《The Federation Of a Thousand Earths》Chapter 36
Advertisement
Admiral Schwimmer was unhappy. While Andraskon was now firmly in his hand, and civil unrest was at a minimum, the captured FTL detection network was giving them some issues. Namely the fact that a major fleet was on the way, while he was slowly being stripped of ships, thanks to the political shenanigans back home.
Thanks to captured records they could surmise that it was likely a combination of three different fleets, the 245th Fast Frontier Fleet, the 9th Battle-Fleet and the 24th Territorial Defense Fleet. In total, if that intelligence was correct and those three formations were at nominal strength, that was a force of 18 battleships, 33 heavy cruisers, 55 light cruisers, and 95 destroyers as well as a number of transports was moving toward his command consisting, currently at least, and he had some hopes at getting at least a few more ships, out of 3 battleships, 9 heavy cruisers, 20 light cruisers and 40 destroyers.
The second battle of Andraskon, which would happen in a month, was not looking good right now. With this new intelligence however, he was pretty sure that he could stop the slow bleeding of ships he was suffering by the recall orders of high command and the United Earths political masters. With a bit of luck he could also reverse it, although he was not thinking that he would gain many heavy units back. Another thing, which he could gain, were the resources to build some fixed defences. Because of standard Kyreikon doctrine to not come out of Hyperspace at a fixed point if the target system could be in enemy hands, it would be very difficult to hit that fleet with something like that. But not impossibly so, especially if he was not trying to hit the enemy fleet as it came out of Hyper, but instead when battle was joined. Because he could choose the battlefield.
Advertisement
Thaddeus Schwimmer leaned back in his chair as he was thinking how to formulate his call for help, as well as what resources he wanted that could be put into it as well. The UE’s resources were nigh infinite, and it had a clear doctrine of: “if we do not need it, fine, who cares about it, as long as it can be safely repurposed or dismantled afterwards, but not having something you need, which you could have built, was the greatest sin an officer could commit.”. Which meant that, even though he had already spoken to his subordinates and included their advice, he was thinking about more he could add in. It was unlikely that he could get everything, simply because of missing logistical capacity, but having more ideas to include would not hurt, and maybe high command would find the necessary transport somewhere. And some more capital ships to send. He really wanted those capitals, especially because those were the ships he would most likely not get.
After some more deliberation, changing the wording a bit, and adding some more of his own ideas, as well as some last minute ideas of his subordinates, he sent the message of to Terra. It would be carried by courier, through a universe with quicker FTL. They had set up a small Gate, through which small vehicles barely fit, but which also made the cost very bearable.
That Gate was unlikely to be a major source of resources, but it was a important communication circuit, which might just get more important soon, considering that there were some promising experimental FTL communicators in other universes, which would be quicker than the current courier system.
As the message reached Terra a mere 4 hours latter, pandemonium broke out. The high command was in panic, were to find the ships transport the necessary resources, as well as defend the world? But that was a question for the future, so the high command began building up the requested stores. Even if none of it would be send in the end, it could not hurt to get ready to do it.
Advertisement
The UE parliament was also panicking slightly. It now needed to decide quickly, and it was never designed to decide quickly. It could, in an emergency, but emergencies were designed to be short events with clearly defined borders. Which a war was decidedly not. It was one of the reasons why the earlier happenings on Andraskon were so difficult for the Parliament to get over. It was not designed to allow something like that at all. It was also one of the reasons why the problematic doctrine even existed. Bombardment of civilians went directly agains the UE charter, against there most important laws, were it got its legitimacy from. Admittedly, it was not the only reason, or actually the true reason, it mostly had been cultural oversight, although that cultural oversight stemmed from education highly influenced by the law in question.
A post war Kyreikon publication, analysing UE culture as well as the implications of it for the war:
The UE was an industrial Juggernaut. Even now, it is difficult to visualise, to understand what that meant for its citizens as well as their tactical and strategic options.
Lord Admiral Tirion once said, late into the war: “To break the UE’s industry requires to starve it of resources. To starve it of resources requires to defeat the UE. Which makes defeating it more than a small challenge, considering that the UE thinks that material casualties are completely irrelevant and the only type of casualty that actually matters are losses in human life. And the only fucking reason why they think that is that they are missing the political will to continue the fight in the face of avoidable casualties. And, considering that they could retreat into a completely different universe, all casualties they take are avoidable. My lord, if you want to win this war, kill their soldiers. Do not, whatever you do, kill their civilians, because they might actually find the political will they are missing somewhere.”
As you can see, Lord Admiral Tirion was quite annoyed at that point. But the points he made are mostly true. To kill the UE’s industrial might you need to be capable of reaching it. Which means developing their Gate technology. Now, the UE was not completely ignoring material casualties. The biggest archilles heel of the UE’s war machine was, funnily enough, its logistics. Because while starships and their crews needed to be built from the ground up, the same was not the case for their logistical arm. With one slight issue: UE logistics depended on the Gate infrastructure, which meant those needed to be completely restructured…
Advertisement
- In Serial106 Chapters
Dungeon Core Chat Room.
