take a measure of the town.”
He looks at you with a bit of suspicion but soon decided it was a hunter thing. Lots of hunters ran as a form of training or part of their regimen — and you can see a few people already starting their runs outside of town.
The guard lets you pass. “Stay close to the town,” he strongly suggests as you pass the gate. “Goblins have been spotted on the outskirts.”
“Goblins, huh,” you reply, seemingly surprised. “I’ll keep an eye out for them,” you say as you wave at the guard.
You start running. More as a cover for your nightly adventure than for exercise. You silently hum as you run — practicing the skill you developed the night before.
You run around the perimeter of the town at a leisurely pace, spending 20 minutes to make a full circle. You could have crossed the distance in half the time if you made a bit of an effort, but you’re trying not to stand out this early in your stay.
You spend another 20 minutes running — this time making a conscious effort to sweat. While it may be inefficient, your lack of sweat might get noticed by the already suspicious guard.
You end your run back where you started and the guard just gives you a nod as you pass by.
You take a more circuitous route, getting familiar with most of the shops along your route.
You enter a few of the open shops and introduce yourself as a new hunter and hopefully one of Eomer’s crew. Everyone you talk to is quite receptive — even friendly. Eomer seems to have a good reputation in the town.
You leave the shops with a clearer idea of the workings of the town as well as the price of some goods.
Advertisement
Satisfied with your morning outing, you finally head back to your temporary home in Thomas’ place.
Thomas is still sleeping when you get back. He doesn’t snore but you can hear his breathing with a little bit of focus. You line up the archery targets and decide to go for some archery practice — not that you need it.
You string a bow stored in your room and take a few arrows. The bow has a decent draw weight and the arrows are immaculately straight.
You fire a few arrows at the targets. All hit their mark. You try switching hands but still the same result. Though you prefer your right hand, it seems switching hands doesn’t make much difference.
You try making the shots more difficult by moving, rolling on the ground, and shooting while off the ground — no difference, all hit their mark.
You’ve noticed for a while that Thomas has been up and is watching you perform your drills. You made a note to pay attention to his breathing with your keen hearing, even as you went on shooting arrows.
He finally leaves the house. “Nice shooting,” he says, clearly impressed with your made-up drills. “But must you dirty those newly-laundered clothes?”
“Sorry,” you apologize as you try to get the dust and dirt off your clothing.
You now have twice the number of excuses for your somewhat dirty clothes — not that Thomas is even the least bit suspicious.
“Breakfast,” he says, gesturing out into the street.
The two of you head to the Hungry Cat once again. It seems like a luxurious way to live, but it’s not for you to comment.
Breakfast was a lamb-filled omelet and a concoction similar to chocolate. Thomas spends a few minutes chatting up Alice for news and gossip.
It seems like bandits have been spotted in the north and you hear talks of goblins in the forest. That last rumor you can confirm was real — but you already dealt with those goblins last night.
After a few minutes of idle chat, Thomas finally gets up, telling you it’s time to meet up with the other hunters.
You arrive at the Guild — a three-story building with a significantly large courtyard. You can see what you assume are adventurers entering the building. Most are armed with spears, but you see a few with swords and shields. You sense a few casters mixed in with their parties, but you don’t know what to make of them for now.
The first floor of the guild is reserved for processing and turning in materials from quests as well as emergency treatments and minor healing. Thomas proudly says that the guild at Ashford has some of the best healers you can buy.
You see a few wounded adventurers being led by their companions to receive this healing and you are indeed intrigued by this magical method.
Advertisement
The concept of healing with magic feels alien and even a little repulsive to you — but you have no idea why. In this unfamiliar world, it might be prudent to get to know all you can about what they call magic — especially this healing type.
“The guild is also the sole buyer of all adventurer goods,” says Thomas. “Almost every shop will purchase directly from the guild when it comes to specific materials.”
“Isn’t that a bit too tyrannical?” You frown at the system — it sounds like a manipulative or dictatorial cartel.
