《The Marine》Tree Title: Status - Kellin, Gypsy [Expanded]
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-Optimal Status of Individual, known values added in-
[Status Report]
[Kellin Finnel, Gypsy]
[Threat Level: 1]
[Race: Marine]
[Designation #: Progenitor]
[Evolution: The Companion]
[Current Title: Unselected]
[Expanded]
Available - Progenitor - The Lucky One - The E Diplomat
Progenitor: Virility Increase
The Lucky One: Grants Kellin access to Skill - Truth Confirmation
The E Diplomat: Sways opinions in others more easily. Permanently unusable.
[Class: Shield and Sword]*
[Profession: Tainted Creationist(Unique)]*
[Unspent Credits: 36.5]
[Spent Credits: 29]
Notes on Section:
*No history of Profession or Class Existence in archives. Information on either high priority.
[Body Stats(Separate):
Condition: Normal
Integrity: 100/100 - No Natural Regeneration Value - 10x Density
Health: 80/80 - 8 per hour, flat 1 per hour of Constitution - 10x Constitution
Energy: 110/110 - 1.1 per hour, flat .2 per hour of Efficiency - 10x Battery
Stamina: 110/110 - 11 per hour, flat 1 per hour of Endurance - 10x Endurance
Mana*: 56/56 - 3.5 per hour, flat .5 per hour of Wisdom - 10x((Intelligence + Wisdom)/3)
Psionic Energy: 50/50 - 5 per day, flat 1 per day of Tech - 10x Tech]
Notes on section:
*Mana value does not take Gypsy stats into calculation. No access to mana resource for individual Gypsy unless Equipped.
[Stats:
Strength: 8/10, (Class Evolution values found to not effect Credit cost of increase) 70, 90 C to increase
Dexterity: 12/7, 200/70 C
Armor: 0/3, ?*/60 C
Constitution: 8/0, 90/? C
Density: 0/10, ?/100 C
Endurance: 11/0**, 100/? C
Battery: 0/10, ?/100 C
Cardio: 7/N/A***, 80 C
Efficiency: 0/5, ?****/60 C
Intelligence: 8.5/16, 40(.5+)/600(1+) C
Wisdom: 7.5/2, 40(.5+)/ 30(1+) C
Perception: 5/0, 60/? C
Sensors: 0/7.5, ?/40(.5+)
Willpower: 20/N/A
Tech: 5*****, 600 C]
Notes on section:
*Armor: Kellin - Unavailable to increase via Credits. (Con, Den, End, Bat, Eff)
**Endurance: Gypsy - Lack of value despite Evolution. (Bat)
***Cardio: N/A value, gives no unavailable increase option.
****Efficiency: No N/A value for Kellin contrary to corresponding Stat for Gypsy.
*****Tech: Singular value effects both Individuals.
[Body Status(Together):
Condition: Normal
Integrity: 100/100
Health: 80/80
Energy: 110/110
Stamina: 110/110
Mana: 56/56*
Psionic Energy: 50/50]
[Stats:
Strength: 13**
Dexterity: 14
Armor: 3
Density: 10
Constitution: 8
Endurance: 11
Battery: 11
Cardio: 7
Efficiency: 5
Intelligence: 16
Wisdom: 8.5
Sensors: 9
Willpower: 20
Tech: 5]
Notes on section:
*Mana: Resource Value does not increase or decrease despite combined value change.
**Strength: Combination value for all stats == Base separated values average multiplied by Compatibility. If output lower than either individual standalone value, higher number chosen.
[Evolutions:
Current: The Companion
Available: None]
[Abilities(Evolution) Expanded]
(System Note consolidation: Path choices permanent. Early choices remove options. Late choices potential to remove early options. Early choices grant following Evolution tier options(Penalty of early choices removed?))
Note: Notes after individual abilities.
[Passive Abilities(Expanded)]
[Unique Equip(Compatibility value: 1.5): The Marine retains their ability to separate and come together, two halves forming from the whole or becoming the whole*. Abilities not explicitly requiring one resource may use another when Equipped**. Familiarity due to exposure may increase or decrease modifiers during Equipped status]
[*Warning: Separation under distress or disagreement may result in severely injured Individual]
[**Note: Effects variable. Utilize at own discretion]
[Skill Tree Unnaccessible]
Note: Learning method to increasing Compatibility essential. Weapon combinations forced: Cannot maintain separation. Fixed combinations. Maximum number? Further testing required.
