《Echoes of Infinity》Chapter 41: Yarran 1 - YOD 262 - April 5, 9:00 PM.
Advertisement
The fire was warm, but all Yarran could feel was the cold. It was all around him and all-encompassing. It threatened to swallow him, his people, and the entire world. A Mage was now within the Ekke Kyakú, which was terrible, but he was also absurdly powerful. His very presence threatened to doom them all. Yarran could only stop him if he doomed himself and the fifty other men he had with him. Men with families that were expecting them home. Men who trusted him to do the right thing. Men who were waiting for him to make the right choice.
If the right thing is the easiest choice, then rarely is it ever the right thing.
Shaking off his father’s teachings, Yarran stared into the flickering flames. It was something he had always found himself doing, even as a young boy. He always watched them dance, the red, white, and orange colors intermingling with one another far better than the Kulok people ever could.
“Chieftain!”
Yarran gritted his teeth as he recognized the whiny voice behind him. Most people knew not to speak to him while he was in this… mood, but unfortunately, he had asked for this event to occur. He also had never asked for him to be his nephew either.
“Votdú,” Yarran said, keeping his reply to just his nephew’s name to maintain his sanity. While Votdú was one of the most gifted individuals he had ever seen when it came to riding a horse, the moment he dismounted, Yarran had to remind himself of why he had kept him as his Chief Scout.
He is still useful, Yarran thought. Votdú is useful, no matter how much he irritates me with his very existence.
“Chieftain,” Votdú said more quietly. He had that much tact at least, which Yarran supposed he should be thankful for. “I am sorry to disturb you, but you requested me to come to you the moment I had completed my task.”
Yarran extended a hand, gesturing to a log on the other side of the fire. “Have a seat, kúkuzga,” Yarran said. They were alone, so Yarran felt comfortable calling him kin. In public, he could not. In public, Votdú was his Chief Scout, not the irritating nephew that was born to ride. He loved him like he did all his kin, but sometimes it was difficult to remember that when he did something particularly stupid.
Advertisement
Surprisingly, the youth was apparently perceptive of Yarran’s musings. Votdú slowly walked over to the log on the other side of the fire—which Yarran kept in case he had visitors—and sat down.
Votdú was both impressive and unimpressive all at once. He was tall, over six feet, and yet skinny, as if he had never eaten a full meal in his life. His dark hair was cropped short to the point he was almost bald. Yarran could also see the intelligence in his eyes, the cunning, and ambition in them. It was wasted on his brother’s son. He has enough intelligence to know he is stupid, Yarran thought grimly. A dangerous combination.
Votdú was dressed as always was, with light clothes that were a mixture of dull browns. Even with the light of the moon and the fire, he still blended in with the shadows around him. He had a backpack on, with a flask tucked in at his side.
Votdú shifted in his seat, looking supremely uncomfortable as Yarran stared at him silently. He knew that it was something his people didn’t like, but he did it anyway. It was a strong man that could resist squirming under inspection, and Votdú wasn’t strong. Smart and cunning when it suited him, but never strong.
“You have returned,” Yarran said, his voice barely audible over the crackling fire. “Tell me: what have the inhabitants of the Ekke Kyakú done this past day?”
“Nothing that I can tell,” Votdú said. He pulled out his flask and took a long pull from it, smacking his lips obnoxiously after he finished drinking. He wiped a hand across his lips and then on his trousers. Yarran rolled his eyes at his kúkuzga’s uncouthness. “No patrols on the walls, no activity from inside the Ekke Kyakú. If I had not seen that woman on the walls, I would think them all dead.”
“They are not,” Yarran snapped. There was a loud crack, and Yarran’s attention returned to the flames. “They are not dead yet. I would know.”
Advertisement
“Forgive me for asking, but why, Chieftain? How would you know such a thing?”
“Because we are not dead yet,” Yarran said, his voice short with irritation. Silence greeted Yarran’s proclamation, and when he looked up, he was greeted with Votdú’s white face.
“Dead?” he asked, stricken. “They are few and we are many, Chieftain. Why not just leave them there? Why not let the Ekke Kyakú have them and be finished with them?”
