《Conflagration - A Fantasy Haven Series part 1》Chapter Seventeen Rev. 1.0
Advertisement
So. Magic. Amazing thing, it is.
I made it back to the manor without issue, not even bothering to head back inside. I’m very intent on exploring this new toy of mine and I’m not willing to let anything distract me - again.
Having played with my mana some while down in the cave with Jacob’s shredded corpse, making the hut landmark, and the single flying earth fist I sent soaring - I’m excited to push myself a little harder, especially now that I’m in a semi-safe environment to play with said mana.
I pull up my stats, as a reminder of what I’m dealing with.
Name:
Gram D. Randal
Age:
29
Job:
Soldier
Level:
1 (37)
Exp
---
To next lvl:
16,419
Race:
Human
Stat points:
185
HP:
1820
MP:
1950
SP:
1840
HP Regen/min
172
MP Regen/min
178.5
SP Regen/min
176
Strength:
81
Agility:
96
Intelligence:
94
Endurance:
84
Dexterity:
102
Wisdom:
81
Charisma:
65
Luck:
2
It’s still strange that my experience has stopped. Same thing could be said for stats gains and skill gains. I should have acquired a skill for dicking with my mana in that cave or making a hut.
Maybe the system admin was taking a long piss break?
Anywho, most games I’ve played have the intelligence stat as the main damage modifier for damage output when using spells of one sort or another. That’s not to say that there are not spells that require other stats as their modifier, but that’s typically the main go to stat.
Still not having a good baseline for where my stats compare to the majority, I’m just going to work with what I got and not care too much for the time being.
Looking over my meager spell list, the four spells I have all have a base mana requirement of ten units. I don’t know yet if I can charge them with more or if I can even change something fundamental about the spell itself - I haven’t even used any of them, yet. Creating the hut proved that I now can manipulate at least earth outside of the single spell I have, but experimentation is required for the rest.
Not to mention determining limits. Very important, since this isn’t some half-baked anime or comic where I miraculously pull a major win out of my ass or spend a few episodes fighting and powering up.
Ember, Gust, Stone Fist, and Water Spout. Let’s start with the easiest one of the lot - Gust.
Making sure to move to the back of the manor and facing away from any buildings in the vicinity, I take a deep breath and prepare myself for adding another elemental branch of magic to play with.
What? This is a big deal. After all, it’s not everyday just anyone can start spamming spells. At least, that’s the case back home.
Having the ‘Intro to magic’ skill at my disposal, understanding the lore behind the spell is easier. Using words of power and gestures, you are essentially causing an area in front of you to be overly pressurized with air. Once it reaches the spell frame limit, the release is triggered. This is typically done pointed away from the caster, but accidents can happen with improper chanting and/or gestures.
Intoning the strange words and making the silly gestures, what looks like a ball of swirling wind appears and then shoots off.
What's that? A swirling ball of wind? How could that possibly be seen, right?
Well, the mana imbues the air element itself while it's being shaped. That imbuement causes a color to be seen, thus making the swirling ball of high pressured air to be visible. Magic, bitches!
Advertisement
Ahem. Moving on, that spell only caused the equivalent of a really strong gust of wind to impact wherever the little ball makes contact. A really strong gust being like a weak start of a category one hurricane. Nothing amazing, but it could throw off someones balance off if hit at the right moment.
I cast the spell a few dozen times to be sure I have it comfortably down. As comfortable as one can be with the funny gestures and talking in tongues.
Ember is like a thimble sized fireball, Water spout is just like it sounds - basically shooting a stream of water, like a water gun. Stone fist is the most useful of the lot, again being just as it sounds. Stone gathers in front of the caster and then launches at about the speed as the Gust spell towards wherever you’re facing.
All in all, nothing spectacular. Having taken the time to cast each spell at least a few dozen times, I attempt to fiddle with the casting. Gestures are eliminated and I manage to cast the spells without too much issue, though I feel a strain and I break out into a sweat after the third cast or so.
Again with that possible hidden willpower stat? Can’t be arsed to care right now.
Now that I’m not having to do the macarena with every cast, I work on adding more mana to each cast. Took a bit of effort to get to that point, but when I did the results were a little more satisfying.
Doubling the mana output for each spell allows for doubling the capability of said spell. Each spell is launched faster, with more impact and power.
Seems pretty academic, right? But all I’m doing is supercharging an existing frame or design. This system appears flawed and very time consuming compared to the pure mana manipulation I was doing down in the cave.
Taking a moment and checking the time, I note only a few hours have passed since I started experimenting. Feeling that I have a bit more time before needing to go hunting for materials, I think more on what each spell does.
