《I'm a Veteran Adventurer in a World without Healing Magic.》Ok, Back to the Dungeon
Advertisement
We couldn’t sit around listening to Hamish’s stories forever. His medical fees meant we had to get right back to the dungeon if we didn’t want to be up to our ears in debt. Even after selling every spare piece of equipment we had, we still couldn’t scrape nearly together to foot the bill. The drow even went behind my back and sold one of my Shock Arrays, which I could’ve forgiven him for, if he didn’t get such a crap price for it. For all his braggadocio he doesn’t know a thing about black market haggling, apparently. He said he “just wanted it gone” when I confronted him about it, that we’d risked enough holding onto contraband for as long as we had. At this I made some unfortunate comments that I shouldn’t have made and won't try to defend, something along the lines of playing on drow stereotypes, that, when trying to buck their infamous national image, they do a full 180, and become goody two-shoes instead, which was inappropriate, to say the least. That’s just like a human to bring race relations into something as innocuous as our party’s bookkeeping, right? I should have gotten worse for it, knowing the complicated history drow have with that item, the Shock Array, but at this point I think he saw me as a lost cause, and figured there was no point in tearing my throat out, as much as he wanted to, over a party member they’d drop just as soon as they had enough to pay for Hamish. He shot me an evil look and said nothing. This’ll be rough on us, I thought. He probably imagined one dungeon would be enough to settle his debt when, and I wasn’t about to say it just then, it seemed we’d be together for the long haul, if we were only to do low level instances.
After a silent carriage ride we got to the dungeon at about midmorning. To their great displeasure, I stopped to double, triple-check my bag to see everything was there and in its proper place, then made my party members do the same at the Forest’s entrance. The items contained in a bag of holding don’t occupy physical space in the same way they do in a regular bag. It’s not like you can reach in and to the right to get at a Talaria the way you could with mine. No, the Bag of Holding has a second magical quality, besides its connection to the Plane of Holding, that being mild telepathy. You reach into the void, the bag reads your mind, and brings instantly the desired item into your hand. That’s one of the reasons I’ve held off on buying one myself: I don’t want a bag reading my mind, and who knows who else is listening in anyhow. Not to mention there’s a difference between what you desire and what you need. I’d rather rely on my own reflexes than a bag’s, thank you very much.
I said as much to the party, and they got me good for it, I’ll give them that.
“Of course you can't rely on what you want. You’d pull out that hip flask of yours every time!”
At this they all laughed, except for Vigdis, who looked mortified.
-
I know the Petrified Forest by heart. I went here far more than necessary, when I’d got a handle on how dungeons work, but didn’t feel ready for something higher level. It was stupid: the risks then outweighed the loot and experience, and I’d never be ready for harder dungeons, no matter how much time I killed here. You’re never ready for a dungeon until you’ve gone and done it. Or if you hire someone like me.
Advertisement
The petrified trees are densely packed and impossible to fell, and essentially act as walls for the instance. Luckily the Ancients cut paths through the forest when it was still cuttable, and now there’s a network of passages that lead through the stone foliage.
The dungeon opens up into a long, wide hallway. Enemies spawn in much the same way as they do in the Marsh, when a player enters a certain proximity. If you follow a winding, careful sort of peregrination that loops in on itself twice, before continuing at an oblique angle, you can get through this first part without coming into contact with a single enemy. The party wasn’t so happy to miss out on XP, but I insisted that the paltry rewards offered by these first encounters didn’t justify the difficulty involved in fighting them.
We went forward, to the left, up, to the right, to the right again, up, a little to the left, and then a big jump forward. I landed effortlessly on a bit of Ancient architecture submerged in the soil that I used to mark one of my safe zones. I helped the rest of the party onto it one by one, until we were all perched atop it save Vigdis. She was hesitating.
“Come on, Vigdis, it’ll only get harder the more you think about it.”, I said. She threw me her staff and hitched up her robe to jump. She still hesitated, though.
“Don’t worry, you only have to make it halfway across. I’ll catch you.”
“W-what if I miss? That would spawn in a monster, right?”