“You know what lies within that place,” Yarran said. He smiled, and it was all teeth. “You know what would happen if the treasure within it was claimed, Votdú.”
Votdú stared at Yarran incomprehensibly, which irritated him immensely. Why can’t he use that cunning he claims he possesses and understand basic context? Yarran mentally railed.
Instead of grabbing a burning log and beating his brother’s son with it, he resorted to something that would not be nearly as physically taxing. “Why?” Yarran asked, his voice thick with sarcasm. “Do you have somewhere to be, Votdú? Do you have tasks to complete that are more important than the fate of the world? Do you want to leave this place with a Zak armed with the most powerful weapon in the world? A Zak with more than one reason to hate us and wish us dead?”
“N-no,” Votdú stuttered. “I understand. I am at your service, Chieftain. As I always have been.”
“Good,” Yarran said. “You will watch the side entrance carefully with your scouts, Votdú. You will watch it day and night.”
Yarran could feel the burning need from Votdú all the way across the fire. He had always been inquisitive, and for someone not to immediately answer his question, it must have been killing him.
“At least one will flee the Ekke Kyakú,” Yarran said before the idiot pestered him further. “The woman, probably. Perhaps more. You will follow wherever they go and then report back to me.”
“I obey, Chieftain,” Votdú said, unable to hide his eagerness as he hurriedly bowed his head in supplication. “We aren’t to move against them?”
“Only if they try to attack you. If they see you, you would have already failed,” Yarran said. “Do not fail me, Votdú.”
Yarran stared back at the fire as Votdú mumbled something else and left, leaving Yarran blessedly alone once more with the flames. He stared at them, trying to find some measure of peace, but it was gone now. Thoughts of whoever could flee the castle played in his mind. What if the Zak left somehow with staff in hand?
Then, we will die fighting, Yarran thought, shivering at the idea. A man armed with a staff of Dominion Wood was the closest any mortal could come to godhood. The world itself would tremble and grovel at his feet. And to think that he might be carrying the soul of the Ekke Kyakú within him…
At that moment, Yarran desperately wanted to attack the Ekke Kyakú, just as his ancestors had done. He wanted to send Votdú back to the Lake with a message to bring back every man, woman, and child who could hold a weapon. They would assault the Ekke Kyakú, killing everyone inside or die trying, because if they failed, it would doom the world.
Noam give me strength, Yarran prayed. He would need it in the days to come.
Advertisement
- In Serial33 Chapters
Tripwire
In the canyon city of Oedolon, a twin sister and brother find their downtrodden life radically changed by an intriguing piece of technology tied closer to them than it appears. Challis Gannagen, accustomed to a life of sharing Rasalas' exquisite eyesight on top of her own in a bizarre double vision, rides thrikeback into a cosmic solarpunk adventure to discover the truth of the situation all along, and how the most unexpected people can be tripwires... just inviting her to walk right into danger.
8 98 - In Serial11 Chapters
The Mighty Fountain
Colossal in size and scope—lovingly constructed to evoke a frontier that never was—The Mighty Fountain depicts a forgone age, where a consortium of Gnomes, Elves, Dwarves, Frognari, and Goblins, maneuver to take control of a wild and untamed continent. A hundred years have passed since the downfall of humanity. The lost race of tyrants and sages left behind a singular, extraordinary legacy: the mighty fountain—and its world-changing alchemic water. Kate Redrock—Crafter Gnome of the Ashvale—and her unlikely band of heroes find themselves at the center of a transcontinental struggle to control and exploit the powerful substance. Will she be able to resist the allure of power or will she too be corrupted by the call of immortality? Her journey will take her across a windswept frontier, aboard dwarven railroads, and deep into dense, ancient forests. She’ll meet adventurers, dignitaries, magnates, and mages. In time she herself may become something of each, but not until she collides headlong with a destiny so large it will crush nations and forge new ones in their place. Come discover a land where outlaws and kings clamor for a taste of alchemical power. Kate’s ascendance into the corridors of power marks only the beginning of a journey that stretches to the far reaches of the globe. Climb aboard an iron-hulled steamer for parts unknown… a spellbinding mystery waits around every bend.
