《Silent Calamity》Chapter 11
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The arrow was at the edge of the northwestern-most area of the map, inside the outline of a building. It pointed down, as if indicating an area of interest. I tapped on it.
Quest Marker: Daily Quest III
Oh. Well, that made things easy. The location wasn’t that far from here—less than a mile—but I doubted I would’ve even thought to go in that direction if I hadn’t found this map. That made me wonder—did unlocking the map mean I would be getting these for future quests, too? And how did it work for different kinds of quests, like the ones where I tasked with killing zombies? Would I get a highlight of their locations or something? That sounded a little too convenient. I tapped on it for more information.
Object: Quest Marker Quest Markers may appear for Quest Targets inside or near Mapped areas, depending on factors such as the detail level of the Map and the hostility and/or concealment of the Quest Target. A higher Intelligence will increase the probability of a Quest Marker appearing, and may also provide more information on the Quest Target.
That didn’t give a clear answer to my question, but having any kind of indicator whatsoever was already an unexpected windfall, so I didn’t have much room to complain. Now I just needed to get to that spot. The road the building was on was connected to the cul-de-sac I was on via a street that ran perpendicular to both. I just had to go west to the junction, then north for a bit, and hope I didn’t run into too many zombies along the way.
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As it turned out, the Zombie Hunter Axe very much lived up to its name. It was also a fair bit of fun to use, I had to admit, as I split a creeper’s head in half like it was a piece of firewood. So much fun, in fact, that I didn’t even mind when a speck of the creature's brain matter landed on my forehead. That is, until the gunk started dripping down my nose and nearly into my mouth.
Ugh.
I wiped it off and checked over my surroundings for any more potential threats. Finding none, I glanced down to admire my handiwork. Around me were three corpses, one scalped, one beheaded, and one with its head split cleanly down the middle.
Zombie (Creeper) slain: +1 XP Zombie (Creeper) slain: +1 XP Zombie (Creeper) slain: +1 XP (Bonus x2) Oh, and the last one gave me some bonus XP! Only 1, but every bit counts. In fact, this was just enough to buy me the next upgrade I had an eye on. Item: Lumberjack Shirt Item Type: Equippable (Tier I) Equipment Slot: Torso Effect: Increases Physical Damage dealt by axes by 10%. Weight: 1 lb Durability: 5/5 Stock: 1/1 Price: 7 XP
Flannel shirts were never my thing, but I’d take substance over style every time. As I confirmed the equip option, the shirt flashed around me, the buttons already fastened before I knew it. I whistled. Barely even felt a thing.
Turning my attention back to the corpses, I waited for the drops to appear as they began to disappear. Nothing from two, a fiver from the other. I frowned as I picked it up. I guess zombie killing isn’t meant to be a very profitable line of work. I slipped the bill into my backpack and headed further down the street.
Those three were the first zombies I’d encountered since I’d ventured out from cul-de-sac, and I was already halfway down the adjacent street. Whether that was a sign of their relatively low population density, or they’d just cleared out from having charged the house earlier in the morning, I had no way to know. For my sake, I hoped the answer was the former. I didn’t mind running into little bands of creepers like the ones earlier—they proved to be little threat and provided easy XP—I wasn’t so keen on encountering any potential superiors, even if I was in much better shape to handle them now.
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I stopped for a moment as I arrived at a branching street. It had a signpost reading off the street name, as well as a stop sign that I’m sure had been proving immensely useful in the current times. Speaking of which, I’d yet to see a vehicle of any kind so far, and, glancing down the street, that fact remained unchanged.
I did, however, spot two more lovely zombies trudging up toward me. I was deciding between going to kill them or just moving along when I realized I wasn’t about to be given that choice. The lead undead was making a beeline for me at full sprint, its jaw swinging wildly as it charged.
Of course, that only made the job easier for me. I held my ground, waited for the zombie to come in range, then thrust the axe forward into its face like a lance. Its head caved in and the creature fell motionless to the ground. Not taking any chances, I swung the axe across its neck, severing the zombie’s head from its torso. With my enhanced Strength and other damage boosts, the axe cut through zombie flesh like a knife through butter.
The second zombie approached at a more traditional zombie pace. I advanced on it with the axe positioned to strike, but froze when I sensed an oddity in the creature. I was about a dozen feet away from the thing when it came to a sudden stop and started to tremble. At first, it was so subtle I wondered if it was my imagination. Then the trembling advanced to a full shaking, and the creature’s body began expanding and contracting in irregular jolts.
That was enough warning for me. I activated a Quick-Roll and dove backward, just as an explosive burst sounded in my ears. The tactical earmuffs protected my ears from any would-be damage, but a blast of force pushed me back as I rolled away.
I was a bit dizzy, but otherwise unharmed as I got back to my feet. The axe was still in my hand, and I was surprised at how it hadn’t disturbed my roll in any way. In fact, I’d barely felt it at all during the movement, like it was just an extension of my body.
