《Job Arseoth - A Choose Your own Adventure》Aside : The Jeweled Republics
Advertisement
The Jeweled Republics, as the five cities of Ebony, Emerald, Opal, Ruby and Sapphire are collectively known, is a rather interesting trade confederation. I mean that in both senses of the word: it is both a fascinating place to study as a scholar and an utter cesspit of lethal political intrigue. Each of the five cities is controlled by five matriarchal ‘Great Houses’, for a total of twenty-five across the entirety of the Jeweled Republics. They rule by committee: five per city, headed by the Domina, who also make up the ruling council for the Jeweled Republics. The head of this council is called the Serene Domina, a jest at the facade she must always put on in the public’s eye…
Prior to the Westmarch War, the Great Houses were aristocratic in nature, and ruled by hereditary right and knives in the dark known as Silencers. After that war, which not only utterly gutted the militaries of Opal, Rubay, and Sapphire, but also introduced the thought of a successful popular revolt the original twenty-five Great Houses had something of a violent shake-up. Only one house actually fell: the Gilardi family, whose matriarch had been the Serene Domina behind the Westmarch War. The aggressively mercantile Lo Bello family rose in their stead, and all of the other great houses adapted to one degree or another by shedding aristocratic trappings for mercantile and / or populist ones. Indeed, all five cities were reforged in the fires of a (minor) revolution from a loose trade association into a formalized trade confederation. One that is ogliarchal rather than truly republican or representative and dominated by the Great Houses despite the name…
It is worth noting that all twenty-five Great Houses are human, as is the majority of the Jeweled Republics’ population. As with many of the short-lived races, and with humans in particular, ambition if oft the watchword of the day. This does much to explain the intricate dance that the Great Houses endlessly perform. Groups of five, striving for the Domina’s chair, and the five Dominas scheming for the Serene Domina’s throne. Ever since the Westmarch War, that struggle has become both cleaner and more secretive as the Matriarchs of the Great Houses have learned all too well the power of the mob. They take pains to maintain strong and upstanding public images, even as their Silencers and Agents work ever-deeper in the shadows.
Advertisement
--Lady Ilelahne SiDabolo, in an excerpt from her work Commentaries on the Mortal Planes
Advertisement
- In Serial14 Chapters
Codename: Freedom
LITRPG, SCIFI/FANTASY EPIC War is coming. The government must accelerate their super soldier program. They have pushed beyond what was thought possible and developed a new Virtual Reality system; the perfect tool to weed out and train recruits. Against all odds, Lucius, a semipro gamer, is selected to participate in Codename: Freedom, a VRMMO that promises to blur the lines between game and reality. With the world watching live, Lucius is faced with the opportunity to gain a following and impressing sponsors. His dream of going pro and proving his father wrong is within his grasp. Unlike normal games that start easy as you learn to play, Codename: Freedom doesn’t give that luxury. The government has no time to waste. After years of hard work to rise in rank, this new game will challenge all that Lucius has learned to the point of breaking and beyond. Will he quit, go mad, or become something altogether different? Something better? Note: This series has been removed except for 10% of each book due to Kindle Unlimited contractual guidelines. The first Codename: Freedom trilogy is published on Amazon. Find Apollos Thorne's work here. Amazon - Apollos Thorne
8 195 - In Serial11 Chapters
Was it meant to be?
A young man finds himself locked inside a chamber with no memories, after being released by an unknown female, he stumbles out to find himself trapped in yet another prision, a filthy room riddled with moss and cracks, but just before adressing that he may want to deal with the cable attached to the back of his head.
8 96 - In Serial9 Chapters
Path of the Golden Average
It's the beginning of a new school year, and Ethan Burkhardt has finally accomplished his greatest goal. Inrollment at an HCP (Hero Certification Progam) in Chicago, Illinois. Sizemore Tech might not have been his first choice, but they were the only ones willing to accept his application. Now, he just has to endure 4 years of brutal testing. The good news: He won't be alone. An entire class of strangers will be thrown together, young men and women all with the dream of becoming licensed Heros. They will be forced to either sink or swim (sometimes literally), but for most, their greatest challenge will be each other. The bad news: Someone is working behind the scenes, manipulating people and events towards some unknown goal. Are they on the side of the students? Or are they preparing to bring down the next generation of heroes before they can even graduate? A story based in the world of Drew Hayes "SuperPowereds" Series, this is my attempt at a fan-fiction that holds very close to the canonical worldbuilding already done. I hope you enjoy.
8 155 - In Serial11 Chapters
respawn
you know of respawning in games? now,what if something like that was doable? Well, this is a story of people who can do it. read about how druzy, the terraforming AI that was once a human expands humanity throughout the stars. art by nanomortis
8 144 - In Serial27 Chapters
Immortal Shards
In the boundless multiverse, all possibilities, no matter how remote, exist somewhere. Universes are born, or are created, and die, or do not. In the vast Myriad Heavens Cosmos, a reality far away from our own, a mysterious energy called Mana provides the basis for both physical techniques and magical techniques, and interweaves and is part of all matter, all spirits, and all energy. Mana is the lifeblood of the world, and those who channel and cultivate its power are called cultivators, for they strive to grow along the myriad paths of power and enlightenment. There are many such paths, known as Dao, but they all feature Shards! When a being, man, beast, or otherwise, gains a large enough Mana sea in their body, a crystal core, known as a shard,containing the essence of their power, the ideals and emotions that motivate them, and the essence of their soul will form. A beast which cultivates to the level of forming a shard is called a Magical Beast. A human or other being that does is known as a Mystic. A shard may be a Mage Shard, allowing one to use mana to attack with the elements and produce fantastical, reality bending spells. A shard may also be a Warrior shard, channeling elemental and mana power into one’s physical form, shaped into projectiles, or various other uses; or it can be a Immortal Shard, with the abilities of a Warrior and Mage shard both, and others besides. Anyone who forms an Immortal Shard has the potential to shock the vast planes of reality! In the eternal struggle between the living, who will gain advantage, and for how long? Who will live and who will die? Who will protect and guide the commoners, and fight rogue Mystics and Beasts? Into this world, a child with a potential beyond his wildest imaginations is born. But on the journey of cultivation, there are no guarantees! Will he reach his fated glory, or will he die an ignoble death? This is the story of Alexander Grandstar, and even the gods may not know where it goes! Current release schedule is 1 chapter a week, on whatever day I decide to place it (usually Saturday or Sunday)
8 123 - In Serial10 Chapters
The Scars You Left Behind [on hold]
HE KEPT PUSHING HERAND PUSHING HERUNTIL SHE BROKE+Book #1 in The Scars series***currently going back and rewriting the ENTIRE story
8 229