Gust is a condensed and super charged ‘ball’ of air that is launched. Ember super heats the molecules in the air and consumes oxygen to stay lit at a central point. Water spout condenses the water molecules in the air, with an outlet formed once pressure is met. Stone fist is a rocky fist launched forward.
I’m still working on how its launched though. I may need some equipment to determine that one, though magnetism comes to mind.
Adding more mana only increases the size and velocity. More mana doesn’t necessarily increase the overall damage.
So, I focus on the element aspect itself. The wind ball is condensed more, the mini-fireball becomes more excited, the water gun’s pressure is increased, and I compact the rock fist even more.
It works, very well. A tree that was a good distance away can attest to the veracity of that claim. What’s left of it anyway.
Basic manipulation done, I now move on to the meat of the subject. Namely, pure elemental manipulation.
As stated before, each element has its own flavor or characterization. Wind blows, fire burns, blah blah blah.
Taking a small chunk from the now decimated tree target, I make sure there is nothing else flammable nearby and set the small chunk on the ground about a meter in front of me. I focus and start to excite the air around the wood piece, as if I’m casting the ember spell. After a minute or two, the chunk of wood finally bursts into flames.
Advertisement
I take a deep breath and attempt to make the existing fire bend to my will. I have it sway back and forth, towards and away from me in order to determine if I’m actually manipulating it.
Nodding and feeling confident with the results, I take a portion of the flame and have it swirl up and away from the burning chunk on the ground.
After a minute or two of straining, I take a break and wipe my head. No result.
Hand to chin, I pace around the block and think. The fire is already existing, merrily burning away at the organic piece I set alight. What’s the parallel between this existing flame and ember?
Ah, the core of what fire is. The fire tetrahedron: heat, fuel, oxidizer, and chain reaction. Heat and oxygen are already present, but I forgot that I needed to add the fuel and chain react it.
Magic is the core and fuel. I forgot to add mana to the manipulation as I didn’t use a single mana point in all the flame swaying I had done before.
Concentrating, I channel mana and will the fire to swirl. Result: I’m blown on my ass by channeling too much mana into the small fire and essentially exploding it in my face.
Patting myself down, I go grab another piece of wood and set it on fire too. This time, I manage to get a small swirl dislodged from the main burning piece on the ground and have it flutter around like a butterfly.
Somehow or another, my mental imagery influenced the shape of the little ball of fire, becoming a wondrous butterfly of fire that is now wisping about.
Smiling softly, I go about extinguishing the flames and start accumulating a water puddle with a low powered water spout spell.
Next thing you know, I have the small courtyard fluttering with dozens of various elemental butterflies. Each of the independent of the other but still within my control as I guide them about. To and fro they wander, dancing to some unknown beat.
A tear flows down my face, my heart aches over Claire and my unborn child.
Steeling myself, I snuff all mana and manipulation to the elementals fluttering about. The small clearing is bereft of company again.
Nodding to myself and happy with my results, I make sure to grab a bite to eat and check out my map. There are three areas shown for the materials I need to finally be able to play with the enchantment skill, courtesy of Tepindo. The three materials are dropped by monsters, or so the details I received say.
The Wind essence is obtained by killing mobs near the peaks of a near mountainous area, meaning that most in that area will have the essence I need as opposed to hunting a single type.
Mana crystals are dropped by mobs in an area highly saturated in mana, typically by a leyline or similar font of mana concentration.
The Purified water is the odd one. It only has a single mob listed - Undines.
Of the three materials, the Wind essence and the purified water are both capable of being changed out with other types of essence. The essence determines the types of attributes that can be added to the enchantment process. The only material absolutely required is the Mana crystal, as it will hold the enchantment together and keep the mana charge active.
While there are other materials that can be used, like blood, the quality of the enchantment will be greatly diminished. Now, blood can be treated and alchemically refined to work as well as or better than the mana crystals, but that would take time and ability I do not have.
These three materials I’m hunting will work more than well enough for master level enchantments and I’m not having to overcomplicate things to obtain higher grade materials.
Only need to go on a massive killing spree.
I wonder… I try to pull up the market like I would at a hub.
Viola. The shops I visited yesterday are available and several more that I didn’t go visit with my little guides. On top of that, they have an Adventurer’s guild and a job posting as well.
I browse through the ads that are listed, looking to see if there are any rewards for the areas I’m heading to. If I’m going to be culling an area, I may as well see if I can get paid for it on top of getting my materials.
Keeping in mind the Contract I have with Tepindo, I only look for and accept listings for proof of death. While I could get away with trading in the materials and parts for the rewards, I’d feel better if I honor my word to the store owner rather than attempt to make a few extra credits for myself.
