《Experimental Dungeon Novel》Nested Issues
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Below the entrance to the dungeon, above the ‘fourth floor’ so recently created, the flow of water feeding the two streams cutting the plateau in half stops providing additional liquid for the current. Without the added mass, the existing volume wicks itself rapidly down the channels this particular duo of not-quite-rivers had carved out over centuries of constant erosion, each direction having had a consistent flow of nine liters per second pouring from the wellspring below the surface. Far further downstream, the change would take hours to come into effect, and the already placid waters stopping entirely could go unnoticed for potentially days, but would eventually result in stagnating pools of water rather than a discrete moving body.
Much more immediately, both geographically and chronologically, the bed of the gorge previously cut in two by enough flowing water to discorporate a slime falling into it doubles in size. The slime population, kept in check through limitation of available space (at least to the creature’s instinctual perception, not regarding a simple bridge across the body of water as a continuation of territory), constant attrition through magical contamination, and the careful attention of in-training adventurers, suddenly have no way of disposing of hazardous material beyond throwing enough slimes at the problem to diffuse the concentrated magical power into enough creatures that the individuals are powerful enough to contain it. With a species as mutagenic as the basic lesser slime, an event normally confined to mana-dense areas occurs, in which the slime community forms into a hive, with specialized units to dispose of the concentrated magical contaminates, whether through potent acid, generating flammable liquid and igniting themselves near the source, or simply gathering up stone and crushing the tossed-aside artifact. Specialization would not be limited to simple disposal of hazards, however. Starting with dissemination of resources to the entire population of slimes, the newly formed swarm discovers a massive overabundance of food relative to the current needs of the nest. With that, an instinct to store the mass is unleashed within the horde, and the slimes begin a search for a location to create a stockpile.
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Unfortunately for the slimes, their intelligence leaves much to be desired. Failing to spot anything in the immediate vicinity, the creatures start digging a cave on the side of the canyon closer to the stock of food. As it happened, this would be in the exact opposite direction from a completely out in the open dungeon, without so much as a sheet covering the entrance. Vigilance would require a certain amount of inherent wisdom the slimes lacked, and so they spend their effort cutting away at the rock before them to hide their treasure from competitors.
Soon, the base of the canyon is painted yellow and orange as fragile sacks of liquid splash on stone; smooth rock is left behind as the acid splashes are covered with a biological adhesive to prevent the newly formed cavern from collapsing on the near-helpless slimes. Another imperative awakens within the hive; the need for a leader. The deepest lesser slime within the cave heeds the call, turning red. It is now the most important and most powerful slime within at least a twenty meter radius. Exuding chitinous extrusions behind it, the new queen forms keratin wings out of the material it now guards. Long as five slimes each, and thin as broken glass, the ovaloid appendages trail behind the red slime as it moves about the new throne chamber. Red tendrils sprout from the spherical body of the queen to investigate its domain. From this point on, it will be able to map out the entirety of the slime territory and direct its subjects toward any that dare attempt to encroach upon them.
o o o o o o o o o o o o o o
You are unable to completely close off a section of your dungeon You are unable to completely close off a section of your dungeon You are unable to completely close off a section of your dungeon You are unable to completely close off a section of your dungeon
“Aaaaaah everything is flooding!”
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The Legendary Ghost Hunter
Thousands of years ago, the First Expungement came. The world changed, and humanity was nearly wiped out. Thankfully, with the paracausal power of Angelicas, humans was able to push back the Ghost tide and rebuild their civilization.Now, however, it was time for the Second.Finn Thresher was just a normal university student at first. He, like the rest of the public world, had no idea what was coming for them — but sometimes, just because you don’t know, doesn’t mean you can’t be harmed.His family… his sight… his purpose. All lost to the paranormal.It was time to abandon his beliefs. To throw away his morals.After all… if these creatures weren’t human anyway, there was no point in showing them humanity.In the first battle of this war, the Ghosts won, nearly driving the human race to extinction. In the second, the humans fought back with the power of Angelicas and managed to secure a victory.Now, the third and final round was approaching — and this time, it’s personal.
8 813Never heard of that god? Well, wanna convert?
I died and reincarnated like any other good little protagonist, let's just hope I don't have their troubles. What do you mean I'm your god? No, no, no that sounds too troublesome. Go worship someone else. Hey, what are you guys doing down there? What! Promoting my religion?! No, no, no. No thanks. Don't expect too much of me! and constructive criticism is always good!
8 271The Grave Keeper
The Barrow King is coming, and the supernatural world needs to decide what to do. The Vampire warlord has already crushed two other vampiric nobles, and now he's set his sights on the rest of the world. In the small, strange town of Silver-Spruce, the factions gather to declare war. The Grave Keeper wants nothing to do with the factions. But he might just have to get involved when he gets a chance to gain an ally for the town. The Diplomat and his apprentice need to secure a foothold for the Knull, one of the three great mage clans. A task easier said than done as he and his apprentice are forced to work around the other factions and the towns own odd residents. And the Werewolf finds herself pressured from all sides. Her mother’s strict will and constant tests, her own monstrous instincts, and now she and her pack need to secure a foothold, or leave important votes in the hands of others. Also, this bad boy is the sequel to Two And A Half Deadmen, though you can read it without having read Two And A Half Deadmen
8 172Wild Steam
Get on a train. Head east. Get on a ship. Travel further east, in style. See some wonders of the world. Find what was lost. Find where home is. How hard is any of that?Well, for Jake Ranger, pretty damned hard. The world being a wild, crazy mess from a global altering event called the Shattering doesn’t help much. Nor does being a famous folk hero. That last one really sucks, because people always run up to famous heroes and beg them for help with all their problems. Then there are the actual outlaws and monsters. They don’t help much either. Mostly they just get in the way and make everything way worse. And in a world that is so screwed up decades after the Shattering, there is a lot of variety to both outlaw and monster. Then there are the more civilized, (read: sane), non-human folk, and good old humans as well. They all get along just spectacularly. Totally best friends, on every level, for life. Of course getting to the east coast is only half the battle. Once there, he must contend with the so-called “civilized people.” Then there’s the ship ride; pirates and sea monsters are a thing too, after all. Should have read the brochure. But when the chips are down, the bad guys are winning and the wild winds of chaos are blowing, it helps to have a fighter on your side. Even if he is a little wild. After all, that’s not really a problem. That’s what beautiful women and lots of gold is for. Proper motivation is always key to success. Welcome to a Steampunk, Wild West, Victorian era, Lovecraftian infested, fantasy, shoot ‘em up world. Complete with a slow build harem of badass beautiful women, crazy adventures, and fun, monstrous villains. Welcome to the world of Wild Steam. Do enjoy your stay.
8 198The Ratter
By gnawing through a dike, even a rat may drown a nation.-Edmund Burke There are three kinds of monsters that every rookie adventurer can be expected to face. The first is the goblin, the small green humanoids that often cause problems out on the frontier. The second is the slime, the sneaky ambush predator that likes to drop down from the ceiling and seems to be just about everywhere. And then, there's the giant rat, the plague of the sewer and the tavern cellar. But they're nothing but a petty annoyance, right? Right? Wrong. Giant rats multiply like wildfire and mature very quickly. Unlike rats, they can very quickly exceed their available food supply and start hunting for human flesh the moment that nothing else is available. A hungry swarm, unchecked, can eat a city alive. But not if The Ratter has anything to say about it.
8 139The day I became leader of the Soviet Union
A story made by me. Starring me and other people.
8 106