《The Superhero Crafter》Chapter Two Part Two: Character Creation
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I floated on my back. For what seemed like ages my ragged breathing continued until I noticed a fin in the distance. Was that a shark? I remembered bleeding all over and saw the blood on my clothes. I was no longer in pain, but the damage was done. I was certain sharks would be in a feeding frenzy soon. I needed to get out of this situation. I needed to get to dry land. I didn't have a knife or anything to protect myself with.
This was a game. What could I do? Take stock of what I have. Perhaps I had an inventory. I shouted, "inventory!" No luck. I tried visualizing the word, inventory. No luck. Quest, I should try that, and suddenly my entire vision was taken over by a golden screen. A blinking bit of text said, "Quest One, find dry land and survive. Reward 25000 experience points."
Ok, I got quests. This I could handle. I looked at the fin as it circled me. Sheet, character sheet. I focused on a large golden sheet that took up my entire vision and it appeared.
Wilbur Trent
Human Level 1
Strength -2 | Level 1 Super Strength
Agility -2 | Level 1 Super Agility
Health 0 | Level 1 Super Health
Intelligence 7 | Level 2 Super Intelligence
Wisdom 5 | Level 1 Super Wisdom
Willpower 7 | Level 1 Super Willpower
Charisma 3 | Level 1 Super Charisma
Luck 8 | Level 1 Super Luck
Super Power: Probability Manipulation
What was Probability Manipulation? I wondered that and was answered. This skill allows the manipulation of chance and fate. This ability can be used to increase the likelihood that a situation defined by you will come to be. With it, you can find money on a beach or a lucky lottery ticket on the ground.
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I shut down the window. This was all fun and great, but I was still in the middle of some ocean with no help in sight. I was also being circled by a shark. This won't do. I needed to get that shark out of here. A few good punches will do the deed. I swam towards the fish, ready to be eaten. It swam at me with its mouth open. I slammed my fist into the side of its nose.
I was shocked. My fist went deep into its head, I swear I went in by half. The thing was dead. It was fast and easy. That fight took something out of me. I was hungry and thirsty. I needed to get to dry land though I didn't know which direction to go in. So I chose a random direction and tried to swim.
I swam into a swell. It was a small one as these things go. A mountain of water came at me. I took a deep breath just before that mountain of water covered me. I swam upwards as fast as I could. The closer I got, though, the more water piled on me. I fought on though. I found myself underwater for at least 15 minutes. I held my breath for over ten minutes I knew. My health was better than Olympic athletes. This must be super health kicking in, as previously it was super strength kicking in. I swam until I broke the surface.
Fate and chance control. If I could somehow make this Probability Manipulation ability get me a ship, I would be saved. How do I activate this ability? My mind. Just do it. My super strength went off as I punched. Let's see then. I imagined a ship as I floated on my back. I allowed the current to carry me to where I wanted to go, a ship. Ten minutes was nothing. A half-hour was nothing. The first hour went by with nothing and it was getting well into the night. I closed my eyes, focused on what I wanted, and floated.
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I am not certain how long it took as I floated and focused, but I heard a fog horn blow. I opened my eyes to see my rescuers.
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Arduous New World
Alright, so I'm using this as a whetstone to practice my fiction writing. I have dyslexia, so bear with me if I have any mistakes, if you point them out I'll try and correct them. The story is LitRPG, I'll try and avoid some of the tropes, see FAQ. What happens is that the world turns out to be a simulation coming to an end, and beginning on its new simulation, in this process the system of the universe declares that the new simulation will be rpg-based. The protagonist however is thrust into an empty space before the simulation comes to an end, he escapes and finds that the world as he knew it is gone.Chapters will come sporadically as I'm quite busy IRL. FAQ1: There will be no Harem. 2: If any sexual content, it will be be below the screen, example sentence [they made love - or - they had sex]3: I'll try to keep character motivations steady instead of having characters who says and does one thing in one chapter, only to change their mind in the next one. 3: Villains or "bad guys" won't be charicatures. Of course, as in real life, you can meet these people, but as far as big bads or antagonists goes, they will have some modicum of intelligence. 4: The MC does not have an encyclopedia of random knowledge. 5: OP'ness won't happen overnight, and it is something that I'm wary of in terms of adding it, of course eventually the MC will grow more powerful, but there won't be any cheats, except hard work; and the luck factor will be more or less similar to the rest of the population. 6: He won't be opposing the universe, no matter how powerful he grows, he is too insignificant7: he won't become friends with god/the ghost in the shell etc, no matter how powerful he grows, he is too insignificant, and an ancient simulation ai has no interest anyway, why would it ? Okay that's that for now.