“Yes, that’s why it's important you don’t overthink the jump. I’ve seen it a million times, they never make the jump if they spend too long on it.”
“But if I miss, and the monster spawns in -”
“That’s why you have to make the jump now.” She still refused. “Come on, I’m not getting any younger. Look, you just get to the edge of that root, you see it? The root by your feet, yeah. Get to the edge of that, but don’t cross it.”
“Can I step on top of it?”
“No, just get to the edge of it”.
“What happens if I step over it?”
“Then a monster spawns in”.
“Just one?”
“Yes”, I lied.
“O-ok”, she finally resolved. She made the jump. I caught her in my arms and pulled her onto the half-buried pillar. For a second we were face to face, and I saw an expression mad with fear give way to relief, and something of a smile. To catch her, however, I had dropped the staff I was holding. It spun in place for a second, before falling off the pillar, and into the worst spawn zone the hallway has to offer.
In an instant we’re facing off a duo of Squids and an enormous, cleaver-wielding Ogre.
I implored them to stay in place, but they didn’t listen.
“Battle stations!” shouted the drow. He drew his sword and assumed a crouching stance, moving carefully towards the monsters. Vigdis hit him with every buff she had. The mage fell in behind them, charging up a spell, the three of them raring to go -
The Squids fell. An arrow each shot through one eye, killing them instantly. I ready a third arrow, which finds its way into the neck of the ogre. It stumbles back, clutching the haft, trying to pull it out, dropping its weapon. I send an arc of lightning into the ogre’s gut, and its body seizes up, then carries out a series of spastic gestures, frantically manipulated by the electric shock. I walk briskly over with my sword drawn, and drag it across its stomach. The ogre finds itself for a moment clutching its guts before keeling over.
Advertisement
We’re not done yet: their movements provoked a few more spawn zones, and we see coming towards us a Venus Flytrap, a Slime Cube, and another Squid. I fire an ice arrow at the Cube, freezing it, then strapped on a Talaria. I go tumbling into the Flytrap and let it swallow me whole. While it struggles to pull me down its throat I slice it open from the inside and step out unscathed, seeing the Squid making its way towards me. It sends a tendril at me. I crane my neck to one side to dodge it, bring my sword up, and with one, measured motion, find the chink in its chitin, and slice it in half, all the while walking steadily towards the Squid. I hit the rest of the tentacles with a shock spell and kick the Squid over which exposes its soft underside. I plunge the sword up to the hilt then draw it out. Letting out a sigh, I walk over to the Cube, nudge it with my elbow, making it fall to pieces.
I turned back to look at my party, who was still standing in their formation. It’s true, I was being a show off, but I felt like I had to sell myself to them a bit just then. I might’ve been grinning a little. Of course, they didn’t need to know that doing all that made my back hurt, or that it opened at least one suture.
-
The dungeon opens out from the certain as a series of hallways, like the spokes on a wheel. We were at its center now, pacing around in the sandy soil, planning out our next moves. I sat down on a petrified log, and began telling them about each part of the dungeon and what they had to offer.
“We could go to the Southeast, to the Temple Grounds, where the enemies are manageable. There’s a green name there that we’re certain to find if we do, but I don’t think it would do much for your team comp”.
“What’s the green name?” the drow asked.
“Pretty simple, a longsword with +2 strength”.
“That could be good. Power is what I’m lacking, you know? I’m already fast enough”.
“+2 wouldn’t be enough to fix your issues with strength. You’ll need a lot more than that to do anything to a Squid, even. Stick to speed, that’ll help you reach their weak points without being hit. It’s really your best option.”
“Wait, so how much strength are we talking, to be able to punch through a squid?”
“That’s purple-name range”.
The drow snorted.
“Now you’re pulling my leg, old man. I thought Tunneling Squids were the easiest it gets”.
“They are”.
“So then, what does a high level dungeon look like? If basic enemies are nigh invincible?”
“With high level dungeons, and I mean really high level, enemies cease to be monsters in any conventional sense. They’re not some plug-ugly that wanders toward you, in the way that Squids and Ogres are. No, they resemble natural processes more than they do monsters, I would say”.
