《Experimental Dungeon Novel》Below the Tower of a Wizard
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Far below emerald spires, where a king perches upon an opalescent throne, deep within the inner city, behind the marble walls separating the nobles and aristocrats from the have-not peasants without the means to secure themselves a place safe from rising tides of monstrous hordes, a simple stone tower juts up from a center square. From afar, the tower seems entirely unimpressive, an unrefined, dull, blot on the landscape of intricately designed architecture commissioned by generations of old-money families working to out-class and out-gaudy the others.
That’s the first peculiarity one might notice, which would set this apart as an important landmark.
The second thing one might notice about said tower, would be the fact that one is noticing it at all. Entering the city, there are kilometers of buildings; merchants plying their trade, homes, taverns, inns, various city service outposts, and finally the wall. Being able to see the castle from that distance, much less a single unadorned tower, is certainly something to be impressed about.
If one were to manage to get the permits to pass through the wall, after trekking through the tunnel into the inner city they would find their view far less obstructed. An outer court of sorts, clustered up against the wall, is built similarly to the outer city, though with buildings crawling up against the structure of it, as builders had run out of space to expand for those who live within and began building upward. To either side of the tunnel’s mouth, staired pathways wind up layers of roofs, leading to outpost towers atop the wall. Towering far above any of these, the simple tower looms unobtrusively.
One would have to break out from the typical domiciles of the city to get a good look at the tower’s base. At a mere hundred meters in diameter, the structure takes up far less space than even the merest of stately noble manor. Granted, this is primarily due to the inclusion of the lands surrounding said domiciles, and discounting vertical area. The typical chateau would only take itself a few stories high, enough to gaze over the acreage it presided over, but not enough to draw unnecessary attention from the laws of physics.
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However, the tower simply decided it was safe enough from reprisal to be more than appropriately proportioned.
A typical tower would stand at a three to one ratio, or thereabouts, of diameter to height, with a quarter meter of supporting wall. This one, however, brought its height up to a four to one ratio, while maintaining the standard support depth, and adding at the top a large sphere, approximately ten percent wider in diameter than the base at its widest point. This adds a good sixty meters to the top, making it a top-heavy wrecking ball on a fairly large stick.
It would be an impressive feat of architectural engineering, if that were what it was. In this case, mathematics was nowhere near the savior of the day. No, it was raw magic. The reason the tower didn’t sway repeatedly in the wind, oscillating back and forth until the forces exerted upon it sent it careening to the ground, was that the tower had been expanded internally, space warped and bent into place until each floor of the building was comparable to the entire estates of some of the more established noble lands. Whereas those who spend money to gain power through prestige invested in style and trappings of power, such as that those who beheld them assume those wearing said trappings did in fact have the power the adornments implied, and thus gain it, the inhabitants of the tower would convert their precious metals into an older, more difficult to understand form of power.
Mana.
With enough of this energy, rules could be bent or broken. Standards of men were shunted aside by a skilled tailor poking holes in the fabric of reality, only to sew on their own patch of how they intend the world to be. Generations of nobles had led to large, ostentatious plots of land capped with eye-catching manors, fortified not against raiding parties but against the scorn of their fellows. Generations of wizards had led to a giant tower that was bigger on the inside.
Starting from the ground floor, mages had started increasing the size of the bottom floors the most, working their way upward. If the extradimensional space contained within this structure were shunted out into the normal three dimensions, it would roughly take a pyramidal shape, though with rounded edges. Lower levels were where lower ranked mages were stored, and as such it needed the most space. The fact that this lead to a stable structure was probably lost on whoever started building this way.
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As one might expect, the higher one were to go on the tower, the more spacious the accommodations for the individual mage. Wizards on the lowest floors would be stuffed into a three by six meter room, two per. Going up a few levels, the magic wielders would be given separate spaces, followed by increasing the number of rooms per mage linearly. This would be what led to a fairly uniform distribution of holes in the tower; the density of wizards further up would be lower than that of the levels below, but the increased amount of workspace per mage would lead to a higher incidence of explosions per capita.
Wizards would rarely become such if they didn’t feel the need to poke and prod at every variable of existence. To use magic was to impose your will on the world, but to be a wizard was to do so systematically. Generally speaking, there are far more wrong ways to use magic than there are right ways, and a dedicated wizard will figure out every single one of them, hopefully without dying in the process. Usually though, a wizard that intends to survive will take shortcuts.
