《Imperial Academy》Prologue
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Imperial Academy
By: Wilhelm Kempe.
“Nothing in life is permanent. So fight through the pain and cherish the joy.” Imperial proverb, first era.
Prologue
Morgan Kiath was not gifted in the art of magic, nor was he very proficient with the sword. In fact he could easily be described as rather clumsy and without much talent in either art. Unfortunately he was not even the brightest of children either, as his little sister had shown him time and time again. To top it all off, he did not come from a very illustrious family and was much to his dismay worse at pretty much everything than his siblings.
His brothers, Arthur and Liam had him beaten thoroughly in both magic capacity and swordplay. His sister Lilith was not only far brighter than him but was even catching up to him in swordplay, even with the two year handicap their age provided. Unlike his sister and even to a lesser extent his brothers, Morgan did not have outstanding looks, he was small and plain with slightly curled brown hair that made him entirely forgettable. His brothers’ was both tall and athletic with the same strong features and their father and his sister, his sister was so beautiful that she caused a stir wherever she went. What cast even more clouds over Morgan’s future was Eretar, his father was only the baron of the small domain of Bluevale in the western highlands. Being the third son in this situation left Morgan unable to inherit much of anything from his father and since his family held almost no political influence the prospect of adoption or marriage into a more affluent family was not in the cards for Morgan.
This all troubled Morgan’s father. For he knew that without any inheritance and given how sickly Morgan was his future looked far grimmer than any father would have liked. Eretar had worried about Morgan for quite some time as his two eldest attended the Imperial Academy and this had eventually led him to a somewhat hard to achieve solution. Eretar had used his old connection to arrange a place in the Imperial Academy for his third son. Normally he would be required to pay a very large amount of gold to send a third scion of his house to the Academy. It was a staggering amount that would be impossible by design, for Eretar or any other small house to afford. He had thus called in an old favour to have Morgan admitted into the Imperial Academy without having the money to do so through normal means.
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Thus even without having met any of the three requirements from which one could normally be invited to attend the Academy, Morgan was now studying at illustrious institute. Eretar had arranged for all of this in the hope that Morgan would be able to forge a path for himself at the Academy. His fervent hope was that Morgan would not be forced to become a mercenary or gods forbid a Delver, like so many noble children of middling birth often would.
Despite his father’s effort Morgan did not find the Academy terribly useful or fun. The first semester focused mostly on the basic skills required of a noble and those that interacted with them. Having never been very good with physical activities in the first place Morgan had spent a lot of time reading as a child. This along with his noble upbringing meant that he already knew most of the things that the Academy taught these first months, making it all feel rather pointless. Hence Morgan only went to enough classes to get his free meal tickets. What made Morgan feel even more out of place was that he found it difficult to make friends, never mind finding “his path” as his father had told him to.
His status as a noble made it hard for commoners to approach him but his family's mediocre standing and the fact that he was only the third child made other nobles ignore him. The one upside to the academy was that he had quite a bit of free time and access to the greatest library in the empire. Not that this showed him the path his father had hoped for nor did it make him any friends. Luckily there were thousands of students at the Imperial Academy.
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Of Men and Dragons, Book 1
Book 1 is now available on Kindle, or in paperback/hardcover! You can buy it here! Jack crash-landed on a planet where the natives are seven-foot-tall carnivorous cat-lizards currently somewhere between stone and bronze age. The good news is the natives think the ship that crashed into their mountain is a dragon and are steering clear of it. The bad news is they just left one of their own as a sacrifice to appease the beast. No matter what Jack and his AI co-pilot decide, his life just got a lot more complicated... ATTENTION: This is soft sci-fi rather than hard sci-fi, hence why I chose that tag. For those of you unfamiliar with the distinction, here's what Wikipedia had to say. 1. It explores the "soft" sciences, and especially the social sciences (for example, anthropology, sociology, or psychology), rather than engineering or the "hard" sciences (for example, physics, astronomy, or chemistry). 2. It is not scientifically accurate or plausible; the opposite of hard science fiction. Soft science fiction of either type is often more concerned with character and speculative societies, rather than speculative science or engineering. The term first appeared in the late 1970s and is attributed to Australian literary scholar Peter Nicholls.