“What the hell does that mean?”
“I mean, if you go to Castle Otranto, you’ll be up against ghosts, poltergeists, evil spirits, that sort of thing. There’s no talk of evading them, or filling them with arrows, they know you’re there as soon as you enter the dungeon. And they don’t play fair. They get inside your head, make you relive your worst memories, fill you in on the day you’re going to die, which, as it usually happens, is the same day you mess with a ghost. It’s a different kind of difficulty than hard chitin, sure, but one that’s much greater.”
“So how do you fight these things? How do you actually make money as an adventurer then?”
I gave him a smug look.
“Well, for your first question, the optimal way to beat a ghost is to make it laugh”.
“You’re joking”.
“No, seriously. A ghost can’t ransack your memories if it's too busy chuckling to itself”.
“Wait, so, you go into Castle Otranto with a bunch of knock-knock jokes memorized?”
“No, not knock-knock jokes. They’ll kill you for those. They have a really bawdy sense of humor. What you do is, you listen in at taverns, to sailors, young toughs, who tell the most reprehensible kind of jokes, always punching down, you know? Well, you go in with a few of the best ones, and when the ghost possesses your body, you remember them. They’ll laugh their head off and leave you alone. The one I used was about a Cleric and a drow who walk into a bar -”
“I don’t think I want to hear that one”, he said, cutting me off. “Do you actually make any money doing this shit, or should I just move back to the Underdark?”
I had to reflect on that one.
“No”, I said. “There’s absolutely no money in this, unless..”
“Unless what?”
“Unless you can live with yourself. That longsword you wanted, well, you’re better off selling it. Of course, any real adventuring party wouldn’t pay a copper for it, so you have to seek out the newbies, who don’t know any better and think, wow, +2, that sure is a lot. That’s your bread and butter. You can find better loot, buyers willing to pay more, but there’s always a swindle going on. The dungeons that give out loot actually worth selling will take something from you more often than not. To last as long as I do, you have to stick to the easier ones. But that means you have to take advantage of the people who need your guidance more than anything. And if you can handle that much, if preying on your vulnerable confreres doesn’t turn your stomach, then you’re set.”
“We’ll be different”. I turned to the source of the voice, Vigdis. “We’ll clear the dungeons worth clearing. We won’t live a life of deception. Isn’t that right, Béla?”
I shot a glance at Béla, who was thinking about his answer.
Advertisement
RESTART
"The game was called RESTART, and everything about it fascinated her …. " Welcome dear reader. Oh boy, do I have something new and unusual that I hope will tempt you to read further. The LitRPG Forum is playing a 'Continue The Story' game! Who are we? We are neophytes and veterans making magic and mayhem wielding the written word. We are fans of LitRPG and we are here to play a game wherein the process, we hope to entertain you with a good story. Now about the adventure you have stumbled upon .... Participants from the LitRPG Forum are each to write a single chapter in a continuous narrative that follows the LitRPG genre roadmap. We don't know where our imaginations will take us, but we one and all want to contribute and play this storytelling game to the best of our ability. Each entry will be concluded with an introduction to the author who wrote the chapter, some of whom have been published, others who have yet to be published as well as offerings from the minds of hobbyists. I entreat you to visit LitRPGForum.com and we hope you have fun along this ride with us.
8 132Fate of Souls
Nineteen-year-old Carter Elm awakens one morning with the arrival of the System, which shuts down modern technology and brings with it magic and beasts. With a desire to use magic, Carter begins learning it, soon setting off to enter the nearby Dungeon to complete a Quest. There, Carter meets Lucas, a wounded young man with an interest in alchemy. Together, they train to conquer the Dungeon they're trapped inside, developing a deep bond of friendship and more. When they finally manage to leave the Dungeon, the world is a changed place. Most of the population has died and survivors have banded together to form new settlements and societies. Carter and Lucas settle in to the new ways of the world, becoming adventurers like many others to protect their home and hunt what's needed. Occasionally, they even find time to go on an adventure of their own or just sit back and relax for a little while. There will be: wolfboys, catboys, fairy boys, and more, and there might even a harem of them. I haven't decided for sure if there's a harem yet or not, but I've put the tag on because it's not outside of the realm of possibility. There is also a Level reset mechanic that will come into play. This is not an OP powerfantasy. While the MC will grow strong, he won't become ridiculously powerful for an adventurer and will meet others at or above his own level of might from time to time. There will be times he struggles, fails, or needs to retreat. There is no posting schedule. Chapters will go up when I post them.