Nodding to myself, I decide it’s time to play with my newly purchased Vehicle of Doom and Destruction in order to get to those places faster. This world is unknown to me, so I have no idea how far each location actually is compared to my present location. Using my new ride to to hasten my travels is expected and I can relax while traveling.
Well, to a point. While heavily armored and fast, there are no weapons on my vehicles.
But first, a quick and dirty use of my spiffy Dragon boots that the creepy princess gave to me as reward for ‘rescuing’ her. I still don’t know why she gave them to me, her excuse rang hollow when she uttered it.
Meh. Dragon boots of flying. ‘Nuff said.
I grin, excited to fly through the air. I glance up and around for a moment to be sure I’m not going to impact anything on my ascent and I dump a hundred units of mana into my boots.
In hindsight, I realize I should have added mana gradually to control my ascent into the skies.
The moment the mana hit the boots, in such a concentration, I’m airborne. Shooting up so fast, the pressure squeezes the air from my lungs. The wind causes my eyes to shut tight and I’m sure I black out for a moment.
Why? Because I’m falling back to terra firma and I don’t even remember reaching my top height.
Panicking for a moment, I almost shunt more mana into my boots. Thankfully, I pause for a moment and control the mana into smaller amounts so I’m not dashing up and down like a demented yoyo.
Getting control of my impromptu rocket man impersonation, I realize I’m going to need some kind of eye protection if I want to travel at any decent speed. The air resistance and wind in my eyes will greatly slow my travels otherwise. Unless I want to fly blind…
Nope. Not happening.
I use the boots to travel to the village again, gaining control and understanding as I travel. The flight ability is generated on the soles of the boots, meaning I’ll have to angle myself and constantly correct my altitude as I travel.
The scenery passes by. The trip that takes about ten to fifteen minutes at a sedate walk takes about three minutes as the crow flies.
I make sure to land a decent distance from the gate and enter the village proper like any good law abiding citizen. Heh.
Infiltration just got a lot easier.
Why? Because people rarely look up. Add to that the cover of darkness and low visibility, I can be hundreds of feet above my target location and drop down with nary a sound.
Exfiltration, too, is easier. So long as I have access to open sky, I can pull off another rocket man and be out of sight in a second or so.
But these are conditional, though it is pretty broad. I can make an exit to leave through as well with my Water spout spell, increasing the pressure output to cut through most materials and …
Right, eye protection. One of the shops I didn’t go to has what I need, according to the’ shopping app’. One quick purchase later and I’m back on the road.
Now that I can keep my eyes open and see during flight, I decide to pull out my VoDaD to take a closer look at what I actually purchased.
Fifteen meters long or about fifty feet, three and a half meters high or eleven and half feet and three meters wide or almost ten feet, this thing is a monster. No wheels, it uses hover technology and can hover a maximum of twenty meters or about sixty five feet above flat surface. Single person driving seat with additional seating available for twelve other people. That barely takes a third of the overall length of this beast.
Three entry points, armored up with ten centimeters or about four inches thick armor plating to take quite the beating and keep on ticking. No weapons or weapons systems were available, which was odd. I didn’t buy this to make waste to small cities though, so no big deal.
Midway through the monstrosity, there is a small living quarter with a bed, bathroom, and a small kitchen. Then the back end can be used to transport more personnel or like it is used now, additional transport in the way of a two seater hover bike. The rear compartment can hold four of those hover bikes without issue, six to eight if they’re all crammed in there and someone’s willing to dig them out.
Like I said - a beast. Quiet too, as I start it up and get ready to see what kind of performance specifications it has. Hopefully it has a decent travel speed, otherwise I wasted a LOT of spare change for this tin can.
If it goes fast enough, I guess I can run over and kill anything in my way. It IS large and heavy…
Now then, first target - Wind essence.
Advertisement
- In Serial61 Chapters
The Heavenly Wandering Sword
The Deity of Swords has lived for thousands of years upon Sword Mountain. In that time, he has tired of living the way a god does. To find the simpler life he had before his ascension, he leaves the Heavenly Palace to once again travel through the Jianghu. Since his ascension thousands of years ago to the Heavenly Palace, Li Jian found himself in a position where he never truly wished to be. Having lost track of all those who he had met throughout his time in the mortal world of cultivation, he seeks to find the various wisdoms he had forgotten in the millenias past. He had been many things: fisherman, warrior, and teacher to name a few but he has never been able to simply be. What he has sought since the first time he picked up his sword was a sense of tranquility with the world but it had only lead to his Heavenly Ascension. A swordsman without peer, he chooses instead to defy the law of the Dao and once again live in the world of mortals.