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The runes are changing, and with it, the game itself changes. Taygion Ardwella finds himself stranded, alone, and on the run from some very determined guards who claim Tay's stolen from them. They're right, but that shouldn't mean Tay has to give back what he took. He's only been in Stormwall for a week and already, he's earning the ire of the most powerful and notorious House that controls the city's underground. And when their scion challenges Tay to a duel of cards, Tay will find himself thrust into a game of sorcery and strategy as he attempts to both find a way out of this mess and find his own way in the world. To do both, he'll need to learn to accept guidance and coaching where it's sorely needed, craft a deck of unimaginable power, and not die whenever his opponents try and cheat him out of a hard-earn victory. But not all is as it seems in the shadows of Stormwall, and if Tay can figure out the importance of what it is he's stolen, he may just have a chance at saving the game of Runicka. ~~~~~~~~~~~~~~~~~~~~ Runicka: Tournament of Monsters is a high fantasy, card game-based adventure novel with enough magic, worldbuilding, and characters to fill a Sanderson series. I would consider it a part of the GameLit subgenre. This series in particular is not an isekai, and will start and end in a high fantasy setting complete with its own lore and backstory. It is a progression fantasy, and I am writing it inspired by all the Yu-Gi-Oh mangas/animes, and all the hours I've invested/wasted (depending on who you ask) playing TCGs like Yu-Gi-Oh and Magic: The Gathering. ~~~~~~~~~~~~~~~~~~~~ This is a work in progress. In your journey through Stormwall alongside Tay, you'll probably find typos, grammatical errors, and maybe a confusing sentence every once in a while (although I hope to keep these to a minimum). That said, comments and suggestions on where I can improve are not only encouraged but greatly appreciated. And finally, expect new chapters every Monday, Wednesday, and Friday.~~~~~~~~~~~~~~~~~~~~**Currently on a small hiatus. I have a bit of a workplace crisis going on. I'm still writing, but I don't have time to polish and publish. Chapters will return on a regular basis soon though!!**
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𝘐'𝘷𝘦 𝘩𝘢𝘥 𝘢 𝘷𝘦𝘳𝘺 𝘧𝘰𝘳𝘨𝘦𝘵𝘧𝘶𝘭 𝘭𝘪𝘧𝘦, 𝘸𝘦𝘯𝘵 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘴𝘤𝘩𝘰𝘰𝘭 𝘫𝘶𝘴𝘵 𝘣𝘢𝘳𝘦𝘭𝘺 𝘱𝘢𝘴𝘴𝘪𝘯𝘨, 𝘩𝘢𝘥 𝘷𝘦𝘳𝘺 𝘧𝘦𝘸 𝘧𝘳𝘪𝘦𝘯𝘥𝘴, 𝘭𝘰𝘴𝘵 𝘴𝘰𝘮𝘦 𝘰𝘷𝘦𝘳 𝘵𝘪𝘮𝘦, 𝘮𝘺 𝘱𝘢𝘳𝘦𝘯𝘵𝘴 𝘬𝘪𝘤𝘬𝘦𝘥 𝘮𝘦 𝘰𝘶𝘵𝘵𝘢 𝘵𝘩𝘦 𝘩𝘰𝘶𝘴𝘦 𝘢𝘴 𝘴𝘰𝘰𝘯 𝘢𝘴 𝘱𝘰𝘴𝘴𝘪𝘣𝘭𝘦, 𝘨𝘳𝘢𝘥𝘶𝘢𝘵𝘦𝘥 𝘤𝘰𝘭𝘭𝘢𝘨𝘦, 𝘨𝘰𝘵 𝘢 𝘮𝘦𝘥𝘪𝘰𝘤𝘰𝘳𝘦 𝘫𝘰𝘣, 𝘵𝘩𝘰𝘶𝘨𝘩 𝘢𝘧𝘵𝘦𝘳 𝘵𝘩𝘦 𝘭𝘰𝘯𝘨 𝘸𝘩𝘪𝘭𝘦 𝘐 𝘸𝘰𝘳𝘬𝘪𝘯𝘨 𝘵𝘩𝘦𝘳𝘦 𝘐 𝘧𝘪𝘯𝘢𝘭𝘭𝘺 𝘨𝘰𝘵 𝘮𝘺 𝘥𝘳𝘦𝘢𝘮 𝘫𝘰𝘣, 𝘢 𝘯𝘦𝘸𝘴 𝘳𝘦𝘱𝘰𝘳𝘵𝘦𝘳! 𝘉𝘶𝘵..... 𝘪𝘵 𝘴𝘵𝘪𝘭𝘭 𝘸𝘢𝘴𝘯'𝘵 𝘦𝘯𝘰𝘶𝘨𝘩.𝘐 𝘩𝘢𝘷𝘦 𝘣𝘦𝘦𝘯 𝘢𝘣𝘴𝘰𝘭𝘶𝘵𝘦𝘺 𝘴𝘪𝘤𝘬 𝘰𝘧 𝘵𝘩𝘪𝘴 𝘵𝘰𝘸𝘯, 𝘯𝘰𝘵𝘩𝘪𝘯𝘨 𝘦𝘷𝘦𝘳 𝘩𝘢𝘱𝘱𝘦𝘯𝘴 𝘩𝘦𝘳𝘦 𝘵𝘩𝘢𝘵 𝘐 𝘸𝘰𝘶𝘭𝘥 𝘭𝘰𝘷𝘦 𝘵𝘰 𝘸𝘳𝘪𝘵𝘦 𝘰𝘯. 𝘚𝘰 𝘮𝘢𝘺𝘣𝘦 𝘐 𝘴𝘩𝘰𝘶𝘭𝘥 𝘭𝘦𝘢𝘷𝘦 𝘵𝘩𝘪𝘴 𝘱𝘭𝘢𝘤𝘦 𝘢𝘯𝘥 𝘨𝘰 𝘭𝘪𝘷𝘦 𝘴𝘰𝘮𝘦𝘸𝘩𝘦𝘳𝘦 𝘦𝘭𝘴𝘦..𝘐 𝘸𝘰𝘯𝘥𝘦𝘳..𝘢𝘳𝘦 𝘵𝘩𝘰𝘴𝘦 𝘏𝘢𝘥𝘥𝘦𝘯𝘧𝘪𝘦𝘭𝘥 𝘤𝘢𝘴𝘦𝘴 𝘴𝘵𝘪𝘭𝘭 𝘩𝘢𝘱𝘱𝘦𝘯𝘪𝘯𝘨? (More info on Authors Note!)
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World Essence. The mysterious energy coursing throughout the entire land of Vor'ten, and very possibly the entire world. This energy has allowed humanity to flourish, building great empires and vast kingdoms, conquering nature itself with just a sweep of their hand. Humans were the strongest existence, and with the help of channeling this World Essence, many were able to turn into Magic Knights, gaining magical abilities to combat the various fierce beasts throughout the lands.Alas... those glory days of old were long gone. Humanity has now been pushed to the brink of