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Mark of the Mountain [formally : the masked queen (drottingr)]
Lyssia - the masked Drottine of Ilvana - has to discover the strength of her own voice and uncover the dark secrets that threaten to undermine the safety of her people while maintaining her own secret, a struggle that may force her to choose between her kingdom and her life. * * * * * * * * * * Participant in the Royal Road Writathon challenge! * * * * * * * * * * Armed with an uncontrollable talent for premonition and a dangerous secret that could cost her her life, Lyssia - the masked Drottine of Ilvana - has to learn to survive in a land designed to weed out the weak. Lyssia always thought her survival at court depended upon her identity as the greatest pretender of all. But when Magnor - the newly crowned King of Dunival - arrives unannounced and threatens the tenuous peace between their two kingdoms, Lyssia soon realizes that he carries secrets even more dangerous than her own. As Lyssia struggles to discover the true intentions behind Magnor's visit, she is faced with an impossible choice: Sacrifice her secret - her freedom - her life to save a dying land... or allow Ilvana to be overcome by what lies hidden in the shadows. Can Lyssia find the strength to stand and fight for her people, or will the lies she has hidden behind her entire life prove too strong to be overcome? * * * * * * * * * * A kongdomr of warriors, though rusted their swords A kongdomr of voices, raised in hopeful song A kongdomr of drakuns, forsaken, forgotten A kongdomr of masks, neither young nor old A kongdomr of faces, expectantly raised To this new chance, a new age A new Drottingr Ilvana of legend Rise, Warriors, Rise * * * * * * * * * * CAST, DEFENITIONS, PLAYLIST CAST Ilvanian (the three-pointed mountain) Lyssia (Lys) - Drottine of Ilvana, heir, present day 22YO Dizean - Kongr of Ilvana, Lyssia's father Azerian (Az) - Lyssia's maternal cousin, present day 22YO Carryn - Lyssia maternal aunt, Azerian's mother Roakev (Ro) - Lyssia's paternal cousin, present day 24YO Eindre - Lyssia's paternal uncle, Roakev's father and Drengr Nimeah - Eindre's wife, Roakev's mother Seaka - old Lach and Lyssia's former caretaker Bjarke - Master Skald, employed the Kongr of Ilvana Aturnel (the guardian) - highest mountain point on Ilvania-Listoria border Thivness (the wildness) – dangerous, impassable cliff between eastern forest and sea Vatn – Lesser mountain named after the lake found at its feet Arvid – Lyssia’s Dubkir horse, named after her great grandfather Sikurd – Roakev’s Dubkir horse, named after an old hero from a Lay Isi - girl Lyssia meets on road to Steiner Mart Diyana - Lyssia's songbird, also Rilken's wife Ofrid - Lyssia's maternal cousin, close to Roakev's age Reeza - Lyssia's older maternal cousin, has a oat named OdilHoney - good natured mare rode by Lyssia Hanne – village representative’s niece celebrating her wedding Ardbon - Karl involved in Steiner Mart fight Liefer - Karl involved in Steiner Mart fight, his son’s name is Nurik Rilken - the last Drakun Kongr of Ilvana Steiner Mart - Eda-Yute Mart held every year in Steiner Field, also called the crossroads Gavin Brinson – young western Jarl, not allied with Halvor, his family crest is a raven Sidne – Gavin’s wife, very pregnant and very helpful Halvor - outspoken jarl from western stead Sorev – Halvor’s son, family crest is a bear in mid-maul, one of eight Jarlsons present, but the only one hailing from the west Fulrik – sonless western Jarl allied with Halvor Calvin – one of the Jarlsons atttending the peacemeet, the oldest and tallest of the lot Angar – eastern Jarl in possession of the Dubkir herd, family crest is a shield painted with bright green and yellow stripes Dubkir heir – Angar’s son…when will Lyssia