“Not really,” Thomas explains. “The guild is more of a cooperative owned by adventurers. It dictates pricing so both sides don’t take advantage of the other.”
“They also take care of an adventurer’s family when…,” Thomas adds.
“I see,” you say solemnly — seeing the guild in a new light.
You go up to the second floor — where the guild posts requests, bounties, and odd jobs. There are several tables for adventurers and you can see a couple of attendants behind two counters.
The attendants on the second floor answer questions about the posted requests and jobs, while those below confirm the completion of a quest and handle any materials involved.
It seems anyone can take a posted quest unless otherwise stated. Most quests are semi-permanent, like the ones related to herb gathering and hunting. A few of the quests are marked for experienced or skilled adventurers — but anyone can still attempt them if they feel confident or desperate enough.
Still, the attendants are there to offer help or dissuade over-eager adventurers. The guild can’t have every greenhorn rushing into danger. It won’t be profitable and it would leave a bad mark on the guild.
There are no ranking systems — but reputation counts for a lot.
Well-paying clients can ask for specific individuals or adventuring groups, and the guild can forward the requests.
After a few minutes, you see Eomer and Trent arrive. Bruce and Dune follow shortly after — clearly in high spirits.
Eomer starts to divide the loot.
“We hit it big lads,” he starts. “We managed to haggle up to 80 gold for each of those boars”
Trent confirms this with a nod and the rest of the hunters seem happy.
The three younger hunters get 40 gold each while the older hunters get 60. The guild offered an additional reward of 20 gold per boar, so everyone got an additional 10 gold while it was decided that Eomer gets 20 because of his pregnant wife.
All in all the younger hunters received 50 gold each, Trent got 70, and Eomer 80.
From your short walk earlier in the morning, you surmise that 20 gold should be enough to live comfortably for around a month — maybe longer if you didn’t eat out.
Finally, it was your turn and the younger hunters were eager to see how much your cores and pelts went for.
“The runed bear’s core got sold for 100 gold,” says Eomer.
Surprised gasps came from the younger hunters. A single beast core earned almost half as much as their three-day hunting trip.
“The frost wolf cores sold for 10 each,” he continued. “The bear pelt sold for 50 gold and the wolf pelt sold for another 10.”
“You are rich Caleb!” exclaims Thomas. “Now you’ll be the one paying for the meals and maybe you can tidy up your shed,” he jokingly said.
“Hahaha,” you laugh in turn. “Meals are on me for the week as long as it’s just at the Hungry Cat.”
Your total haul was 180 gold, almost matching what the hunters made from selling 3 intact boars. A few meals wouldn’t make a dent in your budget, at least for the moment.
Eomer distributes several pouches — with yours being significantly larger.
“The guild can store your money for a small fee,” he suggests, “or do you have other plans with your gold?”
“I’m planning to buy a few items,” you reply. “I need to get my own equipment if I want to be a regular part of your group.”
“Are you still interested in those magic books?” Thomas asks. “We could ask around the guild if they know shops that have them.”
“Maybe after,” you answer. “What I need now is a decent bow, a spear, armor, and a few sets of clothing.”
“I’ll take the boy,” offers Trent. “He needs a proper smith for his weapons and armor and I can put a good word to Torm the smith.”
“We’re off then,” says Dune. He seems to be eager to use his gold for something important.
“See you at dinner then,” Thomas reminds you with a smirk.
“If the new guy is paying, count me in,” says Bruce.
Eomer merely smiles and nods. He stands up from his seat, muttering something about clearing a few things with the guild and then proceeds to one of the attendants.
The three younger hunters leave as a group and you catch one of them mentioning a trip to a place called Briar Red.
“To the shops then,” says the veteran hunter. He heads to the stairs and you follow behind him.
