《New Horizons》Ch.21 Blinded By The Light
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Frustration is an interesting emotion. It can spur one to accomplish things or drive them to anger, violence or despair. Similar to anger but much easier to inflict on someone. Eli was frustrated, he had been all but useless and ineffectual since this hostile alien had showed up. Nothing he had done had amounted to much of anything except maybe start the first interstellar war between species ever. Even his attempt to rescue the Glint had been in vain. Eli had watched as the hangar doors closed as the Mad Dash floated out from them. The alien must have been done with the Glint and used Eli as a convenient way to get rid of them without any effort on its part.
Now Eli watched as the crippled ship made its way in space as Saule and Riyn tended to their crew. He couldn't do anything. Since he had hastily crammed the copy of himself, or the old Eli had crammed him into this suit, he couldn't think as fast or with the acuity he had before. Everything felt slower and foggy, even his own thoughts and memories. He could recall making railguns, Alcubierre drives and other things but couldn't understand what he was doing in those memories.
He busied himself with repairing what he could on the Mad Dash, small wiring fixes or replacing burnt circuits. The tasks didn't keep him from simmering in his frustration; the signal that he picked up while doing so did however. The Space Force fleet had arrived and made contact with the enemy. It would have been wonderful, if Eli hadn't illegally replicated himself.
He sighed and slumped against a bulkhead. All he could do now was wait and help out the Saule's crew.
~~~~~
Silghen's graspers had balled up in rage. The damn natural born had not only made wormhole tech, but had actually gone to the effort to make an antimatter generator. That huge capital ship, the Aperio, housed it and was using it subtly whenever Silghen fired. His barrages kept getting skewed out to wild angles kilometres away from any ship he targeted.
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However the Human fleet couldn't get a lock on the Everlasting Justice either. It's Tanequal class dark matter effect stymied any known targeting system apart from being silhouetted by visible light from behind. The battle was a stalemate. Missiles littered space around him as the humans would occasionally fire volleys to keep him from gaining a superior targeting position. Almost certainly they had proximity sensors if he tried to navigate too close to them. Occasionally one of Silghen's rods would make it past and do damage. Not enough to limit any ship he hit, what should have been an easy purging of a Jeweller from a system had turned into a deadlock with an enemy he didn't want to fight.
An alert made itself known to Silghen. The planetoid closest to the system's star had lit up in EM waves. Silghen's lips retracted into what a human might consider a grin, but was something wholly different for a Tharg. He knew where the Jeweller was now; time to end it.
Well that's what he wanted to do. That alert had been twofold. All of those stray missiles detonated and a blazing white light lit the entire star sector. His ship cloaked in congealed dark matter stuck out like a headlamp in a tunnel.
~~~~~
As Eli passed a viewport in the Mad Dash, space erupted, the newly awoken crew cried
out. As this happened the entire ship disappeared into a hole in space that opened up before it.
~~~~~
As the displays marked out the elements and effects of the light, minimal and mundane, the human fleet let loose a salvo of weaponry at his position. Silghen snarled as he went into emergency maneuvers, the forces pressing his body into the suit he wore. It responded by swelling around his limbs and keeping his blood pressure in his head and torso consistent. The violent motions of rapid acceleration did throw off some of the unguided munitions. The guided missiles however angled outwards, trying to account for his change in space. Still several impacted and detonated.
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The Justice rocked with the impacts but not as violently as Silghen expected. Rather his terminal informed him the humans had laced the missiles with exotic matter that had impregnated the dark mater cloak. They had a mark on him now, and stealth was useless.
~~~~~
As the Saule, Eli and the rest blinked away the spots in their vision they saw the ahip wasn't in space any more.
The Mad Dash floated serenely inside a large room. No doors or hatches could be seen on any of the room's surfaces. The wall directly opposite of the Mad Dash's bridge had one large window dominating it. Inside machinery and lights could be made out, with crystals blinking in rhythm with the lights.
Centered was a large tree of all things. Black bark covered it, with deep red foliage obscuring much of it. Three limbs grew out at equal height, but no red leaves sprouted from them.
The tree seemed to shiver as they watched. The limbs shuddered then moved to some console below the window. The thing moved with flourishes, like a conductor leading an orchestra or musician on stage. Golden mechanical arms extended from the walls and grasped the ship. As they did so the ship hummed as a voice from outside it spoke.
"I have rescued you my dearest gems, the Tharg will not touch my art."