learn his name? Ingar – former Kongr of Ilvana and Lyssia’s grandfather Scyftan River – the unofficial divide between eastern and western Ilvana Listorian (the five-pointed flower) Andev - Kongr of Listoria Igone (of the green thumb) - Andev's wife, Drottingr of Listoria Thisska - Listorian Drakun, bonded to Igone Linea - Drottine of Listoria, Murel's twin, heir, present day 20YO Murel - Drottine of Listoria, Linea's twin, heir, present day 20YO Ansev - Kongre of Listoria, twin's younger brother Sundric - Kongre of Listoria, twin's younger brother Giall - Jarl that travels to Ilvana with royal party Dunival (the spinning dustdevil) Magnor - recently crowned Kongr of Dunival, present day 25YO Tirne - Kongre-Slad of Dunival, younger son of Rijek, present day 22YO V???? - Magnor’s self-proclaimed “second”…another name Lyssia can’t seem to learn! Deceased Erina - Lyssia's mother, deceased Rijek – former Kongr of Dunival, deceased Anitra – former Drottingr of Dunival, Magnor and Tirne’s mother, deceased The Five Kongdomren - Ilvana, Dunival, Listoria, Sinnet, Nukrevn Aonta...Definition and Cast to be discovered DEFINITIONS Kongr/Kongre - King/Prince Drottingr/Drottine - Queen/Princess Kongdomr (Kongdomren) - Kingdom (Kingdoms) Jarl/Karl - landowner/non-landowner, may be beholden one particular Jarl Lach – healer Fyr/Slad - heir/none Middig/Dreg - master/apprentice Skald - historian and musician Drengr – champion Drakuns - Dragons, the Ancient Ones Bjurn – bear Elke(Elken) – gigantic, majestic elk, native to Ilvana Ban-maudr – “executioner thorns”, found in the eastern forest, very painful and hard to remove Yute - Thanks yearly celebration between cold and growing seasons Urd/Eda/Aon(-Yute) - past/present/future, two weeks each Lay - Ilvanian historical songs Laikari - Listorian historical plays Ridineig - fast-paced dancing tune Drigneig – type of song, a dirge, “opposite” of ridineig Lur - long trumpet like instrument Bowed lyra – larger version of hand lyra, played with a bowed stick Jorki – similar to a pan flute, jokingly called “child’s flute” Drakuns - Dragons, the Ancient Ones Diyana - songbird Wulv – wolf, native to Dunival Wulvken – umm…we’re still not sure Volvstot/wulvstot – “witchbrew/wolfbrew”, dark beer that Magnor brings from Dunival Fovk - fox Vas Morginnen - Good Morning Vas Heill - Good Health Vas Daginnen – Good Day Adhuil - prosperous, prosperity Ami - genderless term of endearment Dunga - insulting way of saying someone is stupid Saedas - sweetness, another way of saying happinessSaedhirte- sweetheart Hviss - an (improper) oath Slegrl – sly Standa – stop An-rivic – be still! Brudpar – “bridal pair”, bride and groom Dubkir – famous Ilvanian horses, half-wild and bred for the hunt * * * * * * * * * * Playlists: https://youtube.com/playlist?list=PLcaiTcdQkK6nXrjYq29srJ7GMsebdd-Sp https://youtube.com/playlist?list=PLcaiTcdQkK6msFQiYhbaYhZ0VqFJ0mROi Lyssia character portrait by @soretoothproductions!
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"With all due respect sir, adding a new member to this team will only slow us down.""On the contrary, if anything your team will slow her down."***She's the ghost story you tell around a camp fire. The monster that hides in your closet. The nightmare that wakes you from your sleep. She's the definition of the word 'deadly'. She never smiles, never shows any emotion other than a blank stare. Unless, she's pissed, then it shows. She doesn't trust any of the other agents, only the chief. She doesn't play nice with others. She's a solo agent, always works alone, but that's about to change. Respect her and she'll take a bullet for you. Mistreat her and she'll put a bullet in you...if you're lucky. She's Agent 13...***Book 1***Highest Ranking: #1 in Action
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