destruction, and now the remaining members of the human race are encased within giant domes known as 'Alkkras', made with the last remaining bits of the World Essence. It was said that those giant domes were the last gifts left by the remnants of the ancient human race, as a means to protect the future generation from the attacks of the many wild beasts roaming outside. Five Spiritualist Invokers, all combined together, used the last bit of the World Essence and sacrificed their lives to lay a gigantic, 1028-seal formation magic array to form these barriers, forever saving humanity, but also trapping humanity within these barriers.However, the humans were never completely helpless. No matter how little World Essence was left, the humans still had some remaining. Realizing the incoming crisis, the humans found a way to seal World Essence inside a special type of crystal. Soon, these crystals began to become implanted into weapons, turning them into World Essence Weapons, and they began to display properties of their own. Extreme heat. Bone chilling cold. Absurd sharpness. These normal weapons, after being imbued with the energy of the World Essence Crystals, began to form natural affinities to elements. Fire. Water. Earth. Wind. Darkness. Light. Using these weapons, one could become a Chevalier that wielded the power of the elements.However, if one wanted to reach a higher level of enlightenment and understanding, one could become an Invoker. Via the study of magic array formations, one could directly use the power of the World Essence to cast devastating magics upon the enemy. These people were Invokers, highly valued for their combat potential by the Army. These weapons and magical arrays were used in the great fight between the humans and the beasts long ago. They had long since been put away in storage, almost long forgotten...However, after ten-thousand years of suppression, the human race is beginning its counterattack against the Beasts... Synth was an Invoker in the Magecroft Academy. However, his talent was terrible, being only at the Spark Stage. This led to him being looked down upon and bullied. He was unable to cast any Calamity-rank or even Destruction rank spells, and was only able to cast Coalescing rank spells at the age of 17, a record low in the academy for cultivating these rare Invokers. Even though he put in more effort than anyone else, he was still unable to advance his Channeling Energy. But due to his constant research and study, Synth ended up creating a power that would go against the heavens - he had found how to Fuse spells together. After trying it out once, merging the magical array for the Small Fireball and the Mortal Judgement skills, he was able to create a mid-rank Destruction tier spell, Holy Judgement Flame. However, after this, no matter how hard he tried, he was unable to fuse more spells together or even cast them, and noticed a weird, pentagram shaped formation on his left arm. He would later call this mark the Fusion Magic Hex, a curse that prevented the wielder from casting magic that wasn't their own...This meant that with the exception of Synth's newly created skill, , he was going to have to create unique magic arrays if he ever wanted to step on the path of becoming an Invoker! This power that destroyed the laws of the Invoking System, and his unyielding persistence in testing and creating new spells, would later gain Synth the nickname the Unique Fusion Hex, and lead him to become one of the strongest beings in the entire World!
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