《The Last Immortal》Prologue 0.3: Awaken
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Year 12 SPA (Since Player Arrival)
As I opened my eyes my head was pounding, in front of me were those massive blue text boxes
Name
Arthur,
Health
34
200
Title
Friend of Dragons
Mana
1
320
Age
12 (32)
Stamina
1
420
Race
Human
Class
Adventure
Gold
1232
Level
65
411
Strength
73
Dexterity
104
Constitution
20
Intelligence
54
Wisdom
32
Charisma
52
Perception
50
Conditions
Exhausted: you used all your stamina, Effect: disables stamina regeneration for 24 hours
Mana push: you used all your mana, Effect: disables mana regeneration for 24 hours
Over-exerted: you pushed your body beyond your limits Effect: stamina damage becomes health damage
Mana Burn: you pushed your mana beyond your limits Effect: Mana damage becomes health damage
XP:
Your party killed four skeleton knights level 130
Your party killed a Giant Skellington Knight RAID BOSS level 400
23032 XP
Level up
...
Level up
...
Level up
...
Level up
...
Level up
You are now level 70 one perk point unlocked
For delivering the finishing blow to a Raid Boss and defeating it in your first attempt you have gained an Advance Perk Chose wisely
World first: you are the first to clear the Stonedrift Necropolis Dungeon. You have been given one extra perk point
You have 25 undisputed stat points
I added ten points to agility, eight to wisdom, two to strength and five to a constitution. I decided to leave the perk point until later. As it was always best to choose your perk points as when consulting with allies, as the raw number of choices meant that finding the best one was a difficult task, thus far I only had earnt four of them and they all had powerful effects if two of my choices were suboptimal and without the support of my part I would never have found the third. As for the advance perk well, from what I heard only four players in the game have gained one and each of them became the leader of a very powerful guild.
PERKS:
Expert swordsman: +20% growth to sword related skills.
Dancer: +20% growth to dexterity-based skills.
Blade dancer: grants access to the blade dancer skill set, based around dexterity and grace, to those observing it appears as an intricate dance, but in combat, it is lethal to those foolish enough to come within range
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Friend of dragon: (title based) +10 to all relations with those with a draconic bloodline.
Haven mage: grant’s access to the heaven-based spell tree.
I'm sure some of you are wondered about the friend of dragon’s title, it's simple early on during my first month in the game before I met the party, a player stole a dragon's egg. Let's just say the mother was not pleased. The moron that stole the egg, got too big for himself and attempted to force himself on a tavern girl. After stopping him we duelled, during the combat I killed him and by right was given access to his corpse, when I discovered the egg in his gear bag, I immediately hid. After a few days for hiding out from the moron and his guild, the Purification of Honour Guild. I was able to enter into the woods after a week-long trip I arrived at the mountain in which the dragon made her nest. After almost being burnt alive I returned the egg and was given the friend of dragon’s title. Although by Year 10 SPA (Since Player Arrival) the dragons had been hunted to extinction, so it did little good.
As I looked around finally getting my bearings for the first time since waking, I noticed that we were still in the same crypt but the light that had previously dominated the area had vanished. There were no flickering flames of torches, no mage lights hovering in the air, instead, the only source of light was the green moss faintly glowing on the walls of the room, the moss was everywhere in the crypt. As I scanned around the room looking for any signs of my friends, I saw nothing, just the walls of the room and the giant corpse of the giant zombie knight, as I jumped to my feet, I scanned the floor. The area was coated in a thick layer of dust. My eyes were quickly drawn to a puddle of blood as well as drag marks leading towards the door. Judging from the blood Licu wound was worse than I first thought, it seemed that Irdu awoke Waruan, and together, they dragged their son and Tor-ron and booked a speed retreat out of there, leaving the immortal behind. Judging by the marks it had been a couple of hours, there was little I could do for them now.
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“Well I am alone might as well loot the place”
I muttered to myself if you have never looted within Novae Terrae Online let me tell you it's not a fun experience, and if dealing with undead well dam it a nightmare. You see equipment in Novae Terrae Online is different than most games, most games equipment gave you stats and stats dominated the fight, in Novae Terrae Online a level one could kill a level nine hundred damage was based on critical locations just like in real life an attack in the heart or eye is normally fatal, hence why I was able to fry the giants zombies brains out. This doesn't mean stats don't matter, someone with a thousand strength would be able to bench press a bus or a thousand dexterity to outrun a hover car. The issue with the system is simple there are no stats for weapons, weapons don't have damage stats or swing speed stats, the only way to know if a weapon is good is to swing it or have an eye for metals. The issue with zombies is simple, zombie's brains is an excellent alchemical catalyst, and if you have ever hacked into a rotting corpse you know that it stinks. It stinks like high heaven. It took me almost thirty minutes to jar the brain and store it in my bag of holding. The size of the brain alone made the entire expedition well worth it. An alchemist would pay over eight hundred gold for this. After finishing the unpleasant business, I moved on the next step, I quickly examined the Skellington’s knights gear, but it was rusted to hell and was little use even as scrap metal. The next stage was the one I hated, looking for secret doors, pressing every cobblestone in reach pulling every torch. Let me tell you it took me almost four hours before I found my prize, as I pushed into a small cobblestone it sank beneath my hand. I heard the sound of grinding of moving stonework. Light suddenly appeared spreading out from the small crack in the stonework that was steadily widening. As I looked through, I gasped in front of me was a meadow stretching out a far as the eye could see, we were almost five miles underground it simply wasn't possible. Grassland stretched into the distance as far as I could see, far away from all the way on the edge of the horizon a mountain range stretched up into the distance, as I looked up into the sky massive glowing crystals cast light down on to the ground below. The cave roof was dominated with hundreds if not thousands of them. If they were mana stone hell I could by a city with the wealth within just one hundred meters of the roof. But that wasn't what drew my eye, what drew my eye was a blade, a hand and half sword a simple affair, black leather surrounded its grip, made of clean metal no embellishments or jewellery a simple sword. It was embedded into the ground around it there was a clearing of no grass or any plant life for ten meters. I moved towards it outstretched my hand and grasped. As I drew the sword I felt, well the only way to describe it is Powerful, I felt stronger faster, instead of the tired drained energy I felt energized. Before I could even blink, I opened my menu.
Name
Arthur
Health
84
250
Title
Friend of Dragons
Mana
1
400
Age
12 (32)
Stamina
1
440
Race
Human
Class
Adventurer
Gold
1232
Level
70
440
Strength
75
Dexterity
114
Constitution
25
Intelligence
54
Wisdom
40
Charisma
52
Perception
50
Huh. no change. I Sheathed the weapon placing it on my back before heading to the exit, continuing alone would just lead me to the respawn and I was anxious to see what befell my friends. As I left the meadow a small Leaver was set into the wall, as I pulled it the door closed behind me.
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