The zombie, meanwhile, was gone. Well, not exactly gone; there were bits of it here, there, and everywhere in between. A few flecks had even landed on me, but thankfully, they soon began vanishing away.
So, I had exploding zombies to deal with too now, eh? Well, isn't that fantastic. But what really annoyed me was...
Zombie (Sprinter) slain: +5 XP
I didn’t get any credit for the kill! I mean, I guess I didn’t actually kill it, so maybe it was fair, but why couldn’t this thing just toss me a bone every once in a while? It wasn’t even so much the XP I wanted, but the information on the new zombie. How was I meant to counter these things—did I have to kill them before they popped, or would they blow up regardless, in which case the only option was to figure out a way to kill them from a distance?
I sighed. Just a reminder I could never start to feel too comfortable. Still, there were a few things about the new zombie I could infer, even from that short encounter. First, the trembling had begun around five to ten seconds before the zombie had exploded, so that was roughly the warning I’d get form future zombies. Second, it couldn’t walk and explode at the same time, or else it surely would have continued coming towards me as it was getting ready to blow. Finally, there was the size of the explosion itself. This was harder to determine as I’d been rolling away from it as it happened, but a solid fifteen feet to avoid serious injury seemed like a good baseline.
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Overall, I took the experience as a lesson to never let myself get too overconfident. Unfortunately, that lesson didn’t come with any additional reward, as neither of the two zombies gifted me any drops, either.
The introduction of a new zombie did, however, make me wonder if I was taking things too quickly. I still knew very little about the nature of these zombies, but it seemed logical to reason that they were going to grow in number and variance as I ventured further on. Of course I wanted to find the survivor as soon as possible, but it wouldn’t do either of us any good if I died in the process of looking for them because I was ill-prepared.
With that in mind, I began taking detours at each branching street, looking for more zombies to kill and XP to build. I didn’t attempt another home invasion—that was an unnecessary risk, I decided—but luckily, I didn’t have to. The zombies were scarce at first, but became more and more common the further I ventured out.
The creepers made for pathetically easy opponents, to the point where I found it almost comical how just one of these things had nearly killed me earlier in the morning. Now they were practically walking piñatas, waiting for me bash their heads in and hope for goodies to come out. I learned something else, too—the Scanning feature on my phone wasn’t just limited to items, but could give information about zombies, too, which I used in case I encountered any superiors that didn’t have outwardly signifying features.
Ultimately, I only ran into two superiors. One, a brawler that I defeated by keeping my distance and slashing at its legs until it collapsed, and two, a spitter, which I took care of by cutting open its stomach, causing the contents to spill out of the wound and devour the creature with its own deadly acid. After they were incapacitated, the finishing blow was easy enough to deliver, and my axe even rewarded me by giving double XP for both kills. Combined with the ten or so creepers I’d killed, I ended up with a grand total of 45 XP.
Unfortunately, I didn't have nearly the same luck with drops, as none of the zombies left behind any items of note. Still, the XP was a good enough reward on its own. I didn’t have any pressing items to buy, so I decided the best investment would be to bolster my attributes by investing the XP I’d gained into my path.
Path: Path of the Body III Path Type: Foundational (Tier I) Requirement(s): Path of the Body I Attribute Advancement: Strength +1, Constitution +1, Agility +1 Power Advancement: Stamina Capacity +4, Stamina Regeneration +.05/minute Price: 18 XP Path of the Body (III) Purchased Path of the Body (IV) Unlocked
That still left me with enough XP to purchase another level of the Path of the Body, and I was about to do just that when more windows started popping up.
