《Gratuitous Item Crafting and Descriptions (and shoddy economics)》Breastplate of Invulnerability and Non-Aggression
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"That bow was rather dangerous, I should probably see if I can make something that is not violent this time." Thoughtfully inspecting the array of metal bars, Jimmy decided upon a breastplate. Something nice and straightforward and beefy to swing his hammer without restraint.
Pump pump went the bellows, wrshhh roared the forge's flame. Splsh the metal bars melted like butter being taken out before they started dripping everywhere. Swinging his biggest hammer against the metal, beating it to as thin as possible, then folding it like a pancake, then making it thin again, then folding it several times and beating it. Wielding all his force and energy, Jimmy did this more, and then started dunking it into the ice-cold water. This went on for a while, the steel alloy going from white hot to red hot to shiny steel-silver hue.
Jimmy had an inspiration and decided to throw in several coins he had in his pocket and melted it all together and unleashed his strikes all over again. Every hit made the slowly forming breastplate into something more than the sum of the parts.
Eventually, he submerged the maple-leaf shaped breastplate (which had several holes for the connecting up with other armour) one last time.
Glowing softly and yet not glowing, the piece of armour sat there. Firm and unyielding but not demanding. Jimmy picked it up and looked across the surface and saw it had two layers to it: the physical metal, and a glass-looking light field of some kind.
He hit it with his hammer and there was a dull clink, and he was happy to see - and not surprised by this point - there was no damage to it.
Calling his dad to him, he explained, "this breastplate will protect the wearer more than other breastplates, I hope it finds a good wearer it was enjoyable to make."
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A little disappointed at a less flashy crafting, but still happy at something new to sell, his dad nodded and promised to find a responsible user.
Well, responsible as in wealthy.
Completely ignoring his son's recommendation, the Breastplate was sold to a neighbouring lord who lived closer to the border with aggressive orks. These orks had usually been successfully kept at bay by the guile and bravery of that lord, who actively raided and outwitted the orks. This aggression went down too much after the lord wore the Breastplate, and while he was able to easily defend the borders, the orks were able to grow without the regular raids upon them, and raided more easy pickings, which led to the defeat of an important border fortress or two.
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Delve
Summary – Level 1: Delve is an isekai litrpg that follows an average guy who just happened to wake up in a forest one day. He wasn’t summoned to defeat the demon lord or to save the world or anything like that, at least as far as he can tell. The only creature there to greet him was a regular old squirrel. Soon enough, he meets other people, only to discover that he can’t speak the language, and that not everybody immediately trusts random pajama-wearing strangers they met in the middle of the wilderness. Things generally go downhill from there, at least until the blue boxes start appearing. Delve is a story about finding your way in a new, strange, and dangerous world. It’s about avoiding death, figuring out what the heck is going on, and trying to make some friends along the way. It’s not about getting home, so much as finding a new one. Did I mention that there will be math? Summary – Level 2: Okay, but what are you in for, really? Well, this story is supposed to be realistic, or at least, as realistic as a fantasy litrpg can be. The main character doesn’t instantly become an all-powerful god and murder-hobo his way across the universe. Delve is, at its heart, a progression fantasy, but that progression is meant to feel earned. The numbers in this story actually mean something. Everything is calculated, and if you find a rounding error, I expect you to tell me about it. That said, if math isn’t your cup of tea, there is plenty more that the story has to offer. Characters are meant to feel real, and progression isn’t only about personal power; it’s also about allies, connections, and above all, knowledge. Figuring out how the system works is a significant theme. ... What, you want more details? Okay, fine, but this is going to get a bit spoiler-y. Are you sure? Yes! Really sure? I mean, this summary is practically half as long as the first chap– Now! Okay, okay! The main character becomes a magic user, but he takes a route that is not very popular in adventurer culture, namely that of a support. There is a full magic system with various spells, skills, and abilities, but our MC decides that aura magic is the way to go, and that the only stat worth investing in is mana regeneration. Most people at the Adventurer’s Guild think that this makes him a bit of a dumbass, but he’s playing the long game. We’ll see how that works out for him, won’t we? Because of his build, the MC levels up fast, at least compared to normal people. There are no cheats, though, and he is limited in other ways. There are some clear and pretty obvious downsides to his build. That’s what makes it fun, no? Morals? Our MC has them. Again, we’ll see how that works out for him. Realism, remember? Would you be okay with killing someone and looting their body? I sure hope not. POV? The focus is on the main character, but there will be occasional varying perspectives from people around him, or involved in the events related to the main plot. It isn’t going to jump all over the place. Tech is standard medieval stasis. No smartphones, but the MC does have a technical background. Computers and their programming might be involved. There might even be a bit of uplifting down the road, who knows? Anyway, it isn’t the focus. He isn’t going to invent the gun in chapter 1 and change the face of warfare. Romance is not a major focus. Friendships are more the name of the game, though there will be some characters in romantic relationships. There is exploration, though not as much of the geographical nature as you might expect. It is more about exploration of the system and the culture. The pace is slow and detailed, sometimes verging on slice-of-life. The action is meant to be realistic and grounded in the numbers, and it is intended to have meaning beyond simply punching things until they stop moving. The general tone of the story is grey, and some parts can get quite dark. People die. Sometimes, people with names, but not anywhere near GoT level. There is plenty of light, too, though, to balance the darkness. The world is dangerous, but overcoming that danger is why we’re all here, isn’t it? Anyway, if you’ve made it this far through the summary, you clearly like words. I hope you enjoy the story! Cover by Miha Brumec Summary Updated: 2020-06-14
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