《Rejection (completed)》Chapter 15.5 - Master Crafter
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Status
James Lander (M)
Age: 18
Class: -
Occupation: Master crafter [1]
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Health: 69/73 (0.5)
Mana: 70/70
Stamina: 36/36
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Strength: 13 (/)
Agility: 17 (/)
Speed: 13 (/)
Endurance: 17 (/)
Vitality: 13 (/)
Intelligence: 14 (/)
Wisdom: 18 (/)
Luck: 0 (*)
Unspent stat points: (0)
Equipped items: (+)
General Skills:
• Basic fitness [3] (D)
• Magic resistance [2] (D)
• Faith (D)
• Running strike [1] ©
• Nursing ©
Occupational Subsets:
- Forger skills (-)
• Metal Eye
• Ferrous Extraction [1]
• Copper Extraction [1]
• Steeling
• Cooling [1]
- Armorer skills (-)
• Condense [1]
• Weld [1]
• Shaping [1]
- Blacksmith skills (-)
• Pound [1]
• Rhythmic Temper [1]
• Cooling [2]
- Bladesmith skills (-)
• Binding [1]
• Sharpen [1]
• Hard Mould [1]
• Weld [2]
- Artificier skills (-)
• Tinker [1]
• Cogs and Gears [1]
- Jeweller skills (-)
• Fit [1]
• Link
• Jewellers Eye [1]
- Fletcher skills (-)
• Feathering Split [1]
• Shafting [1]
• Binding [2]
- Leatherworker skills (-)
• Tan [1]
• Chalked Line
• Sewing [1]
Features:
• Jack of all trades (D)
• Ultimate chance (A)
Spells:
• Mana force (E)
• Divine contract (Lucifer)
Metal Eye [max] (skill):
Metals are visible in materials. Brightness and colour indicate concentration and specific metal.
Cost: 2 stamina per second
Ferrous Extraction [1] (skill):
Extract the metal from an impure material containing iron, to be gathered in the users palm.
Progress: (0%)
Cost: 5 stamina per 100g extracted
Copper Extraction [1] (skill):
Extract the metal from an impure material containing copper, to be gathered in the users palm.
Progress: (0%)
Cost: 5 stamina per 100g extracted
Steeling [max] (skill):
Infuse carbon from the air into liquid metal to alter its characteristics. Concentration added can be monitored by progress bar.
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Cost: 10 stamina per litre infused.
Cooling [1] (skill):
Pull heat from a material without warping it at a greater efficiency than by reducing ambient room temperature.
Cost: none
Condense [1] (skill):
Compress a material while in a softened state to increase durability by reducing volume. Compression will only act in desired directions.
Progress: (0%)
Cost: 3 stamina per second
Weld [1] (skill):
Targeted area between metals in contact with each other is heated and an all of of the two metals formed between them, securing them.
Progress: (0%)
Cost: 1 stamina per second
Shaping [1] (skill):
Metal plates are easier to mould to shape when heated, by holding the target shape in the mind, and focusing on altering the plate.
Progress: (0%)
Cost: 15 stamina per plate
Pound [1] (skill):
Add strength to your swing when using a hammer to ease folding of metal.
Progress: (0%)
Cost: 1 stamina
Rhythmic Temper [1] (skill):
Build up a rhythm when striking regularly and the strength will increase by 2% each time up to a max of 50% added.
Progress: (0%)
Cost: 0.5 stamina per strike.
Cooling skill detected. Level gained.
Cooling is now level 2.
Binding [1] (skill):
Hold together pieces of a blade easier using twine or string formed and tied by the skill.
Progress: (0%)
Cost: 14 stamina per binding
Sharpen [1] (skill):
Remove a small layer of material from either side of a blade to increase the sharpness.
Progress: (0%)
Cost: 10 stamina
Hard Mould [1] (skill):
Turn any soft material coating a model into a hard One, allowing it to be used as a mould.
Progress: (0%)
Cost: 20 stamina per mould
Weld skill detected. Level gained
Weld is now level 2.
Tinker [1] (skill):
The user learns how to easier take apart and put back together complicated contraptions. The more complicated the item is, the more xp is gained.
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Progress: (0%)
Cost: none
Cogs and gears [1] (skill):
Knowledge of use and production of cogs and gears is given to the user. Examining similar mechanical devices and using this knowledge will grant xp.
Progress: (0%)
Cost: none
Fit [1] (skill):
Alter a piece of jewellery to fit the desired target perfectly. If material is needed of excess, it will be added to or removed from the users inventory.
Progress: (0%)
Cost: 10 stamina
Link (skill):
Connect two ring shaped pieces of metal without compromising the structural integrity of either.
Cost: 2 stamina
Jewellers Eye [1] (skill):
Provides ability to see the purity of a metal and gemstone as a percentage. Also provides the ability to identify magic stones.
Progress: (0%)
Cost: 3 stamina per second
Feathering split [1] (skill):
Use a knife to instantly split a feather shaped material into fletching materials.
Progress: (0%)
Cost: 6 stamina
Shafting [1] (skill):
Use a knife to instantly carve any wooden block of usable length into arrow shafts.
Progress: (0%)
Cost: 2 stamina per shaft
Binding skill detected. Level gained. Binding is now level 2.
Tan [1] (skill):
Naturally heat and dry a clean animal skin to make hardened leather.
Progress: (0%)
Cost: 8 stamina
Chalked line (skill):
A chalk line will follow your finger across any solid surface to mark out areas.
Cost: none
Sewing [1] (skill):
Knowledge of sewing is bestowed to the user and application efficiency is improved.
Progress: (0%)
Cost: none
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