This is a slower-paced "experiment and dungeon building" web novel that tries to use the idea of peer-to-peer communication with Dungeon Cores instead of Dungeon to slave monster communication to break up the detailed dungeon building. Rank 1 description: (minimum met for system initialization...detailed description as follows) Each race was given a system by the gods to make up for their shortcomings and balance their place in this world. Humans: Abysmally bad at understanding and using magic unable to use more than the lowest of magic were given the "Skill System" magic in the form of premade skills with use, study, and mastery tied to experience. Elves: Intuitively understand magic and have long lives leading to vast knowledge and skill in their chosen fields. However, as a species, they have nearly zero sex drive and less than low fertility, so they were gifted the "World Tree System" with experience gained through the care of natural areas – gifting the chance of children to increase their numbers without dirty copulation. All “natural” or “wild” monsters are given an "Evolution system" designed around killing and consuming as many creatures as possible, slowly increasing strength and, at thresholds, allowing mutations to alter them multiple times. Dungeon cores are different. Unlike humans, they can see, manipulate and live off mana. Unlike Elves, they naturally crystallize after extended periods of time in high mana level areas. However, they cannot easily move or communicate and typically go insane without companionship. As a species other than the odd eccentric they are unimaginative. Brute forcing solutions without the drive to truly innovate. Thus they have been gifted with the "Dungeon Connection System" a magical version of the internet accessible by their peers that allows them to barter and sell: bait, traps, monsters, and knowledge, as well as entertain each other with “adventure streams” using exciting recorded battles and humorous reels of arrogant chumps biting off more than they can chew to often fatal effects. This is the casual story of a dungeon unluckily spawned far from potential adventurers forced to innovate beyond its peers to find its place in this world. Rank 2 Description: Justification. I've been on a dungeon core kick for months and while I love the genre – it's sparse with entries. Often the forced conflict gets repetitive and frantic solving of threats "power levels" the protagonist to god levels to progress the plot – taking away the nice steady progression fantasy I'm looking for. (Progression in this story is linked to how strong of monsters/traps/whatever he can create not his "level"...this is demonstrated by some of his newer monsters beating his older monsters not with discrete "this monster has 10 attack this one has 40") Additionally, the focus on 3rd parties with their drama takes away from the reason I’m reading dungeon core novels in the first place – I'm looking for magical crafting, experimentation and kingdom building – not defence from higher and higher levelled enemies looking to steal/destroy/control the MC. This novel is kind of just me writing the story I wish I could read. I like thinking about the experimentation that can be done in fantasy settings using 'mana' as an excuse to make up rules and try to keep them internally consistent. IE once I define how a rule works, I'm going to commit to keeping it – no breaking hard truths I've given when it's convenient, even if it backs me into a corner. Hopefully, that should make the story interesting to read even if it's SOL and less action-oriented. There will be problems to solve and a clear progression in strength (of created monsters and knowledge) however due to not wanting to force conflict for the sake of conflict the general theme will be closer to slice of life with few action sequences and no overarching goal so please keep that in mind when picking this up as the genre is not for everyone. Finally, I have a clear goal of what I want from this story (not an endless romp but a series of arcs and then a conclusion that's a couple of dozen medium-sized chapters long) I want to commit to finishing it or at least bringing it to a point of rest. I hate all the engaging stories that stop with a “hiatus” indefinitely so in the event I lose motivation I'll work to end this even if the ending becomes rushed/unsatisfying just to give a sense of closure. I’m planning on including several polls in terms of direction and taking feedback heavily into account if I get enough readers (but may choose to ignore it if it deviates too far from the direction I want to take this as in feedback like: “The MC needs a cartoonishly evil arch-enemy that wants to enslave him and force the mc to pump out magic items” or “the MC needs to make a body and learn teleportation then live with humans” will get shot down without consideration.)
8 269 - In Serial6 Chapters
I Wish You Well
They say resentment brings malice. She wonders if its true. Poor souls trapped in darkness. Tell me.... Would you wish them well too?
8 156 - In Serial10 Chapters
Memory Lane
The city of gold, Tera, is surrounded by towering walls that have existed for longer than anyone who lives there can remember. These towering walls separate the immortals from the mortals, the slums from the riches of gods. On either side of these great walls, two children are born. One is the daughter of an immortal who has abandoned her child in the pursuit of cultivation. The other is a child of the slums. Born from the dirt. In the future, when their paths cross, the pair from completely different beginnings will struggle for supremacy at the peak of immortality.
8 449 - In Serial7 Chapters
Inner-Self
a group of teens find a way to unlock their hidden potential until it's soon grows out of control.
8 196 - In Serial158 Chapters
The Homunculus Knight
The town of Glockmire has lived under the iron-fisted rule of Vampires for centuries. Its people long cowed into submission by the ruling Nocturnal Nobles. In this land the Undead rule, and the living know nothing but fear and servitude This bleak status quo now faces challenges from without and within. Arriving to Glockmire is Cole, a wandering hunter of the Undead. Who wields sacred powers while hiding a profane nature. While fuffilling his sacred mission, Cole crosses paths with a local named Natalie. A silver tongued young woman who has lost much to these cursed lands. Together they uncover a terrible secret that might save Glockmire or drown it in blood.
8 290 - In Serial15 Chapters
Reversion
Set several years after the continent of Altan began being dominated by immortal visitors from another world who sought to live among them, Reversion follows Tristan, an Altan native, whose journey uncovers several secrets about the origin of his world as well as the identities of the immortal foreigners after he gains a special ability.
8 150

