《Summoned》Chapter 6.5 - Magic for Nerds
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-Noxious-
It has come to my attention that you guys probably think I'm pulling magic out of my ass. Alas, this is not the case; I've painstakingly prepared a spell list for our dear protagonist from the beginning. Rejoice, dear readers! I will allow you to gaze upon the majestic sheet I reference when Vandlind uses magic.
However, the translations are simply that -- reference; they're actually direct translations of the spell. When Vandlind casts a more complex spell, the wording will be a more complex version of one of the spells listed below. Of course, this is progression fantasy, so Vandlind will acquire more magic throughout his journey, but I will do my best to explicitly state this. Now, feast your eyes!
P.S. This isn't necessary to read for the story. However, I highly recommend checking it out; it'll make Vandlind's choices later make more sense and assuage the concerns of OP protagonist haters. (Although Vandlind is pretty powerful, I don't think he's OP...yet)
Spell List:
Enhancement: Universal magic -- intuitive and nonverbal.
Weapon Enhancement: Enhance a held weapon by infusing mana into it. Increase durability, sharpness, etc. (Also works with armor and shields; although, larger surfaces are harder to maintain)
Body Enchantment: Increase the strength of the body in proportion to mana expended. (Temporarily increase all physical attributes)
Aura: Manifest a thin barrier over the body, absorbs all types of damage and filters toxins. Strength depends on mana expended. Aura can manifest a feeling of dread in an opponent if the user experiences bloodlust or anger. Invisible unless the mana exerted surpasses maximum threshold. (This means only really strong people have visible auras)
Mana Sense: Expel raw mana in a short radius to survey surroundings. Reveals movement, objects, enemies, etc.
Mana Cycling: Absorb ambient mana without meditation.
Abjuration: The School of Protection
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Zbraňová bariéra – Weapon Barrier: Ward that absorbs physical attacks. Permanent until destroyed. Durability depends on mana expended.
Vykúzliť bariéra – Mana Barrier: Ward that absorbs magical attacks. Permanent until destroyed. Durability depends on mana expended.
Vidieť bariéru -- Scry Barrier: Ward that prevents a mage from using divination magic on target.
Blokujte auru okolo mňa – Aura Concealment: Conceals the ambient mana around the target to prevent location. Strength and duration depend on mana used.
Štít – Shield: Temporary barrier that blocks all damage. Size, shape, duration, and durability depend on mana expended.
Bariérová výnimka – Imprisonment Ward: Ward that traps organic beings, mana, and objects in a confined space. Shape, size, duration, and durability depend on mana expended.
Rozptyľ kúzlo – Dispel Magic: What does it look like? Can only dispel magic with less mana than mana expended.
Pascová bariéra – Snare Ward: Traps a single entity upon activation. Strength, size, and durability depend on mana expended.
Conjuration: The School of Creation
Teleportovať – Teleport: Move caster and any others within range to a destination caster is familiar with. Mana expended relies solely on passengers and not distance. Teleportation has a chance of transporting the caster somewhere random if the destination is not familiar enough.
Vytvoriť položku -- Create Object: Create any object within memory. Creation is permanent. Quality of item depends on mana expended. (Capable of creating organic material, but not sentient beings)
Vytvorte známe – Create Familiar: Create or bestow a pseudo-intelligence to a creature, element, etc. Strength and Durability depend on mana used. Created familiars dissipate after a period of time; bestowed familiars live until destroyed.
Vytvorte Počasie – Manipulate Weather: What does it look like? Severity of weather depends on mana expended.
Divination: The School of Knowledge
Všetko vidiace oko – Scry: Reveal the visage of target (location or individual). The more familiar the caster is with the target, the more information available to the caster. Duration depends on mana expended.
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Určiť – Identify: Rather lose in terms of magic. Intent-based: gives location, type of object, or various, desired information to the caster.