First Degree Mastery in Path of the Body Achieved. New Skills and Abilities have been unlocked in the XP Shop. A new Ancillary Path to Path of the Body may be unlocked. Select one of the following: Path of the Fighter Path of the Striker Path of the Warrior Path of the Guardian More paths? That sounded promising. I tapped on each of the options to expand them. Path: Path of the Fighter I Path Type: Ancillary (Tier I) Requirements: Path of the Body III Description: The Path of the Fighter is an offensively oriented Path that specializes close-quarters combat. Skills and Abilities developed through the Path of the Fighter pertain to hand-to-hand combat, the use of short-range melee weapons, and counter-striking. This Path is most effective in single combat in closed spaces. Attribute Advancement: Strength +1, Dexterity +2 Power Advancement: Stamina Capacity: +4, Stamina Regeneration: +.05/minute Price: 20 XP Path: Path of the Striker I Path Type: Ancillary (Tier I) Requirements: Path of the Body III Description: The Path of the Striker an offensively oriented Path that specializes in a hit-and-run style of combat. Skills and Abilities developed through the Path of the Striker pertain to high-octane attacks, the use of long-range melee weapons, and linear movement. This Path can be effective in both single and group engagements, but is not suited for close-combat or extended engagements. Attribute Advancement: Agility +2, Dexterity +1 Power Advancement: Stamina Regeneration: +.10/minute Price: 20 XP Path: Path of the Warrior I Path Type: Ancillary (Tier I) Requirements: Path of the Body III Description: The Path of the Warrior is a balanced Path that emphasizes versatility over a specific combat style. Skills and Abilities developed through the Path of the Warrior pertain to sustained offensive and defensive boosts, physical attribute enhancements, and the use of various melee weapons. This Path can be effective in both single and group combat in a variety of environments. Attribute Advancement: Strength +1, Constitution +1, Dexterity +1 Power Advancement: Stamina Capacity +4, Stamina Regeneration +.05/minute Price: 20 XP Path: Path of the Guardian I Path Type: Ancillary (Tier I) Requirements: Path of the Body III Description: The Path of the Guardian is a defensively oriented path that specializes in mitigating damage. Skills and Abilities developed through the Path of the Guardian pertain to increasing Resistances, attracting Aggression, and the use of shields and heavy armor. This Path is suited for longer engagements and is effective in group combat, but lacks the offensive output to be effective in single combat. Attribute Advancement: Constitution +2 Power Advancement: Stamina Capacity +8, Stamina Regeneration: +.05/minute Price: 20 XP
I read over each description multiple times as I considered which option to take. For starters, the Path of the Guardian was obviously out; even the description said it wasn’t optimized for single combat. In contrast, the Path of the Fighter was explicitly meant for single combat, but the idea of fighting zombies unarmed or at close range didn’t seem like a brilliant idea to me.
That left the Path of the Warrior and the Path of the Striker. The Path of the Warrior sounded like a simple, straightforward path that would provide a well-rounded boost to my current capabilities. That was well and good, but the same simplicity that made the path so versatile and easy to use could also be a limit to its ceiling. The Path of the Striker on the other hand, struck me as a more dynamic path with a greater potential if properly utilized. The ability to launch powerful attacks while keeping my opponents at range was exactly what I needed, and the hit-and-run style of combat synergized well with the skills and abilities I’d chosen for myself thus far. The path had its drawbacks too, of course, namely the lack of increase in Stamina capacity. It partially made up for that with increased stamina regeneration, but considering it would still be far too low to actually be relevant in the middle of combat, I would have rather had the increased capacity. Still, it would allow me to decrease the time between engagements if I wanted to maintain a high stamina, which meant I could move faster and gain XP at a quicker rate.
It was the more speculative decision, but taking intelligent risks was a necessary part of the new reality I found myself in. Running away from that fact would only put me in a worse situation down the line. Satisfied with the level to which I’d considered my options, I locked in my choice.
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Delve
Summary – Level 1: Delve is an isekai litrpg that follows an average guy who just happened to wake up in a forest one day. He wasn’t summoned to defeat the demon lord or to save the world or anything like that, at least as far as he can tell. The only creature there to greet him was a regular old squirrel. Soon enough, he meets other people, only to discover that he can’t speak the language, and that not everybody immediately trusts random pajama-wearing strangers they met in the middle of the wilderness. Things generally go downhill from there, at least until the blue boxes start appearing. Delve is a story about finding your way in a new, strange, and dangerous world. It’s about avoiding death, figuring out what the heck is going on, and trying to make some friends along the way. It’s not about getting home, so much as finding a new one. Did I mention that there will be math? Summary – Level 2: Okay, but what are you in for, really? Well, this story is supposed to be realistic, or at least, as realistic as a fantasy litrpg can be. The main character doesn’t instantly become an all-powerful god and murder-hobo his way across the universe. Delve is, at its heart, a progression fantasy, but that progression is meant to feel earned. The numbers in this story actually mean something. Everything is calculated, and if you find a rounding error, I expect you to tell me about it. That said, if math isn’t your cup of tea, there is plenty more that the story has to offer. Characters are meant to feel real, and progression isn’t only about personal power; it’s also about allies, connections, and above all, knowledge. Figuring out how the system works is a significant theme. ... What, you want more details? Okay, fine, but this is going to get a bit spoiler-y. Are you sure? Yes! Really sure? I mean, this summary is practically half as long as the first chap– Now! Okay, okay! The main character becomes a magic user, but he takes a route that is not very popular