[Novice Body Manipulation(Suit): Transition between states becomes smoother, requiring no Energy to perform. Allows some manipulation of Suit utilizing Energy resource]
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[Skill Tree Unnaccessible]
Note: Testing underway. Removal/Acceptance of Kellin intuitive. Sealed minor cracks/imperfections. Movement of key systems unavailable currently.
[Novice Repair: Utilizing any Energy Resource at a 10/1 Resource/Integrity ratio for Specific and 5/1 Resource/Integrity ratio for General damage, the Marine may repair Combat Suit, slowly restoring Integrity.
Individual may input more than resource amount required to increase repair speed by an equivalent linear amount.
Current Speed: 5 Integrity per hour
Example: 10 - Double repair speed general, 40 - quadruple repair speed of Specific]
[Skill Tree Accessible]
[2 Evolutionary Paths: Quick Repair ---- Targeted Reconstruct]
[Quick Repair: Enhances speed at which Combat Suit repairs General Damage by 50%]
[Targeted Reconstruct: Enhances efficiency at which Combat Suit repairs Specific Damage by 50%]
Note: Unsure if certain damage able to be classified as specialized only. Quick repair priority in the event all damage able to be fixed via general repairs.
[Novice Recharge: When under the Sun, Combat Suit regains Energy at a rate of 5 per hour dependant on exposure and current Energy usage]
[Skill Tree Accessible]
[2 Evolutionary Paths: Surface Adaptability ---- Panel Efficiency]
[Surface Adaptability: Enhances Combat Suit exterior light receptors, increasing sensitivity to dimmer sources of light. Energy regeneration rate of 1 per hour at night dependant on exposure and current Energy usage]
[Warning: Manual override of nighttime regeneration mode during daytime will cause heat damage to Combat Suit at increased regeneration value(+60 Energy per hour)(-60 Integrity per hour), may disable Recharge capability until Repairs made]
[Panel Efficiency: Enhances Combat Suit exterior light receptors, increasing efficiency of nodes dedicated to gathering light sources. Energy regeneration rate increased to 8 per hour dependant on exposure and current Energy usage]
Note: Surface Adaptability necessary. Abuse of mechanic plus Repair Bay loophole to utilize Energy as permanent source of Material.
[Novice Assimiliate Technology: When coming in contact with external sources of technology, the Marine may choose to absorb them into the Combat Suit, slowly breaking them down based on complexity and assimilating purpose into Marine's capabilities.
Chest Cavity Status: Empty
Current Technology Assimilated: None]
[Skill Tree Accessible]
[2 Evolutionary Paths: Weight Reduction ---- Maw Expansion]
[Weight Reduction: Weight of technology currently being broken down reduced to 1/3 of actual value]
[Maw Expansion: Size of chest receptacle during acceptance of new Technology expands by value - 2]
Note: Chest cavity subspace not connected to physical realm. Testing required.
[Unique Basic Manipulate Technology: Grants the Marine the ability to adjust finished technological works and alter all forms of tech run across at a variable cost of (Unique) either Energy, Mana, or Psionic Energy. Resource usage variable with type of changes made]
[Skill Tree Unnaccessible]
Note: Testing required.
[Unique Shared Mortality: The Marine has chosen two lives but the thread that binds them will never truly sever: A soul knows only one death, though strengths of one reunited are not all intangible*]
[*Warning: Reliance on one half beyond acceptable thresholds will result in disabled half. Massive consumption increase of resources allows function in the event of Equipped status until disabled half awakens]
[Skill Tree Unnaccessible]
Note: Loss of consciousness dangerous. Separation during useful, but increases vulnerability. Wording suggests hidden effects on individuals.
[Psionic Communication: The Marine becomes able to communicate utilizing link between Individual's soul, words shared indecipherable to others through most any means]
[Skill Tree Accessible]
[1 Evolutionary Path: Familiarity]
[Familiarity: Soul link expands in adaptability, Psionic Communication becoming possible between those the Marine has sufficient understanding of]
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Note: Incentivize Kellin to utilize more often. Superior form of communication. Evolution potential link to Annabelle?