8 109 - In Serial13 Chapters
Taverns edge - A mercenary's guide to Ley Line traveling
The taverns edge is a fiction that centers around a pair of unusual friends. A mercenary that happens to be a princess of fae, but prefers to stay in a well-known établissement instead of staying in the Sidhe. Moira. Being half a dragon doesn't really help getting along with snobbish elitists at her mother's court. Like all sidhe she likes to strike a good deal... Which has led into many a disaster... Though she always tends to get by, especially when she gets home to the Tavern on the edge. The mentioned établissement is run by the formidable Barkeeper and jack of all trades Tora, who happens to have a very interesting past. Which involves more than one sinister secret... Now add to the mix a totally clueless elven girl - a mortal, not a fae- on the run. Lunara. She has unknowingly struck a deal with the devil - quite literally. Now unable to handle the consequences on her own she enters the tavern on the edge. An epicenter for magic and the only place where she might find help. She talks Moira into helping her out. A race against time begins as the deal's symbols appear on Lunara's skin. The journey leads to the dwarven empire, the sidhe and wherever the crossing leylines under the tavern may lead. This fiction belongs to the same universe as Ancient Blood. English is not my native language, so please don't be harsh. This story is an adaption of an idea, that we, a friend of mine and me, have developed over a few months while taking a break from learning. Some parts were written by Emberspark. Thank you for allowing me to work with your ideas and letting me publish this as a whole. Updates... I will try to frequently update both of my fictions... Well in case you are interested I post it on Scribble hub, too. I really don't steal from myself 😂
8 178 - In Serial17 Chapters
The Animo Saga
Before history was well-recorded in the world of Ulakam, primordial animal spirits adopted humans, provided protection and developed deep spiritual connections with them. Millennia later, humans now host animal spirits and are split into tribes named for the species they host. Ulakam is slowly being consumed by a decades-long war pitting the main tribes against the smaller tribes and a group of bandits calling themselves "the resistance". Callida Animo was born into this world. Coming from a mixed family of generational soldiers, Callida joined the family business at a young age. In her words, she was practically bred, born, and raised to be a soldier. And she's good at what she does... which inevitably attracts attention that makes her unambitious self extremely uncomfortable. Love, loss, influence and growth. This is her story. Written episodically, this story focuses on relationships and character growth through a series of mini-arcs that connect to make a greater whole. (Honestly, the story would lend itself well to a TV series.) "Episodes" range from 3-7 chapters (at least so far), and average about 4 or 5 chapters. Author's note: I'm always thrilled to receive comments, follows, ratings/reviews, messages.... All forms of feedback are welcome and encouraged. However, I have no interest in begging readers for more engagement to get better visibility. I tried that with my last story and found the game soul-sucking. So! This constitutes my only self-promotion request. If you are reading this story, let me know what you think! I love engaging with my readers. We'll see if growing the readership organically is even possible. Thank you! 😘 Release schedule: Weekly on Wednesday afternoons
8 97 - In Serial21 Chapters
The Rise of a Necromancer
Explore the world of Aeris through the eyes of mercenaries, smugglers, wizards and more. Two factions vie for power in the Aglarian Coast, the bloated and inefficient Northern Imperial Alliance and the remnants that the Imperials could not finish of the Elantran T'Shari Empire and their many holdings on the frontier. Can the Alliance's divided interests with the aid of a scrappy few able to hold off the Elantran Elves or will the continent once again fall into darkness?
8 206 - In Serial16 Chapters
Beyond Gods
In the darkness of the yet unborn universe looms great terror.Beings of such magnitude that planets pulverize under their breaths, whole planetsystems get destroyed by the flick of their hands. Their gaze, strong enough to pierce stars, their hunger, greater than a blackhole and their power, as limitless as space itself, all beyond imagination.This was until the light came and with the light came 'The one'.'Tis my first story so please go easy on me! Maybe tragedy, Drama and Comedy might get tagged as well... might.
8 163