Advertisement
- In Serial49 Chapters
Deviation
There is a place in the far off reaches of space. It is a lonely place in the barest portion at the edge of the universe. There are no stars or other planets for light-years. A region few have ever wanted to visit and fewer still actually have. If you were to visit you'd find and small rip in space-time leading to the most bizarre and out of place thing you have ever seen. A solar system consisting of five planets, all with life, all stuck in conflict, and all absolutely bursting with energy. For some it seems like a paradise. A land of sword and sorcery? Why would anyone pass that up? That was the thought process of the freshly dead boy. This boy, like many before him and many after him, was trying to find the bright side. Things had finally been going right for him, good grades, new friends, and best of all a girlfriend when the entire world ended. No huff, no puff, just poof the end. At least being reborn into this world would be fun. That definitely sounded like a bright side to most. Fracture, one of the five worlds in question, was massive and full of magic. It looked sounded and felt like it would be just another game, it even had prompts and levels. Piece of cake. Well that might be the case if Fracture was meant to be a paradise. The hottest fires forge the strongest swords. This fire has the habit of melting away oneself. A pixie clan searching for a new home, a boy who just lost his, a reality bending forest, and a bug that doesn't belong. All with an intense desire for power. Who will make it through the fire intact, and will they choose to be a hero, or will they join the long history of villains and monsters?
8 285 - In Serial12 Chapters
Fantasy Keychain Vol. 1
What if you bought a keychain, resembling a weapon from a fictional fantasy you like, becomes real. What would you do? After the death of his best-friend, Miki Ebisawa. Eijiro Suguha, who is a 3rd year high school student, tried to find an answer on why his best-friend was mysteriously killed the day after they went to hangout. Unfortunately, what he finds out instead is the sacred truth about his keychain and the secret society around him.
8 193 - In Serial6 Chapters
The Eye of Demun
As a full-time college professor and a single father of three unruly girls, Thomas Ullian has little time to indulge the fantasies and mythology of Simius’ past. Until a youthful, pestering, and determined colleague enters the scene. Orokio Musoxee is convinced that, though Thomas does not exhibit personalities, he was born with them. Orokio presents an idea to Thomas that some people have had their personalities stolen and transferred to another. He also tells him the legend of The Eye of Demun and how it is the key to ending personality theft. Thomas aggressively rejects Orokio’s claims until his oldest daughter is brutally assaulted by a man and his personalities. Mirroring a crime that happened years ago. Leaving his girls in the care of a friend, Thomas joins Orokio on a voyage deep into the Junglei jungles hoping to put an end to personality theft and discover the truth governing personalities. Who knows what other truths he might find? Truths within himself. Truths that only Orokio could have awakened. Please read Note to Reader.
8 75 - In Serial18 Chapters
Little Baron & Big General
A baron in name only, inheriting the title and responsibilities thanks to a tragedy. A general in name only, with no army to lead and command. These two somehow are forced to meet. Will she clean her family's name? Will he finally redeem himself of his mistake? What will the two of them accomplish? ***COMPLETE*** ----------------------------------------- *notice from the author* A very short story, and one that was sitting in my USB for nearly a year and a half, at this point, maybe longer. I wasn't adding anything more to it, so might as well just release it. Learn from the experience, you know? Leave any criticism behind, while I may not be a professional nor plan on becoming one, I still am unfortunately a perfectionist. Oh, and tell me what you liked. So I know what I did well. Can't be thinking all I ever make is terrible stuff, right?
8 196 - In Serial89 Chapters
Chaos Zone online(CZO)
Year 2050Chaos Zone Online a reality virtual game that created by unknown producer become the most hottest in the world,A game that level doesn't exist ,the only game that specialized with its heavy customization.There is no weapon suit you?Create your own weapon that suit yourself!!!Searching an armor that cool but has strong defense?Make it!!!!Want zero def but max agility and attack?Or the reverse?You could!!A game with no limit of modification!!A story to be number one in this insane world!!!
8 156 - In Serial34 Chapters
MALIK :: ZAYN
how can someone be so arrogant and attractive at the same time?; copyright © tobi. 2016STARTED : JANUARY 8, 2016FINISHED : JUNE 20, 2016
8 164