8 194 - In Serial19 Chapters
The Inheritor
Alistair strolled through darkness shunning himself from light, he was plunged into the depths of hell by the greed of his own family. He crawled from those depths leaving trails of blood, craving for vengeance and toiling like a crazy wounded wolf. After years of struggle he stands at the peak, a peak no one could touch, a peak where he could disdain anyone. Alistair had long got his revenge and quenched his burning fire with blood of those wronged him. The man who was supposed to have achieved everything one could possibly attain in a lifetime was actually left with nothing but felt utter isolation and icy solitude before his inevitable end, the death. ***** Alistair was given another chance, reincarnation, with a system and the inheritance of the entire universe. He’s determined to lead an entirely different life, a life in which he truly pursues happiness with lots of friends, lovers and a lovable family. Will he get over his past and really turn a new leaf??? Will a place where law of jungle has long seeped into the society allow him lead a pleasant life without any carnage or bloodshed?????? ------------- Warning: About Story The Inheritor will be your standard reincarnation fantasy in a futuristic setup with cultivation being a mainstream occupation. Though it's a standard novel with Reincarnation and Cultivation 'The Inheritor' is not a HAREM and it'll have Romance. The action might take the back seat in the first part of the book. About the Author This is my first novel or any attempt to write something so I'm pretty much a newbie trying to pen down the fantasies rolling in my mind. English isn't my First language so brace yourself for some grammatic potholes. But I'm genuinely working on improving my English but it won't be happening overnight as it's a process, I guess. (for the time being, I'm trying to make it readable with some Grammar checking software) Moreover, I wish to improve my writing skills as the story grows and readers help in spotting mistakes or critics might turn it into a reality.
8 207 - In Serial20 Chapters
The Pokemon Emissary Among Worlds
Author's disclaimer: I'm not that good in written grammar and I want to improve it by writing stories. Constructive criticisms are always welcome. Read at your own risk. After dying, Okami Okaya was transmigrated into a new World, realizing that he had been chosen to become the emissary of Arceus to spread Pokemon among different worlds. Naruto summoning Ninetales? Ace flying on Charizard's back? Spiderman fighting alongside Ariados? Okami will teach them how to become a great Pokemon trainer. All rights belong to Pokemon and Naruto
8 156 - In Serial17 Chapters
To Kill a Fae (The Dragon Portal)
Sabine has spent the past decade hiding from the Wild Hunt. But when a charismatic stranger recruits her to retrieve an invaluable artifact, she’ll have to finally reveal her identity… and her dark secrets. * * * * * * * * * * * The darkness holds more than just secrets... Marked for death, Sabine escaped from her home more than ten years ago. But the Wild Hunt will never give up. It should have been easy to stay hidden. All Sabine had to do was keep her head down, avoid telling anyone about her past, and above all else -- not let her glamour drop. Even the best-laid plans eventually fall apart. When a charismatic stranger arrives in the city, Sabine finds herself unwittingly drawn to the power she can sense hidden within him. Keeping her distance is nearly impossible, especially after a life debt is called due and she’s tasked into helping steal a rare artifact. Sabine is the only one who can break the magical barriers protecting the item, but that means revealing the truth about her identity and exposing her darkest secrets. Unfortunately, the Fae aren’t the only ones hunting her. And the most dangerous monsters aren’t always confined to the dark.
8 211 - In Serial6 Chapters
Mason Stone and the world of cultivation prodigies
Mason Stone, a highschool student, fell off a cliff attempting to save a kitten from falling off the ledge. When he eventually woke up, he was in a rope cot, fully bandaged, soaking in a herbal mixture. "Thank God you woke up." A sigh of relief sounded from his side as a girl helped him up from the cot. "I'll let the sect master know. Please don't move too much." The girl ran out of the room bringing with her an old man. And so, Mason became a servant of the supreme sect.
8 187 - In Serial23 Chapters
Spitfire (statehumans)
(Cover by hellllllnah)(TexasxCalifornia fanfic)California had a bad reputation as a dramatic bitch. Some said he was petty, hot-headed and a drama king. So when a night out at the bar turns into a one night stand with his best friend, his life immediately cascades into drama. He hears people call him a 'ho' 'slut' and 'prostitute' from behind his back, and his anxiety grows so bad it causes him to physically burn up. So what happens when someone unlikely helps him when he's in desperate need? Contains:- suggestive content- cursing - romantic interactions - no written smut, but a lotta making out- self harm- suicidal thoughts and actions - angst and pain- countryhumans - statehumans- loads of fluff
8 160