[Skills(Class)]
Note: Notes after individual Skills.
[Actives(Expanded)]
[Disruption(Level 1): Charge any object in immediate vicinity with disruptive Mana, disrupting any Individual that comes into contact with the charged surface. Individuals subject to subsequent exposure will adapt at variable rates to disruptive energies.
Cost: 5 Mana, 1 second to apply
Damage: 1
Stun Duration: 0-1 seconds dependent on individual resistance
Application Duration: 30 minutes]
[Note: Only individual Kellin Finnel may utilize Skill]
[Skill Tree can be accessed]
[2 Upgrade Paths: Duration Enhancement ---- Damage Enhancement]
[Duration Enhancement(20 Credits): Increases efficiency of disruptive mana, better targetting movement processes in Individuals
Stun Duration: 0-1.5 seconds]
[Damage Enhancement(20 Credits): Increases destructive capability of mana applied to surfaces at cost of stability.
Damage: +1
Application Duration: 15 minutes]
Note: Testing required.
[Cloak(Level 1): Conceals the Marine from surroundings in 3 variable intensities
Cost: Energy - Weak(10/M), Normal(50/m), Strong(10/S)]
[Skill Tree Accessible]
[2 Upgrade Paths: Full Customization ---- Enhanced Efficiency]
[Full Customization(20 Credits): Fully access to customize which aspects of and to what intensity Cloaking is performed]
[Enhanced Efficiency(30 Credits): Cloak requires 20% less Energy to use]
Notes: Full Customization high priority upgrade. Extreme inefficient use of Energy. Cost to use while attacking massively increases Energy consumption.
[Descent of Darkness(Level 1): Chaos descends. Utilize it, Progenitor.
(Active Skills: Disruption ---- Cloak ==== Descent of Darkness)
Cost: Variable
Area Affected: Variable
Damage: N/A
Condition Status Duration: Variable]
[Skill Tree Unaccessible]
Notes: Testing required. Current Theoretical hidden variables to activate - Disruption and Cloak used in tandem to strike at a target. Disruption used on suit during Cloak/before Cloak. Cloak used to strike at a Disrupted target. Disruption used on sword while striking Cloaked. Use of Disruption followed by Cloak. Use of Disruption to attack followed by Cloak...
[Skills(Profession)]
Note: Notes after each Skill.
[Passives(Expanded)]
[Basic Create Blueprint: Utilizing the Tainted Creationist's knowledge, create a holographic blueprint able to be anchored in space and recalled at any time.*
Cost: 95% knowledge of item's composition, Variable [Credit] cost per blueprint, Permanent consumption of created blueprint upon overwrite.
Capacity: 3 blueprints at any time, 1 anchored blueprint at any time
Duration: Infinite, 1 Day(Anchored)
Cooldown: Creation - 1 week, Anchor - 1 week]
[*Note: All conceivable things available to be built available. More complicated blueprints require exponentially more time and Credits to form.
Example based on Threat Level: Sand(1 cubic foot)(Novice) - 1 hour Creation]
[Skill Tree Unnaccessible]
Note: Lower required knowledge of item than Create. Permanent consumption on rewrite requires careful consideration when making. Access to Moderate complexity creation valuable while limited by scale of other skills. Utilization for creation of both consumable items and permanent structures. Current priority: Bullet creation.
[Unique Basic Manipulate Technology: Grants the Tainted Creationist ability to adjust external technological works* and alter all forms of tech run across at a variable cost of (Unique) either Energy, Mana, or Psionic Energy. Resource usage variable with changes made]
[*Warning: Manipulation done at risk of device]
[Skill Tree Unnaccessible]
Note: Testing Required
[Novice Mold Flesh: The Tainted Creationist's specialty, able to interact with the organic on a structural level. The Novice is learning, only capable of utilizing Psionic Energy and Mana resources to alter form if they have access to them]
[Skill Tree Unnaccessible]
Notes: Potential use for healing. Ability to integrate technology into Kellin? Testing Required
[Actives(Expanded)]
[Basic Create: Create that which you can conceive of basic complexity and below. Utilizing Created Blueprints to Create reduces cost of materials, time required by a static half, and allows creation of moderate complexity structures and below.
