《Inglorious Bastard》Chapter 10,5: Status Log #2

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Whelp, that happened. Kinda awkward, but hey - there's no glory in death so it's alright.

So anyway...

Hello everybody! It's ya boy - Jabberschnietzel! Welcome to another Status Log issue.

I wanted to talk a little about some behind the scenes going-ons with the novel in SL#2, but the continuity got borked with an extra chapter added in down the line, so some events haven't come to pass as of yet; therefore any such talk can be considered spoiler at this point. So yeah, let's leave that for issue #3 that will come right after Ch15.

Onto non-spoiler territory we go, all aboard RFS Funkalicious Trivia!

XI) Necromancy is a peculiar type of magic, as it has lots of prerequisites to acquire and breaks some of the System's rules (such as, it has levels despite being a Synergy skill and requires four skills instead of two to unlock). To even have a chance to gain it, the person has to be born with strong affinity towards dark element. Then he or she has to learn and sufficiently train Dark Magic, Curse Magic, Black necromancy and White necromancy, which will lead to them merging into one skill that embodies them all and allows for new possibilities, such as . Because of the insanely high difficulty of attaining such magic, most people don't even know of its existence which leads to further misconceptions.

XII) Bandit class is gained by voluntary living and travelling with other bandits for a prolonged period of time. Those who spend time with bandits for work purposes (e.g. prison guards) aren't eligible for acquiring Bandit class. In case one or more people without Bandit class repeatedly commit crimes on the roads, mountains or forests, they will receive it simultaneously. Being in possession of this class is considered a crime and shall such a person be found out, guards will immediately try to either arrest or eliminate this person depending on the circumstances. After a certain point, any kind of activities with bandits shall level up the class - be it peaceful merrymaking with them or doggedly hunting them down for whatever reason.

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XIII) There is a conundrum when it comes to choosing whether you want to steal a skill with 100% guarantee, or steal a class with a much lesser success percentage and risk wasting one of your two daily charges. On one hand, gaining a class is more beneficial, as it permanently provides minor strengthening to one or more of your stats as you level it up, and you *can* get all the skills of this class without having to waste charges on stealing them separately. Moreover, as an added bonus, all skills of that class and those that have synergetic effect with it also gain a light improvement if you are in possession of the said class. However, some skills unlock only at high levels or at mastery level (lvl.50). This makes it non-advisable to try and get classes that are slow to raise or have very specific conditions for leveling up (e.g.: Pirate class that is completely impossible to improve on any kind of landmass that isn't a small island and requires participating in criminal activities such as piracy, kidnapping, smuggling, etc.).

XIV) Leader of the Pack passive actually doesn't only spread its influence on dogs and wolves - any creature of canine descent shall be affected. In other words, doglike monsters, undead raised from canine creatures of any kind, werewolves and certain demihuman beastkin tribes (example: fox tribe) shall be under the influence. Memetic effects on said creatures consist of the following: imprints the knowledge of the user being a superior Alpha directly onto the target's being - it isn't an aura or illusion, so the effect never wears off and can't be cancelled; makes it easier to dominate said creatures and make them willingly submit; makes the user attractive to the opposite gender of any creatures listed above, ignoring racial or species barriers. Other effects are unknown, as this is a skill exclusive for (non-monster) animals and only one humanoid being acquired it in the entire world's history. Further observation is advised.

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XV) Resistances and Immunities may not always be a good thing. For example, a being with Pierce Immunity that contracted a fatal disease wouldn't be able to administer a shot of life-saving medicine upon itself, since the needle wouldn't be able to go through the skin. Someone with Heat Immunity and Pain Immunity (but with no Fire Immunity) might not notice they've stepped into a puddle of magma and have their leg melted because they haven't immediately removed it from the scorching surface. A being with Crush Immunity might get trapped under a rock and die of starvation or dehydration after being forced to stay immobile for many days. Caution is advised.

Name

John Norman (KIA)

Race

Human

Age

27

Classes

Venomous Serpent lvl.20, Scholar lvl.4, Swindler lvl.9, Traveler lvl.2, Tamer lvl.3, Bandit lvl.7, Thief lvl.17, Guard lvl.4, Merchant lvl.6

Status Skills

AGI Up lvl.3

Battle Skills

Royal Fencing lvl.1, Sword Arts lvl.3, Dagger Arts lvl.4, Assassination Arts lvl.8, Martial Arts lvl.6, Throw lvl.4, Dirty Fighting lvl.4, Archery lvl.1, Spear Arts lvl.1

Sensory Skills

Envious Gaze⋆, Knowledge Hungry lvl.4, Sense Hostility lvl.5, Detect Presence lvl.2, Intuition lvl.1

Stealth Skills

Falsification⋆, Silent Steps lvl.4, Pickpocket lvl.7

Movement Skills

Wall Climbing⋆, Swimming⋆, Diving⋆

Magic Skills

Light Magic lvl.2, Earth Magic lvl.4

Recovery Skills

Draconic Bloodline⋆, Vampirism⋆

Production Skills

Tailoring lvl.3, Herbalism lvl.7, Blacksmithing lvl.2, Carpentry lvl.1, Masonry lvl.7, Glassblowing⋆

Gathering Skills

Mining lvl.3

Social Skills

Cunning lvl.5, Deceit lvl.4, Public Speech lvl.1, Brainwashing lvl.2, Intimidate lvl.7, Leader of the Pack lvl.1, Howl lvl.1, Calculated Kindness⋆, Gambling lvl.2

Resistances

Despair Immunity, Confusion Immunity, Poison Resistance, Disease Resistance

Titles

Second Son, Arrogant, Literature Buff, Stoic Teacher, Otherworlder, Sarcastic Prick, Sanzaru

Name

Amelia

Race

Dark Elf / Dwarf

Age

16

Classes

Villager lvl.6, Duelist lvl.1

Status Skills

STR Up lvl.3, END up lvl.5, STA Up lvl.5

Battle Skills

Martial Arts lvl.6, Dagger Arts lvl.2, Mace Arts lvl.1, Throw lvl.1, Dirty Fighting lvl.1, Evade lvl.1

Sensory Skills

Knowledge Hungry lvl.1

Resistances

Disease Resistance

Titles

Demon King Kain's Right Hand, Disciple, Cupid

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