《Rejection (completed)》Chapter 15.5 - Master Crafter

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Status

James Lander (M)

Age: 18

Class: -

Occupation: Master crafter [1]

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Health: 69/73 (0.5)

Mana: 70/70

Stamina: 36/36

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Strength: 13 (/)

Agility: 17 (/)

Speed: 13 (/)

Endurance: 17 (/)

Vitality: 13 (/)

Intelligence: 14 (/)

Wisdom: 18 (/)

Luck: 0 (*)

Unspent stat points: (0)

Equipped items: (+)

General Skills:

• Basic fitness [3] (D)

• Magic resistance [2] (D)

• Faith (D)

• Running strike [1] ©

• Nursing ©

Occupational Subsets:

- Forger skills (-)

• Metal Eye

• Ferrous Extraction [1]

• Copper Extraction [1]

• Steeling

• Cooling [1]

- Armorer skills (-)

• Condense [1]

• Weld [1]

• Shaping [1]

- Blacksmith skills (-)

• Pound [1]

• Rhythmic Temper [1]

• Cooling [2]

- Bladesmith skills (-)

• Binding [1]

• Sharpen [1]

• Hard Mould [1]

• Weld [2]

- Artificier skills (-)

• Tinker [1]

• Cogs and Gears [1]

- Jeweller skills (-)

• Fit [1]

• Link

• Jewellers Eye [1]

- Fletcher skills (-)

• Feathering Split [1]

• Shafting [1]

• Binding [2]

- Leatherworker skills (-)

• Tan [1]

• Chalked Line

• Sewing [1]

Features:

• Jack of all trades (D)

• Ultimate chance (A)

Spells:

• Mana force (E)

• Divine contract (Lucifer)

Metal Eye [max] (skill):

Metals are visible in materials. Brightness and colour indicate concentration and specific metal.

Cost: 2 stamina per second

Ferrous Extraction [1] (skill):

Extract the metal from an impure material containing iron, to be gathered in the users palm.

Progress: (0%)

Cost: 5 stamina per 100g extracted

Copper Extraction [1] (skill):

Extract the metal from an impure material containing copper, to be gathered in the users palm.

Progress: (0%)

Cost: 5 stamina per 100g extracted

Steeling [max] (skill):

Infuse carbon from the air into liquid metal to alter its characteristics. Concentration added can be monitored by progress bar.

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Cost: 10 stamina per litre infused.

Cooling [1] (skill):

Pull heat from a material without warping it at a greater efficiency than by reducing ambient room temperature.

Cost: none

Condense [1] (skill):

Compress a material while in a softened state to increase durability by reducing volume. Compression will only act in desired directions.

Progress: (0%)

Cost: 3 stamina per second

Weld [1] (skill):

Targeted area between metals in contact with each other is heated and an all of of the two metals formed between them, securing them.

Progress: (0%)

Cost: 1 stamina per second

Shaping [1] (skill):

Metal plates are easier to mould to shape when heated, by holding the target shape in the mind, and focusing on altering the plate.

Progress: (0%)

Cost: 15 stamina per plate

Pound [1] (skill):

Add strength to your swing when using a hammer to ease folding of metal.

Progress: (0%)

Cost: 1 stamina

Rhythmic Temper [1] (skill):

Build up a rhythm when striking regularly and the strength will increase by 2% each time up to a max of 50% added.

Progress: (0%)

Cost: 0.5 stamina per strike.

Cooling skill detected. Level gained.

Cooling is now level 2.

Binding [1] (skill):

Hold together pieces of a blade easier using twine or string formed and tied by the skill.

Progress: (0%)

Cost: 14 stamina per binding

Sharpen [1] (skill):

Remove a small layer of material from either side of a blade to increase the sharpness.

Progress: (0%)

Cost: 10 stamina

Hard Mould [1] (skill):

Turn any soft material coating a model into a hard One, allowing it to be used as a mould.

Progress: (0%)

Cost: 20 stamina per mould

Weld skill detected. Level gained

Weld is now level 2.

Tinker [1] (skill):

The user learns how to easier take apart and put back together complicated contraptions. The more complicated the item is, the more xp is gained.

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Progress: (0%)

Cost: none

Cogs and gears [1] (skill):

Knowledge of use and production of cogs and gears is given to the user. Examining similar mechanical devices and using this knowledge will grant xp.

Progress: (0%)

Cost: none

Fit [1] (skill):

Alter a piece of jewellery to fit the desired target perfectly. If material is needed of excess, it will be added to or removed from the users inventory.

Progress: (0%)

Cost: 10 stamina

Link (skill):

Connect two ring shaped pieces of metal without compromising the structural integrity of either.

Cost: 2 stamina

Jewellers Eye [1] (skill):

Provides ability to see the purity of a metal and gemstone as a percentage. Also provides the ability to identify magic stones.

Progress: (0%)

Cost: 3 stamina per second

Feathering split [1] (skill):

Use a knife to instantly split a feather shaped material into fletching materials.

Progress: (0%)

Cost: 6 stamina

Shafting [1] (skill):

Use a knife to instantly carve any wooden block of usable length into arrow shafts.

Progress: (0%)

Cost: 2 stamina per shaft

Binding skill detected. Level gained. Binding is now level 2.

Tan [1] (skill):

Naturally heat and dry a clean animal skin to make hardened leather.

Progress: (0%)

Cost: 8 stamina

Chalked line (skill):

A chalk line will follow your finger across any solid surface to mark out areas.

Cost: none

Sewing [1] (skill):

Knowledge of sewing is bestowed to the user and application efficiency is improved.

Progress: (0%)

Cost: none

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