《Menastel's Guide to World Travel》Guide Entry: Ethereal Jump
Advertisement
For all requisite spell arrays, see Glossary.
While the Myriad is made up of independent bubbles, the Ethereal is a singular plane. An endless ocean with labyrinths instead of lighthouses. The Ethereal Jump is the boat on which a mage floats across the ocean. It is the safest path to world travel.
Teleporting stems from the ethereal jump, and much of the underlying theory is similar. Both follow a simple procedure: open an entrance to the Ethereal, travel through it, then exit at the desired location. A teleport is limited in scope due to its relative distance from the Ethereal’s bending of planar rules. However, this limitation lifts if the distance is closed. The easiest method to achieve this is by going to the bottom layer of a labyrinth or another place where the two planes are forced into collision.
The Ethereal Jump offers a single yet paramount advantage compared to other methods of Ethereal travel: it may be aimed. Scripting a destination within an enchantment is exceedingly difficult and near impossible for most worlds. This is simply due to a lack of knowledgeable space mages and general ignorance of the Ethereal. Help from an ascendant, elden, or other lofty species should not be trusted, as their destination script cannot be verified prior to travel.
Learning the Ethereal Jump will take significant time. Native species should begin this process at least ten years before a travel attempt. However, it will likely take longer to learn, as natives are more complexly woven into their worlds than widespread migrant species—humans, elves, and Fae, to name the most common. For them, the spell will come more easily but still take, on average, five years to learn. Developing a spatial or arcane affinity will cut down this time significantly.
A Jump may extend to a theoretically limitless number of travellers. As long as the caster’s travel companions are familiar with the array and spell theory, the Jump may link to them. They do not need to be able to cast the spell themselves. However, the caster will remain the spell’s guide, responsible for all mana cost. They will also be responsible for opening the exit to a new world. Make sure to have enough mana for the both halves of the spell. As of this guide's writing, the highest documented number of travellers to survive a complete Jump is 209.
Advertisement
Ethereal Jumps come with some risks. First, one must actually possess the strength to traverse the Ethereal. It is recommended that one tests their durability by opening a rift, stepping in for the estimated travel time, and having a healer on standby. If space mages are unavailable to make a rift, then natural arcane lightning or the equivalent may be used for testing.
The second “risk” that most aspiring travellers worry about is the possibility of encountering an Inkomys. Unless, for some incredibly misguided reason, the traveller enters the Ethereal at the bottom of a 20+ layer labyrinth, the chance of encountering an Inkomys is zero. They only inhabit the darkest depths of the Ethereal. Any stories about encountering them are almost certainly fabricated unless told by a Primal or the equivalent. Everything else would simply die after brushing against their presence.
The third risk is entering a fabricated world. Most commonly, these fake worlds will stem from the dream of a Primal equivalent, impossibly complicated illusion magic, or the leftovers of a dead reality mage. These worlds are inherently lacking in concrete magical laws and are easier to leave than true worlds. Simply perform standard mental, illusion, and adaptability checks to determine the state of your reality. While the traveler may not have time to look for a completely suitable labyrinth to Jump to, it is still recommended to leave a Fabrication as soon as possible.
How the labyrinths may exist on Fabrications, albeit with diminished functionality, has long been a mystery to magical scholars. The area of study has always faced difficulty testing any theories, as there are simply too few capable of creating Fabrications. For instance, in a world's entire lifespan, perhaps only 2-5 reality mages will ever be born, and it is likely none of them will ever be capable of creating more than an island.
Advertisement
The fourth and most frightening risk is running across a mana shift. These are relatively common, akin to a storm on the open seas. The Ethereal’s ever-shifting laws will sometimes contradict each other, in which case, the fabric of the Ethereal must shift to accommodate them. A massive explosion of arcane mana occurs where the laws conflict, destroying most things in its vicinity and destabilizing the surroundings for vast distances. The time it takes to stabilize following a shift varies unpredictably.
Being caught in a mana shift unprepared will most often amount to a death sentence. Ways to detect, defend against, or avoid them are outlined in the Glossary along with the corresponding arrays.
The Ethereal Jump is not a guarantee of safety. It is merely a traveler’s best option. Pick your destination with care, plan far ahead, and push your magical abilities to their utmost before leaving your world.
Advertisement
- In Serial17 Chapters
Immortal Soul
An immortal soul trying to survive in a world filled with dangers. When the young Lena dies during a hunt with her friends, she comes back as a walking corpse, an undead. Ripped away from her old life and transformed into a monster she has to find her way through the world. But living as an undead isn´t easy and every mistake she makes could be her last. Lena ventures through the world, fighting monsters, discovering treasures, and finding new friends. But deep down in her soul, all she wants is to gain her humanity back and live as a human again. And she will do everything necessary to achieve her goal, even if it meant fully embracing her new self. Hi, this is my first story and I'm doing this to get better at English. I hope this story finds some fans. Also, I would be happy about every help I can get to improve my writing skills. Feel free to point out mistakes or give me some advice. Be nice in the comments.
8 69 - In Serial7 Chapters
Titama
Titama's crew runs illegal clones on the streets of Neo Francisco, grown in vats with only brain stems intact. But with her boss, Muturangi, wanting to spread his tentacles of influence and greed, his latest venture takes things a step further. Over one bloody night, Titama will be forced to fight for her life, and for what she hopes is right.
8 175 - In Serial17 Chapters
The Twelve
In a world marred by the supernatural, Japan suffers from its own fair share of evil and demonic disasters, with generations of shamans known as Onmyoji protecting their homeland from these forces of evil. Capable of wielding magic and using spirits of their own, these shamans were not only skilled in battle, but also divination. However, they were unable to correctly predict Japan's loss in World War Two, and suffered the punishments that followed. Persecuted and torn apart by infighting, the Onmyoji reunited under the banner of the Tsuchimikado clan, descendants of Abe no Seimei, one of the greatest Onmyoji to ever live. The Onmyoji began to rebuild and to regrow. Ren is the sole heir to the Tsuchimikado family, but has been unable to practice Onmyodo ever since his birth, even though he possesses the greatest ability in the family. But when disaster befalls his family, Ren has nobody to turn to, and no idea how to use his powers. As he journeys to escape the same fate his family faced and attempts to learn how to use his powers, there is only one question on his mind; as the Tsuchimikado heir, how can he save the Onmyoji... from themselves? ---------------------------------------------- note from author: I'm writing this based loosely on the very real theories of Onmyodo, and so my writing may not be a truthful or accurate depiction of Onmyodo or other related areas, such as religion, for instance. That is why, while depicted in the real world, events that happen may seem unrealistic and it may be easier to imagine it as a parallel universe that is the same as ours, but with slight differences so that my possible errors will be easier to overlook. Sorry, and thanks!
8 125 - In Serial11 Chapters
Spending 3 weeks on a vacation with Sam at Oliver's cabin was brilliant for them but when they get home everything changes for worse or better?!
8 112 - In Serial24 Chapters
I MARRIED MY MONGOLIAN FAN
Би өөрийнхөө монгол фэнтэй гэрэлсэн🇲🇳💚2021.12.22--> 2022.02.05
8 130 - In Serial45 Chapters
Who got the power?(English Version)-A Charles Leclerc Story
Victoria Vettel, 20,younger sister of the 4-time world champion,has a heavy weight on her shoulders,proving that women can race in Formula 1 without being discriminated against.Charles Leclerc,21 years old almost 22,the predestined.He has many goals and many dreams,many of which have come true.He wants to become the youngest driver in history to win a world championship dressed in redWhat will happen between the two?You will find out only by reading
8 114