Pochopte jazyky – Comprehend Languages: What does it look like? Duration depends on mana used
Enchantment: The School of Bewitchment
Kľud - Calm: Project a feeling of serenity on target. Strength and duration depend on mana used
Strach – Fear: Project a feeling of dread on the target. Strength and duration depend on mana used.
Spať -- Sleep: Put target to sleep: Strength and duration depend on mana used.
Čaro -- Charm: Enthrall a target. Strength and duration depend on mana used.
Evocation: The School of Projection.
Ohen – fire: what does it look like? Strength depends on mana used. Structure depends on manipulated shape.
Voda – Water: what does it look like? Strength depends on mana used. Structure depends on manipulated shape.
Vzduch – Air: What does it look like? Strength depends on mana used. Structure depends on manipulated shape.
Uzemnenie -- Earth: What does it look like? Strength depends on mana used. Structure depends on manipulated shape.
Blesk – Lighting: What does it look like? Strength depends on mana used. Structure depends on manipulated shape.
Ľad – Ice: What does it look like? Strength depends on mana used. Structure depends on manipulated shape.
Illusion: The School of Misdirection
Vytvorte ilúziu – Create Illusion: Cast an illusion using previous memories or knowledge. Illusion believability relies on familiarity and mana exerted. Duration relies on mana used.
Pravda neviditeľnosť – True Invisibility: Conceal sight, sound, and smell of target. Duration depends on mana used. (Can you guess what regular invisibility is?)
Ticho – Silence: Masks sound around the caster or in a designated area. Duration and size depend on mana used.
Transmutation: The School of Change
Zmeniť tvar – Polymorph: Changes target into a desired object, animal, or shape. Strength and duration depend on mana used. (Cannot turn inanimate objects animate)
Sceľovanie – Mending: Repair a broken or damaged object. Success depends on familiarity with object and mana exerted. (Cannot mend organic material)
Vylepšite telo – Enhance Body: Strengthen the body of a target by increasing the density of bones and muscles. Duration and Strength depend on mana used. (Permanent enhancement is available at higher tiers of this spell)
Vylepšiť položku – Enhance Item: Permanently improve the natural characteristics of an item or imbue a spell in a targeted object to change/create new characteristics. Strength depends on mana used
Death: The School of Oblivion
Zabiť -- Kill: Instantly kill a target. (Target must be significantly weaker than mana expended)
Vypustite život -- Drain Life: Drain the vitality or mana of a target and add it to the caster or a being of caster's choice
Duša zdrvujúca -- Soul Crush: Crush and absorb the soul of a defeated target to gain mana, vitality, recent memories, etc.
Lapanie duší -- Soul Trap: Trap the soul of a target in a holding device. Stronger the soul, the more mana required to trap it. Trapped souls are not aware of their nature. (Foreshadowing: you can imbue souls into [Redacted] to create [Redacted]
Life: The School of Serenity
Malý liečiť – simple heal: Speed up the body's natural healing process. Strength varies on mana used.
Masívne liečiť – Complex heal: Restore the body to a healed state regardless if the wound is able to naturally heal, Cannot regrow limbs, only reattach.
If you've read this far, I don't know... I didn't expect anyone to make it here.
Thanks (づ。◕‿‿◕。)づ
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The Painter: A fantasy psych thriller and epic
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8 207HALCYON: Playground of the Gods
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8 231The StormBlades
In the idyllic city of Athaldris the Elven people live, hidden away from humanity on their secluded island, protected by a magical barrier. That is, until one fateful morning turns their peaceful existence upside down. A young elf discovers a magical scroll in a clearing outside of the Elven city, protected by a powerful, dark magic. A magic so powerful that neither elf nor human could be responsible for it. The scroll was meant for Queen Elspeth of the Northern realm on the main continent, far to the East of the Elvish lands. A land ravaged by constant war and ruin, where humans fight each other over territory and food and everything in between. Reading the contents, Terandriell realizes he must act to change the outcome of the coming war. To save the human race from certain extinction, he knows he has to deliver the message himself. He has only to betray his own people and face his darkest fears in order to do so.
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