Specializing in a particular field of magic can help protect from the inevitable backlash caused by going beyond one's means. Were a mage to experiment on electricity, gravitational fields, light emitters, and botany, all at the same time, there would be far fewer methods for controlling the fallout of each potential disaster without instigating further catastrophes than if one were to focus all of the experiments onto one subject with easily countered fail conditions, such as botany leading to magic-nullifying ambulatory carnivorous plants.
Regardless of the wonder of a magical tower filled with space enough to house an army of soldiers, in any profession there will be competition for scarce resources. Additionally, in any significant gathering of people, there will be tasks deemed ill-suited to the stature of whomever finds themself at the top of the pecking order. The crossing in the Venn diagram of those circles are known by a few names, interns and grad students being a couple of the more notable, and this location is no exception to the rule.
One of the tasks assigned to hopefuls lurking on the outskirts of the tower’s periphery is the removal of waste from the tower, in the form of experiment byproducts and the bodies of dead, or worse, expelled, students. Those who prove adequate at taking advantage of this boon, in the form of being able to see where others have gone wrong, and occasionally pilfer things out of the newly ownerless rooms they are clearing, are able to lay a claim to a coveted half room at the bottom floor. On the other hand, some could be stuck simply taking junk up and down a hundred and forty flights of stairs for years with nothing to show for it but tennis elbow and toned calves.
Sometimes, a mage needs to take matters into their own hands if they want to get ahead in life, and that might mean digging through garbage to try and find something useful.
“Well this is shiny.”
A cracked, drained, lifeless dungeon core is completely worthless to pretty much anybody. After it is rendered inert, a core is unable to produce mana, and the amount contained within the shell is all it will ever hold again. Even trying to use it as a storage medium is pointless, as the energy would seep out over time. It would be much more efficient, and faster, to simply artificially grow a gem to hold excess energy. Time is money, money is mana, and mana is power.
For a penniless necromancer with pilfered botany textbooks and a sack full of trash, it would have to do.
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- In Serial21 Chapters
Tale of Family - Book 1 - WIP
The world is peaceful in 2063. Fusion reactor and Diamon battery had taken care of the energetical problem. Countries were stable. Automation was everywhere. Life wasn't hard anymore, at least not in the United States of Europe. Summer break is about to start and, finally, Zoe will turn 18 and be able to play the game, Binding Fate. A simple video game, a vrmmo, but what swam under its surface wasn't simple. Power, fame and money were but the tip of the iceberg... State: Hiatus because I've an idea for another story. Quick F.A.Q. : - Yuri/female homosexual relation? Yes.- Yaoi/male homosexual relation? Maybe.- Explicit Sexual Content? Maybe.- Full Fledged Tragedy? No. Never, ever ever.- Body Modification/Body Horror? Yes. (Note: what one person think is body horror can be acceptable for someone else. If you want to see to what length I can go, read a bit of The Other Labyrinth. However, I won't go as high as quickly in the body mod/horror, so relax.- Gore? Hell yeah! I love gore! spraying blood and viscera etc...- Torture? Hurgh... maybe? Idk. Not at the start at the very least.- Memory loss/erasing? No, or at least not permanently. I basically hate this trope because it's like taking out all the character grow from a character, destroying everything that makes them what and who they are. so no.- Overpowered protagonist? You will see mufufu...- Will characters stay relevant seeing how numerous they are? YES, MOTHERFUCKING YES, I hate when characters relevance decay over time for no good reasons ^^'- Plot Armor? First of all, a definition: "Sometimes referred to as "Script Immunity" or a "Character Shield", Plot Armor is when a main character's life and health are safeguarded by the fact that he's the one person who can't be removed from the story. Therefore, whenever Bob is in a situation where he could be killed (or at the least very seriously injured), he comes out unharmed with no logical, in-universe explanation." (courtesy of https://tvtropes.org/pmwiki/pmwiki.php/Main/PlotArmor I love you guys ^^) So now that this is said, do my characters have plot armour? No, because I always have an in-universe explanation, even if you don't know it yet ^^ Something is illogical or don't make sense? Read more, the answer is surely in the story ^u^- Balanced system? If you want to crush numbers and have a perfect equation balancing all the system, that's not the story for you. The system