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Mark of the Mountain [formally : the masked queen (drottingr)]
Lyssia - the masked Drottine of Ilvana - has to discover the strength of her own voice and uncover the dark secrets that threaten to undermine the safety of her people while maintaining her own secret, a struggle that may force her to choose between her kingdom and her life. * * * * * * * * * * Participant in the Royal Road Writathon challenge! * * * * * * * * * * Armed with an uncontrollable talent for premonition and a dangerous secret that could cost her her life, Lyssia - the masked Drottine of Ilvana - has to learn to survive in a land designed to weed out the weak. Lyssia always thought her survival at court depended upon her identity as the greatest pretender of all. But when Magnor - the newly crowned King of Dunival - arrives unannounced and threatens the tenuous peace between their two kingdoms, Lyssia soon realizes that he carries secrets even more dangerous than her own. As Lyssia struggles to discover the true intentions behind Magnor's visit, she is faced with an impossible choice: Sacrifice her secret - her freedom - her life to save a dying land... or allow Ilvana to be overcome by what lies hidden in the shadows. Can Lyssia find the strength to stand and fight for her people, or will the lies she has hidden behind her entire life prove too strong to be overcome? * * * * * * * * * * A kongdomr of warriors, though rusted their swords A kongdomr of voices, raised in hopeful song A kongdomr of drakuns, forsaken, forgotten A kongdomr of masks, neither young nor old A kongdomr of faces, expectantly raised To this new chance, a new age A new Drottingr Ilvana of legend Rise, Warriors, Rise * * * * * * * * * * CAST, DEFENITIONS, PLAYLIST CAST Ilvanian (the three-pointed mountain) Lyssia (Lys) - Drottine of Ilvana, heir, present day 22YO Dizean - Kongr of Ilvana, Lyssia's father Azerian (Az) - Lyssia's maternal cousin, present day 22YO Carryn - Lyssia maternal aunt, Azerian's mother Roakev (Ro) - Lyssia's paternal cousin, present day 24YO Eindre - Lyssia's paternal uncle, Roakev's father and Drengr Nimeah - Eindre's wife, Roakev's mother Seaka - old Lach and Lyssia's former caretaker Bjarke - Master Skald, employed the Kongr of Ilvana Aturnel (the guardian) - highest mountain point on Ilvania-Listoria border Thivness (the wildness) – dangerous, impassable cliff between eastern forest and sea Vatn – Lesser mountain named after the lake found at its feet Arvid – Lyssia’s Dubkir horse, named after her great grandfather Sikurd – Roakev’s Dubkir horse, named after an old hero from a Lay Isi - girl Lyssia meets on road to Steiner Mart Diyana - Lyssia's songbird, also Rilken's wife Ofrid - Lyssia's maternal cousin, close to Roakev's age Reeza - Lyssia's older maternal cousin, has a oat named OdilHoney - good natured mare rode by Lyssia Hanne – village representative’s niece celebrating her wedding Ardbon - Karl involved in Steiner Mart fight Liefer - Karl involved in Steiner Mart fight, his son’s name is Nurik Rilken - the last Drakun Kongr of Ilvana Steiner Mart - Eda-Yute Mart held every year in Steiner Field, also called the crossroads Gavin Brinson – young western Jarl, not allied with Halvor, his family crest is a raven Sidne – Gavin’s wife, very pregnant and very helpful Halvor - outspoken jarl from western stead Sorev – Halvor’s son, family crest is a bear in mid-maul, one of eight Jarlsons present, but the only one hailing from the west Fulrik – sonless western Jarl allied with Halvor Calvin – one of the Jarlsons atttending the peacemeet, the oldest and tallest of the lot Angar – eastern Jarl in possession of the Dubkir herd, family crest is a shield painted with bright green and yellow stripes Dubkir heir – Angar’s son…when will Lyssia learn his name? Ingar – former Kongr of Ilvana and Lyssia’s grandfather Scyftan River – the unofficial divide between eastern and western Ilvana Listorian (the five-pointed flower) Andev - Kongr of Listoria Igone (of the green thumb) - Andev's wife, Drottingr of Listoria Thisska - Listorian Drakun, bonded to Igone Linea - Drottine of Listoria, Murel's twin, heir, present day 20YO Murel - Drottine of Listoria, Linea's twin, heir, present day 20YO Ansev - Kongre of Listoria, twin's younger brother Sundric - Kongre of Listoria, twin's younger brother Giall - Jarl that travels to Ilvana with royal party Dunival (the spinning dustdevil) Magnor - recently crowned Kongr of Dunival, present day 25YO Tirne - Kongre-Slad of Dunival, younger son of Rijek, present day 22YO V???? - Magnor’s self-proclaimed “second”…another name Lyssia can’t seem to learn! Deceased Erina - Lyssia's mother, deceased Rijek – former Kongr of Dunival, deceased Anitra – former Drottingr of Dunival, Magnor and Tirne’s mother, deceased The Five Kongdomren - Ilvana, Dunival, Listoria, Sinnet, Nukrevn Aonta...Definition and Cast to be discovered DEFINITIONS Kongr/Kongre - King/Prince Drottingr/Drottine - Queen/Princess Kongdomr (Kongdomren) - Kingdom (Kingdoms) Jarl/Karl - landowner/non-landowner, may be beholden one particular Jarl Lach – healer Fyr/Slad - heir/none Middig/Dreg - master/apprentice Skald - historian and musician