8 226The Curio Shoppe
Kellan Klein is an ordinary college student with an average, if traumatic and painful past. Everyone grows up grappling with depression and anxiety that seem to be genetic in a house with parents that, while loving, fight all the time and have weird ideas about what kids should and shouldn't do, right? Everyone deals with bullying, racism, judgement on their romantic inclinations and their family's economic status and just general shittiness, right? All of Kellan's friends sure did, and for all of them, entertaiment media were a welcome escape from their painful, dreary lives. After all, who wouldn't want to sail the seas with Monkey D. Luffy and the Strawhats, or help Meng Hao con increasingly powerful and influential people, or join Cecil Harvey and his friends on their weird journey to save the world, or make friends with Peter Parker while pretending to not know he was everyone's favorite wall-crawling superhero? Kellan certainly wanted to, and while he pursued college to seek out a career he saw himself enjoying, something felt inexplicably empty about his life. So when a decidely sinister force kidnaps him and the prettiest man he's ever seen saves his life and offers him his wildest dreams, Kellan becomes the shopkeeper of a mysterious, dimension hopping shop, complete with a system that helps him acquire items. abilities, materials, and other cool shit to stock it with, as well as some other neat perks. Will Kellan become a boring overpowered MC, like the kind from web fiction that he reads to sate his boredom? Will he keep his generally kind, sweet nature despite the shit he's gone through and will go through, or will he inexplicably become a scary, violent, irrational arrogant douchebag? Will he use his newfound abilities to explore the multiverse and improve the lives of himself and others, or will he become his own antithesis, a purely mercantile jerk obsessed with money and profit, with no concern for anything that doesn't help or hurt his business? Find out in The Curio Shoppe! Author's note: Please suggest possible setting he could visit in the comments. I'll gather ones i'm familiar with, and at the end of every arc, a poll will be held to decide the next location he visits. There will be polls for other purposes, and I might not always go with the poll winner if I feel one of the other options is more fun to read/write about. I will not use the settings of other RRL writers without their permission.Do not ask for that, unless the author in question gives permission. Most settings he visits will be slightly AU in some way or another, but please remind me if I drift too far from canon unintentionally or characterize a character wrongly. This work will eventually fit all tags I selected once he visits universes suited to those tags, so don't ask when or where a given tag is coming. I do not own the cover art, it belongs to Nicholas Belanger Thiel, and I will stop using it if he asks me to. Kellan doesn't look like the old man on the cover, though once he acquires a disguise-type ability he may occasionally use that appearance. The tapir, however, will be a thing, as despite looking like a failed attempt at an elephant, tapirs are cool and this dragon finds them to be kinda cute. The art, along with more of Nicholas's pieces, can be found at https://www.artstation.com/artwork/51bXz
8 196Silvana: Queen of the Witches
Coffee-shilling twenty-something trash-witch Silvana Smith is down on her luck. She's stuck wallowing in the unrequited drama of her hometown, saddled with student debt, and the bank wants her house. Seeing no strictly rational path to deliverance, she turns to the eldritch rituals and wicked spirits of an ancient goetic grimoire for help. Committing herself to the magical book's elaborate ordeals of skullduggery, Silvana aims to call up a demon, form a pact, and attain her heart's desires. As it so happens, a lord of hell can be dangerous company to keep when you aren't too clear on the details. [Mature Content Warning for Sex, Drugs, Diablery, and Curses (of various sorts)]
8 166Tom
A boy Tom get's reincarnated in an alternate reality.
8 60The Leftovers | ✔
"This is what's left of them."In which a girl gets raped by her crush.In which a rich boy gets raped by his step-sister.
8 201