is more like a living being, and the rewards aren't forcibly tied to the level of the player. In fact, the system is purposely unbalanced ^^' Author's note: My goal here is to write a slow-paced story revolving around the bonds linking the characters, be them family, friends or lovers. Fight will be part of it, but I intend to build an actual interesting world before making truly large-scale battle happen, because the bigger a battle is, the larger its causes and effects are. I also aim at telling a story about how the characters actually help each other becoming stronger, more stable and happier. I particularly despise the lone MC type that becomes so powerful that every other character of the current setting become irrelevant beside being hostage targets, so this will not happen. I also like crafting, arrays, blacksmithing etc... so there may be crafting. Another thing I like is management game like sim-city or the like, so this while also appears, keeping in mind that I like MC's that make people around them stronger... For the tropers around here, a list of tropes that I like to use (note that I may not use all of them ^^) (this list will be updated as I dive deeper and deeper into our dear trope wiki.)- https://tvtropes.org/pmwiki/pmwiki.php/Main/BodyHorror- https://tvtropes.org/pmwiki/pmwiki.php/Main/SealedGoodInACan- https://tvtropes.org/pmwiki/pmwiki.php/Main/YouAreNotAlone- https://tvtropes.org/pmwiki/pmwiki.php/Main/ZombieAdvocate (In particular since I see a lot of things that aren't human as worthy to live and to live with)- https://tvtropes.org/pmwiki/pmwiki.php/Main/EvenEvilHasLovedOnes- https://tvtropes.org/pmwiki/pmwiki.php/Main/EvenEvilHasStandards- https://tvtropes.org/pmwiki/pmwiki.php/Main/HeelFaceTurn- https://tvtropes.org/pmwiki/pmwiki.php/Main/CorruptTheCutie (Note: being corrupted don't mean you're a villain, only different than before.)- https://tvtropes.org/pmwiki/pmwiki.php/Main/DefectingForLove (Of course.)- https://tvtropes.org/pmwiki/pmwiki.php/Main/VillainousRescue- https://tvtropes.org/pmwiki/pmwiki.php/Main/InterspeciesAdoption (For the same reasons as zombie advocate, since I love family stuff)- https://tvtropes.org/pmwiki/pmwiki.php/Main/BrokenBird (to go with corrupt the cutie if it's a girl)Cover: "The Bard" by John Martin, 1817.
8 153 - In Serial10 Chapters
Death Incarnate
Living only to kill, he craved death. Finally, upon dying he wished for life. So the Gods played a cruel trick giving him a dead body but a living mind. Follow this mysterious protagonist as he is flung, quite literally, into a world of beasts and magic. Terrible synopsis because I am lazy.
8 134 - In Serial18 Chapters
Once upon a Night Time's Dream
Follow up on tinges and glimpses of dreams that are often forgotten after waking up. Maybe even the wisps of imagination smokes that come over to play during school, at work; whenever, wherever.
8 120 - In Serial43 Chapters
Ghostified City
‘Ghostified City’ is a post-dystopian sci-fi tale, set in a fading world that might be a future version of ours, running out on autopilot into oblivion. Adaman Yimmand is a simple robofactory operator in The City who's working with robots and machines every day. He doesn’t even realise that he might not have met another actual human being in years. Everything begins when he breaks his routine for once and enters a bar where he meets Evelith. This pesky other person does not let him go after he has had his -rather terrible- beer, because according to her actual humans are much rarer than he’s aware of. And from then on ‘the genie is out of the bottle and won’t get back in’, to use her words: Adaman meets more people, and gradually he has no choice but to accept that the reality of The City is not what he always thought it was, and to face the darkness of a fading humanity on the brink of self-inflicted extinction.Is there any hope left for him, and for his species? I have selected 'sexual content' and 'traumatising content' to be on the safe side, because there is a stripclub-like venue in the background of the story, and an almost-extinct humanity that has institutionalised suicide which might be disturbing to some. Apart from that it's not really a heavy 'adult' story.('Ghostified City' is my first long story in English as opposed to my native language Dutch, and an earlier version was published on my fiction blog 'Oranderra' until I stopped updating. This is a slightly altered version of the first series.)
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Redcrackle Oneshots
𝙹𝚞𝚜𝚝 𝚜𝚘𝚖𝚎 𝚘𝚗𝚎𝚜𝚑𝚘𝚝𝚜 𝚏𝚘𝚛 𝚖𝚢 𝚏𝚊𝚟𝚘𝚛𝚒𝚝𝚎 𝚜𝚑𝚒𝚙...𝚁𝚎𝚚𝚞𝚎𝚜𝚝𝚜, 𝚘𝚙𝚎𝚗!!
8 87 - In Serial7 Chapters
his dragonslayer
it's mating season for dragon and demon slayers and now a certain two are trying their best to conceal their feelings for one another but being In heat doesn't help them with concealing but it does sprout love between the two after so long.Including probably hard smut!!(I don't own fairy tail also this my first one of the anime)
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