Drengr – champion Drakuns - Dragons, the Ancient Ones Bjurn – bear Elke(Elken) – gigantic, majestic elk, native to Ilvana Ban-maudr – “executioner thorns”, found in the eastern forest, very painful and hard to remove Yute - Thanks yearly celebration between cold and growing seasons Urd/Eda/Aon(-Yute) - past/present/future, two weeks each Lay - Ilvanian historical songs Laikari - Listorian historical plays Ridineig - fast-paced dancing tune Drigneig – type of song, a dirge, “opposite” of ridineig Lur - long trumpet like instrument Bowed lyra – larger version of hand lyra, played with a bowed stick Jorki – similar to a pan flute, jokingly called “child’s flute” Drakuns - Dragons, the Ancient Ones Diyana - songbird Wulv – wolf, native to Dunival Wulvken – umm…we’re still not sure Volvstot/wulvstot – “witchbrew/wolfbrew”, dark beer that Magnor brings from Dunival Fovk - fox Vas Morginnen - Good Morning Vas Heill - Good Health Vas Daginnen – Good Day Adhuil - prosperous, prosperity Ami - genderless term of endearment Dunga - insulting way of saying someone is stupid Saedas - sweetness, another way of saying happinessSaedhirte- sweetheart Hviss - an (improper) oath Slegrl – sly Standa – stop An-rivic – be still! Brudpar – “bridal pair”, bride and groom Dubkir – famous Ilvanian horses, half-wild and bred for the hunt * * * * * * * * * * Playlists: https://youtube.com/playlist?list=PLcaiTcdQkK6nXrjYq29srJ7GMsebdd-Sp https://youtube.com/playlist?list=PLcaiTcdQkK6msFQiYhbaYhZ0VqFJ0mROi Lyssia character portrait by @soretoothproductions!
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Ren always knew that Penny had a thing for mystical creatures and artifacts. In fact, she loved them, but all the dribs and drabs that Mrs Russell sells never works. Ren thought the onyx ring would turn out to be the same as all the rest, but it soon takes them to another world with the power of the Sun's Blessing. Now, trapped in another, apocalyptic-looking world with absolutely no sun in sight, how can the duo ever hope to get home? [participant in the Royal Road Writathon challenge]
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Dungeon Man Sam is a character-focused slow burn dungeon-building litRPG with elements of crafting Real Time Strategy. It updates 6 days a week, with a break on Saturdays. Dungeon Man Sam Vol. 1, Dungeon Man Sam and the Orphaned Core is now available on Amazon and Kindle Unlimited! Official Dungeon man Sam Discord! Drop by and say hello! We're still tiny, but if you wave to me I'm always happy to wave back and chat! --------------- In a world where dungeons function as the backbone of national economies, dungeon construction is big business. Wealthy nations spend millions to have the best dungeon builders construct labyrinthine edifices full of the most dangerous traps and planted with the strongest dungeon cores in the hope of luring powerful adventurers in to retrieve the treasures generated deep within. Samuel Tolliver works for his father, who runs the finest construction crew on the continent. It is a good life, one that keeps him close to family and that earns him enough money to pursue his inventions when he has a free moment. He even has something of a talent for fixing things and keeping the various bits of equipment running. It should have been the best job in the world. There's just one problem. Sam hates dungeons and wants to destroy them all some day. And he's got the plan to do it, too. But life has a way of throwing curveballs at you. When a series of disastrous events that he himself set in motion culminates in Sam winding up dead, he thought that was the end of it. Until a voice came to him and offered him a deal, one he simply couldn't refuse. Now Dungeon Man Sam has returned to life as the guardian for a strange new dungeon core, one that will turn everything he knows about the world upside down and force him to set aside his hatred of dungeons. For the sake of himself, his friends, and his family, Sam must construct a dungeon like the world has never seen before and defend it against all comers, be they monstrous or adventurous. If he succeeds, he'll get to see his family again. If he fails, everyone he knows will fall into the grave. And somewhere beyond the range of his knowledge, something ancient and terrible stirs and takes notice. Dungeon Man Sam: When all you have is a hammer, you build. --------------- This Is A Work In Progress: This isn't the final form of Dungeon Man Sam, there's gonna be some typos, and things may change between chapters as I realize "crap, I didn't set that up nearly as well as I thought I did". I'll let you know if anything like that happens, and if you notice anything that you think is worth pointing out, feel free to let me know! Hope you enjoy the story!
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A diverse poem collection, centering on nothing but also everything . You might wanna stay glued to your seat while you read this .
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Huh....... neat. (Apocalyptic Realm x male "Latino" reader)
This will be my second story so far. But don't expect to get chapter every week.
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