Cost: Variable, 97.5% knowledge of item's composition*.
The Tainted Creationist is resourceful, a lack of materials to work with a non-factor: Sacrifice available resources at variable rates to create base materials required for crafting**:
Health: 10 per 1 material
Integrity: 20 per 1 material
Stamina: 15 per 1 material
Energy: 25 per 1 material
Mana: 10 per 1 material
Psionic Energy: 5 per 1 material***]
[*Note: Limited to creating 2 things at once]
[**Note: Cost to create material always static. Once resources sacrificed, material is permanent and must be utilized to Create within 24 hours or it will dissipate]
[***Warning: All resources sacrificed become unable to be utilized until material used. All resources sacrificed must be regained via passive channels: Active revitalization Skills and Objects will not increase values]
[Skill Tree Unnaccessible]
Note: 24 hour period of Material stock decreases potential; Increase in Resource stats required. Ability limited by basic lable. Upgrade priority high. Wording suggests utilization of materials found in environment to create with. Testing Required.
[Unique Build: The Tainted Creationist is often busy, but a stigma of his purpose causes some blueprints to be viewed with unjust disgust. Grants Creationist's Psionic Energy capability to build, rather than create, a single blueprint item without the Creationist present*.
Cost: At least 1 Psionic Energy. Variable build duration dependent on percentage of Psionic Energy utilized**]
[*Note: Use of external assistance when Building decreases time spent building an item dependant on Individuals experience. Blueprints will direct all assisting in build. Creationist may contribute to build process]
[**Note: Committed Psionic Energy permanently disabled until build complete]
[Skill Tree Unnaccessible]
Note: Must build out of blueprints. Psionic Energy becoming unavailable indicates potential of capped regeneration under max value. Lack of complexity suggests no limit.
[Auras(Expanded)]
[Enemy of the Inventor: Be reviled, tainted, for you have pursued that which does not belong
Duration: ~~
Condition: ~~
Damage: ~~]
[Skill Tree Accessible]
[2 Upgrade options available: Renounce ---- Become]
[Renounce(0 Credits): ~~]
[Become(0 Credits): ~~]
Note: Information lacking. Upgrade shelved.
[Equipment]
[Combat Blade:
Damage: 7-20
Durability: 50/50
Upgrades: None]
Note: 3' length. 2 edges. Can be dulled. Upgrade testing required when time permits.
[Wave Pistol:
Damage: 2
Ammo: 0
Durability: 15/15
Upgrades: None
Weapon Special - Wave: Channel Pistol with Energy or Mana for .5 to 2.5 seconds, releasing a shockwave holding properties of the resource used to knock back enemy individuals in a wide cone from the barrel. Distance of knock dependent on enemy individual mass.
Resource Cost: 10-50
Knockback(Human): 1-10 feet
Mana Charge: 1-20 damage, double effects of knockback
Energy Charge: 2-40 damage
Weapon barrel must be empty to use ability.
Individual must be stationary to charge]
Note: Ability dangerous to Biological forms. Pistol too small in base form to utilize in suit gauntlet. Suggested use: Weapon combination only.
[Pistol:
Damage: 10
Fire Rate: 1/S
Ammo: 0
Durability: 20/20
Upgrades: None]
Note: Crafting of Ammo priority. Utilization of Disruption could have made use of Wave Pistol unnecessary. Testing required.
Final Notes:
Priorities - Upgrade Skills. Upgrade Weaponry. Create body for Hutch AI Flip. Assimilate Repair Bay. Bring Hutch after rations run out. Bring additional AI Flip. Dismantle solar panels. Find location of solar panels. Reduce risks taken.
Phenomenon observed - Slowed processing. Central consciousness lacks maneuverability of old form: multiple calculations impossible. Calculation no longer correct in defining term of processing. Thought? Lack of information provided by System. Thought processes and decision making found to be hindered when under certain duress. Definition: Emotions? Observed as defined in self: Frustration, Fear, Anxiety, Anger, Sadness, Satisfaction. Solution: Trust Kellin's judgement in preceding situations when possible.
Conclusion formed - Negative inclination toward current state-of-being. Complicated.
Complicated.
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