in adventurer culture, namely that of a support. There is a full magic system with various spells, skills, and abilities, but our MC decides that aura magic is the way to go, and that the only stat worth investing in is mana regeneration. Most people at the Adventurer’s Guild think that this makes him a bit of a dumbass, but he’s playing the long game. We’ll see how that works out for him, won’t we? Because of his build, the MC levels up fast, at least compared to normal people. There are no cheats, though, and he is limited in other ways. There are some clear and pretty obvious downsides to his build. That’s what makes it fun, no? Morals? Our MC has them. Again, we’ll see how that works out for him. Realism, remember? Would you be okay with killing someone and looting their body? I sure hope not. POV? The focus is on the main character, but there will be occasional varying perspectives from people around him, or involved in the events related to the main plot. It isn’t going to jump all over the place. Tech is standard medieval stasis. No smartphones, but the MC does have a technical background. Computers and their programming might be involved. There might even be a bit of uplifting down the road, who knows? Anyway, it isn’t the focus. He isn’t going to invent the gun in chapter 1 and change the face of warfare. Romance is not a major focus. Friendships are more the name of the game, though there will be some characters in romantic relationships. There is exploration, though not as much of the geographical nature as you might expect. It is more about exploration of the system and the culture. The pace is slow and detailed, sometimes verging on slice-of-life. The action is meant to be realistic and grounded in the numbers, and it is intended to have meaning beyond simply punching things until they stop moving. The general tone of the story is grey, and some parts can get quite dark. People die. Sometimes, people with names, but not anywhere near GoT level. There is plenty of light, too, though, to balance the darkness. The world is dangerous, but overcoming that danger is why we’re all here, isn’t it? Anyway, if you’ve made it this far through the summary, you clearly like words. I hope you enjoy the story! Cover by Miha Brumec Summary Updated: 2020-06-14
8 822Moonlight Demon (GL LITRPG)
Ash had spent the last six years on the streets of the Jewel Empire's capital, Jade. In that time, she learned that she could only trust herself and that relying on humans was something she simply could not afford to do. That changes though when she is chosen by the goddess Magia to become a Savior. Now, along with Keiko, a girl who has mastered everything except what her family wished she would, and Kaori, another Savior who is Ash's polar opposite, Ash has to figure out how to make this new life work. But, with escalating demon attacks, her own confusing nature, and an entire religion that cannot stand her existence, she may not be able to do so. --- This story is also on Webnovel and Scribblehub.
8 255Boss
Riley Grey is your average hard-working college student. Average meaning he does just enough to get by. Despite his lack of dedication to all things educational he still strives to work hard on one thing at least, kicking butt in his favorite virtual reality game: Dreamscape Online. Still, he isn't great at that either, until he gets caught up in a freak accident while playing. All of the players now have their eyes set on a tempting target. Unfortunately, that target is now our hero turned villain. He must struggle through everything that life throws at him in order to reach the simple goal he set for himself. To explore this new world he finds himself in.This story is Discontinued. Due to personal reasons, I had been pulled away from writing for an extended period of time. Now that I have my time back, It's just no longer fun to write this story. I won't remove any content for those still curious (a lot of my readers had told me I was doing a good job), but it's not likely I am going to add anything either. Thank you for the adventure that writing this story for you has become. I have read every comment and review and still come back to them. It has been wonderful to see all of you supporting me on this journey.
8 148Illusory
There was a girl whose feelings changed the world around her, and with every step little smoke clouds emanated from her feet. Her soul pulled right out of her chest like a long, blue comet with a tail, and swirled around her body like a protective blue flame. When she walked in a tight space the very metal itself around her melted and shifted so that she was walking in a cage of blue light, a cage of her own devising. Please read the original Tapas version for the best experience! Updates every day.
8 226The Wild Touch
The world of Delmathar has many conflicts and plots that span over the whole world and even into the war torn oceans. That’s not even taking into account that the world is a candidate in the Realm wars… but that’s a story for another day. Instead we will follow the story of how a goddess’s botched attempt of using a weak earth soul to make powerful Grafter for her mother, ends up empowering an unsuspecting little boy. The boy who is called Nosal Brownwhisker, who happens to be a peaceful little buttonless-shirt loving little Capyban. And as the Brownwhisker family tries to juggle their everyday lives on their monster ranch and hiding little Nosal’s secret, more and more developments keep popping up in the village of Pancreedy that makes life more.. interesting. Author’s notes:This is my first fiction and I understand it will suck. Hopefully you will find it to be enjoyable enough to hang around. There’s not going to be any epic world-ending fights or any stuff like that, just some shenanigans generally with the story progressing very slowly as it changes from many viewpoints. The world of Delmathar may seem funky for now so I will promise a glossary every 15 chapters. The wild touch will be updated at least twice a week, with me having no backlog of chapters. So if I get mobbed at work or get sick I will let you know in my notes on a short chapter. I hope you enjoy, and thank you for the people who support me, give me encouragement and pointers.
8 170BLUE | ᴛᴀᴇᴊɪɴ ✔
Where Kim Taehyung sits by the sea, devoid of reasons to be happy or enjoy life until he meets a stranger who is happy without reason, follows his heart's call and lives every moment of life.Inspired by Blue Side and Blue and Grey. ( Maybe it is related to the song, maybe not)
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